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Diablo

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Shadow of Desire
Rarity
Legendary
Element
Shadow of Desire
Faction
Gascony
Class
Mage - base job Witch
Voice Actor
Moon Yu-jeong
Unique Passive
Mission of the Harsh Night
Exclusive Weapon
Master of the Moon
Ultimate
Trinity Destroyer
Original Korean Release Date
2024-03-05
Estimated Release Date
Live now

Unique Passive: Mission of the Harsh Night

TierEffect
First AcquisitionAfter applying a debuff to an enemy with a skill, Defense and Resistance increase by 2% of Spell Power. (Max 8 stacks) When casting an action-control skill, Spell Power increases by 15% for 1 turn. When an action-control effect you applied expires, it puts 1 of the target's skills on cooldown as if it had been used. Unused skills are prioritized.
Max AwakeningAfter applying a debuff to an enemy with a skill, Defense and Resistance increase by 5% of Spell Power. (Max 8 stacks) When casting an action-control skill, Spell Power increases by 40% for 1 turn. When an action-control effect you applied expires, it puts 2 of the target's skills on cooldown as if they had been used. Unused skills are prioritized.
Max ManifestationMax HP increases by 20%. After applying a debuff to an enemy with a skill, Defense and Resistance increase by 6% of Spell Power. (2 stacks per debuff. Max 8 stacks) When casting an action-control skill, Spell Power increases by 60% for 1 turn. When an action-control effect you applied expires, it puts 2 of the target's skills on cooldown as if they had been used. Unused skills are prioritized.

Classes

Tier chart:

  • Tier 1: Witch
  • Tier 2: Necromancer, Dark Mage
  • Tier 3: Lich, Hell Invoker, Nightmare

Common Classes

Witch - Tier 1 Base job that uses dark magic to damage enemies and inflict harmful effects.

Ill-Gotten Gains

LvEffect
1After applying a debuff to an enemy with a skill, restore HP equal to 10% of Spell Power.
2After applying a debuff to an enemy with a skill, restore HP equal to 15% of Spell Power.

Necromancer - Tier 2 Black-mage job specialized in summoning and controlling beings of darkness with dark magic.

Exploitation

LvEffect
1When using a Shadow-type skill, Spell Power increases by 15%, and when your summon dies, restore 1 TP and HP equal to 30% of Spell Power.
2When using a Shadow-type skill, Spell Power increases by 20%, and when your summon dies, restore 1 TP and HP equal to 50% of Spell Power.

Dark Mage - Tier 2 Black-mage job that uses dark magic to inflict harmful effects on enemies and restore its own life.

Corruption

LvEffect
1After applying a debuff to an enemy with a skill, remove 1 of the enemy's buffs and restore HP equal to 30% of Spell Power.
2After applying a debuff to an enemy with a skill, remove 1 of the enemy's buffs and restore HP equal to 40% of Spell Power.

Lich - Tier 3 Advanced black-mage job that uses dark magic to surpass human limits and control the enemy's mind.

Essence of Darkness

LvEffect
1When using a Shadow-type skill, Spell Power increases by 30%, and if HP is 40% or below, gain the Essence of Darkness effect until the start of the next turn. (Essence of Darkness (Duration 1):: When taking damage, if you have remaining TP, consume TP instead of HP. Removed when triggered.)
2When using a Shadow-type skill, Spell Power increases by 40%, and if HP is 50% or below, gain the Essence of Darkness effect until the start of the next turn.

Unique Classes

Hell Invoker - Tier 3 Advanced black-mage job that uses dark magic to manipulate souls and enjoys killing painfully.

Soul Harvest

LvEffect
1When using a Shadow-type skill, Spell Power increases by 30%. When a unit dies within 3 tiles around you, a denied spirit is left on the tile. Move to that tile and recover the denied spirit to restore 1 TP and HP equal to 30% of Spell Power.
2When using a Shadow-type skill, Spell Power increases by 40%. When a unit dies within 3 tiles around you, a denied spirit is left on the tile. Move to that tile and recover the denied spirit to restore 1 TP and HP equal to 50% of Spell Power.

Nightmare - Tier 3 Advanced black-mage job that moves like a ghost and is skilled at planting and handling nightmares in the mind.

Recurring Pain

LvEffect
1When you apply a debuff to an enemy with a skill, remove 2 of the enemy's buffs and apply the Recurring Pain 1 effect. (Recurring Pain 1 Shadow:: When one debuff expires, apply a random debuff and deal Shadow fixed damage equal to 20% of Spell Power.)
2When you apply a debuff to an enemy with a skill, remove 3 of the enemy's buffs and apply the Recurring Pain 2 effect. (Recurring Pain 2 Shadow:: When one debuff expires, apply a random debuff and deal Shadow fixed damage equal to 30% of Spell Power.)

Skills

Common Skills

SkillTPRangeCDEffect
Dark Blast Shadow Ranged Combat11-33 turnsFire a Dark Blast at an enemy, dealing damage equal to 100% of Spell Power and applying the Dark Bomb effect for 1 turn. • Dark Bomb [Shadow] (Duration 1): Defense/Resistance -15%. When this effect expires, it explodes and deals fixed damage equal to 40% of the caster's Spell Power to enemies within 1 tile around. • Allowed weapons: Staff, Rod
Ecstasy Shadow Blood Magic133 turnsCast a blood magic on an ally, granting the Ecstasy effect for 2 turns. • Ecstasy (Duration 2): Attack/Spell Power +20%. After a combat attack, if it dealt damage to an enemy, restore HP equal to 20% of Max HP. • Allowed weapons: Staff, Rod
Silent Cloud Magic Shadow Ranged333 turnsCreate a Silent Cloud within 3 tiles around, dealing damage equal to 60% of Spell Power to enemies within 2 tiles around that tile and Silencing them for 1 turn. • Silence [Skill Control][Silence] (Duration 1): Cannot use skills. Lasts 1 turn. • Allowed weapons: Staff, Rod
Death Rise Magic Shadow31-23 turnsSummon one Servant Knight on an empty tile within 2 tiles around. Only one identical summon can be maintained. • Allowed weapons: Staff, Rod
Cursebound Soul Shadow Ranged Blood Magic Combat21-33 turnsFire a Cursebound Soul at an enemy, dealing damage equal to 80% of Spell Power and applying the Cursed Soul effect for 2 turns. • Cursed Soul [Shadow][Heal Block][Damage over Time] (Duration 2): Healing received -50%. At the end of the character's turn, deal Shadow fixed damage equal to 50% of Spell Power and 30% chance to Stun. • Stun [Stun][Action Control] (Duration 1): Cannot act. • Allowed weapons: Staff, Rod
Mind Control Magic Shadow Ranged21-33 turnsTarget an enemy and cast Mind Control until the next ally turn. If domination succeeds, control the enemy for 1 turn to attack or use skills. This skill cannot be guarded. • Mind Control [Shadow][Action Control]: On the next ally turn, control the designated character like an ally instead of the main body. Cannot be removed. • Allowed weapons: Staff, Rod #### Unique Skills
Exort Spirit Magic Shadow Ranged Combat21-33 turnsDeal damage equal to 40% of Spell Power to an enemy and Banish the target for 1 turn. If the target is banished or killed by this attack, summon a Corrupted Spirit around it. When the target returns from banishment, the Corrupted Spirit vanishes. If the Corrupted Spirit dies, the banishment is immediately lifted. This skill is not affected by cover and cannot be guarded. • Banish [Cannot Remove][Action Control][Banish] (Duration 1): Unaffected by normal damage, skills, or effects, and cannot act. • Corrupted Spirit [Cannot Remove]: Mimics the target with half its base stats and possesses the same active skills, including held TP but excluding the ultimate. Cannot mimic large monsters. • Allowed weapons: Staff, Rod
Phantom Walk Magic Shadow Ranged31-33 turnsMove to a designated tile within 3 tiles around, then deal damage equal to 40% of Spell Power to enemies within 2 tiles around and inflict Confusion, making them flee randomly within their movable range. Then Banish enemies within 2 tiles around for 1 turn. • Confusion [Cannot Remove][Action Control]: Falls into confusion and flees randomly within movable range. • Banish [Cannot Remove][Action Control][Banish] (Duration 1): Unaffected by normal damage, skills, or effects, and cannot act. • Allowed weapons: Staff, Rod ---

Ultimate: Trinity Destroyer

Ultimate Magic Shadow Ranged "Now this is getting exciting. Get ready!!"

TierEffect
First AcquisitionDesignate a tile within 3 tiles around to simultaneously trigger 3 dark magics. Deal damage equal to 20% of Spell Power to enemies within 2 tiles around the tile and apply the Despair effect for 2 turns. Deal damage equal to 30% of Spell Power to enemies within 3 tiles around the tile and apply a random debuff. Deal damage equal to 40% of Spell Power to enemies within 4 tiles around the tile. • Despair [Cannot Remove][Skill Control] (Duration 2): Cannot gain removable buffs.
Max AwakeningDesignate a tile within 3 tiles around to simultaneously trigger 3 dark magics. Deal damage equal to 35% of Spell Power to enemies within 2 tiles around the tile and apply the Despair effect for 2 turns. Deal damage equal to 45% of Spell Power to enemies within 3 tiles around the tile and apply a random debuff. Deal damage equal to 55% of Spell Power to enemies within 4 tiles around the tile.
Max ManifestationDesignate a tile within 3 tiles around to simultaneously trigger 3 dark magics. Deal damage equal to 50% of Spell Power to enemies within 2 tiles around the tile and apply the Despair effect for 2 turns. Deal damage equal to 60% of Spell Power to enemies within 3 tiles around the tile and apply a random debuff. Deal damage equal to 70% of Spell Power to enemies within 4 tiles around the tile. • Cost: TP 5 | Range: 3 | Area: AoE | Cooldown: 5 turns • Allowed weapons: Staff, Rod

Exclusive Weapon: Master of the Moon

  • Rarity: Legendary | Type: Staff | Exclusive Character: Diablo

An ominous staff radiating mysterious power. It is said such strong magic sleeps within it that most people would see hallucinations just from holding it.

  • Stats: Max HP +122, Spell Power +399
  • Additional Stat: Spell Power +15%
  • Soul Explosion (Diablo exclusive): When an action-control effect the wearer applied to an enemy is removed, apply Soul Explosion 6 to the target.
  • Soul Explosion 6: When this effect expires, deal Shadow magic fixed damage equal to 50% of Spell Power to the caster's enemies within 2 tiles around.
  • Implosion Grant (normal skill): When an action-control effect the wearer applied to an enemy is removed, apply Implosion 6 to the target.
  • Implosion 6: When this effect expires, deal Shadow magic fixed damage equal to 40% of Spell Power to the caster's enemies within 1 tile around.

Note (weapon awakening ranges for Soul Explosion): Awakening 1: target only / Awakening 2: surrounding 1 tile / Awakening 3, 4: surrounding 1 ring (8 tiles) / Awakening 5, 6: surrounding 2 tiles.


Awakening

Awakening tiers appear on the unique passive "Harsh Night's Mission" and on the ultimate "Trinity Destroyer." Listed stages: First Acquisition, Max Awakening, Max Manifestation.

Unique Passive - Harsh Night's Mission:

  • First Acquisition: After applying a debuff to an enemy with a skill, defense and resistance increase by 2% of spell power (max 8 stacks). When casting an action-control skill, spell power increases by 15% for 1 turn. When an action-control effect you applied expires, it puts 1 of the target's skills on cooldown as if it had been used (unused skills take priority).
  • Max Awakening: defense/resistance +5% of spell power (max 8 stacks); action-control cast: spell power +40% for 1 turn; on expiry puts 2 of the target's skills on cooldown (unused skills prioritized).
  • Max Manifestation: Max HP +20%. After applying a debuff, defense/resistance +6% of spell power (2 stacks per debuff, max 8 stacks); action-control cast: spell power +60% for 1 turn; on expiry puts 2 of the target's skills on cooldown (unused skills prioritized).

Ultimate - Trinity Destroyer (designate a tile within 3 tiles, triggers 3 dark spells at once):

  • First Acquisition: enemies within 2 tiles take 20% of spell power damage + "Despair" for 2 turns; enemies within 3 tiles take 30% + random debuff; enemies within 4 tiles take 40%.
  • Max Awakening: 35% (2 tiles, +Despair 2 turns) / 45% (3 tiles, +random debuff) / 55% (4 tiles).
  • Max Manifestation: 50% (2 tiles, +Despair 2 turns) / 60% (3 tiles, +random debuff) / 70% (4 tiles).
  • Despair Cannot be removedSkill control (lasts 2): cannot gain removable buffs.

Release Date

Original Korean release: "March 5, 2024" - joined as a Legendary-grade dark-attribute mage. Derivable: 2024-03-05.

Global status: Live now.

Guide

The following is subjective community opinion from NamuWiki (KR server).

Performance: Base class is Witch. Tier 3 classes are Lich / Hellinvoker / Nightmare. Ultimate is "Trinity Destroyer," unique weapon "Lord of the Moon." Unique passive "Harsh Night's Mission": applying a debuff grants a spell-power-scaling defense/resistance buff, stackable up to 8; casting an action-control skill raises spell power for 1 turn; when the action-control effect you applied expires, it picks 1 of the opponent's skills and puts it on cooldown as if used. Buff values scale with awakening level, and cooled-down skills increase up to 2.

Unique skills are Phantom Walk (learned by Nightmare) and Exort Spirit (learned by Hellinvoker). Phantom Walk is regarded as Diablo's core AoE skill: move to a designated tile within 3 tiles, deal 40% of spell power to enemies within 2 tiles, apply "Confusion" (random flee within movable range), then apply Banish for 1 turn to enemies within 2 tiles. Considered one of the strongest formation-breaking techniques in the game: once Diablo dives in with Phantom Walk, enemies scatter, and any that remain near Diablo get Banished and can do nothing for 1 turn. Also attractive as a teleport for simple movement or crisis escape.

Exort Spirit is a single-target skill: 40% spell-power damage, then Banish target for 1 turn. Whether the target dies or is banished, a "Corrupted Spirit" is summoned nearby, having half the target's stats and the same active skills. Rated as awkward/mediocre because when the target returns from Banish it dies instantly, cannot use its ultimate, and has halved stats, making it hard to use.

Mind Control (learned by Lich) is also fairly important. Previously it was risky and mostly used in dungeons etc., but since the Black Prince's arrival in Jan 2025 it has been re-evaluated as a Black-Prince counter skill; mind-controlling the enemy Black Prince to slam Asura Pacheonmu into the enemy's own formation is a sight to behold.

Trinity Destroyer (ultimate) designates 1 tile within 3 tiles and casts 3 dark spells at once: within 2 tiles 25% damage + "Despair" (cannot gain removable buffs, 2 turns); within 3 tiles 35% + random debuff; within 4 tiles 45% damage. Closer to the cast point = stronger hit and debuff. Power is a bit low but compensated by debuffs; however Diablo is usually too busy using Phantom Walk and Silent Cloud, so situations to use it rarely arise.

Recommended gear: The unique weapon Lord of the Moon gives spell power as an extra stat and has a weapon skill applying "Soul Burst" when an action-control effect on an enemy is removed; Soul Burst deals spell-power-scaling damage on expiry, and with weapon awakening both power and range grow 1, so from 4-awaken it becomes nearly an AoE. High-awaken unique weapon is thus recommended. Armor: Dark Mage set at hero grade; at legendary grade the Pope set (modeled on Rubens Heisenberg's papal attire) is recommended. Since she is usually paired with Gishne, you must match a 3-TP-per-turn cycle, and because Phantom Walk is the mainstay, securing tanking is also important. Accessories: Black Dice for tanking, or a Stopwatch to secure spell power and cooldown.

Evaluation: A debuffer specialized in action control. Can wield strong AoE status magic like Silent Cloud plus action control such as Mind Control and Exort Spirit; Phantom Walk combines both and is Diablo's crown jewel. Can also command summons. Picking the Nightmare class keeps debuffs going to continuously harass enemies; the unique weapon deals spell-power-scaling extra damage when an action-control debuff is removed, and at high awaken the damage range grows so that at 6-awaken it reaches 2 tiles around, turning each enemy into a "human bomb." Combined with Gishne, TP-3 skills can be spammed every turn, and a formation-collapse party using these two was once popular. To run it, 3 TP must be spent each turn, so the standard is to unify all Diablo's skills to TP 3 or 1 (TP 1 naturally recovers next turn). Usually Phantom Walk plus AoE-silence Silent Cloud, then one of Mind Control / Death Rise (sword-shield summon) / Dark Blast (single dark attack that also debuffs). However, as power inflation continued and debuff counters kept appearing, stability dropped and she has fallen out of the first tier. (No explicit S/A/B tier letter is stated.)

Trivia

Stats, skills, and art for Diablo are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.