Awakening/Manifestation progression
Unique class7 unitsTwo tracks per stage: Inner Break and Inner Cube. - Stage 1: Ultimate Enhancement 1 / Stat Enhancement 1 - Stage 2: Unique Passive Enhancement 1 / Stat Enhancement 2 - Stage 3: Ultimate Enhancement 2 / Artifact Acquired - Stage 4: Unique Passive Enhancement 2 / Artifact Enhancement 1 - Stage 5: Ultimate Enhancement 3 / Artifact Enhancement 2 - Stage 6: Unique Passive Enhancement 3 / Artifact Enhancement 3 Ultimate scaling by awakening: initial 90% magic dmg, Max Awakening 120%, Max Inner Break 150%. Passive key awakening breakpoints: - Initial: Battle Fervor at 8 stacks = ATK +4%, DEF/RES +4%; Armored Suit, 2 stacks = -15% damage taken; extra action once every 3 turns on kill. - Max Awakening (5-awaken+): Battle Fervor = ATK +5%, DEF/RES +5%, at max stacks grants War Authority to all allies once per game (ATK/HP +10%, on gain heal for 80% of ATK and gain 1 TP); Armored Suit = -25% dmg; extra action once every 1 turn on kill. - Max Inner Break: Max HP +30%; Battle Fervor = ATK +8%, DEF/RES +8%, grants ATK/HP +15%, heal 120% of ATK, +1 TP; 3 stacks = -30% dmg; on kill gain extra action + Focus: gain 1 TP at end of action once per turn.







