Gishne Driford
Released기쉬네 드리포드(Gishne Dripford)
- Rarity
- Legendary
- Element
- Crystal of Intellect
- Faction
- Geysir
- Class
- 11-shaped class tree with two base classes, Warlock and Mage
- Voice Actor
- An Jang-hyeok
- Unique Passive
- Knowledge Inheritance
- Exclusive Weapon
- Timekeeper
- Ultimate
- None (listed but empty; performance section confirms there is no ultimate)
- Original Korean Release Date
- 2024-01-09
- Estimated Release Date
- Live now
Unique Passive
Knowledge Inheritance Passive
| Tier | Effect |
|---|---|
| First Acquisition | When attacking an enemy with an area skill, spell power increases by 15%. At end of turn, if there is an ally whose TP is 0, increase their TP by 1. |
| Max Awakening | When attacking an enemy with an area skill, spell power increases by 30%. At end of turn, if there is an ally whose TP is 0, increase their TP by 2. |
| Max Manifestation | Spell power increases by 40% and health increases by 20%. When an ally character ends its turn with TP at 0, increase their TP by 2 and grant a shield equal to 60% of spell power via Finisher Inheritance 3. At end of action, if own TP is 1 or higher, gain one additional action per turn. (Cooldown: 2) • Finisher Inheritance 3 [Shield]: Spell-power-scaling shield. Ultimate damage +30%. TP cost required to cast the ultimate -2. |
Classes
Tier tree:
- Tier 1: Warlock, Mage
- Tier 2: Dark Mage, Magician
- Tier 3: Occultist, Archmage
Common Classes
Warlock [Tier 1] - Basic class that uses dark magic to deal damage and inflict harmful effects.
Corrupt Gain
| Lv | Effect |
|---|---|
| 1 | After applying a debuff to an enemy with a skill, recover health equal to 10% of spell power. |
| 2 | After applying a debuff to an enemy with a skill, recover health equal to 15% of spell power. |
Mage [Tier 1] - Basic class that casts elemental magic to deal damage to enemies.
Composure
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 5%. |
| 2 | When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 10%. |
Dark Mage [Tier 2] - Black-mage class that uses dark magic to inflict harmful effects and recover own life. Corruption
| Lv | Effect |
|---|---|
| 1 | After applying a debuff to an enemy with a skill, remove 1 of the enemy's buffs and recover health equal to 30% of spell power. |
| 2 | After applying a debuff to an enemy with a skill, remove 1 of the enemy's buffs and recover health equal to 40% of spell power. |
Magician [Tier 2] - Mage class that boosts spell power with elemental magic to deal powerful damage.
Mana Stack
| Lv | Effect |
|---|---|
| 1 | When attacking and damaging 2 or more enemies simultaneously, gain Mana Stack 1. (Mana Stack 1 (Stacks 2): Spell power +10%. At 2 stacks, gain 1 TP and replace with Mana Spiral 1.) (Mana Spiral 1 (Duration 2): Spell power 25%.) |
| 2 | When attacking and damaging 2 or more enemies simultaneously, gain Mana Stack 2. (Mana Stack 2 (Stacks 2): Spell power +10%. At 2 stacks, gain 1 TP and replace with Mana Spiral 2.) (Mana Spiral 2 (Duration 2): Spell power 30%.) |
Occultist [Tier 3] - Advanced black-mage class that uses dark magic to inflict harmful effects and cause confusion.
Forgotten Contract
| Lv | Effect |
|---|---|
| 1 | After attacking an enemy, remove 2 buffs each, and if the enemy's health has dropped to 50% or below, apply Confusion causing it to flee randomly within its movement range. (Confusion Cannot DispelAction Control: Fallen into confusion, flees randomly within movement range.) |
| 2 | After attacking an enemy, remove 3 buffs each, and if the enemy's health has dropped to 50% or below, apply Confusion causing it to flee randomly within its movement range. |
Archmage [Tier 3] - A powerful, versatile grand mage with deep understanding of magic's essence. Erosion
| Lv | Effect |
|---|---|
| 1 | At end of turn, if you dealt damage to an enemy this turn, gain Erosion 1. After a combat attack, if the enemy did not die, steal 1 TP. (Erosion 1 (Duration 2): Spell power +40%.) |
| 2 | At end of turn, if you dealt damage to an enemy this turn, gain Erosion 2. After a combat attack, if the enemy did not die, steal 1 TP. (Erosion 2 (Duration 2): Spell power +50%.) |
Skills
Common Skills:
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 1-3 | 3 turns | Launch Dark Blast at an enemy dealing 100% of spell power as damage and apply Dark Bomb for 1 turn. • Dark Bomb Dark (Duration 1): Defense/Resistance -15%. When this effect expires it explodes, dealing fixed damage equal to 40% of the caster's spell power within 1 tile around the target. | |
| 1 | 3 | 3 turns | Cast blood magic on a designated ally, granting Ecstasy for 2 turns. • Ecstasy (Duration 2): Attack/Spell power +20%. After a combat attack, if you dealt damage to an enemy, recover health equal to 20% of max health. | |
| 3 | 3 | 3 turns | Create a Silent Cloud within 3 tiles around you, dealing 60% of spell power as damage to enemies within 2 tiles around the tile and Silencing them for 1 turn. • Silence Skill ControlSilence (Duration 1): Cannot use skills. Lasts 1 turn. | |
| 2 | 1-3 | 3 turns | Launch a Flame Ball at an enemy dealing 100% of spell power as fire damage, and dealing 60% of spell power as fire damage to adjacent enemies. Apply Burn for 2 turns to enemies that were damaged. • Burn Damage over Time (Duration 2): At character's end of turn, fixed fire-magic damage equal to 15% of spell power. | |
| 1 | 1-3 | 2 turns | Launch an Ice Missile at an enemy dealing 130% of spell power as damage and apply Chill Slow for 2 turns. • Chill Slow IceAction ControlMovement Control (Stacks 2 / Duration 2): Movement -1. At 2 stacks, replaced with Freeze. • Freeze IceAction Control (Duration 1): Cannot act. | |
| 2 | 1-3 | 3 turns | Deal 80% of spell power as damage to enemies within 2 tiles around you, and gain a shield equal to 40% of spell power per enemy damaged for 2 turns. | |
| 2 | 1-3 | 3 turns | Launch Cursebound Soul at an enemy dealing 80% of spell power as damage and apply Cursed Soul for 2 turns. • Cursed Soul DarkHealing BlockDamage over Time (Duration 2): Healing effects received -50%. At character's end of turn, deal fixed dark damage equal to 50% of spell power and 30% chance to Stun. • Stun StunAction Control (Duration 1): Cannot act. | |
| 2 | 1-3 | 2 turns | Launch a Magic Spear at an enemy dealing 150% of spell power as damage and Silencing for 1 turn. On killing an enemy, gain a shield that blocks 60% of spell power worth of damage for 2 turns. • Silence Skill ControlSilence (Duration 1): Cannot use skills. Lasts 1 turn. | |
| 2 | 3 | 3 turns | Create a Despair Zone within 3 tiles around you, dealing 60% of spell power as damage to enemies within 2 tiles around the tile and applying Magic Vulnerability for 2 turns to damaged enemies. • Magic Vulnerability (Duration 2): Resistance -50%. | |
| 3 | 1-1 | 2 turns | Designate a direction and deal 60% of spell power as lightning damage to enemies in range via magic, and Electrocute them for 1 turn. 50% chance to deal an additional 50% of spell power as fixed lightning damage to enemies adjacent to the damaged enemy and Electrocute them for 1 turn. • Electrocute LightningAction Control (Duration 1): Cannot counterattack. |
Manifestation
Inner Cube stages:
| Stage | Upgrades |
|---|---|
| 1 | Ultimate Enhancement 1, Stat Enhancement 1 |
| 2 | Unique Passive Enhancement 1, Stat Enhancement 2 |
| 3 | Ultimate Enhancement 2, Artifact Acquisition |
| 4 | Unique Passive Enhancement 2, Artifact Enhancement 1 |
| 5 | Ultimate Enhancement 3, Artifact Enhancement 2 |
| 6 | Unique Passive Enhancement 3, Artifact Enhancement 3 |
Artifacts
Simple Protection Charm
Charm
| Lv | Effect |
|---|---|
| 1 | At game start, gain a shield equal to +40% of spell power. |
| 2 | At game start, gain a shield equal to +60% of spell power. |
| 3 | At game start, gain a shield equal to +80% of spell power. |
| 4 | At game start, gain a shield equal to +100% of spell power. |
Flickering Orb
Orb
| Lv | Effect |
|---|---|
| 1 | After using a skill, 30% chance to activate, selecting a tile within 2 tiles nearby to teleport. |
| 2 | After using a skill, 50% chance to activate, selecting a tile within 2 tiles nearby to teleport. |
| 3 | After using a skill, 70% chance to activate, selecting a tile within 2 tiles nearby to teleport. |
| 4 | After using a skill, 90% chance to activate, selecting a tile within 2 tiles nearby to teleport. |
Spell Acceleration
| Lv | Effect |
|---|---|
| 1 | After using a skill, gain Spell Acceleration 1. (Spell power +3%. Damage taken -3%. At character's end of turn, if Spell Acceleration 1 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.) |
| 2 | After using a skill, gain Spell Acceleration 2. (Spell power +7%. Damage taken -7%. At character's end of turn, if Spell Acceleration 2 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.) |
| 3 | After using a skill, gain Spell Acceleration 3. (Spell power +11%. Damage taken -11%. At character's end of turn, if Spell Acceleration 1 (?) is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.) |
| 4 | After using a skill, gain Spell Acceleration 4. (Spell power +15%. Damage taken -15%. At character's end of turn, if Spell Acceleration 4 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.) |
Ultimate
None. The ultimate slot is listed in the header but has no content, and the performance section explicitly states this unit has no ultimate.
Signature Gear

An antique staff long stored in the Imperial Academy. Holding it is said to clear the mind and aid in logically interpreting objects and phenomena. When Gishne equips it, the weapon's full potential is drawn out.
- Stats
- Max HP +122, Spell Power +399. Additional: Area skill damage +20%.
Keeper of Legacy (Gishne exclusive). On skill cast, gain +20% Spell Power for 2 turns. Additionally, whenever an allied character within 2 tiles of the wearer casts a skill, the wearer gains Time Manipulation 6 stacks equal to the TP that ally spent.
- Time Manipulation 6: Max 15 stacks. At max stacks, reduce the cooldown of each ally's active skill with the longest remaining cooldown by 1 and clear it, then enter Time Manipulation Recoil for 2 turns.
- Time Manipulation Recoil: Cannot gain Time Manipulation stacks. Lasts 2 turns. Cannot be dispelled.
Spell Support (base). When the wearer casts a skill, if another ally has 0 TP, the wearer's Spell Power increases by 15% for 2 turns.
