- Rarity
- Legendary
- Element
- Crystal of Intellect
- Faction
- Pandragon
- Class
- Fighter
- Voice Actor
- Nam Do-hyeong
- Unique Passive
- Pandragon's Legacy
- Exclusive Weapon
- Barisada Divine
- Ultimate
- Arondight Summon
- Original Korean Release Date
- 2025-09-16
- Estimated Release Date
- 2027-02-03
Base Stats
Lv 1 · KR-server data · Physical- HP
- 442
- ATK
- 173
- M-ATK
- 96
- DEF
- 26
- RES
- 22
Unique Passive
Pandragon's Legacy [Passive]
| Tier | Effect Name | Effect |
|---|---|---|
| First acquisition | At the start of the game, grants the Pandragon's Legacy 1 effect to Pandragon faction allies. - Pandragon's Legacy 1 Cannot be removed Authority: Base stats +10%. Does not stack with other Authority effects. - Base stats: Attack / Magic / Defense / Resistance / Max HP | |
| Max Awakening | At the start of the game, grants Pandragon's Legacy 4 to Pandragon faction allies and gains the Holy King 2 effect for each one granted. At the end of the action, if TP is 5, gains one additional attack or skill use per turn. (Cooldown 3) - Pandragon's Legacy 4 Cannot be removed Authority: Base stats +15%. Does not stack with other Authority effects. - Holy King 2 Cannot be removed: Max 6 stacks. Per stack, base stats +5%, crit rate +5%. | |
| Max Manifestation | At the start of the game, grants Pandragon's Legacy 7 to Pandragon faction allies and gains the Holy King 5 effect for each one granted. At the end of the action, if TP is 5, gains one additional attack or skill use per turn. (Cooldown 2) - Pandragon's Legacy 7 Cannot be removed Authority: Base stats +30%. Movement +1. Does not stack with other Authority effects. - Holy King 5 Cannot be removed: Max 6 stacks. Per stack, base stats +10%, crit rate +10%. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Fighter |
| Tier 2 | Knight, Bowprince |
| Tier 3 | Dragon Knight, Sovereign Knight, High King |
Common Classes
Fighter [Tier 1] - Basic sword-wielding melee combat class.
Offensive
| Lv | Effect |
|---|---|
| 1 | When making a combat attack, take 25% less counter damage. |
| 2 | When making a combat attack, take 25% less counter damage, and on crit, take 50% less counter damage. |
Knight [Tier 2] - Knight class trained in advanced swordsmanship and formal tactics, skilled in group combat.
Uplift
| Lv | Effect |
|---|---|
| 1 | Damage taken by self and adjacent allies is reduced by 10%, and if an adjacent ally is present in combat, attack is increased by 20%. |
| 2 | Damage taken by self and adjacent allies is reduced by 10%, and if an adjacent ally is present in combat, attack is increased by 25%. |
Dragon Knight [Tier 3] - Advanced class using powerful greatsword attacks and ice magic borrowed from the ice dragon's power. Uses powerful area magic techniques.
Ice Dragon's Protection
| Lv | Effect |
|---|---|
| 1 | Holds an aura giving allies within 3 tiles the Ice Dragon's Protection 1 effect. After a combat attack, deals additional ice magic damage equal to 10% of attack and a 20% chance to apply Chill Slow. (Ice Dragon's Protection 1: Resistance +20%. Area skill damage +10%.) (Chill Slow IceAction ControlMovement Control (Stack 2 / Duration 2): Movement -1. When stacked, replaced by Freeze.) (Freeze IceAction Control (Duration 1): Cannot act.) |
| 2 | Holds an aura giving allies within 3 tiles the Ice Dragon's Protection 2 effect. After a combat attack, deals additional ice magic damage equal to 20% of attack and a 30% chance to apply Chill Slow. (Ice Dragon's Protection 2: Resistance +30%. Area skill damage +20%.) |
Unique Classes
Bowprince [Tier 2] - Special class that uses a sword and converts allies' sacrifice into power to strengthen combat ability.
Oath Carved in Blood
| Lv | Effect |
|---|---|
| 1 | When an ally player is attacked, gains the Oath Carved in Blood 1 effect by that count. If a heavy armor ally is within 3 tiles, penetration damage taken is reduced by 20%; if a light armor ally is present, magic damage taken is reduced by 20%. (Oath Carved in Blood 1 Cannot be removed (Stack 3): Per stack, damage dealt +5%. Removed after attacking an enemy.) |
| 2 | When an ally player is attacked, gains the Oath Carved in Blood 2 effect by that count. If a heavy armor ally is within 3 tiles, penetration damage taken is reduced by 20%; if a light armor ally is present, magic damage taken is reduced by 20%. (Oath Carved in Blood 2 Cannot be removed (Stack 3): Per stack, damage dealt +10%. Removed after attacking an enemy.) |
Sovereign Knight [Tier 3] - Superior commander class that directs allies with shouts and secures battlefield initiative.
Monarch's Majesty
| Lv | Effect |
|---|---|
| 1 | On using a Shout skill, gains one additional attack or skill use per turn and recovers 1 of the TP used. If allies within 2 tiles outnumber enemies, attack +40% and damage taken -40%. |
| 2 | On using a Shout skill, gains one additional attack or skill use per turn and recovers 1 of the TP used. If allies within 2 tiles outnumber enemies, attack +50% and damage taken -50%. |
High King [Tier 3] - Powerful superior class that dominates the battlefield with the king's authority and influence, protecting allies and suppressing enemies.
King's Atonement
| Lv | Effect |
|---|---|
| 1 | When an ally player is attacked, gains the King's Atonement 1 effect by that count and removes 1 debuff from self. If a heavy armor ally is within 3 tiles, penetration damage taken -40%; if a light armor ally is present, magic damage taken -40%. (King's Atonement 1 Cannot be removed (Stack 3): Per stack, damage dealt +10%. After attacking an enemy, grants allies within 3 tiles a shield equal to 60% of attack for 2 turns, then removes this effect.) |
| 2 | When an ally player is attacked, gains the King's Atonement 2 effect by that count and removes 1 debuff from self. If a heavy armor ally is within 3 tiles, penetration damage taken -40%; if a light armor ally is present, magic damage taken -40%. (King's Atonement 2 Cannot be removed (Stack 3): Per stack, damage dealt +20%. After attacking an enemy, grants allies within 3 tiles a shield equal to 60% of attack for 2 turns, then removes this effect.) |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Chained Slash+22 more → | Melee Battle | 1 | 1-1 | 3 turns | Deals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe |
| Double Piercing Wave+19 more → | Melee Healing Movement Attack Combat | 2 | 1-1 | 4 turns | Deal damage equal to 170% of Attack Power to an enemy, and when a critical hit triggers, restore HP equal to 50% of Attack Power. Upon killing an enemy, advance to the spot where the enemy was. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe |
| Sprint+23 more → | - | 1 | 1-1 | 2 turns | Immediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn. |
| Vigor Roar+7 more → | Shout | 4 | Self | 2 turns | Grants self and adjacent allies the Vigor effect for 2 turns. Vigor Shout (Duration 2): After a melee attack, can use an additional attack or skill. Removed on trigger. TP 4 | Self | Area | Cooldown 2 turns |
| Xavier Breath+1 more → | Magic Ice Directional | 4 | 1-1 | 3 turns | Designate a direction and deal ice magic damage equal to 90% of attack power to enemies in range, applying the Chill Slow and Frostbite states for 2 turns. Chill Slow IceAction ControlMovement Control (stack 2 / duration 2): Movement -1. On stack, replaced by Freeze. Freeze IceAction Control (duration 1): Unable to act. Frostbite Ice (duration 2): Chance to be hit by a critical attack +10%. |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Byeongnyeokseom | Slash Ranged Combat | 2 | 1-2 | 2 turns | Gains the Will to Fight effect for 2 turns and deals 170% of attack as damage to an enemy. This skill is not affected by cover. Will to Fight (Duration 2): Attack/Magic +20%. Allowed weapons: sword, greatsword |
| Struggle Mind | Slash | - | - | - | Can select and use one of 3 random Shout skills, and the TP cost of the Shout skill is reduced by 1. This skill's cooldown follows the cooldown of the skill used. TP - | Self | Area | Cooldown - turns |
| Jincheonyeolpa | Slash Melee Directional Movement Attack Position Control | 2 | 1-4 | 4 turns | Designates an empty tile within 4 tiles along a straight line in any of the four directions and teleports there, then deals 40% of attack as damage to enemies within the surrounding 1 ring while pushing them outward 1 tile each. On skill use, recovers TP equal to the number of enemies damaged. |
| Ultimate | - | - | - | - | - |
Arondight Summon [Ultimate]
"The fight is not over yet. I will bet everything on this battle!!"
| Tier | Effect Name | Effect |
|---|---|---|
| First acquisition | Removes single-tile effects created by characters within the surrounding 1 ring, and if the tile is empty, summons Arondight to ride, controllable for 2 turns. On activation, removes all of the caster's own debuffs. Arondight has 170% of the caster's base stats. If Arondight is destroyed or the summon is cancelled, Holy King Lacid reappears. Arondight is treated as a large monster. - Magic-Armor Sword Strike Cannot be removed: Deals 150% of attack as damage to enemies in range and applies the Armor Break effect. - Annihilation Cannot be removed: Deals 120% damage to enemies in range and applies Rupture for 2 turns. - Dismount Cannot be removed: The summon is cancelled and the rider dismounts. - Base stats: Attack / Magic / Defense / Resistance / Max HP. | |
| Max Awakening | Same as above, but Arondight has 200% of the caster's base stats. | |
| Max Manifestation | Same as above, but Arondight has 250% of the caster's base stats. - TP 5 | Self | Area | Cooldown 5 turns Related debuff definitions (from performance text, not in the formal skill box): Armor Break: Defense -50%, lasts 2 turns. Rupture: At the end of the character's turn, deals physical fixed damage equal to 5% of attack per 1 tile moved, lasts 2 turns. |
Awakening
Awakening:
| Stage | Upgrades |
|---|---|
| 1 | Ultimate Enhancement 1, Stat Enhancement 1 |
| 2 | Unique Passive Enhancement 1, Stat Enhancement 2 |
| 3 | Ultimate Enhancement 2, Artifact Acquired |
| 4 | Unique Passive Enhancement 2, Artifact Enhancement 1 |
| 5 | Ultimate Enhancement 3, Artifact Enhancement 2 |
| 6 | Unique Passive Enhancement 3, Artifact Enhancement 3 |
Passive enhancement values (from Performance section):
- Pandragon's Legacy: base stats +10% ~ +15% base; +20% base stats & movement +1 at 2nd awakening; +25% & movement +1 at 4th; +30% & movement +1 at 6th.
- Holy King: per stack base stats & crit rate +3% ~ +5%, max 6 stacks; +7% at 2nd awakening; +9% at 4th; +10% at 6th.
Ultimate (Arondight Summon) enhancement, Arondight base-stat scaling: 170% (initial) -> 200% (max awakening) -> 250% (max manifestation / full awakening, Ultimate Enhancement 3).
Artifacts
Xavier's Blessing: Lacid's aid restored Xavier's energy; a powerful aura unfolds centered on the wearer.
| Lv | Effect |
|---|---|
| 1 | Aura grants Xavier's Blessing 1 to allies within 2 tiles. Effect: Ice resistance +25%. |
| 2 | Aura, allies within 2 tiles. Ice resistance +35%. |
| 3 | Aura, allies within 3 tiles. Ice resistance +40%. |
| 4 | Aura, allies within 3 tiles. Ice resistance +50%. |
Horn of Valhalla: When its sound splits the sky, the song of the dead fills the battlefield.
| Lv | Effect |
|---|---|
| 1 | On shout skill use, additionally grant Warrior's Valor 1 to affected targets for 2 turns. Cannot stack with "Guided Sword" effect. Warrior's Valor 1: Attack +15%. |
| 2 | Same, grants Warrior's Valor 2 for 2 turns. Warrior's Valor 2: Attack +16%. |
| 3 | Same, grants Warrior's Valor 3 for 2 turns. Warrior's Valor 3: Attack +18%. |
| 4 | Same, grants Warrior's Valor 4 for 2 turns. Warrior's Valor 4: Attack +20%. |
Constellation of Fate: When the darkness deepens enough, raise your head and follow the glorious star.
Constellation of Fate+1 more →
| Lv | Effect |
|---|---|
| 1 | When gaining a buff on an ally or debuff on an enemy via skill, gain Constellation of Fate 1. At turn start, if at max stacks, recover 1 additional TP. Effect: Physical penetration +4%, crit damage taken -4%. Max 5 stacks, cannot be dispelled. |
| 2 | Same. Physical penetration +6%, crit damage taken -6%. Max 5 stacks, cannot be dispelled. |
| 3 | Same. Physical penetration +8%, crit damage taken -8%. Max 5 stacks, cannot be dispelled. |
| 4 | Same. Physical penetration +10%, crit damage taken -10%. Max 5 stacks, cannot be dispelled. |
Signature Gear

- Stats
- Max HP +128, ATK +382
- Additional
- ATK +10%, Physical Penetration +10%
Exclusive Skill. Grants a shield equal to 50% of ATK for 2 turns to allies granted a beneficial effect by a skill, and while the shield persists, Movement increases by 1. At the start of the game, gains a Glorious Resistance 6 shield equal to 150% of ATK.
- Glorious Resistance 6: Shield scaling with ATK. Preemptive attack. Physical Penetration +30%. Damage taken from ranged attacks -30%. Lasts 2 turns. Cannot be dispelled. Shield.
General Skill. Grants a shield equal to 50% of ATK for 2 turns to allies granted a beneficial effect by a skill.
Guide
Note: The following is subjective NamuWiki community opinion (KR server).
Evaluation: A sturdy deal-porter bringing Pandragon-faction buffs and the first Mecha (Majang-gi) summon ultimate. Feels like a Medici base with a bit of Black Prince mixed in; like Medici he can double-stack shouts and has a single-target burst skill, and the 1-turn Vigor that previously required tough conditions (5-awakening Arcion / buffed Blue Lacid) is instantly available. Even though the support side feels stronger, he is armed with Byeongnyeokseom and various defensive skills, so his solo performance is strong in both damage and durability, and the Arondight-summoned Majang-gi Strike + Extreme Annihilation damage is enormous.
Shields add ranged-firepower counterplay, giving a Haidellun counter following GGS; his becoming Blue-attribute is speculated to be an anti-Haidellun (Red-attribute) measure. To disrupt Arondight summon you must keep denying his 3x3 space, so melee dealers sticking close are better than ranged characters (who create space), encouraging melee hero use.
However, as with the original Lacid's backstory, he has an oddly large number of hindrances, and Pandragon-faction heroes are pushed out by power creep, so contrary to pre-release fears he is not a balance-breaking overpowered character. It is also unfortunate that space constraints make Arondight summon hard to use well in World Boss Raids.
Still, on damage he can mimic 1-manifestation Black Prince's 1-turn Ashura with respectable damage, his own performance is strong even without Arondight, and his support (shout / class-passive buffs) is usable regardless of faction. Fun/gimmick plays like pairing with Dragon Knight Blue Lacid for a Double Dragon Knight (+40% AoE damage boost, +60% resistance) are possible. Pandragon heroes and shout skills will keep being added, so his standing is expected to rise as more high-performance Pandragon heroes arrive.
Performance/Class notes: Base job Fighter; Tier 2 unique class Bowprince; Tier 3 classes Dragon Knight / Sovereign Knight / High King.
- Dragon Knight: main AoE class from the Blue Lacid era; grants "Ice Dragon's Protection" (AoE damage boost) to allies within 3 tiles and deals extra ice magic damage on combat attacks. Big upside that buffs apply to allies; usable in Arondight state; can double-stack with Blue Lacid. Only Tier-3 class with no defensive function, so squishiest, watch survivability.
- Sovereign Knight: learns "Struggle Mind"; on shout-skill use gain 1 extra action/skill per turn and refund 1 TP; if allies within 2 tiles outnumber enemies, attack +50% and damage taken -50%. Specialized for shouts and formation; the finisher class for a shout-buffer build (tanky, unlike rival Medici who gets cut down).
- High King: learns "Jincheonyeolpa"; Bowprince->High King tree; gains "King's Atonement" buff when ally heroes are attacked and provides armor-type defensive buffs to nearby heavy/light armor allies. "King's Atonement": per-stack damage +20%, on attack grants a 2-turn shield (60% of attack) to allies within 3 tiles then removes the effect; max 3 stacks. Looks like a dealer but stacks all vanish on one attack (only one hit effective), and it boosts "damage" not attack power (no effect on attack-ratio skills). Really closer to a deal-porter: shields allies each turn, gives penetration defense to tanks and magic-damage reduction to mages. Highest raising priority since it teaches Byeongnyeokseom and Jincheonyeolpa (which enables Arondight summon).
Key skills:
- Byeongnyeokseom: TP 2, gain "Battle Intent" (+20% atk/spell, 2 turns), 170% single-target damage (effective ~190%), ignores cover, range 1-2, cooldown 2. One of the game's best single-target burst skills.
- Struggle Mind: pick 1 of 3 random shout skills, cooldown/TP follow the used skill but TP -1; undocumented interaction gives Vigor Shout a TP -1 discount too. Downside is random target selection.
- Jincheonyeolpa: TP 2, range 1-4, teleport to an empty tile in a straight line up to 4 tiles then deal 40% damage to surrounding enemies (1 ring) and push them out 1 tile; recover TP per enemy hit; cooldown 4. Weak damage but teleport + AoE + TP charger; essential for setting up the 3x3 space to summon Arondight.
- Xavier's Breath: TP 4, direction-targeted 3x4 ice magic (90%) + Cold Slow and Frostbite debuffs, cooldown 3. Strong but usually skipped in favor of summoning Arondight; consider with Ice (Blue Ice character).
- Vigor Shout: TP 4, from Knight; grants "Vigor" (one extra action/skill after melee attack, 2 turns) to self and adjacent allies.
Ultimate (Arondight Summon): Transforms into the series' iconic Mecha, Arondight. Needs an empty 3x3 space centered on Lacid; replaces him for 2 turns. Arondight base stats = 170%~200% (250% at full manifestation / Ultimate Enhancement 3) of Lacid's, but crit rate/damage and physical penetration are excluded (become 0). Actions: basic attack/counter/move; Majang-gi Strike (150%, Armor Break -50% def 2 turns, cooldown 2); Extreme Annihilation (120%, Rupture 2 turns, cooldown 1); Dismount; unique passive "Strongest Majang-gi" (immune to action control, position control, silence; stat-reduction resistance). Caveats: no damage self-buffs so real damage is far below the raw numbers; effective duration ~1.5 turns; ~2x Lacid stats means HP often under 10k and easy to kill; hard to summon and poor synergy with auto-AI (AI rarely uses it, may even dismount).
Recommended gear:
- Weapon: signature Barisada Divine (attack +10%, physical penetration +10%). Also strong synergy with Gray Knights G.S's signature "Ashen Oath" (attack up to +15%, makes 1-turn Arondight easier: only 3 enemies needed instead of 4 thanks to move-attack Focus). Also good with Elizabeth's signature "Moonlight Rose" (rose-blade): stacks attack buff onto shouts (Battle Shout attack buff becomes 35%) and boosts Arondight's final attack a further 15%.
- Armor: attack-focused (High King shield, signature shield, Arondight skills are all attack-ratio). Crit options only benefit the Holy King buff and are wasted in Arondight state, so prioritize atk/spell/def/res/HP. Use Hyeopgaek 2-set or Salsu 2-set for attack; Ilgidangcheon 2-set for physical penetration if you have the signature weapon.
- Accessory: High-tier Hero ring is best (attack 10%, crit damage taken -10%, HP recovery). Neuksong for attack + physical penetration at hero grade.
- Note: Arondight counts as a summon, so equipping Necronomicon summons it at a higher level than Lacid (up to +5 at full awakening, max level 60 Arondight), useful for level-corrected PVE stages.
Tier rating (S/A/B): (not present in source)
Release Date
Original Korean release: 2025-09-16 (released 25 Sep 16 as a Blue-attribute Legendary slash-type character).
Estimated global release: 2027-02-03.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
