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Single Point Break
2 unitsAlso known as: Single-Point Break
MeleeDirectional
Designate a direction and deal damage equal to 100% of Attack Power to enemies within 3 tiles ahead, and inflict the Cannot Heal effect for 2 turns. Cannot Heal [Cannot be removed][Heal Block] (duration 2): Healing effect -100%. Allowed weapons: Sword, Greatsword, Rapier
TP3Range1-1AreaSingleCooldown2 turns


