Anne Millennium
Upcoming앤 밀레니엄
- Rarity
- Legendary
- Element
- Light of Faith
- Faction
- Geysir
- Class
- Gunner; Tier 2 exclusive class "Pyroclast"; T
- Voice Actor
- Jang Chae-yeon
- Unique Passive
- Special Tactics Officer
- Exclusive Weapon
- Creme de Violet
- Ultimate
- Code 9
- Original Korean Release Date
- 2026-02-24
- Estimated Release Date
- 2027-06-09
Unique Passive
Special Tactics Officer
- Attack Power and Crit Rate increase by 10%~20% with no conditions.
- At game start, grants "Fire Support" effect to adjacent allies.
- Fire Support: Attack Power and Spell Power +10
12.5%, area damage taken reduced by 1012.5%. Cannot be dispelled. Authority attribute. - At 5th Awakening: On attacking and landing a critical hit, gain "Focus" effect (cooldown 1).
- Focus: Gain 1 TP at end of action. Cannot be dispelled.
- Manifestation upgrade: Adds the "Emergency Protection Kit" function. When another character ends their action, grants a shield up to 4 times (with cooldown 1 as a condition) to a player-controlled character or summon that meets all of these conditions:
- Within 5 tiles (melee range) of Anne
- Health higher than 1 and lower than 50%
- Has no shield
- Visible to enemies
- Can receive buffs
Classes
Tier 3: Assault Officer - learns "Barrage Storm"; uses "Precision Rounds". Exclusive class.
- Max ammo 4.
- Attack Power and Crit Rate increase by up to 20% with no conditions.
- Damage taken reduced by 20%, and damage from attacks within 2 tiles reduced by an additional 20%.
- Has undispellable effect "Reload: Precision Rounds": at game start, load "Precision Rounds" to max. At turn start, reload if ammo fully depleted.
- Precision Rounds: when consumed to deal damage, adds Attack Power's 30% defense-ignoring physical damage to the target.
- Has undispellable effect "Chain Fire":
- When ammo damage hits an enemy, grants undispellable effect "Chain Marking".
- Chain Marking: Defense -15%. Removed when attacked by "Chain Fire" effect or at turn start. Duration 1 turn.
- At end of character's turn, fires ammo at non-adjacent enemies within 4 tiles that have "Chain Marking", dealing Attack Power's 30% damage. Can crit. Consumes ammo; does not trigger if none.
- All Tier 3 classes have "Melee Counter Fire": when hit by a melee attack, consume ammo to counter with a shot.
Tier 3: Overwatch Officer - learns "Overwatch Mode"; uses "Suppression Rounds". Exclusive class.
- Max ammo 3.
- Crit Rate and Crit Damage increase by up to 20% with no conditions.
- Damage taken reduced by 20%, crit rate taken reduced by 30%, and damage taken from debuffed enemies reduced by an additional 10%.
- Has undispellable effect "Reload: Suppression Rounds": at game start, load "Suppression Rounds" to max. At turn start, reload if ammo fully depleted.
- Suppression Rounds: when consumed to deal damage, deals Attack Power's 20% physical damage and grants "Combat Suppression" effect. Dark attribute.
- Combat Suppression: Attack Power, Spell Power, counter damage, Crit Rate -30%. Lasts 1 turn. Cannot be dispelled.
- Has undispellable effect "Reaction Fire":
- Before receiving a single-target attack from an enemy within 4 tiles, a certain chance to fire ammo dealing Attack Power's 30% damage.
- The crit-rate-taken reduction amount is added to the trigger chance (30%~80%).
- Does not trigger while unable to counter or against counter-immune attacks. Requires ammo to trigger.
- Has "Melee Counter Fire" (all Tier 3).
Tier 3: Breacher - learns "High-Explosive Rocket"; uses "Detonation Rounds". Exclusive class; has Imperial Gunner-Breacher exclusive tree.
- Max ammo 3.
- Attack Power increases by up to 30% with no conditions.
- Damage taken reduced by 30%. If a shield is present, damage taken reduced by an additional 10%.
- When using a "Heavy Weapon" attribute skill, Attack Power increases by 30% and that skill's cooldown is reduced by 1.
- Has undispellable effect "Reload: Detonation Rounds": at game start, load "Detonation Rounds" to max. At turn start, reload if ammo fully depleted.
- Detonation Rounds: when consumed to deal damage, adds Attack Power's 15% resistance-ignoring fire magic damage to the target.
- If target has no fire debuff: grants "Incineration" effect.
- Incineration: Defense and Resistance -20%. At end of character's turn, resistance-ignoring magic damage equal to 20% of the higher of Attack Power or Spell Power. Duration 2 turns. Damage-over-time attribute. Fire attribute.
- If target has a fire debuff: deals Attack Power's 40% resistance-ignoring magic damage to the target and 1 surrounding ring around it. Can crit.
- Has "Melee Counter Fire" (all Tier 3).
Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| Shock Shot | 2 | - | 3 | - learned in Imperial Gunner • TP cost 2. Consumes 1 ammo. Deals Attack Power's 100% damage and grants "Stun" to the target. Cooldown 3. • Stun: Cannot act. Duration 1 turn. Action-control attribute. |
| Fire Jet | 2 | - | 3 | - learned in Pyroclast • TP cost 2. Cooldown 3. Magic attribute attack. Fire attribute. • Choose a direction; deals Attack Power's 90% resistance-ignoring damage to enemies in a 3x4 area ahead. • Grants Incineration and Slow effects. • Incineration: At end of character's turn, resistance-ignoring magic damage equal to 20% of the higher of Attack Power or Spell Power. Defense and Resistance -25%. Duration 2 turns. • Slow: Movement -1. Duration 1 turn. Action-control, movement-control attribute. • Gain "Heat Shield" effect. • Heat Shield: shield at 40% of Attack Power. Fire Resistance +30%, Ice Resistance +30%. If you have the "Heavy Weapons Expert" class passive, gaining this effect dispels 2 debuffs. Duration 2 turns. • With 40% chance, creates a "Burning Ground" field within the attack range that lasts 2 turns. • Burning Ground: on entering or ending action, deals Attack Power's 20% fixed damage and grants "Incineration". Fire attribute. |
| Barrage Storm | 3 | - | 3 | - learned in Assault Officer • Reload ammo to max, then move to an empty tile 3 tiles away from self. • Attack a single enemy for 55% of Attack Power, striking enemies within 2 tiles of the destination 4 times. • Ammo damage is reduced to 50%. • When attacking the same enemy, damage is reduced by 15%. • On killing an enemy, may consume 1 TP to use the skill 1 more time only. |
| Overwatch Mode | 1 | - | 3 | - learned in Overwatch Officer • Reload ammo to max, then gain "Combat Alert" effect. • Combat Alert: When an enemy within 4 tiles enters combat with an ally character controlled by another player, a certain chance to fire ammo dealing Attack Power's 30% damage to the enemy. • The crit-rate-taken reduction amount is added to the trigger chance. • Can crit. • Does not trigger while unable to counter or against counter-immune attacks. • Only triggers if ammo is present. • Immediately after using the skill, gain an additional attack/skill-use opportunity. |
| High-Explosive Rocket | 3 | - | 4 | - learned in Breacher • Deals Attack Power's 150% damage to enemies within a 3-tile area around the target. • Pushes back in a random direction. • Dispels 1 buff. • If the target is a large monster, grants "Siege Mark" effect before attacking. • Siege Mark: Damage taken +50%. Cannot stack with Heidelrune's Paradox Worm effect. Max 2 stacks. Duration 2 turns. • Against targets without "Siege Mark", 50% chance to grant "Bombardment Tremor" effect. • Bombardment Tremor: Movement -1. Damage taken +25%. Duration 1 turn. • If this skill is in a skill slot, gain "Doomsday" effect. • Doomsday: Triggers if you die while "High-Explosive Rocket" is not on cooldown. Removes all debuffs and banishment states on you. Fires a rocket at a random enemy within 5 tiles, dealing 150% fire strike damage (of the damage) to enemies within 2 tiles of that enemy. If the Breacher class is selected, damage increases to 180% and hit targets have a 50% chance to receive the "Bombardment Tremor" debuff. Cannot be dispelled. |
Ultimate
Code 9
- Range 2~5; select 1 enemy and deal 140%~155% Attack Power damage to a 7x7 area around the target (area attack). The outermost region takes 20% reduced damage.
- Within the damage area, creates a "Burning Ground" field for 2 turns with 25% chance.
- Burning Ground: on entering or ending action, deals Attack Power's 20% fixed damage and grants "Incineration".
- Heavy Weapon attribute.
Awakening
No dedicated stage-by-stage awakening section is present in the source. Only two passing references to awakening exist:
- The awakening skill enhances the unique passive "Special Tactical Officer" to add the "Emergency Protection Kit" function: when another character ends its action, grants a shield up to 4 times (cooldown 1 as a condition) to a player-controlled character or summon that meets these conditions: within 5 tiles of Anne's melee range; HP higher than 1 and lower than 50%; has no shield; visible to enemies; able to receive buffs. (Note: Cyrano's Ectoplasm drops HP to 50% or below, making that ally a shield target.)
- Evaluation section states enhancing the passive via the 2nd awakening turns her into a shield supporter.
Full per-stage progression with stat/skill numbers: (not present)
Artifacts
(not present) - the only mention is a passing note that low bullet count "needs to be supplemented with signature weapon and artifacts."
Signature Gear
A weapon that again rewards heavy awakening: from the 3rd to 6th awakening it gains one option per level, culminating in a lifesteal option at full awakening.
- Stats
- Attack, HP
Base Effect. Max ammo +1. Before using a skill, gain the 'Sharp Barrel' effect.
- Sharp Barrel: Attack +5%-10%, Physical Penetration +5%-10%. Lasts 2 turns. Max 2 stacks. Cannot be dispelled.
Anne Exclusive Effect. Awakening-scaled bonuses layered on top of the base effect.
- 1st-2nd awakening: Max ammo +1. Before using a skill, gain 'Muzzle Preheat'. Received Crit Rate -10%-12%.
- Muzzle Preheat: Attack +5%-10%, Physical Penetration +5%-10%. Lasts 2 turns. Max 2 stacks. Cannot be dispelled.
- 3rd awakening: Before using a skill, gain Muzzle Preheat. Received Crit Rate -10%-12%. Preemptive Strike.
- Preemptive Strike: When receiving a combat attack on the enemy's turn, strike first.
- 4th awakening: Max ammo increase rises to 2. Received Crit Rate -14%. Otherwise same as 3rd awakening.
- 5th awakening: Before using a skill, gain Muzzle Preheat. Received Crit Rate -16%. Preemptive Strike. Before combat, apply 'Opening Spotted' to the target.
- Opening Spotted: Received Crit Rate +10%-20%. Lasts 2 turns.
- 6th awakening: Before using a skill, gain Muzzle Preheat. Received Crit Rate -18%-20%. Preemptive Strike. Apply 'Opening Spotted' before combat. Gain 'Bloody Muzzle'.
- Bloody Muzzle: When consuming ammo to attack, Physical Lifesteal +20%. Cannot be dispelled.
Release Date
Original Korean release: 2026-02-24.
Estimated global release: 2027-06-09.
Guide
The following is NamuWiki community assessment (KR server), subjective community opinion:
- Overall: A gunner that is fairly sturdy thanks to her self-shield and passive, equipped with area firepower and excellent debuffs. She can be run as a melee-oriented crit dealer, but running her as a dot-damage + debuffer via the Brecher + heavy-weapon combo gives a more desirable impression. It is also notable that enhancing her passive with the 2nd awakening makes her a shield supporter.
- Class priority (from Class section): Brecher is recommended to raise first (learns her core skills Fire Jet and High-Explosive Rocket, both heavy-weapon type; ultimate also has heavy-weapon type for synergy; less crit-dependent so also viable in PVP). Assault Officer is a melee-leaning dealer, usable but hard to fully utilize due to gunner fragility. Overwatch Officer has the lowest raising priority (counter/crit focused, needs heavy investment).
- Gear (recommendations): Prioritize attack power (for firepower and shields) plus a bit more crit rate to guarantee crit procs. Impression leans more toward dot-damage/support than pure dealer. Hero-grade: Assassin 2 + Chivalrous 2 mix. Legendary-grade: Crow 4-set (secures 20% crit rate) as baseline; higher ceiling is the Assassin/Killer set (provides both ATK% and crit damage) if crit rate is secured. For ATK%-focused Brecher, Killer 2-set, ideally mixed with Phantom Thief 2-set (crit dmg +10%, crit rate +15%). Accessory: legendary-grade "Go-Young-Ban" is ideal for dealers; hero-grade uses Whetstone or Wolf Fang.
- No S/A/B tier letter rating is stated in the source.
