The World of Antaria
The setting, factions, calendar, and Machina system that underpin the whole story.
The Continent of Antaria
Antaria is the continent on which the story takes place — a landmass divided between warring states and dominated in the story's present by the Geysir Empire and the resistance confederation that opposes it.
Geysir — a mountain nation at the heart of the empire. Chronic food shortage; historically dependent on grain imports from Cyrups. Capital is the Dark Castle. Now the seat of Dark Armor.
Pandragon — the fallen kingdom at the story's heart. Mountain-bounded, with the ancient Gratias Plain to its east. Its castle is the symbolic prize of the Silver Arrow arc.
Cutis — Pandragon's neighbouring fallen kingdom; its liberation runs from the Bernstein frame-up in Chapter 6 through its full retaking in Chapter 9.
Dagal — the Silver Arrow member state that shelters the Pandragon government-in-exile; base of operations across Chapters 1–30.
Astania — a theocratic principality governed in the manner of a papacy. First-class Machina Garius is fielded here.
Bifrost — the cold northern duchy, officially neutral. Home of G.S and the Valkyries; drawn into the conflict repeatedly. Also home to Ascalon, its own Machina, whose rumored reappearance kicks off the unrest that runs through Chapters 2, 12, and 15–16.
Trisis — a desert kingdom to the west; ruled by Kasim; the site of Iyolin's disaster and Lacid's redemption.
Cyrups — the free-trading state whose grain price hike triggered the war. Signs the peace treaty at the end.
Mermenian — southern sea; site of the naval battle covered in the Chapter 51+ material. Kashmir operates partly out of this region.
Storm Island — the island where the Odyssey is anchored and where the final battle takes place; and where Iyolin keeps her fifty-year vigil over Asura.
The Gigantes Mountains — described as the most difficult crossing on the entire continent; the setting of Chapters 3–4's gauntlet.
Dragon Breath Mountains — western range where the thirteen Dark Gods went into hiding after the Ragnarok war, and where Deimos remained until the Black Prince found him.
The Peoples of Antaria
Humans are the dominant species on the continent by sheer adaptability, and considered the closest in form to the gods themselves. Valtans resemble humans but for a pair of wings, letting them settle in terrain no one else can — Jadis Village, perched on a Bifrost cliffside, is a Valtan settlement. Dwarves are small but strong, make up the majority of Dagal's population, and are said to carry down crafting skill from Dwarves who worked minerals and gears for the gods themselves during the Age of Gods. Vampers look almost exactly human but for sharper senses and night vision, and are the rarest of the named peoples, living scattered rather than in settlements of their own.
The Merfolk live along lakes and the southern coast, breathing air despite their scales and fins, and keep a closed society that rarely deals with outsiders — Underwater City, hidden and largely forgotten, is their oldest stronghold. Merfolk legend holds that an armoured angel descended during Ragnarok to save them, then vanished, leaving only the armour behind — the same armour later found and worn as the Machina Arbalest. A rare few Merfolk can wield Decree, the ability to communicate with creatures that cannot speak, letting them calm even violent monsters.
The Northern Nomads are a loose collection of small tribes living in the Gigantes Mountains and the Lost Ice Field, herding cold-adapted animals and gathering herbs in terrain too harsh to farm — each tribe keeps its own customs and rarely deals with the outside world. The Kelifians, among them, hold to their own religion and are especially guarded around outsiders; the Nekielians and Liecarns are comparatively open — Bifrost Rangers crossing the Gigantes are the ones most likely to actually meet one.
The Ezekiel Calendar
Time in Antaria is tracked using the Ezekiel calendar (EY). All events in the story are dated by year and, in some cases, day within the year.
The story runs from EY 1202 (the Battle of Gratias) to EY 1213 (the peace treaty), with a few key precise dates given for the Chapter 51+ material's blitzkrieg. Later games reference years in the 1260s and beyond.
Silver Arrow vs. Dark Armor
Dark Armor — the military league of the Geysir Empire. At full strength under the Black Prince it was on the verge of continental unification. After his disappearance, effectively run by Beradin. Internally fractured between Beradin loyalists and those who remain loyal to the vanished Black Prince.
Silver Arrow — the resistance alliance of smaller kingdoms and free states. Informally led by Pandragon in exile; includes Dagal, Astania, Cutis (liberated), and eventually Bifrost. Effectively shattered at Trisis (Chapter 19) and rebuilt from scratch by Lacid and G.S.
In the Chapter 51+ material both blocs dissolve into the Allied Forces of Humanity, a unified force against the gods.
The Machina System
Machina are piloted war-machines central to Antarian warfare. They amplify the pilot's spirit energy and serve as both armour and a force multiplier. Two tiers exist.
First-class — ancient war-machines built by the twelve Lord Gods themselves during the Ragnarok war. Vastly more capable than anything humans can manufacture. Each one is typically restricted to a specific pilot, family, or institution. The first-class machines in the story: Arondite (Pandragon royal; keyed to Barisada), Ra (Kasim's desert machine), Garius (Astania's Templar-only machine), Arbalest (acquired by Arcion Blacksword through the Merfolk, also called Angel's Armor), Ascalon (Bifrost's own Machina, Grade 1; original pilot was Eisen Willow, first Duke of Bifrost — by legend it reappears whenever Bifrost is in grave danger), Asmodeus (the strongest weapon the gods ever built; requires twenty Lord-class entities to operate normally), and Asura (war-machine form that transforms into the demonic sword at the Black Bridge).
Second-class — human-built replicas; inferior to first-class machines regardless of the effort invested. Cannot fly in space or operate without atmosphere, unlike the original god-built machines. Geysir had none of its own until Beradin founded EDDA, an institute dedicated to Machina research; EDDA crafted the Empire's first second-class Machina, Asura, in 1205 E.C.
In the Chapter 51+ material a key distinction matters: the gods' own Machina (including Arondite, Ra, Garius, and Arbalest) are modified by the Lord Gods to fly in space when the Odyssey launches. Only the first-class machines achieve this; second-class cannot follow.
Sky Carriers are a separate category — flying transport vessels rather than piloted war-machines, built on Edilium-fuelled Edura Engines salvaged from the Gods' own technology. Pandragon's flagship is the Lord of Riberia, a Sky Carrier that took ten years to build; the original is destroyed at the Battle of Gratias, and its renovated successor, the Lord of Riberia II, later serves as the Allied Forces' own capital ship in the war against the gods. Dagal's own Sky Carrier is the Rin Amadio, dwarfed in turn by Cerberus, the Empire's next-generation Sky Carrier — a name it shares, coincidentally, with the unrelated Elder Beast that guards the Dark Gods' ruined secret base. The Empire later commissions a second Sky Carrier, the Dark Blade, built to deploy Asura Machinas over long distances.
