Zard
Upcoming자드
- Rarity
- Legendary
- Element
- Shadow of Desire
- Faction
- Unaffiliated
- Class
- Dagger unit / base job Rogue
- Voice Actor
- Lee Ju-eun
- Unique Passive
- Sensual Arabesque
- Exclusive Weapon
- La Sabah
- Ultimate
- Meteor Strike
- Original Korean Release Date
- 2026-05-06
- Estimated Release Date
- 2027-07-21
Unique Passive: Sensual Arabesque
- Attack power +10% ~ 25%.
- At 5 awakening: gains an aura raising critical hit chance received and critical hit damage received by enemies within 2 tiles by 5%.
- At 6 awakening: gains an aura raising critical hit chance received and critical hit damage received by enemies within 2 tiles by 10%.
- After using a skill or after attacking an enemy, if no damaged enemy died, gains 'Dizzying Evasion'.
- Dizzying Evasion: When hit by a battle attack, leaves a clone and evades to an adjacent empty tile. On activation, recovers 1 TP and reduces 1 stack. Lasts 2 turns. Max 3 stacks. Cannot be removed.
- At end of action, if an enemy is within 2 tiles, gains the 'Sensual Arabesque' effect (cooldown 3~2).
- Sensual Arabesque (effect): Lasts 2 turns. Cannot be removed. When an ally ends their turn on a tile adjacent to the holder, grants an extra turn and removes this effect.
- At 4 awakening or higher: Preemptive attack.
- At 5 awakening: Damage received -10%.
- At 6 awakening: Damage received -15%.
- Via manifestation enhancement: when granting an extra turn, applies 'Abrazo', an attack-power + cooldown-reduction + melee-only additional-attack-power buff to self and the ally. At max enhancement the values reach 50%, 2 turns, 50%. (Since Sensual Arabesque grants an 'extra turn', it counts as 1 turn elapsed, so cooldown reduction effectively becomes 3-turn reduction.)
Classes
Base job: Rogue. Tier 2 class: exclusive class 'Cadenza'. Tier 3 classes: Shadow Dancer / Yank / Prima. All classes have leap movement that crosses obstacles or terrain.
Shadow Dancer - learns 'Saryongchampa':
- If no adjacent ally: critical hit chance +20~30%.
- After attacking, if no adjacent ally: deals defense-ignoring damage equal to 60% of attack power to the 8 tiles around Zard.
Yank - learns 'Pluto':
- Attack power and critical hit chance +30%~40% unconditionally.
- On attacking an enemy: applies 'Shatter Resonance'. After attacking, if the enemy is alive, applies additional 'Shatter Resonance'.
- Shatter Resonance: Max 5 stacks. Duration 2 turns. When attacked by the caster, loses TP equal to stack count and takes additional damage equal to 15~20% of caster's attack power per stack. When attacked by someone other than the caster, stacks increase.
- After a battle attack, when performing a pincer with an ally: applies 'Combined Resonance' to the target ally and self.
- Combined Resonance: Pincer damage +30~40%. At ally turn start, gains 1 TP then removed. Duration 1 turn. Cannot be removed.
Prima - learns 'Pungsaryun'; follows the Cadenza-Prima exclusive tree. Class passive: at ally turn start, gains 'Elegant Rhythm'.
- Elegant Rhythm: Duration infinite. Cannot be removed. Critical hit chance received and critical hit damage received -30
40%. Holds an aura reducing damage received by allies within 2 tiles by 510%. On attacking an enemy, gains 'Deadly Beat' and 'Withdrawal', then removed. - Deadly Beat: Duration infinite. Cannot be removed. Physical penetration and damage dealt +40%. Holds an aura increasing critical hit chance and critical hit damage of allies within 2 tiles by 5~10%. Removed at ally turn start.
- Withdrawal: Additional movement before turn end.
Skills
Common skills:
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| Saryongchampa | 2 | - | 3 | Consumes TP 2. Teleport to a designated tile within 3 tiles, then deal damage equal to 90% of attack power to enemies within 1 tile radius and apply 'Exhaustion' for 2 turns. Movement-attack property. Cooldown 3. • Exhaustion: Attack power and spell power -30%. Damage received +30%. Debilitate property. Duration 2 turns. |
| Amyeongseom | 2 | - | 2 | Consumes TP 2. Designate 1 enemy within 1~3 tiles, teleport to an adjacent tile, then deal damage at 130% of attack power. Cooldown 2. |
| Stealth | 0 | - | 3 | No TP cost. Enter 'Stealth' state for 2 turns and gain additional movement. Cooldown 3. • Stealth: Cannot be targeted. On attacking an enemy, critical hit chance +20%. |
| Jadoseom | 1 | - | 2 | Consumes TP 1. Attack an enemy dealing 130% of attack power. Afterward, normally steals 1 TP; if a critical hit lands, steals 2 TP. Cooldown 2. Exclusive skills: |
| Pluto | 1 | - | 3 | Consumes TP 1. Gain a 'Bodyguard Aura' shield equal to 30% of max health and deal damage equal to 150% of attack power to an enemy. This skill cannot be counterattacked. Cooldown 3. • Bodyguard Aura: Health-proportional shield. Stun and debilitate immunity. On attacking an enemy, attack power and physical penetration +10% per remaining TP. Duration 2 turns. Cannot be removed. |
| Kiss of Mirage | 1 | - | 3 | Consumes TP 1. Cooldown 3. • Removes 2 debuffs from allies within 2 tiles. • Removes 1 buff from enemies within 2 tiles, steals 1 TP, then applies 'Kiss of Mirage' debuff. • Kiss of Mirage (effect): Attack power and spell power -20%. When attacked by the caster, damage received +20%. When gaining a buff, buff duration -1 turn. Duration 2 turns. |
| Pungsaryun | 3 | - | 2 | Consumes TP 3. Deal 200% attack-power damage to 1 enemy within melee 1~3 tiles; on successful kill, gain an additional action. Cooldown 2. |
Ultimate: Meteor Strike
Deal 5065% of attack power to 1 adjacent enemy, then deal an additional 110130% to enemies within 2 tiles, then apply 'Dazed'. (Note: damage peak is 195% even at 6 awakening.)
- Dazed: Movement -2. Cannot use additional movement or additional action. Cannot escort. Action-control and movement-control property.
Exclusive Weapon: La Sabah
A dual-wield dagger. Additional stats: critical hit chance and physical penetration. Weapon effect activates only when someone dies nearby. At low awakening, max stack is 2. At high awakening, buff gains are much larger and it even adds an additional action after attacking an enemy. Has a default option preventing attack power from dropping to 50% or below; at full awakening, grants immunity to attack power reduction entirely. (Specific per-tier numeric values beyond these are not listed in the source (?).)
Awakening
No dedicated stage-by-stage awakening section is present. Awakening is only referenced in prose:
- Opening artifacts via manifestation grants the "Golden Anklet" artifact, giving area/range damage reduction, closing the survivability gap that clone-evasion cannot cover.
- Enhancing via manifestation: when granting an extra turn, applies the "Abrazo" buff (attack-power up + cooldown reduction + melee-combat-only additional attack-power) to self and that ally. At max enhancement the multipliers reach 50%, 2 turns, 50%. Because the extra turn counts as 1 turn elapsed, the cooldown reduction effectively becomes a 3-turn reduction.
Artifacts
No dedicated artifact list section with named entries and full numbers is present. Only referenced in prose:
- Golden Anklet: obtained via awakening; grants area/range damage reduction (no exact % stated (?)).
Release Date
Original Korean release: 2026-05-06.
Estimated global release: 2027-07-21.
Guide
- A "counter-less" support: passives and strong skills grant allies crit-power boosts, extra actions, and cooldown reduction, while varied TP-supply lets her also deal strong damage. She trades her own survivability to guarantee one ally extra-turn per turn; when enhanced via awakening she also buffs herself, so she shines combined with Outer Ones. In PVP with Black Prince she enables using Dark Name Chain-Slash every turn; in PVE she maximizes damage by granting Cirano an extra turn.
- The prior Agassi + Isabel + Heidelrune raid meta shifted to a Karim + Jebi + Altair + Veramod of Conspiracy comp, but Zard + Cirano also pulls quite excellent damage.
- Combined with Altair, she can copy and spread the movement-distance artifact buff; with re-action grants, from release until the 2.5-anniversary Iron Mask update she swept the PVP meta. The so-called "Al-Gam-Ja-Pong-Se" comp was everywhere; Al-Gam-Ja-Pong-Se was the main defense deck in the combat tournament and Al-Ja-Pong-Se in the Knights war.
- Beyond support, her solo performance is good: as a dagger unit she has high mobility, high-performance skills, and self clone-evasion, covering the dagger class's weak defense. High-awakening artifacts let her resist AoE that clone-evasion can't, so survivability is strong. Her original Tempest martial-artist concept survives as "strike-type" skills, letting her ignore type-matchups and shred tankers despite being a dagger unit, so her damage credentials are solid too. With delicate play she can act as an AoE dealer thrown into enemy lines or a full totem-type supporter, but this needs skill.
- Caveat: like the other Tempest heroines, she has a built-in drawback: granting an ally an extra action removes her damage-reduction, and switching to Prima for damage-buff support removes the defense buff. Everything gained must be paid for, so care is needed.
- No explicit S/A/B tier letter rating is stated in the text.
