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Artifacts

Unique class8 units

Xavier's Blessing: Lacid's aid restored Xavier's energy; a powerful aura unfolds centered on the wearer. Horn of Valhalla: When its sound splits the sky, the song of the dead fills the battlefield. Constellation of Fate: When the darkness deepens enough, raise your head and follow the glorious star.

  • Xavier's Blessing 1: Aura grants Xavier's Blessing 1 to allies within 2 tiles. Effect: Ice resistance +25%.
  • Xavier's Blessing 2: Aura, allies within 2 tiles. Ice resistance +35%.
  • Xavier's Blessing 3: Aura, allies within 3 tiles. Ice resistance +40%.
  • Xavier's Blessing 4: Aura, allies within 3 tiles. Ice resistance +50%.
  • Horn of Valhalla 1: On shout skill use, additionally grant Warrior's Valor 1 to affected targets for 2 turns. Cannot stack with "Guided Sword" effect. Warrior's Valor 1: Attack +15%.
  • Horn of Valhalla 2: Same, grants Warrior's Valor 2 for 2 turns. Warrior's Valor 2: Attack +16%.
  • Horn of Valhalla 3: Same, grants Warrior's Valor 3 for 2 turns. Warrior's Valor 3: Attack +18%.
  • Horn of Valhalla 4: Same, grants Warrior's Valor 4 for 2 turns. Warrior's Valor 4: Attack +20%.
  • Constellation of Fate 1: When gaining a buff on an ally or debuff on an enemy via skill, gain Constellation of Fate 1. At turn start, if at max stacks, recover 1 additional TP. Effect: Physical penetration +4%, crit damage taken -4%. Max 5 stacks, cannot be dispelled.
  • Constellation of Fate 2: Same. Physical penetration +6%, crit damage taken -6%. Max 5 stacks, cannot be dispelled.
  • Constellation of Fate 3: Same. Physical penetration +8%, crit damage taken -8%. Max 5 stacks, cannot be dispelled.
  • Constellation of Fate 4: Same. Physical penetration +10%, crit damage taken -10%. Max 5 stacks, cannot be dispelled.

Units with this class (8)