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Arcion Blacksword

ReleasedGlobal DKR D

알시온 블랙소드(Alcion Blacksword)

Flame of Freedom
Rarity
Legendary
Element
Flame of Freedom
Faction
Kashmir
Class
Fighter
Voice Actor
So Jeong-hwan
Unique Passive
Red Whirlwind
Exclusive Weapon
Durendal
Ultimate
Immovable Myo-o Sword
Original Korean Release Date
2024-01-09
Estimated Release Date
Live now

Base Stats

Lv 1 · KR-server data · Physical
HP
397
ATK
150
M-ATK
90
DEF
24
RES
23

Unique Passive

Red Whirlwind Passive

TierEffect NameEffect
First AcquisitionAt the start of the ally turn, if there are enemies within a 1-tile radius, deal AoE damage equal to 25% of attack power to enemies in range and apply the Red Whirlwind 1 effect for 2 turns. After using a range skill, 50% chance to gain the Immovable Myo-o Sword effect.
Red Whirlwind 1 (duration 2) DuelChance to take critical hits from the caster / critical damage taken +25%.
Immovable Myo-o Sword Undispellable Max Stacks: 4TP cost required when casting Immovable Myo-o Sword -1. Max 4 stacks.
Max AwakeningAt the start of the ally turn, if there are enemies within a 1-tile radius, deal AoE damage equal to 50% of attack power to enemies in range and apply Red Whirlwind 4 for 2 turns. TP cost required when using a range skill is reduced by 1. After using a range skill, gain the Immovable Myo-o Sword effect.
Red Whirlwind 4 (duration 2) DuelChance to take critical hits from the caster / critical damage taken +40%.
Max ManifestationAttack power / Max HP increase by 30%. At the start of the ally turn, if there are enemies within a 1-tile radius, deal AoE damage equal to 50% of attack power to enemies in range and apply Red Whirlwind 4 for 2 turns. TP cost required when using a range skill is reduced by 1. After using a range skill, gain the Immovable Myo-o Sword effect. Also holds the Mercenary's Vigor 3 effect.
Mercenary's Vigor 3 UndispellableIf there are no allies within 2 tiles, gain 1 stack / gain Melee King 3 equal to the number of enemies within a 1-tile radius.
Melee King 3 (duration 1) Undispellable Max Stacks: 3Attack power / Defense +15%, damage taken -15%.

Classes

TierClass
Tier 1Fighter
Tier 2Knight, Gladiator
Tier 3Arc Knight, Darknight, Striker

Common Classes

Fighter [Tier 1]+33 more → - Basic class that closes in on enemies with a sword to conduct combat.

Offensive

LvEffect
1Take 25% less counterattack damage when attacking in combat.
2Take 25% less counterattack damage when attacking in combat, and 50% less counterattack damage when a critical hit triggers.

Knight [Tier 2]+14 more → - Knight class trained in advanced swordsmanship and formal tactics, skilled in group combat.

Elevation

LvEffect
1Damage taken by self and adjacent allies reduced by 10%; if an adjacent ally is present in combat, attack power increases by 20%.
2Damage taken by self and adjacent allies reduced by 10%; if an adjacent ally is present in combat, attack power increases by 25%.

Gladiator [Tier 2]+6 more → - Powerful and valiant battlefield warrior using a greatsword.

Valor

LvEffect
1When attacking in combat, attack power increases by 20%; if HP is 50% or below, critical rate increases by 10%.
2When attacking in combat, attack power increases by 25%; if HP is 50% or below, critical rate increases by 15%.

Arc Knight [Tier 3]+5 more → - Elite knight who leads battles to victory from the front line.

Suppression

LvEffect
1Before using a skill, attack power increases by 30%, and until the start of the next turn holds an aura that applies the Suppression effect to adjacent enemies. (Suppression UndispellableSkill Control:: Attack power / Spell power / Critical rate -25%. Class passive cannot activate.)
2Before using a skill, attack power increases by 40%, and until the start of the next turn holds an aura that applies the Suppression effect to adjacent enemies.

Darknight [Tier 3] - Hybrid knight who embraces the power of darkness for special abilities.

Abyssal Curse

LvEffect
1When using a range skill, attack power increases by 30% and applies the Weaken effect to damaged enemies for 2 turns with 40% chance. At the character's turn end, applies Weaken to adjacent enemies for 2 turns. Damage taken in combat against enemies holding a debuff reduced by 5%. Damage taken in combat against enemies holding Frailty reduced by an additional 5%. (Weaken Frailty (duration 2):: Attack power / Spell power -25%.)
2When using a range skill, attack power increases by 40% and applies Weaken to damaged enemies for 2 turns with 40% chance. At the character's turn end, applies Weaken to adjacent enemies for 2 turns. Damage taken in combat against enemies holding a debuff reduced by 10%. Damage taken in combat against enemies holding Frailty reduced by an additional 10%.

Striker [Tier 3]+5 more → - Lethal attacker who forcefully overwhelms enemies with a greatsword.

Fighting Spirit

LvEffect
1When attacking enemies, physical penetration / critical rate increases by 25%. When using a range skill, attack power increases by 25%.
2When attacking enemies, physical penetration / critical rate increases by 30%. When using a range skill, attack power increases by 30%.

Skills

Common Skills

SkillTagsTPRangeCDEffect
Chained Slash+23 more →Melee Battle11-13 turnsDeals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Double Piercing Wave+19 more →Melee Healing Movement Attack Combat21-14 turnsDeal damage equal to 170% of Attack Power to an enemy, and when a critical hit triggers, restore HP equal to 50% of Attack Power. Upon killing an enemy, advance to the spot where the enemy was. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Sprint+24 more →-11-12 turnsImmediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn.
Vigor Roar+7 more →Shout4Self2 turnsApplies the Vigor effect to self and adjacent allies for 2 turns. Vigor Shout (Duration 2): After a melee attack, you can additionally use an attack or skill. Removed when triggered.
Wind Flame Slash+5 more →Melee2Self3 turnsSweeps with the sword, dealing damage equal to 110% of Attack Power to enemies within 1 tile radius and applying the Rupture effect for 2 turns. Rupture Damage over timeBleed (Duration 2 turns): At the end of the character's turn, deals physical fixed damage equal to 5% of Attack Power per 1 tile of distance moved. Allowed weapons: Sword, Greatsword
Whirl Wheel FlashMelee Healing TP Removal2Self2 turnsSweep with the sword, dealing damage equal to 60% of attack power to enemies within a 1-tile radius and lowering their TP by 1 each. Recover HP equal to 10% of attack power per enemy damaged. Allowed weapons: Sword, Greatsword, Sword/Shield
Dark Embrace+5 more →Magic Dark Ranged Directional Position Control31-12 turnsDesignating a direction, deals damage equal to 50% of attack power to enemies within 4 tiles ahead and pulls them to the nearest possible tile while dealing damage equal to 50% of attack power.
Wind Rupture Flash+1 more →Melee Directional Movement Attack31-13 turnsDesignate a direction and deal damage equal to 80% of Attack Power to enemies within 4 tiles ahead while breaking through enemies and moving to the farthest empty tile. After moving, swings the weapon again to deal damage equal to 80% of Attack Power to enemies within 1 tile radius. Allowed weapons: Sword, Greatsword

Ultimate

Immovable Myo-o Sword

Ultimate Slash Melee Combat

"I'll finish this in one strike! Immovable Myo-o Sword!!"

  • First Acquisition: Deal damage equal to 200% of attack power to an enemy. This attack always triggers a critical hit with 99% chance, cannot be counterattacked, and cannot be guarded against.
  • Max Awakening: Deal damage equal to 230% of attack power. This attack always triggers a critical hit with 99% chance, cannot be counterattacked, and cannot be guarded against.
  • Max Manifestation: Deal damage equal to 260% of attack power. This attack always triggers a critical hit with 99% chance, cannot be counterattacked, and cannot be guarded against.
  • Cost TP 5Range 1-1AreaSingleCooldown 5 turns
  • Allowed weapons: Sword, Greatsword

Artifacts

Assist/Combo Link - "You are no longer alone. It instills the firm belief that any adversity can be overcome when standing with allies."

Rank

LvEffect
1Assist attack damage +40%.
2Assist attack damage +60%.
3Assist attack damage +80%.
4Assist attack damage +100%.

Attribute Overload+8 more → - "Puts the wearer's attribute affinity into an overloaded state. The favorable-matchup effect is maximized, letting you gain the upper hand in combat."

Rank

LvEffect
1When at a favorable attribute matchup, attribute damage dealt +10%.
2When at a favorable attribute matchup, attribute damage dealt +15%.
3When at a favorable attribute matchup, attribute damage dealt +20%.
4When at a favorable attribute matchup, attribute damage dealt +25%.

Warrior's Essence+11 more → - "If you are a true warrior, fight while meeting the enemy's eyes!"

Rank

LvEffect
1On melee skill use, attack power +15%.
2On melee skill use, attack power +20%.
3On melee skill use, attack power +25%. Physical penetration +10%.
4On melee skill use, attack power +30%. Physical penetration +15%.

Signature Gear

Durendal
Durendalweapon · Greatsword · Legendary · Arcion Blacksword exclusive

KR release · gmap.gg

Said to be the greatsword favored by Shakvari, the War god, one of the Twelve Deities, and also the key that activates the war-machine Avarest. Among the merfolk especially, it is widely known as the sword left behind by the hero who fought the Destroyer alongside Avarest. When equipped by Arcion, the weapon's full potential is unleashed.

1★
Stats
Max HP +122, ATK +364
Additional
ATK +15%

Raging Storm (Exclusive). Area damage increased by 15%. After triggering a critical hit with a combat attack, reduces by 1 the cooldown of the single skill with the longest remaining cooldown.

Area Destruction (General). Area damage increased by 10%.

Guide

Labeled as NamuWiki community assessment (KR server). Subjective community opinion; no explicit S/A/B tier rating is stated.

Basically a slash-type dealer whose main tool is AoE skills. However, as an early/launch-era character he has no unique skill and his class is not especially special, so his dealing performance is mediocre. His ultimate Immovable Wisdom King Sword is rated as a reliable one-shot, but the problem is that Goyeongban, the staple accessory recommended for nearly all dealers, which reduces crit damage taken + heals on crit, is a perfect counter to it. Also, the "competing" skill Tempest Scharnhorst's Infinite True Light Flash is unbound by TP cost and effectively counts as defense-ignoring damage so its damage does not fall behind, leaving Arcion completely outmatched in the dealer race.

Perhaps because of this, lately his qualities as a buffer are getting more attention. At 5-awakening the TP needed for AoE skills drops by 1, and this also applies to AoE buff skills. So a 5-star-or-higher Arcion can use the TP-4 buff "Cry of Vigor", which spreads the "Vigor" buff granting an extra attack/skill, for TP 3, letting him spread the buff right at the start of turn 1. Vigor Black Prince can devastate opponents with ultimate Grima + skill or Asura Pachonmu, and Vigor Iyolin can break through the enemy's extreme defense and reliably take down the opposing Black Prince, so this is a very important buff and works as a big merit. Lacid can do the same role, but Lacid first has to receive a beneficial effect before he can use it on the starting turn, so Arcion, who can spread the Vigor buff with no help at all, has competitiveness. Especially in Knights War where you have to run 3 decks, Lacid is a bit lacking to use only as a Vigor member, so Arcion is an important support unit that lets you deploy Lacid in another deck. If run as a buffer, giving him Elizabeth's exclusive weapon Moonlight Rose, which additionally grants an attack buff to buff targets, lets you tack on an attack buff too, so it is worth considering.

Exclusive weapon is Durendal, a greatsword whose bonus stat is attack %, whose weapon skill increases AoE damage, and with an Arcion-only effect that reduces by 1 the cooldown of the skill with the longest remaining cooldown when a crit occurs on a combat attack. The limited effect applies only on combat attacks, but since the weapon skill boosts AoE damage, the single-target Immovable Myo-o Sword can trigger the cooldown reduction on a normal skill after use but does not receive the damage boost, and Arcion's normal AoE skills have low multipliers so even enhanced they do not become dramatically stronger. The design seems intended to support both AoE and the ultimate, but the result feels wishy-washy, neither one nor the other. Conversely, given to a character whose main tool is AoE rather than to Arcion, it can be very useful, so it is sometimes recommended to give it to Black Prince or to Nangcheon, whose main tool is repeated Meteor Annihilation Flash. (Community aside: "Just give Arcion the Meteor Sword.")

Awakening/Manifestation progression: Two tracks progress in parallel: Manifestation and Inner Cube. - Stage 1: Ultimate enhance 1; Stat enhance 1. - Stage 2: Unique passive enhance 1; Stat enhance 2. - Stage 3: Ultimate enhance 2; Artifact obtained - Hellkite's Gaze, Warrior's Essence, Will of the Fatal Blow. - Stage 4: Unique passive enhance 2; Artifact enhance 1. - Stage 5: Ultimate enhance 3; Artifact enhance 2. - Stage 6: Unique passive enhance 3; Artifact enhance 3. Ultimate Immovable Wisdom King Sword damage scaling by ult enhance level: 200% at first acquisition, 230% at max Awakening, 260% at max Manifestation. All: always 99% chance to crit, cannot be counterattacked, cannot be guarded. Note: the artifact table below lists Assist/Combo Link, Attribute Overload, Warrior's Essence, while stage 3 text names Hellkite's Gaze, Warrior's Essence, ?. Only Warrior's Essence appears in both.

Reworks

KR-server balance changes for this unit, newest first (see the full Rework History).

Awakening2025-08-19

Expanded Inner Break awakening

  • Inner Break tiers 1/3/5 strengthen ultimate [Immovable Wisdom King Sword]: at max, deals 260% ATK, always 99% Crit, cannot be countered, cannot be guarded.
  • Inner Break tiers 2/4/6 strengthen unique passive [Red Whirlwind]: at max, ATK/Max HP +30%; at ally turn start, if an enemy is within 1 tile radius, deal 50% ATK AoE and apply Red Whirlwind 4 for 2 turns.
  • Red Whirlwind (max): AoE skills cost 1 less TP; after an AoE skill gain Immovable Wisdom King Sword; also grants Mercenary's Vigor 3.
  • Red Whirlwind 4 (2 turns): Crit chance taken / Crit Damage taken +40%.
  • Mercenary's Vigor 3 (permanent, cannot be dispelled): +1 stack if no ally within 2 tiles; gain Melee King 3 per enemy within 1 tile radius (ATK/DEF +15%, damage taken -15%, max 3 stacks).
  • Immovable Wisdom King Sword (max 4 stacks, permanent): its cast TP cost -1.
August Week 3 Update Notice ↗

Trivia

Release Date

Original Korean release: Not stated as an explicit date in the overview. The overview says only that Arcion was "released together with launch". The game's launch date, from the version table, is 2024/1/9 (2024-01-09), so this is a launch character.

Global status: Live now.

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2024-11-26 → 2024-12-03 · 1 weekSolo
2024-06-18 → 2024-07-16 · 4 weeksSelection
2024-02-20 → 2024-03-05 · 2 weeksSolo
Stats, skills, and art for Arcion Blacksword are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.