- Rarity
- Legendary
- Element
- Flame of Freedom
- Faction
- Kashmir
- Class
- Fighter
- Voice Actor
- So Jeong-hwan
- Unique Passive
- Red Whirlwind
- Exclusive Weapon
- Durendal
- Ultimate
- Immovable Myo-o Sword
- Original Korean Release Date
- 2024-01-09
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 397
- ATK
- 150
- M-ATK
- 90
- DEF
- 24
- RES
- 23
Unique Passive
Red Whirlwind Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | At the start of the ally turn, if there are enemies within a 1-tile radius, deal AoE damage equal to 25% of attack power to enemies in range and apply the Red Whirlwind 1 effect for 2 turns. After using a range skill, 50% chance to gain the | |
| Red Whirlwind 1 (duration 2) Duel | Chance to take critical hits from the caster / critical damage taken +25%. | |
| TP cost required when casting | ||
| Max Awakening | At the start of the ally turn, if there are enemies within a 1-tile radius, deal AoE damage equal to 50% of attack power to enemies in range and apply Red Whirlwind 4 for 2 turns. TP cost required when using a range skill is reduced by 1. After using a range skill, gain the | |
| Red Whirlwind 4 (duration 2) Duel | Chance to take critical hits from the caster / critical damage taken +40%. | |
| Max Manifestation | Attack power / Max HP increase by 30%. At the start of the ally turn, if there are enemies within a 1-tile radius, deal AoE damage equal to 50% of attack power to enemies in range and apply Red Whirlwind 4 for 2 turns. TP cost required when using a range skill is reduced by 1. After using a range skill, gain the | |
| Mercenary's Vigor 3 Undispellable | If there are no allies within 2 tiles, gain 1 stack / gain Melee King 3 equal to the number of enemies within a 1-tile radius. | |
| Melee King 3 (duration 1) Undispellable Max Stacks: 3 | Attack power / Defense +15%, damage taken -15%. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Fighter |
| Tier 2 | Knight, Gladiator |
| Tier 3 | Arc Knight, Darknight, Striker |
Common Classes
Fighter [Tier 1]+33 more → - Basic class that closes in on enemies with a sword to conduct combat.
Offensive
| Lv | Effect |
|---|---|
| 1 | Take 25% less counterattack damage when attacking in combat. |
| 2 | Take 25% less counterattack damage when attacking in combat, and 50% less counterattack damage when a critical hit triggers. |
Knight [Tier 2]+14 more → - Knight class trained in advanced swordsmanship and formal tactics, skilled in group combat.
Elevation
| Lv | Effect |
|---|---|
| 1 | Damage taken by self and adjacent allies reduced by 10%; if an adjacent ally is present in combat, attack power increases by 20%. |
| 2 | Damage taken by self and adjacent allies reduced by 10%; if an adjacent ally is present in combat, attack power increases by 25%. |
Gladiator [Tier 2]+6 more → - Powerful and valiant battlefield warrior using a greatsword.
Valor
| Lv | Effect |
|---|---|
| 1 | When attacking in combat, attack power increases by 20%; if HP is 50% or below, critical rate increases by 10%. |
| 2 | When attacking in combat, attack power increases by 25%; if HP is 50% or below, critical rate increases by 15%. |
Arc Knight [Tier 3]+5 more → - Elite knight who leads battles to victory from the front line.
Suppression
| Lv | Effect |
|---|---|
| 1 | Before using a skill, attack power increases by 30%, and until the start of the next turn holds an aura that applies the Suppression effect to adjacent enemies. (Suppression UndispellableSkill Control:: Attack power / Spell power / Critical rate -25%. Class passive cannot activate.) |
| 2 | Before using a skill, attack power increases by 40%, and until the start of the next turn holds an aura that applies the Suppression effect to adjacent enemies. |
Darknight [Tier 3] - Hybrid knight who embraces the power of darkness for special abilities.
Abyssal Curse
| Lv | Effect |
|---|---|
| 1 | When using a range skill, attack power increases by 30% and applies the Weaken effect to damaged enemies for 2 turns with 40% chance. At the character's turn end, applies Weaken to adjacent enemies for 2 turns. Damage taken in combat against enemies holding a debuff reduced by 5%. Damage taken in combat against enemies holding Frailty reduced by an additional 5%. (Weaken Frailty (duration 2):: Attack power / Spell power -25%.) |
| 2 | When using a range skill, attack power increases by 40% and applies Weaken to damaged enemies for 2 turns with 40% chance. At the character's turn end, applies Weaken to adjacent enemies for 2 turns. Damage taken in combat against enemies holding a debuff reduced by 10%. Damage taken in combat against enemies holding Frailty reduced by an additional 10%. |
Striker [Tier 3]+5 more → - Lethal attacker who forcefully overwhelms enemies with a greatsword.
Fighting Spirit
| Lv | Effect |
|---|---|
| 1 | When attacking enemies, physical penetration / critical rate increases by 25%. When using a range skill, attack power increases by 25%. |
| 2 | When attacking enemies, physical penetration / critical rate increases by 30%. When using a range skill, attack power increases by 30%. |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Melee Battle | 1 | 1-1 | 3 turns | Deals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| Melee Healing Movement Attack Combat | 2 | 1-1 | 4 turns | Deal damage equal to 170% of Attack Power to an enemy, and when a critical hit triggers, restore HP equal to 50% of Attack Power. Upon killing an enemy, advance to the spot where the enemy was. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| - | 1 | 1-1 | 2 turns | Immediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn. | |
| Shout | 4 | Self | 2 turns | Applies the Vigor effect to self and adjacent allies for 2 turns. Vigor Shout (Duration 2): After a melee attack, you can additionally use an attack or skill. Removed when triggered. | |
| Melee | 2 | Self | 3 turns | Sweeps with the sword, dealing damage equal to 110% of Attack Power to enemies within 1 tile radius and applying the Rupture effect for 2 turns. Rupture Damage over timeBleed (Duration 2 turns): At the end of the character's turn, deals physical fixed damage equal to 5% of Attack Power per 1 tile of distance moved. Allowed weapons: Sword, Greatsword | |
| Melee Healing TP Removal | 2 | Self | 2 turns | Sweep with the sword, dealing damage equal to 60% of attack power to enemies within a 1-tile radius and lowering their TP by 1 each. Recover HP equal to 10% of attack power per enemy damaged. Allowed weapons: Sword, Greatsword, Sword/Shield | |
| Magic Dark Ranged Directional Position Control | 3 | 1-1 | 2 turns | Designating a direction, deals damage equal to 50% of attack power to enemies within 4 tiles ahead and pulls them to the nearest possible tile while dealing damage equal to 50% of attack power. | |
| Wind Rupture Flash+1 more → | Melee Directional Movement Attack | 3 | 1-1 | 3 turns | Designate a direction and deal damage equal to 80% of Attack Power to enemies within 4 tiles ahead while breaking through enemies and moving to the farthest empty tile. After moving, swings the weapon again to deal damage equal to 80% of Attack Power to enemies within 1 tile radius. Allowed weapons: Sword, Greatsword |
Ultimate
Immovable Myo-o Sword
Ultimate Slash Melee Combat
"I'll finish this in one strike! Immovable Myo-o Sword!!"
- First Acquisition: Deal damage equal to 200% of attack power to an enemy. This attack always triggers a critical hit with 99% chance, cannot be counterattacked, and cannot be guarded against.
- Max Awakening: Deal damage equal to 230% of attack power. This attack always triggers a critical hit with 99% chance, cannot be counterattacked, and cannot be guarded against.
- Max Manifestation: Deal damage equal to 260% of attack power. This attack always triggers a critical hit with 99% chance, cannot be counterattacked, and cannot be guarded against.
- Cost TP 5Range 1-1AreaSingleCooldown 5 turns
- Allowed weapons: Sword, Greatsword
Artifacts
Assist/Combo Link - "You are no longer alone. It instills the firm belief that any adversity can be overcome when standing with allies."
Rank
| Lv | Effect |
|---|---|
| 1 | Assist attack damage +40%. |
| 2 | Assist attack damage +60%. |
| 3 | Assist attack damage +80%. |
| 4 | Assist attack damage +100%. |
Attribute Overload+8 more → - "Puts the wearer's attribute affinity into an overloaded state. The favorable-matchup effect is maximized, letting you gain the upper hand in combat."
Rank
| Lv | Effect |
|---|---|
| 1 | When at a favorable attribute matchup, attribute damage dealt +10%. |
| 2 | When at a favorable attribute matchup, attribute damage dealt +15%. |
| 3 | When at a favorable attribute matchup, attribute damage dealt +20%. |
| 4 | When at a favorable attribute matchup, attribute damage dealt +25%. |
Warrior's Essence+11 more → - "If you are a true warrior, fight while meeting the enemy's eyes!"
Rank
| Lv | Effect |
|---|---|
| 1 | On melee skill use, attack power +15%. |
| 2 | On melee skill use, attack power +20%. |
| 3 | On melee skill use, attack power +25%. Physical penetration +10%. |
| 4 | On melee skill use, attack power +30%. Physical penetration +15%. |
Signature Gear

KR release · gmap.gg
Said to be the greatsword favored by Shakvari, the War god, one of the Twelve Deities, and also the key that activates the war-machine Avarest. Among the merfolk especially, it is widely known as the sword left behind by the hero who fought the Destroyer alongside Avarest. When equipped by Arcion, the weapon's full potential is unleashed.
- Stats
- Max HP +122, ATK +364
- Additional
- ATK +15%
Raging Storm (Exclusive). Area damage increased by 15%. After triggering a critical hit with a combat attack, reduces by 1 the cooldown of the single skill with the longest remaining cooldown.
Area Destruction (General). Area damage increased by 10%.
Guide
Labeled as NamuWiki community assessment (KR server). Subjective community opinion; no explicit S/A/B tier rating is stated.
Basically a slash-type dealer whose main tool is AoE skills. However, as an early/launch-era character he has no unique skill and his class is not especially special, so his dealing performance is mediocre. His ultimate Immovable Wisdom King Sword is rated as a reliable one-shot, but the problem is that Goyeongban, the staple accessory recommended for nearly all dealers, which reduces crit damage taken + heals on crit, is a perfect counter to it. Also, the "competing" skill Tempest Scharnhorst's Infinite True Light Flash is unbound by TP cost and effectively counts as defense-ignoring damage so its damage does not fall behind, leaving Arcion completely outmatched in the dealer race.
Perhaps because of this, lately his qualities as a buffer are getting more attention. At 5-awakening the TP needed for AoE skills drops by 1, and this also applies to AoE buff skills. So a 5-star-or-higher Arcion can use the TP-4 buff "Cry of Vigor", which spreads the "Vigor" buff granting an extra attack/skill, for TP 3, letting him spread the buff right at the start of turn 1. Vigor Black Prince can devastate opponents with ultimate Grima + skill or Asura Pachonmu, and Vigor Iyolin can break through the enemy's extreme defense and reliably take down the opposing Black Prince, so this is a very important buff and works as a big merit. Lacid can do the same role, but Lacid first has to receive a beneficial effect before he can use it on the starting turn, so Arcion, who can spread the Vigor buff with no help at all, has competitiveness. Especially in Knights War where you have to run 3 decks, Lacid is a bit lacking to use only as a Vigor member, so Arcion is an important support unit that lets you deploy Lacid in another deck. If run as a buffer, giving him Elizabeth's exclusive weapon Moonlight Rose, which additionally grants an attack buff to buff targets, lets you tack on an attack buff too, so it is worth considering.
Exclusive weapon is Durendal, a greatsword whose bonus stat is attack %, whose weapon skill increases AoE damage, and with an Arcion-only effect that reduces by 1 the cooldown of the skill with the longest remaining cooldown when a crit occurs on a combat attack. The limited effect applies only on combat attacks, but since the weapon skill boosts AoE damage, the single-target Immovable Myo-o Sword can trigger the cooldown reduction on a normal skill after use but does not receive the damage boost, and Arcion's normal AoE skills have low multipliers so even enhanced they do not become dramatically stronger. The design seems intended to support both AoE and the ultimate, but the result feels wishy-washy, neither one nor the other. Conversely, given to a character whose main tool is AoE rather than to Arcion, it can be very useful, so it is sometimes recommended to give it to Black Prince or to Nangcheon, whose main tool is repeated Meteor Annihilation Flash. (Community aside: "Just give Arcion the Meteor Sword.")
Awakening/Manifestation progression: Two tracks progress in parallel: Manifestation and Inner Cube. - Stage 1: Ultimate enhance 1; Stat enhance 1. - Stage 2: Unique passive enhance 1; Stat enhance 2. - Stage 3: Ultimate enhance 2; Artifact obtained - Hellkite's Gaze, Warrior's Essence, Will of the Fatal Blow. - Stage 4: Unique passive enhance 2; Artifact enhance 1. - Stage 5: Ultimate enhance 3; Artifact enhance 2. - Stage 6: Unique passive enhance 3; Artifact enhance 3. Ultimate Immovable Wisdom King Sword damage scaling by ult enhance level: 200% at first acquisition, 230% at max Awakening, 260% at max Manifestation. All: always 99% chance to crit, cannot be counterattacked, cannot be guarded. Note: the artifact table below lists Assist/Combo Link, Attribute Overload, Warrior's Essence, while stage 3 text names Hellkite's Gaze, Warrior's Essence, ?. Only Warrior's Essence appears in both.
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Inner Break tiers 1/3/5 strengthen ultimate [Immovable Wisdom King Sword]: at max, deals 260% ATK, always 99% Crit, cannot be countered, cannot be guarded.
- Inner Break tiers 2/4/6 strengthen unique passive [Red Whirlwind]: at max, ATK/Max HP +30%; at ally turn start, if an enemy is within 1 tile radius, deal 50% ATK AoE and apply Red Whirlwind 4 for 2 turns.
- Red Whirlwind (max): AoE skills cost 1 less TP; after an AoE skill gain Immovable Wisdom King Sword; also grants Mercenary's Vigor 3.
- Red Whirlwind 4 (2 turns): Crit chance taken / Crit Damage taken +40%.
- Mercenary's Vigor 3 (permanent, cannot be dispelled): +1 stack if no ally within 2 tiles; gain Melee King 3 per enemy within 1 tile radius (ATK/DEF +15%, damage taken -15%, max 3 stacks).
- Immovable Wisdom King Sword (max 4 stacks, permanent): its cast TP cost -1.
Trivia
Release Date
Original Korean release: Not stated as an explicit date in the overview. The overview says only that Arcion was "released together with launch". The game's launch date, from the version table, is 2024/1/9 (2024-01-09), so this is a launch character.
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
