Omega
Upcoming오메가
- Rarity
- Legendary
- Element
- Flame of Freedom
- Faction
- Unaffiliated
- Class
- Assassin (red-element penetration attacker; base class Rogue
- Voice Actor
- Kang Eun-ae
- Unique Passive
- Blade of Jealousy
- Exclusive Weapon
- Sonic Shift
- Ultimate
- Killing Virus
- Original Korean Release Date
- 2025-07-22
- Estimated Release Date
- 2026-12-23
Unique Passive: Blade of Jealousy [Passive]
Initial Acquisition
Critical hit chance increases by 10%, and when a single-target attack skill lands as a critical hit, that skill's cooldown is reduced by 1. Holds the Assassin's Instinct and Doom Throw effects.
- Assassin's Instinct [Cannot be removed]: While without action power, if an enemy within 5 tiles nearby is attacked and survives at 20% HP or below, gains action power and acts again. Triggers once per turn.
- Doom Throw [Cannot be removed]: Before death, throws a bomb at enemies within 2 tiles, dealing 80% of attack power as damage.
Max Awakening
Critical hit chance increases by 20%, and when a single-target attack skill lands as a critical hit, that skill's cooldown is reduced by 1 and steals 1 buff from the target. Holds the Assassin's Instinct and Doom Throw effects.
- Doom Throw [Cannot be removed]: Before death, throws a bomb at enemies within 2 tiles, dealing 100% of attack power as damage.
Max Manifestation
Critical hit chance increases by 30% and attack power increases by 30%. When a single-target attack skill lands as a critical hit, that skill's cooldown is reduced by 1 and steals 1 buff from the target. Holds the Assassin's Instinct and Doom Throw effects.
- Assassin's Instinct [Cannot be removed]: While without action power, if an enemy within 5 tiles nearby is attacked and survives at 35% HP or below, gains action power and acts again. Triggers twice per turn.
- Doom Throw [Cannot be removed]: Before death, throws a bomb at enemies within 2 tiles, dealing 80% of attack power as damage, removing 2 TP and applying the Acid Poison effect.
- Acid Poison [Cannot be removed][Damage over time] (Duration 3): Defense/Resistance -50%. At the character's turn end, deals defense-ignoring damage equal to 80% of the caster's attack power.
Classes
Class Tree
Tier
| Lv | Effect |
|---|---|
| 1 | Rogue |
| 2 | Thief, Widermaker |
| 3 | Death Fling, Mist Stepper, Black Knox |
Common Classes
Rogue - Tier 1
A basic class that holds daggers in both hands and closes in on enemies with various skills to deal physical damage.
Crit
| Lv | Effect |
|---|---|
| 1 | Can Leap when moving, and critical hit chance increases by 5% when attacking in combat. (Leap:: Can move over some terrain/obstacles.) |
| 2 | Can Leap when moving, and critical hit chance increases by 10% when attacking in combat. |
Thief - Tier 2
A class holding daggers in both hands, specialized in approaching stealthily to steal and ambush.
Stealth Move
| Lv | Effect |
|---|---|
| 1 | Can Leap when moving. At the character's turn end, if no damage was dealt to or received from enemies this turn, enters Stealth Move 1 state. (Stealth Move 1 Cannot be removed (Duration 2):: Movement +1. Can move through enemies. Cannot be targeted. Status removed when attacking, dealing, or taking damage. On basic attack, steals 1 TP.) |
| 2 | Can Leap when moving. At the character's turn end, if no damage was dealt to or received from enemies this turn, enters Stealth Move 2 state. (Stealth Move 2 Cannot be removed (Duration 2):: Movement +2. Can move through enemies. Cannot be targeted. Status removed when attacking, dealing, or taking damage. On basic attack, steals 1 TP.) |
Unique Classes
Widermaker - Tier 2
A Rogue class that sentences enemies to death and makes them vulnerable in combat.
Sense Disruption
| Lv | Effect |
|---|---|
| 1 | When applying a debuff to an enemy via a skill, additionally applies Weakening 1 after casting, and the user gains the Weak Point Detection 1 effect. Can Leap when moving. (Weak Point Detection 1 Cannot be removed (Duration 2):: Attack power +15%.) (Weakening 1 Weaken (Duration 2):: Attack power/Spell power -10%. Received critical hit chance and received critical hit damage +10%.) |
| 2 | When applying a debuff to an enemy via a skill, additionally applies Weakening 1 after casting, and the user gains the Weak Point Detection 2 effect. Can Leap when moving. (Weak Point Detection 2 Cannot be removed (Duration 2):: Attack power +20%.) |
Death Fling - Tier 3
An advanced Rogue class that throws daggers for lethal attacks on enemies.
Dagger Master
| Lv | Effect |
|---|---|
| 1 | Before using a skill, gains the Nimble Hands 1 effect. After a ranged combat action, reduces that skill's cooldown by 1. Throws daggers on basic attack/counterattack to attack from range. Can Leap when moving. (Nimble Hands 1 Cannot be removed (Stacks 3 / Duration 2):: Attack power/Critical hit chance +10%. Received critical hit chance -10%.) |
| 2 | Before using a skill, gains the Nimble Hands 2 effect. After a ranged combat action, reduces that skill's cooldown by 1. Throws daggers on basic attack/counterattack to attack from range. Can Leap when moving. (Nimble Hands 2 Cannot be removed (Stacks 3 / Duration 2):: Attack power/Critical hit chance +15%. Received critical hit chance -15%.) |
Mist Stepper - Tier 3
An advanced combative assassin class holding daggers in both hands, skilled in disruption and brawling.
Mist Walker
| Lv | Effect |
|---|---|
| 1 | Attack power/Defense/Resistance increase by 20%. Penetration damage against Light Defense Type targets is reduced by 25%. At turn end, gains 1 stack of Nimble Movement, and additionally, if there are no adjacent enemies, gains the Fog Veil effect. Can Leap when moving. (Nimble Movement Cannot be removed (Stacks 3):: In combat, 70% chance to dodge the enemy's attack, taking 50% less damage and losing 1 stack.) (Fog Veil (Duration 1):: Cannot be targeted. On acquisition, removes 1 debuff. Received area damage -15%. Removed before attacking / after moving / when taking damage / when there is an adjacent enemy. Cannot stack with the Stealth effect.) |
| 2 | Attack power/Defense/Resistance increase by 30%. Penetration damage against Light Defense Type targets is reduced by 25%. At turn end, gains 1 stack of Nimble Movement, and additionally, if there are no adjacent enemies, gains the Fog Veil effect. Can Leap when moving. |
Black Knox - Tier 3
An advanced Rogue class that handles forbidden elixirs.
Dark Technique
| Lv | Effect |
|---|---|
| 1 | When applying a debuff to an enemy via a skill, additionally applies Weakening 2 after casting, and the user gains the Hunting Instinct 1 effect. Holds the Forbidden Technique 1 effect. Can Leap when moving. (Hunting Instinct 1 Cannot be removed (Duration 2):: Attack power +30%.) (Weakening 2 Weaken (Duration 2):: Attack power/Spell power -15%. Received critical hit chance and received critical hit damage +15%.) (Forbidden Technique 1:: |
| 2 | When applying a debuff to an enemy via a skill, additionally applies Weakening 2 after casting, and the user gains the Hunting Instinct 2 effect. Holds the Forbidden Technique 2 effect. Can Leap when moving. (Hunting Instinct 2 Cannot be removed (Duration 2):: Attack power +40%.) (Forbidden Technique 2:: |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| Dark Shadow Flash Melee Combat Move Attack | 2 | 1-3 | 2 turns | Teleports to a tile adjacent to the designated enemy, then attacks for 130% of attack power as damage. • Allowed weapon: Dual Daggers |
| Stealth Combat | - | Self | 3 turns | Enters the Stealth state for 2 turns and gains extra movement. • Stealth: Cannot be targeted. Critical hit chance +20% when attacking enemies. Removed at the character's action turn end if there is an adjacent enemy or if damage is dealt/received. On killing an enemy, re-enters Stealth and gains extra movement. |
| Combo Slash Melee Combat | 2 | 1-1 | 2 turns | Attacks an enemy for 100% of attack power as damage, and if the enemy's HP is 50% or below, a follow-up attack triggers dealing 80% of attack power as damage. • Allowed weapon: Dual Daggers |
| Blade Strike Flash Melee TP Removal Combat | 1 | 1-1 | 2 turns | Attacks an enemy for 130% of attack power as damage and steals 1 TP. On critical hit, steals 2 TP. • Allowed weapon: Dual Daggers ### Unique Skills |
| 1 | 1-4 | 3 turns | Designates an enemy to apply the | |
| Echo Knife Ranged Directional Combat | 2 | 1-3 | 3 turns | Throws a dagger at an enemy, dealing 75% of attack power as damage, and if the skill does not kill the target, gains the Withdraw effect. If the skill lands as a critical hit, a follow-up attack triggers dealing an additional 75% damage. • Withdraw (Duration 1): Extra movement before turn end. |
| Mist Bomb Dark Ranged | 2 | 3 | 3 turns | Throws a bomb at the target point, dealing 100% of attack power as damage to a 3x3 area at a 30% increased penetration rate. Removes Single Tile Effects created by characters, and for 2 turns creates a Darkness Zone applying effects to targets within the area. Additionally applies the Slow effect to damaged targets. • Fog Veil (Duration 1): Cannot be targeted. On acquisition, removes 1 debuff. Received area damage -15%. Removed before attacking / after moving / when taking damage / when there is an adjacent enemy. Cannot stack with the Stealth effect. • Darkness Zone [Cannot be removed]: At the user's turn end, gains the Fog Veil effect. Damage taken by allies -15%. Damage taken by enemies +15%. Prevents enemy re-action. • Slow [Action Control][Movement Control] (Duration 1): Movement -1. |
| 2 | 1-3 | 3 turns | Selects and uses a |
Ultimate: Killing Virus [Ultimate] [Penetration] [Melee] [Move Attack] [Combat]
"Ready to die~? Should I send you off painlessly? Go to sleep~ Hoo-hoo-hoot!"
Max Awakening
Teleports to a tile adjacent to the designated enemy, then attacks for 95% of attack power as damage and applies the
Killing Virus effect at max stacks. This attack cannot be guarded against and cannot be counterattacked. Can return to the original position after combat.
- Killing Virus 4 [Cannot be removed][Damage over time][Healing Block] (Stacks 5 / Duration 4): While stacks are maintained, when the debuff holder / holder's ally ends their action or after being attacked, takes defense-ignoring damage equal to 45% of attack power and loses a stack. Received healing effect -50%. Attack power/Spell power -30%.
Max Manifestation
Teleports to a tile adjacent to the designated enemy, then attacks for 110% of attack power as damage, steals 3 TP, and applies the
Killing Virus effect at max stacks. This attack cannot be guarded against and cannot be counterattacked. Can return to the original position after combat.
-
Killing Virus 7 [Cannot be removed][Damage over time][Healing Block] (Stacks 5 / Duration 4): While stacks are maintained, when the debuff holder / holder's ally ends their action or after being attacked, takes defense-ignoring damage equal to 60% of attack power and loses a stack. Received healing effect -50%. Attack power/Spell power -80%.
-
Cost: TP 5 | Range: 1-4 | Area: Single | Cooldown: 5 turns
Exclusive Weapon: Sonic Shift [Max Awakening]
| Rarity | Type | Exclusive Character |
|---|---|---|
| Legendary | Dual Daggers | Omega |
Dual daggers used by assassination-specialist Seeds. The blades super-vibrate at high frequency, giving outstanding cutting and penetration power against target objects. When Omega equips it, the weapon's potential can be drawn out.
Stats: Max HP +122, Attack power +399 Additional stats: Physical Penetration +20%, Max HP +10%
Ultra-High-Speed Vibration (Omega exclusive)
At game start, gains 2 stacks of the Ultra-High-Speed Vibration 6 effect. When a critical hit triggers via combat attack/counterattack, applies the Armor Crack effect to the enemy; if no critical hit occurs, stack -1. If the enemy holds a shield effect before combat, attack power +30% during combat. At ally turn start, stacks are restored up to the maximum.
- Armor Crack: Defense/Resistance -25%. Received physical damage +10%. Cannot stack with the Armor Fracture effect. Lasts 2 turns.
- Ultra-High-Speed Vibration 6: Attack power +10%. Physical Penetration +10%. Max 2 stacks. Cannot be removed.
High-Speed Vibration (normal skill)
When a critical hit triggers via combat attack/counterattack, gains the High-Speed Vibration 6 effect.
- High-Speed Vibration 6: Attack power +10%. Physical Penetration +10%. Lasts 2 turns. Stacking. Max 2 stacks. Cannot be removed.
Unit: Omega / OMEGA, Legend, Free Flame attribute, adepolarity assassin.
Awakening
Two tracks per stage: Manifestation and Inner Cube.
| Stage | Upgrades |
|---|---|
| 1 | Ultimate Enhance 1 / Stat Enhance 1 |
| 2 | Unique Passive Enhance 1 / Stat Enhance 2 |
| 3 | Ultimate Enhance 2 / Artifact Acquisition |
| 4 | Unique Passive Enhance 2 / Artifact Enhance 1 |
| 5 | Ultimate Enhance 3 / Artifact Enhance 2 |
| 6 | Unique Passive Enhance 3 / Artifact Enhance 3 |
Passive scaling context: base crit chance +10% / max awakening +20% / max manifestation +30% and ATK +30%; at 6-star adds stealing 1 buff from target. Assassin's Instinct re-action limit: 1/turn base, 2/turn at 3-manifestation, 3/turn at 6-manifestation. Doom Throw: 80% base / 100% at max awakening; manifestation adds 2 TP removal and Acid Poison.
Artifacts
Assassin's Seal. Flavor "Death is not announced. But this seal is the exception."
| Lv | Effect |
|---|---|
| 1 | ATK +10%. On combat attack, before combat, apply Assassin's Mark to the enemy. (Cooldown 3 turns). |
| 2 | ATK +15%. (same effect, cooldown 3 turns) |
| 3 | ATK +20%. (same effect, cooldown 3 turns) |
| 4 | ATK +25%. (same effect, cooldown 3 turns) |
- Assassin's Mark: received crit chance +30%. On death, if the killer's turn is in progress, the killer re-acts. Does not stack with other Mark effects. Lasts 3 turns. Forbidden Art. Mark.
Brawler's Knuckle. Flavor "Two fists are enough. Anything more is a coward's device."
| Lv | Effect |
|---|---|
| 1 | ATK +15%. Max HP +15%. |
| 2 | ATK +20%. Max HP +20%. |
| 3 | ATK +25%. Max HP +25%. |
| 4 | ATK +30%. Max HP +30%. |
Horrific Poison Vial. Flavor "Flows slower than blood, seeps deeper than a blade."
| Lv | Effect |
|---|---|
| 1 | DoT (damage over time) +30%. Max HP +5%. |
| 2 | DoT +40%. Max HP +10%. |
| 3 | DoT +50%. Max HP +15%. |
| 4 | DoT +60%. Max HP +20%. |
Release Date
Original Korean release: 2025-07-22 (KR). Released in patch 2.8 2.8 second half; distributed already awakened to 6-star including fragments, via a code-entry coupon.
Estimated global release: 2026-12-23.
Guide
Note: the following is NamuWiki community assessment (KR server), subjective opinion. No explicit S/A/B tier letter rating is present in the text.
- Base class Rogue; Tier 3 classes are Death Fling / Mist Stepper / Black Knox, all original classes. Ult is Killing Virus.
- Passive Blade of Jealousy is called quite solid: unconditional crit chance boost is very useful for a crit-focused assassin, crits refund cooldown, and buff-stealing arrives at 6-star. Because she was distributed at 6-star at launch, you get the high-awakening passive with no extra investment, a plus.
- Assassin's Instinct is more of a "last-hit instinct" than assassin instinct, great for confirming kills; its true value shows in Raids, since raid bosses do not die at 1 HP, so re-action triggers 100% from that point. A raided Omega gets 2 (full manifestation: 3) extra actions per turn with no extra condition once the boss hits 1 HP, and re-action crits can accelerate skill cooldown rotation.
- Doom Throw is closer to a last-ditch flail than a strategic suicide bomb; hard to use as a strategic self-destruct in a 5-member party, but a squishy assassin can situationally exploit it. Manifestation adds the un-removable Acid Poison, def/res down + defense-ignoring damage, making strategic use viable.
- Class notes: Death Fling is the only class with base range 3, excellent for a squishy assassin doing ranged; Nimble Hands stacks to +45% ATK/crit and builds fast thanks to Omega's many re-action/extra-attack skills. Mist Stepper is survival-focused (ATK/DEF/RES +30%) but loses 25% penetration damage vs Light-defense targets (the assassin's main prey, mages), and enemies have "mind's eye" that pops stealth with AoE, so its defensive buffs are hard to use in practice; still viable on stages where enemies cannot use AoE. Black Knox is the recommended pick: specialized in debuffs, lowers cooldown of the strong Assassin's Mark and Forbidden Elixir, turns Forbidden Elixir into a re-action skill, and applies Weaken debuffs synergizing with same-attribute Sharkbari's Dominator class; but it has no defense, so survival relies on Weaken debuffs and Mist Bomb's fog veil.
- Killing Virus (ult): described as taking half the damage of Sharn's Shinwol-hwanyoungcham, adding defense-ignore + heal reduction + ATK/spell down to the removed portion and turning it into a debuff, so it focuses on debuffs over single-target burst. Reaches 45% ATK reduction with Black Knox's Weaken. Manifestation grants TP payback of 2 (1-manifestation) to 3. Note: it says "max stacks" but the ult itself counts as being attacked, so you actually see 4 stacks after; effective hit is 80~95% ATK plus one Killing Virus stack.
- Overall assessment: an accumulating DoT dealer that forces massive bleed via varied re-action conditions and supports allies with debuffs; a specialist in re-action and poison-kills. Best run as Black Knox. In Raids, once boss HP hits 1, re-action is 100%, enabling combo+re-action to stack poison insanely (near one-man-show in Kraken raid). Adding the Horrific Poison Vial artifact further boosts DoT; can even out-damage Sharn or Heidelheun in total poison damage depending on build. Weaknesses: assassin frailty (squishy), tends to over-advance alone and get focus-fired, and heavy re-action means taking more counters, so HP management is a constant struggle (reason the unique weapon has HP as a bonus stat). AI rarely uses Awakening Elixir, so auto-play has some difficulty, though AI handles her main content (Raids) fine. Story enemy Heidelheun has bad synergy with her Root Hacker class (buff-disguised debuffs get stolen by Omega's 6-star buff-steal) but good synergy with the Chaosblinger class (damage scales with debuff count, same attribute).
Recommended Gear
- Unique weapon Sonic Shift, dual daggers: bonuses physical penetration +20% and Max HP +10%. On combat attack/counter crit, gains High-speed Vibration: ATK +5
10%, physical pen +510%, max 2 stacks, 2 turns, un-removable. When Omega equips it, starts each stage with Ultra-high-speed Vibration 2 stacks; if no crit on attack/counter, loses 1 stack. At 3-star+ adds Armor Crack: def/res -25%, received physical damage +10%, 2 turns on crit. At 4-star+ adds ATK +30% in combat if the target has a shield. Community view: only worth securing at high awakening; otherwise consider Sharn's for neurotoxin debuff on crit or 6-star Black Shadow Blade for pure damage. - Armor: Legend tier Crow set or Hero tier Assassin set for crit return; One-Against-a-Thousand for debuff/penetration builds; Slayer set is the high ceiling if crit is secured. Accessories: Legend Ancient Spirit Plate or Arrowhead; Hero ATK/pen or crit; Whetstone for extra-hit builds.
