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Nangcheon

Released

낭천

Tree of Vitality
Rarity
Legendary
Element
Tree of Vitality
Faction
Unaffiliated
Class
Slash melee; base class Fighter (Tier 1)
Voice Actor
Park Seong-tae
Unique Passive
Swift Star of the East
Exclusive Weapon
Meteor Sword
Ultimate
Annihilating Star Heaven Dance
Original Korean Release Date
2024-02-06
Estimated Release Date
Live now

Unique Passive: Swift Star of the East

TierEffect
First AcquisitionIf Nangcheon's HP is 100%, critical hit chance increases by 10% and he gains Preemptive Strike in combat. At the start of the turn, applies Duel 1 to the enemy with the strongest attack capability within 3 tiles around him. • Preemptive Strike [Cannot be removed]: When taking a combat attack on the enemy turn, attacks first. • Duel 1 [Duel]: If Nangcheon deals lethal damage to the target, he gains Culmination 1; if it is Nangcheon's turn, he gains an Additional Action. • Culmination 1 (stack 6): Attack +7%. At character turn end, recovers HP equal to stack count * 7% of attack. Max 2 stacks.
Max AwakeningIf Nangcheon's HP is 70% or above, critical hit chance increases by 30% and he gains Preemptive Strike in combat. At the start of the turn, applies Duel 4 to the enemy with the strongest attack capability within 3 tiles around him. • Duel 4 [Duel]: If Nangcheon deals lethal damage to the target, he gains Culmination 4; if it is Nangcheon's turn, he gains an Additional Action. • Culmination 4 (stack 6): Attack +10%. At character turn end, recovers HP equal to stack count * 10% of attack. Max 6 stacks.
Max ManifestationIf Nangcheon's HP is 50% or above, critical hit chance increases by 30%, defense/resistance increase by 40%, and he gains Preemptive Strike in combat. At the start of the turn, applies Duel 7 to the enemy with the strongest attack capability within 3 tiles around him. At game start, gains 2 stacks of Culmination 7. • Duel 7 [Duel]: If Nangcheon deals lethal damage to the target, he gains Culmination 7; if it is Nangcheon's turn, he gains an Additional Action. • Culmination 7 (stack 6): Attack +13%. At character turn end, recovers HP equal to stack count * 10% of attack. Max 6 stacks.

Classes

Tier table: Tier 1 Fighter; Tier 2 Swordman / Warrior; Tier 3 Sword Master / High Master / War God.

Common Classes

Fighter - Tier 1 Basic job that uses a sword to close in and fight enemies.

Offensive

LvEffect
1Takes 25% less counterattack damage when making combat attacks.
2Takes 25% less counterattack damage when making combat attacks, and takes 50% less counterattack damage when a critical hit triggers.

Swordman - Tier 2 Warrior job specialized in close combat through professional sword training.

Superiority

LvEffect
1When making combat attacks, attack increases by 20% and takes 25% less counterattack damage. When a critical hit triggers, takes 50% less counterattack damage.
2When making combat attacks, attack increases by 25% and takes 25% less counterattack damage. When a critical hit triggers, takes 50% less counterattack damage.

Sword Master - Tier 3 A master of fast, lethal swordsmanship trained professionally over a long time.

Master of Swordsmanship

LvEffect
1When making combat attacks, attack increases by 40%, critical hit chance increases by 10%, and damage taken is reduced by 30%. In combat, after a critical hit triggers, recovers HP equal to 20% of attack. (Cooldown 1)
2When making combat attacks, attack increases by 50%, critical hit chance increases by 15%, and damage taken is reduced by 50%. In combat, after a critical hit triggers, recovers HP equal to 40% of attack. (Cooldown 1)

High Master - Tier 3 An advanced job that uses a one-handed sword and reads enemies with wide vision to steer the battlefield advantageously.

Mind's Eye

LvEffect
1Ignores the enemy's Control Zone when moving. At character turn end, if there are enemies within 3 tiles around, applies Mind's Eye 1 to 2 random enemies for 2 turns. (Control Zone: Enemy cannot pass through a controlled tile to move in one turn.) (Mind's Eye 1: Attack/Spell/Defense -20%. +25% chance to take critical hits from the caster. Lasts 2 turns.)
2Ignores the enemy's Control Zone when moving. At character turn end, if there are enemies within 3 tiles around, applies Mind's Eye 1 to 2 random enemies for 2 turns. (Control Zone: Enemy cannot pass through a controlled tile to move in one turn.) (Mind's Eye 2: Attack/Spell/Defense -25%. +30% chance to take critical hits from the caster. Lasts 2 turns.)

Unique Classes

Warrior - Tier 2 An Eastern Continent swordsman job devoted solely to sword training. Has fast, aggressive combat techniques.

Lethal Speed

LvEffect
1If there are no debuffs on self, movement increases by 1 and attack increases by 15%. On basic attack, 30% chance to gain 1 TP.
2If there are no debuffs on self, movement increases by 1 and attack increases by 20%. On basic attack, 30% chance to gain 1 TP.

War God - Tier 3 An advanced job of the Warrior who has grasped the essence of the swift sword. Has fast, aggressive combat techniques.

Boundlessness

LvEffect
1If there are no debuffs on self, movement increases by 1 and attack increases by 35%. On basic attack, 70% chance to gain 1 TP.
2If there are no debuffs on self, movement increases by 1 and attack increases by 40%. On basic attack, 90% chance to gain 1 TP.

Skills

Common Skills

SkillTPRangeCDEffect
Chain Flash [Melee] [Combat]11-13 turnsDeals 130% of attack as damage to the enemy; if countered, an additional hit triggers dealing 30% of attack as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Peerless Pierce [Melee] [Heal] [Move Attack] [Combat]21-14 turnsDeals 170% of attack as damage to the enemy; when a critical hit triggers, recovers HP equal to 50% of attack. On defeating an enemy, advances to where the enemy was. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Sprint11-12 turnsImmediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn.
Crescent-Moon Flash [Ranged] [Directional] [Combat]11-22 turnsLaunches a Crescent-Moon Flash at the enemy, dealing 150% of attack as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield
Fang Flash [Melee] [Combat]31-12 turnsDeals 170% of attack as damage to the enemy. On attack, critical hit chance increases by 30%. After combat, gains Gale for 2 turns. • Gale (lasts 2): On basic attack, 50% chance to trigger an additional hit dealing 30% of attack. • Allowed weapons: Sword, Greatsword, Sword/Shield
Single-Point Break [Melee] [Directional]31-12 turnsDesignates a direction and deals 100% of attack as damage to enemies within 3 tiles ahead, applying Cannot Heal for 2 turns. • Cannot Heal Cannot be removedHeal Block (lasts 2): Healing effect -100%. • Allowed weapons: Sword, Greatsword, Rapier #### Unique Skills
Meteor Annihilating Flash [Melee] [Directional] [Move Attack]21-13 turnsDesignates a direction and deals 60% of attack as damage to enemies within 4 tiles ahead while moving through them to the farthest empty tile. When a critical hit triggers on a pierced enemy, can spend 1 TP to use the skill once more.
Shadowless Sword [Melee] [Heal] [Combat]21-13 turnsDeals 150% of attack as damage to the enemy; on defeating the enemy, sweeps with the sword dealing 30% of attack as damage to enemies within 1 tile around. If the enemy is not killed, after combat recovers HP equal to 50% of attack. • Allowed weapons: Sword, Greatsword ---

Ultimate

Annihilating Star Heaven Dance [Ultimate] [Slash] [Ranged] "I'll give it my all. Hyup! Annihilating Star Heaven Dance!!"

  • First Acquisition: Deals 105% of attack as damage to enemies in range. On using the skill, gains Culmination; on defeating an enemy, gains an additional Culmination.
  • Max Awakening: Deals 120% of attack as damage to enemies in range. On using the skill, gains Culmination; on defeating an enemy, gains an additional Culmination.
  • Max Manifestation: Deals 140% of attack as damage to enemies in range. On using the skill, gains Culmination; on defeating an enemy, gains an additional Culmination.
  • CostTP 5RangeSelfAreaAoECooldown5 turns
  • Allowed weapons: Sword, Greatsword

Exclusive Weapon

Weapon SkillEffect
Meteor Sword - Max Awakening--- • Rarity: Legendary | Type: Sword | Exclusive Character: Nangcheon • Stats: Max HP +136, Attack +360 • Additional Stat: Attack +20% • Star of Annihilation (Nangcheon exclusive): When an enemy is defeated by a combat attack, grants the wearer Killing Star. • Killing Star: When the wearer triggers a critical hit, critical hit damage increases by 50%. Removed only when a critical hit triggers, and is not affected by other removal effects. • Sword of the Killing Star: When an enemy is defeated by a combat attack, 75% chance to grant the wearer Killing Star.

Awakening

The awakening/dupe progression. Each stage lists the "Manifestation" reward and the "Inner Cube" reward.

StageUpgrades
1Ultimate Enhance 1 / Stat Enhance 1
2Unique Passive Enhance 1 / Stat Enhance 2
3Ultimate Enhance 2 / Artifact Acquired
4Unique Passive Enhance 2 / Artifact Enhance 1
5Ultimate Enhance 3 / Artifact Enhance 2
6Unique Passive Enhance 3 / Artifact Enhance 3

(Numeric values behind the "Ultimate Enhance" and "Unique Passive Enhance" ranks appear in the ultimate/passive sections, which are extracted separately.)

Artifacts

Warrior's Essence Flavor: "If you are a true warrior, fight while meeting the enemy's eyes!"

LvEffect
1On melee skill use, Attack +15%.
2On melee skill use, Attack +20%.
3On melee skill use, Attack +25%. Physical Penetration +10%.
4On melee skill use, Attack +30%. Physical Penetration +15%.

Sigil of Chains Flavor: A single strike is weak, but the next grows stronger, and the one after is destructive. As attacks continue, the sigil reacts and amplifies power in step with the warrior's momentum. The moment you stop, the chain is broken.

LvEffect
1On attack, gain Chain Attack 1. Chain Attack 1: Attack/Physical Penetration 4%. Lasts 2 turns. Max 3 stacks.
2On attack, gain Chain Attack 2. Chain Attack 2: Attack/Physical Penetration 6%. Lasts 2 turns. Max 3 stacks.
3On attack, gain Chain Attack 3. Chain Attack 3: Attack/Physical Penetration 8%. Lasts 2 turns. Max 3 stacks.
4On attack, gain Chain Attack 4. Chain Attack 4: Attack/Physical Penetration 10%. Lasts 2 turns. Max 3 stacks.

Sigil of Retribution Flavor: That mark is a cry carved in silence. Insulted justice, excessive endurance, and the pain that must be repaid have hardened into one form. No one fears the one who does not strike first.

LvEffect
1After attacking, gain Sigil of Retribution 1 effect. Cooldown 2. Effect: When attacked, Attack +20%. Received Crit Chance -10%. Damage taken -10%. Removed after being attacked. Lasts 1 turn. Cannot be removed.
2After attacking, gain Sigil of Retribution 2 effect. Cooldown 2. Effect: When attacked, Attack +30%. Received Crit Chance -20%. Damage taken -20%. Removed after being attacked. Lasts 1 turn. Cannot be removed.
3After attacking, gain Sigil of Retribution 3 effect. Cooldown 1. Effect: When attacked, Attack +40%. Received Crit Chance -25%. Damage taken -25%. Removed after being attacked. Lasts 1 turn. Cannot be removed.
4After attacking, gain Sigil of Retribution 4 effect. Cooldown 1. Effect: When attacked, Attack +50%. Received Crit Chance -30%. Damage taken -30%. Removed after being attacked. Lasts 1 turn. Cannot be removed.

Release Date

Original Korean release: 2024-02-06.

Global status: Live now.

Guide

The following is subjective NamuWiki community opinion (KR server). No explicit S/A/B tier rating is stated.

Performance: Base job is Fighter. Tier 2 has the exclusive class "Musa (Warrior)"; Tier 3 classes are Swordmaster / Highmaster / Mushin (War God). His ultimate is Annihilating Star Heaven Dance. The unique passive "Eastern Swift Star" grants +20% crit chance above a health threshold and pre-emptive strike (attacks first when attacked). At turn start it applies "Duel" to the strongest-attack enemy within 3 rings. That status does nothing by itself, but killing that enemy (revives are ok) grants an extra action and the "Culmination" buff, which stacks 3 to 6 times depending on awakening level. The buff is an attack buff plus attack-scaled health recovery, quite useful for Nangcheon since his crit boost is health-conditional.

Class: Among Tier 3, Swordmaster has high attack boost, Highmaster focuses on entering enemy formations, and Mushin combines mobility and attack when no debuff is present but is useless with a debuff. The exclusive Mushin follows the Musa-Mushin tree, which holds all exclusive-skill learning and best fits Nangcheon's style, so it is the most recommended; take it as first pick without hesitation. Its passive gives up to 90% chance to gain 1 TP on basic attack, and +1 movement / +40% attack when debuff-free. The condition is very simple ("no debuff"), but this game has many debuff-wielding enemies, so it needs careful management. Swordmaster is a shared class (from CW2) that learns "Fang Flash"; its passive gives attack/crit-chance/damage-reduction and self-heal but only in combat, and is weak to AoE. Fang Flash is a strong single-target skill (170% at +30% crit) that grants the "Gale" buff, synergizing well with Nangcheon; if Swordmaster is unlocked it is worth running over Shadowless Sword. Highmaster's passive ignores control zones and applies the "Mind's Eye" debuff (up to -25% atk/magic/def and +30% received crit chance) to 2 random enemies within 3 tiles at turn end; feels more Ranger than swordsman, awkward in large battles but useful in low-count raids. Its 100% + 2-turn heal-block is decent but not enough to replace Meteor Annihilating Flash.

Exclusive skills: from Musa is Nangcheon's core skill Meteor Annihilating Flash: 60% damage to enemies within 4 tiles forward, moving to the farthest empty tile; if a crit lands it spends 1 TP to cast again with no cap, so with the initial 2 TP cost it can trigger up to 3 extra times, theoretically up to 240% on the same enemy. from Mushin is another main skill Shadowless Sword: 150% single-target; on kill it sweeps the surrounding 8 tiles for 30%, and on non-kill it recovers 50% attack as health after combat, usable as self-heal, good for raids. Since the rival Fang Flash has a crit buff and higher multiplier, pick Fang Flash for more damage and Shadowless Sword to secure health. The ultimate Annihilating Star Heaven Dance is an AoE hitting enemies within 3 tiles around self, granting the Culmination buff on use and again on kill, and can serve as a way to gain Culmination.

Recommended Gear: Exclusive weapon is the Meteor Sword. This is fairly bland compared to the era when a meteor triggered on crit; despite synergy with the passive's Duel and Meteor Annihilating Flash, it is only a crit-damage boost and gives nothing on the stage's first attack or when no kill occurs, so Stormblinger is rated better for spec convenience and Durandal better for damage. For armor: at Hero grade the crit-providing Assassin set is recommended; at Legendary grade the Crow-themed "Raven" set (also crit) is standard. His own signature One Against a Thousand set lacks a crit option and is not well recommended. For accessories, since crit is so important, the Golden Dice (extra probability roll), together with Karls Brandt, is considered essentially required.

Evaluation: A pure crit-dependent dealer, living and dying by crits. At full health and debuff-free his crits land well and he hunts "Duel"-marked enemies with extra actions and Meteor Annihilating Flash volleys, making him a reaper against blue-attribute foes, but a single debuff wipes out his +1 movement and +40% attack, and low health removes 20% crit chance, halving his performance. Outside Highmaster he has no defensive tools, and most core mechanics trigger off crits, so the spec gap between having and lacking crit is large. Overall a fragile glass cannon needing careful management, which is why his auto-battle vs manual-battle power gap is said to be enormous. Early on he rewarded delicate handling, but that is hard and getting harder: past the 1-year service mark, unremovable debuffs like Iolyn's Revenge have increased, and by year 2 unremovable debuffs are everywhere with heavy power inflation. The remaining uses are PVE-only, or giving up Mushin to reclass into Highmaster as a Mind's Eye applier, or going Swordmaster for original-work recreation.

Trivia

Stats, skills, and art for Nangcheon are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.