Cesare Borgia
Upcoming체사레 보르자
- Rarity
- Legendary
- Element
- Flame of Freedom
- Faction
- Geysir
- Class
- Monk (base job); light armor healer with Radiance skill
- Voice Actor
- Hong Hu-baek
- Unique Passive
- False Miracle
- Exclusive Weapon
- Ark of Injustice
- Ultimate
- Twisted Sacrifice
- Original Korean Release Date
- 2025-12-09
- Estimated Release Date
- 2027-03-17
Unique Passive
False Miracle Passive
| Tier | Effect |
|---|---|
| First Acquisition | At the end of the character's turn, if HP is not 100%, HP becomes 1 and the character enters the "False Miracle 1" state. (Cooldown: 4) When the "False Miracle 1" effect is removed, HP is restored to 100%. • False Miracle 1: Cannot be targeted by enemy skills. Cannot take damage or drop below 1 HP, and cannot act. This effect is removed at the start of the allied turn. When removed, deals Radiance damage equal to 40% of Spell Power to enemies within 3 tiles around and heals allies in range for 40% of Spell Power. Cannot be removed. |
| Max Awakening | Spell Power increases by 20%. At the end of the character's turn, if HP is not 100%, HP becomes 1 and the character enters the "False Miracle 4" state. (Cooldown: 3) When the "False Miracle 4" effect is removed, HP is restored to 100%. • False Miracle 4: Cannot be targeted by enemy skills. Cannot take damage or drop below 1 HP, and cannot act. This effect is removed at the start of the allied turn. When removed, deals Radiance damage equal to 70% of Spell Power to enemies within 3 tiles around and heals allies in range for 70% of Spell Power. Cannot be removed. |
| Max Manifestation | Spell Power increases by 50% and Max HP increases by 20%. At the end of the character's turn, if HP is not 100%, HP becomes 1 and the character enters the "False Miracle 7" state. (Cooldown: 2) When the "False Miracle 7" effect is removed, HP is restored to 100%. • False Miracle 7: Cannot be targeted by enemy skills. Cannot take damage or drop below 1 HP, and cannot act. At the start of the allied turn this effect is removed and the basic attack changes to Chastise. When removed, deals Radiance damage equal to 100% of Spell Power to enemies within 3 tiles around and heals allies in range for 100% of Spell Power. |
Classes
Tier table:
- Tier 1: Monk
- Tier 2: Priest, Orderer
- Tier 3: High Priest, Autocrat, God Hand
Common Classes
Monk [Tier 1]
Basic job that casts Radiance magic to heal and protect allies.
Mercy
| Lv | Effect |
|---|---|
| 1 | When using a skill on an ally, heals 10% HP. |
| 2 | When using a skill on an ally, heals 15% HP. |
Priest [Tier 2]
Clergy job specialized in casting Radiance magic to support and protect allies.
Blessing
| Lv | Effect |
|---|---|
| 1 | If there is an adjacent ally, Spell Power and Resistance increase by +10%, and at the end of action applies the "Blessing 1" effect for 2 turns to 1 ally within 2 tiles. (Blessing 1:: Defense +10%. At end of action, restores HP equal to 15% of total HP.) |
| 2 | If there is an adjacent ally, Spell Power and Resistance increase by +15%, and at the end of action applies the "Blessing 2" effect for 2 turns to 1 ally within 2 tiles. (Blessing 2:: Defense +15%. At end of action, restores HP equal to 15% of total HP.) |
High Priest [Tier 3] Advanced clergy job that casts Radiance magic to damage enemies and heal allies.
Holy Armor
| Lv | Effect |
|---|---|
| 1 | If there is an adjacent ally, Spell Power and Resistance increase by +25%, and at the end of action applies the "Holy Armor 1" effect for 2 turns to 1 ally within 2 tiles. (Holy Armor 1:: Defense/Resistance +20%. At end of action, restores HP equal to 20% of total HP.) |
| 2 | If there is an adjacent ally, Spell Power and Resistance increase by +30%, and at the end of action applies the "Holy Armor 2" effect for 2 turns to 1 ally within 2 tiles. (Holy Armor 2:: Defense +25%. At end of action, restores HP equal to 25% of total HP.) |
Unique Classes
Orderer [Tier 2]
Special clergy job that punishes enemies in the name of god and enforces holy law.
Inquisition
| Lv | Effect |
|---|---|
| 1 | If there is an adjacent ally, increases by 20% of Spell Power. At the start of the allied turn, applies the "Inquisition 1" effect to the enemy with the highest attack ability within 4 tiles around. (Inquisition 1 RadianceCannot be removed (Duration 2):: Attack/Spell Power -20%. At end of action, fixed Radiance magic damage equal to 20% of the caster's Spell Power.) |
| 2 | If there is an adjacent ally, increases by 30% of Spell Power. At the start of the allied turn, applies the "Inquisition 2" effect to the enemy with the highest attack ability within 4 tiles around. (Inquisition 1 RadianceCannot be removed (Duration 2):: Attack/Spell Power -30%. At end of action, fixed Radiance magic damage equal to 30% of the caster's Spell Power.) |
Autocrat [Tier 3]
Advanced clergy job that suppresses enemies with powerful Radiance magic and makes allies fight consumed by madness.
Blood Suppression
| Lv | Effect |
|---|---|
| 1 | If there is an adjacent ally, Spell Power increases by 40%. At the start of the allied turn, applies the "Blood Suppression 1" effect to the enemy with the highest attack ability within 4 tiles around. (Blood Suppression 1 RadianceCannot be removed (Duration 2):: Attack/Spell Power -40%. At end of action, fixed Radiance magic damage equal to 40% of the caster's Spell Power.) |
| 2 | If there is an adjacent ally, Spell Power increases by 50%. At the start of the allied turn, applies the "Blood Suppression 2" effect to the enemy with the highest attack ability within 4 tiles around. (Blood Suppression 2 RadianceCannot be removed (Duration 2):: Attack/Spell Power -50%. At end of action, fixed Radiance magic damage equal to 50% of the caster's Spell Power.) |
God Hand [Tier 3]
Advanced clergy job that suppresses enemies with powerful Radiance magic and makes allies fight consumed by madness.
Forced Levy
| Lv | Effect |
|---|---|
| 1 | If there is an enemy within 3 tiles around, Spell Power increases by 20% and damage taken decreases by 20%. When an enemy ends its turn within 3 tiles around, steals 1 TP and one buff. |
| 2 | If there is an enemy within 3 tiles around, Spell Power increases by 30% and damage taken decreases by 30%. When an enemy ends its turn within 3 tiles around, steals 1 TP and one buff. |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 3 | 1 turn | Targets an ally and restores HP equal to 100% of Spell Power. | |
| 1 | 3 | 2 turns | Targets an ally and applies the "Power Up" effect for 2 turns. • Power Up (Duration 2): Attack/Spell Power +30%. On combat attack, removes 1 enemy buff. | |
| Heal Wind Radiance Heal | 3 | 3 | 2 turns | Targets an ally and restores HP of the target and allies within 3 tiles around equal to 70% of Spell Power, and increases Resistance by 20% for 2 turns. |
| 2 | 1-3 | 2 turns | Fires Holy Blow at an enemy, dealing Radiance damage equal to 130% of Spell Power, and restores HP of 1 ally with the lowest HP ratio within 2 tiles around equal to 50% of Spell Power. • Allowed weapons: Staff, Rod | |
| 4 | Self | 3 turns | Triggers a Radiance explosion within 3 tiles around self, dealing damage to enemies equal to 100% of Spell Power and removing 2 buffs each. Restores HP of allies in range equal to 100% of Spell Power and removes 2 debuffs each. #### Unique Skills | |
| 3 | 1-3 | 3 turns | Targets an enemy within 3 tiles around, dealing damage equal to 90% of Spell Power to enemies within 2 tiles around the target and applying the "Cannot Heal" effect. • Cannot Heal [Cannot be removed][Heal block] (Duration 2): Healing effect received -100%. | |
| 1 | 3 | 3 turns | Targets an ally within 3 tiles around, restoring HP equal to 100% of Spell Power and applying the "Miracle Recover" effect. • Miracle Recover [Cannot be removed] (Duration 2): Cannot be targeted by enemies (excluding allies). Area damage received -20%. Immune to cooldown control effects. At end of turn, -1 cooldown to the one skill with the longest remaining skill cooldown. Note: "Fanatic Boon" is referenced in the performance/analysis prose as an Autocrat unique skill, but it has no dedicated skill entry in the skill list section, so its formal skill block is not present in the source. |
Ultimate
Twisted Sacrifice UltimateMagicRadianceRanged
"Hwahahaha... Judgment!! Hwahahaha...! Uhahahaha!!"
| Tier | Effect |
|---|---|
| Max Awakening | Targets another allied player within 4 tiles around and applies the "Twisted Resurrection" effect. For 3 turns, creates a "Sacred Land" zone within 2 rings around the target and deals fixed Radiance damage equal to 170% of Spell Power to enemies in range. Enemies take 15% increased damage inside the zone and cannot recover TP. Allies deal 15% increased damage inside the zone and gain the "Focus" effect after using a skill. • Focus [Cannot be removed]: Gain 1 TP at end of action. • Twisted Resurrection [Cannot be removed]: On acquisition, takes absolute damage so HP becomes 0 and dies. |
| Max Manifestation | Targets another allied player within 4 tiles around and applies the "Twisted Resurrection" effect. For 3 turns, creates a "Sacred Land" zone within 2 rings around the target and deals fixed Radiance damage equal to 200% of Spell Power to enemies in range. Enemies take 15% increased damage inside the zone and cannot recover TP. Allies deal 15% increased damage inside the zone and gain the "Focus" effect after using a skill. • Cost: TP 5 | Range: 1-4 | Area: Single | Cooldown: 5 turns • Allowed weapons: Staff, Rod |
Awakening
Each stage grants two things (Inner Break track + Inner Cube track):
Stage
| Lv | Effect |
|---|---|
| 1 | Ultimate Enhancement 1 / Stat Enhancement 1 |
| 2 | Unique Passive Enhancement 1 / Stat Enhancement 2 |
| 3 | Ultimate Enhancement 2 / Artifact obtained |
| 4 | Unique Passive Enhancement 2 / Artifact Enhancement 1 |
| 5 | Ultimate Enhancement 3 / Artifact Enhancement 2 |
| 6 | Unique Passive Enhancement 3 / Artifact Enhancement 3 |
(Scaling context from passive/ult text: Max Awakening = spell power +20%, "False Miracle 4" deals/heals 70%; Max Manifestation = spell power +50%, max HP +20%, "False Miracle 7" deals/heals 100%. Ultimate "Twisted Sacrifice" goes 170% (Max Awakening) to 200% (Max Manifestation) light fixed damage.)
Artifacts
Meticulous Preparation
- "Victory comes to those who are prepared, but people call it luck." Level
| Lv | Effect |
|---|---|
| 1 | At game start, recover 1 TP and gain "Meticulous Preparation 1" (Atk/Spell Power +15%, removed after attacking an enemy). |
| 2 | recover 1 TP; buff Atk/Spell Power +20%, removed after attacking. |
| 3 | recover 1 TP; buff Atk/Spell Power +25%, removed after attacking. |
| 4 | recover 1 TP; buff Atk/Spell Power +30%, removed after attacking. |
Elemental Mastery: Light
Level
| Lv | Effect |
|---|---|
| 1 | On using a light-attribute skill, gain "Seal of Light 1" (Spell Power/Defense/Resistance 15%, lasts 2 turns). |
| 2 | "Seal of Light 2" 20%, 2 turns. |
| 3 | "Seal of Light 3" 25%, 2 turns. |
| 4 | "Seal of Light 4" 30%, 2 turns. |
Legacy of Ruin
- "Power blooming atop death with the final screams of the fallen; that trace of ruin becomes the executioner's new authority." Level
| Lv | Effect |
|---|---|
| 1 | When an ally dies, "Legacy of Ruin 1" remains on the tile; collecting it grants 1 TP and a shield worth 40% of spell power (spell-power-scaling shield, lasts 2 turns). |
| 2 | shield worth 60% of spell power, 1 TP, 2 turns. |
| 3 | shield worth 80% of spell power, 1 TP, 2 turns. |
| 4 | shield worth 100% of spell power, 1 TP, 2 turns. |
Signature Gear
A staff that heals nearby allies as they attack while cloaking its bearer in corrupted revelation, tending, dealing, and shielding all at once.
- Stats
- Spell Power, Max HP
Weapon skill (base). When an ally within 2 tiles attacks an enemy, restore HP equal to 15-40% of Spell Power. After using a skill, gain a 50-100% chance to acquire the Corrupted Revelation effect (cooldown 2).
- Corrupted Revelation: Magic Penetration +15-40%, damage taken -15-40%. After a combat attack, gain an extra action and dispel it. Lasts 2 turns, cannot be dispelled.
- Awakening scaling: Awakening does not add new effects; it raises the stat values and the chance to gain Corrupted Revelation, which only reaches 100% at 6 stars.
Release Date
Original Korean release: Not stated in the Overview. (The version banner lists Cesare Borgia under 2025/12/9, version 2.13 late half.)
Estimated global release: 2027-03-17.
Guide
- The first Legendary Monk, and a playable 5-star able to use Sun Light (the skill), which had not appeared in a while.
- As a Seopung final-boss-caliber unit, he arrives armed with a strong passive and skills capable of heal/damage/survival all at once, a fairly powerful signature weapon, and a distinctive, strategically usable ultimate, making him worth using.
- Big drawback: in World Boss Raids (a current main content), auto-play is forced, so his AI fires the ultimate whenever TP is full, unconditionally killing one ally. This makes him seen as a troll worse than teleporting units that break flanking formations, so his use there is effectively barred. (People rushed him into raids for the new "hospitality" buff and got burned.)
- Passive "False Miracle": toggles him between full-HP and playing-dead states. If not killed in one turn, he revives at full HP next turn while dealing AoE damage and AoE healing. Spell power boost is welcome since most of his kit scales off spell power. Very hard to deal with in PVP (must one-turn-kill). But he is light armor so dies easily, and the passive triggers on "character turn end," so stun / action-denial disables it. While in the played-dead "corpse" state, position-control skills still work on him (can be pulled with Dark Embrace / Unreal Black Hole, or pushed with Ming-Ming Burst), which can be used to adjust where his revive AoE heal/damage lands.
- Tier 3 classes: HighPriest (supports adjacent allies' Spell/Def/Res, learns Sun Light, but no self-benefit, low raise priority), Autocrat (learns "Fanatic Boon"; strong PVP-leaning class that halves one enemy dealer's firepower via "Blood Oppression," low raid value since raid bosses have mediocre attack "and you can't use him in raids anyway due to the ult"), and God Hand (learns "Miracle Recover"; the only class with no adjacent-ally requirement, most fitting and most recommended since Cesare must be front-line for his passive; Miracle Recover is a strong recovery skill).
- Key skills: Blasphemous (AoE + unremovable "Cannot Heal" debuff; synergizes with Diene's exclusive weapon Justice Crusader; high TP cost, long cooldown), Fanatic Boon (buff that boosts damage/survival and grants re-action but removes manual control - AI takes over; fine for auto play or World Boss Raid), Miracle Recover (heal + near-invincibility, only 1 TP, must-take; only flaw is 3-turn cooldown), Sun Light (top-tier light magic doing damage + heal + buff-strip + debuff-cleanse; high TP but worth it).
- Ultimate "Twisted Sacrifice": sacrifices one ally (kills them) to create a "Sacred Land" zone for 3 turns; excellent zone effect. Can minimize the penalty by casting on units with revive skills, on self-destruct passive Omega, or on core-summoning Prios to blow up all cores. Cannot sacrifice summons or Cesare himself ("because he can't laugh next to the pyre if he burns himself").
- Equipment: signature weapon "Ark of Injustice" staff (bonus stats Spell Power + HP); when allies within 2 tiles attack, heal 15%~40% of spell power, and after skill use gain "Tainted Revelation" at 50%~100% chance (magic penetration +15%~40%, damage taken -15%~40%, extra action after combat attack; 2 turns; cooldown 2). High-performance heal/damage/tank weapon, though the 100% proc only at 6-star is a letdown. Armor: Chancellor 4-set, or Pope 4-set for cooldown reduction; accessories: Stopwatch for spell power + cooldown, or Hero-grade Chalice of Devotion to focus on healing.
- No verbatim S/A/B tier letter rating is present in the text.
