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Diene of Justice

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Tree of Vitality
Rarity
Legendary
Element
Tree of Vitality
Faction
Unaffiliated
Class
Green-element cutting/slashing sword-infantry class; wields the new we
Voice Actor
Yu Yeong
Unique Passive
Counterweight of Balance
Exclusive Weapon
Justice Crusader
Ultimate
Nine Crusader
Original Korean Release Date
2025-06-10
Estimated Release Date
2026-11-11

Unique Passive

Counterweight of Balance Passive

First Acquisition: Critical hit damage taken is reduced by 15%. When an ally dies, gain the Counterweight of Balance 1 effect.

  • Counterweight of Balance 1 Cannot be removed (Stack 3): HP +2%. Per stack, TP cost required to cast AoE skills -1.

Max Awakening: Critical hit damage taken is reduced by 25%, and when you take critical hit damage you deal 25% of the damage received back to the enemy. When an ally dies, recover HP equal to 15% of total HP and gain the Counterweight of Balance 4 effect. When attacking an enemy, if you have the Counterweight of Balance 4 effect, attack power increases by 25%.

  • Counterweight of Balance 4 Cannot be removed (Stack 3): HP +5%. Per stack, TP cost required to cast AoE skills -1.

Max Manifestation: Critical hit damage taken is reduced by 50%, and when you take critical hit damage you deal 50% of the damage received back to the enemy. When an ally dies, recover HP equal to 30% of total HP and gain the Counterweight of Balance 7 effect. When attacking an enemy, if you have the Counterweight of Balance 7 effect, attack power increases by 50%.

  • Counterweight of Balance 7 Cannot be removed (Stack 3): HP +10%. Per stack, TP cost required to cast AoE skills -1.

Classes

Tier table:

  • Tier 1: Fighter
  • Tier 2: Arbiter, Knight
  • Tier 3: Paragon, Radiant Knight, Arc Knight

Common Classes:

Fighter Tier 1: Basic class that fights by closing in on enemies with a sword. Offensive

LvEffect
1When making a combat attack, take 25% less counterattack damage.
2When making a combat attack, take 25% less counterattack damage, and when a critical hit triggers, take 50% less counterattack damage.

Knight Tier 2: Knight class trained over a long period in advanced swordsmanship and formal tactics, skilled in group combat. Elation

LvEffect
1Damage taken by yourself and adjacent allies is reduced by 10%, and in combat if there is an adjacent ally, attack power increases by 20%.
2Damage taken by yourself and adjacent allies is reduced by 10%, and in combat if there is an adjacent ally, attack power increases by 25%.

Arc Knight Tier 3: Superior knight who leads the vanguard of the battlefield to victory with skilled swordsmanship and strong knightly spirit. Suppression

LvEffect
1Before using a skill, attack power increases by 30%, and until the start of the next turn you hold an aura that applies the Suppression effect to adjacent enemies. (Suppression Cannot be removedSkill control: Attack/Spell power/Crit chance -25%. Class passive cannot activate.)
2Before using a skill, attack power increases by 40%, and until the start of the next turn you hold an aura that applies the Suppression effect to adjacent enemies.

Unique Classes:

Arbiter Tier 2: Special class that judges enemies with sword and gun slicer and breaks the balance of the battlefield. Mark of Truth

LvEffect
1After attacking, apply the Mark of Truth 1 effect to the enemy you damaged. When attacked by an enemy, once per turn the damage you take is reduced by 25%. (Mark of Truth 1 Cannot be removedDuel (Stack 4 / Duration 3): When attacked by the caster, damage taken +10%.)
2After attacking, apply the Mark of Truth 2 effect to the enemy you damaged. When attacked by an enemy, once per turn the damage you take is reduced by 25%. (Mark of Truth 2 Cannot be removedDuel (Stack 4 / Duration 3): When attacked by the caster, damage taken +15%.)

Paragon Tier 3: Superior class that realizes judgment and dominates the battlefield with sword and gun slicer. Supreme Brand

LvEffect
1After attacking, apply the Supreme Brand 1 effect to the enemy you damaged. When you attack an enemy and trigger a critical hit, recover 1 TP. When attacked by an enemy, once per turn the damage you take is reduced by 50%. (Supreme Brand 1 Cannot be removedDuel (Stack 4 / Duration 3): When attacked by the caster, damage taken / chance to be hit by a critical attack +15%.)
2After attacking, apply the Supreme Brand 2 effect to the enemy you damaged. When you attack an enemy and trigger a critical hit, recover 1 TP. When attacked by an enemy, once per turn the damage you take is reduced by 50%. (Supreme Brand 2 Cannot be removedDuel (Stack 4 / Duration 3): When attacked by the caster, damage taken / chance to be hit by a critical attack +20%.)

Radiant Knight Tier 3: A warrior of light and a living sanctuary who uses sword and gun slicer and takes truth and protection as their banner. Covenant of Light

LvEffect
1If the number of enemies within 3 tiles around you is greater than the number of allies excluding yourself, attack power increases by 25% and damage taken is reduced by 25%. At the end of the turn, apply the Covenant of Light 1 effect for 2 turns to 1 ally with the lowest HP. (Duration 3: Damage taken -50%. When attacked by an enemy, recover HP equal to 25% of total HP. This effect is removed after being attacked.)
2If the number of enemies within 3 tiles around you is greater than the number of allies excluding yourself, attack power increases by 30% and damage taken is reduced by 30%. At the end of the turn, apply the Covenant of Light 2 effect for 2 turns to 1 ally with the lowest HP. (Duration 3: Damage taken -50%. When attacked by an enemy, recover HP equal to 30% of total HP. This effect is removed after being attacked.)

Skills

Common Skills:

Chain Flash Melee Combat Deal 130% of attack power as damage to the enemy, and if counterattacked, an additional hit triggers dealing 30% of attack power as damage.

  • CostTP 1Range1-1AreaSingleCooldown3 turns
  • Allowed weapons: sword, greatsword, sword/shield, gun slicer, axe

Peerless Piercing Strike Melee Heal Movement Attack Combat Deal 170% of attack power as damage to the enemy, and on critical hit recover HP equal to 50% of attack power. On defeating the enemy, advance to the spot where the enemy was.

  • CostTP 2Range1-1AreaSingleCooldown4 turns
  • Allowed weapons: sword, greatsword, sword/shield, gun slicer, axe

Dash Immediately after using the skill, gain an extra action and critical hit chance increases by 15% for this turn.

  • CostTP 1Range1-1AreaSingleCooldown2 turns

Cry of Vigor Shout Apply the Vigor effect for 2 turns to yourself and adjacent allies.

  • Vigor Shout (Duration 2): After a melee attack, you can additionally use an attack or skill. Removed on activation.
  • CostTP 4RangeSelfAreaWideCooldown2 turns

Unique Skills:

Decision Fall Strike Melee Position Control Move to a designated tile within 3 tiles around you, then deal 100% of attack power as damage to enemies within 1 ring of the surroundings and strongly push adjacent enemies up to 2 tiles. If a pushed enemy collides with a wall or another enemy, stun them for 1 turn. For each enemy you dealt damage to, lose 10% of your remaining HP.

  • Stun Action Control (Duration 1): Cannot act.
  • CostTP 3Range1-3AreaWideCooldown4 turns

Zenith Blade Radiance Immediately after using the skill, you can additionally attack or use a skill. Gain the Zenith Blade effect for 2 turns.

  • Zenith Blade Cannot be removed (Duration 2): Physical penetration +30%. Range +1.
  • CostTP 1RangeSelfAreaSingleCooldown3 turns

Holy Light Combo Melee Combat Deal 150% of attack power as damage to the enemy, and an additional hit triggers dealing damage of 30% of attack power increased by the ratio of lost HP.

  • CostTP 2Range1-1AreaSingleCooldown3 turns

Ultimate

Nine Crusader Ultimate Slash Ranged Directional "Do you know the meaning of the number Nine? Go!!"

First Acquisition: Throw 9 swords at random enemies within 3 rings around the target, dealing 20% of attack power as damage. Against enemies at 100% HP, deal 70% of attack power as damage.

Max Awakening: Throw 9 swords at random enemies within 3 rings around the target, dealing 20% of attack power as damage. Against enemies at 100% HP, deal 80% of attack power as damage.

Max Manifestation: Throw 9 swords at random enemies within 3 rings around the target, dealing 30% of attack power as damage. Against enemies at 100% HP, deal 110% of attack power as damage.

  • CostTP 5Range1-3AreaWideCooldown3 turns

Exclusive Weapon

Justice Crusader Max Awakening

  • Rarity: Legendary | Type: Gun Slicer | Exclusive character: Diene of Justice

Stats:

  • Max HP +147, Attack power +334
  • Additional stat: Physical penetration +30%

Justice Execution (Diene of Justice exclusive): When you attack an enemy and deal damage, apply the Cannot Heal effect. When attacking an enemy that has a heal-disruption effect, the damage the target takes increases by 50% and the Incapacitation Seal effect is applied.

  • Cannot Heal Cannot be removed (Duration 2): Healing effect -100%.
  • Incapacitation Seal (Duration 2): Cannot attack. Cannot counterattack.

Sharp Sense (normal skill): When you attack an enemy and deal damage, apply the Heal Reduction effect. When attacking an enemy that has a heal-disruption effect, the damage the target takes increases by 15%.

  • Heal Reduction Cannot be removed (Duration 2): Healing effect -50%.

Release Date

Original Korean release: 2025-06-10 (KR). Joined as a green-attribute cut/slash sword-infantry character.

Estimated global release: 2026-11-11.

Awakening

Two parallel tracks: Inner Break and Inner Cube.

StageUpgrades
1Ultimate enhancement 1 / Stat enhancement 1
2Unique Passive enhancement 1 / Stat enhancement 2
3Ultimate enhancement 2 / Artifact acquired
4Unique Passive enhancement 2 / Artifact enhancement 1
5Ultimate enhancement 3 / Artifact enhancement 2
6Unique Passive enhancement 3 / Artifact enhancement 3

Artifacts

Pulse of Life: In the heat of battle, grants the wearer endless regenerative power.

LvEffect
1At turn end, if there are no other allies within 1 ring around and you have no shield, gain Pulse of Life 1 shield for 2 turns equal to 4% of total HP per remaining TP. Shield = 10% of max HP + 2% of max HP per remaining TP. While an enemy is within 2 tiles, at turn end recover HP equal to 2% of total HP per remaining TP. Cannot be removed. Shield.
26% of total HP per remaining TP for the shield trigger; shield = 15% of max HP + 3% of max HP per remaining TP; recover 3% of total HP per remaining TP.
38% of total HP per remaining TP; shield = 20% of max HP + 4% of max HP per remaining TP; recover 4%.
410% of total HP per remaining TP; shield = 25% of max HP + 5% of max HP per remaining TP; recover 5%.

Will to Kill: The wearer's flame-like will burns. The moment the ultimate activates, it flips the board.

LvEffect
1On ultimate use, critical rate / critical damage +15%. AoE skill damage +10%.
2crit rate / crit damage +20%. AoE skill damage +15%.
3crit rate / crit damage +25%. AoE skill damage +20%.
4crit rate / crit damage +30%. AoE skill damage +25%.

Eye of the Watcher: Where its gaze rests, light and dark are revealed and the hour of judgment comes.

LvEffect
1At turn start, apply Eye of the Watcher 1 for 2 turns to 1 enemy with highest HP within 4 tiles. Attacking an enemy with this effect and dealing lethal damage grants an extra action. Effect on enemy: in combat with the caster, attack power / spell power -15%. Cannot be removed.
2same, debuff attack power / spell power -30%.
3same, debuff attack power / spell power -45%.
4same, debuff attack power / spell power -45%.

Guide

Note: the following is subjective NamuWiki community opinion (KR server). No explicit S/A/B tier rating is present.

Base class Fighter; Tier 2 has the unique class Arbiter; Tier 3 is Paragon / Radiant Knight / Arc Knight.

Unique passive Balance Scale: crit damage taken reduced 15%~25%; on ally death gain the unremovable buff, and while it is held attack power +15%~25%. At 5-awakening, ally death adds 10%~15% HP recovery; at 6-awakening a reflect is added returning 25% of crit damage taken to the enemy. Focus is on crit-damage resistance and gaining attack up on ally death. "Ally" includes summons, so intentionally using them is appropriate. Since her signature Decision Fall and her ultimate are AoE, the reduced TP cost is a big benefit. From 6-awakening the reflect makes her hard to touch carelessly in PVP.

Classes: Paragon applies Supreme Brand debuff (up to +20% damage taken / crit chance to be hit vs Diene), recovers 1 TP on crit, and reduces damage 50% once per turn; focuses on Diene's own damage and adds survivability, and lets her learn 2 signature skills on the Arbiter-Paragon route; single-target, raid-specialized (great for world boss raids). Radiant Knight gets Holy Light Combo; when enemies within 3 tiles outnumber allies (excluding self), attack +30% and damage taken -30%; grants Covenant of Light buff; strong when outnumbered, PVE-focused. Arc Knight is a common class with Whirlwind Slash and Suppress passive (+40% attack before skill, and lowers adjacent enemies' attack/spell/crit and nullifies their passives); balanced all-rounder, chosen as an endgame class by many; pairs fine with Diene since Decision Fall lets her dive in.

Key skills: Decision Fall: movement + AoE formation-breaker; large demerit (theoretically up to 80% of HP can be lost after attacking), a double-edged sword, but useful to feed Holy Light Combo's lost-HP-ratio damage or to self-lower HP for Radiant Knight buffs. Zenith Blade: self-buff, +30% physical penetration and +1 range for 2 turns, TP 1 / cooldown 3; strong vs high-defense enemies and lets her hit sword infantry one-sidedly without counter. Holy Light Combo: single target 150% + follow-up 30% scaled by lost HP ratio (base 180% guaranteed), TP 2 / cooldown 3, her main damage skill, must-secure. Also Cry of Vigor from Knight is an AoE buff granting extra attacks, worth considering since it benefits from the passive's TP reduction.

Ultimate Nine Crusader: the same ult from Genesis War 3 Part 2; hits random enemies within 3 rings with 9 swords at 20% each (70% vs enemies at 100% HP). Community math: max damage 20%x9=180%; against a full-HP enemy 70%x1+20%x8=230%. Targets are random so damage scatters with more enemies in range; ideally keep only 1~2 enemies in range, but the range is uselessly wide and hard to control. Still usable in showdowns with one main enemy or world boss raids.

Dedicated weapon Justice Crusader: gun-slicer, +15%~30% phys pen; applies unremovable No Healing for 2 turns on hit, and vs enemies with a "healing-block" debuff, target takes +25%~50% damage and gets Powerless Seal, no attack / no counter for 2 turns. Very strong: makes revive-holders useless and effectively locks a target into only fleeing; even awakened Black Prince cannot cleanse it via Ultimate Grima since that is an attack-type skill blocked by Powerless Seal. Awakening only raises phys pen and damage (not essential), but useful to reach 100% phys pen without Wolf Fang and One Man Army. Note: currently only Diene uses gun-slicers, so versatility is worst, but the powerful debuffs make it a must-have.

Equipment: armor is all attack-power-scaled with almost no crit options; the one crit option (TP recovery on crit) is on the Paragon class. For Paragon, hero-grade Chivalrous Hero 2 Assassin 2 gives +10% attack and +10% crit; otherwise go pure attack. At legendary grade, One Man Army 4-set is best for attack (phys pen + attack); Netherworld set is good for survivability (HP + penetration). Accessory: Wolf Fang recommended, reaching ~65% phys pen with weapon + Zenith Blade, up to 85% with One Man Army 2-set or Netherworld 4-set, then use a rune for the last 15% to hit 100% (a big breakpoint). Other options: whetstone for Holy Light Combo follow-up, Yellow Bead for crit if Paragon. Legendary Ancient Shadow Plate suits damage dealers well and, combined with her crit-damage-reducing passive, lets her shrug off crit dealers (most of whom are medium armor, sliced up by the gun-slicer). Note: healing-reduction accessories are swallowed because Justice Crusader's No Healing lands first, so do not use them.

Overall: a physical-penetration specialist that devours medium-armor crit dealers. Weakness: the passive only activates on ally death, but summons can be sacrificed for it, so play with summons. Best partner is Clausewitz, who summons 3 at once, they all die 2 turns later, and shares the same attribute.

Trivia

Stats, skills, and art for Diene of Justice are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.