Katherine Spancer
Released캐서린 스펜서(Catherine Spencer)
- Rarity
- Legendary
- Element
- Crystal of Intellect
- Faction
- Pandragon
- Class
- Base class Fighter; weapon type Greatsword
- Voice Actor
- Kim Yul
- Unique Passive
- Self-Discipline Fighting Spirit
- Exclusive Weapon
- Warmaiden Armada
- Ultimate
- Plasma Slash
- Original Korean Release Date
- 2024-07-09
- Estimated Release Date
- Live now
Unique Passive: Self-Discipline Fighting Spirit
Type: Passive
| Tier | Effect |
|---|---|
| First Acquisition | Shares 50% of the damage taken by adjacent allies. When taking damage, gains the Self-Discipline Fighting Spirit 1 effect for 2 turns. After taking damage, if Self-Discipline Fighting Spirit 1 is at max stacks, once per turn recovers HP equal to 5% of total HP. • Self-Discipline Fighting Spirit 1 Cannot be dispelled: Attack Power / HP +2%. Max 3 stacks. After attacking an enemy, applies Weakness Exposure for 2 turns equal to the number of stacks. • Weakness Exposure Exposure (Stacks 3 / Duration 2): Damage taken +10%. Chance to suffer a critical hit +10%. Does not stack with other Exposure effects. |
| Max Awakening | Shares 50% of the damage taken by adjacent allies. When taking damage, gains the Self-Discipline Fighting Spirit 4 effect for 4 turns. After taking damage, if Self-Discipline Fighting Spirit 4 is at max stacks, once per turn recovers HP equal to 10% of total HP and reduces the cooldown of one active skill with the longest remaining cooldown by 1. • Self-Discipline Fighting Spirit 4 Cannot be dispelled: Attack Power / HP +5%. Max 3 stacks. After attacking an enemy, applies Weakness Exposure for 2 turns equal to the number of stacks. |
| Max Manifestation | Allies within 1 tile radius take 50% shared damage. When taking damage, gains the Self-Discipline Fighting Spirit 7 effect and removes 1 debuff from self. After taking damage, if Self-Discipline Fighting Spirit 7 is at max stacks, once per turn recovers HP equal to 24% of total HP and reduces the cooldown of one active skill with the longest remaining cooldown by 1. At the start of the turn, if Self-Discipline Fighting Spirit 7 is at max stacks, gains 1 additional TP. • Self-Discipline Fighting Spirit 7 Cannot be dispelled (Stacks 3): Attack Power / Defense / HP +10%. After attacking an enemy, applies Weakness Exposure for 2 turns equal to the number of stacks. |
Classes
Tier layout:
- Tier 1: Fighter
- Tier 2: Gladiator, Iron Maiden
- Tier 3: Striker, Highlander, Dreadnought
Common Classes
Fighter - Tier 1 Basic class that fights by closing in on enemies with a sword. Offensive
| Lv | Effect |
|---|---|
| 1 | When making a battle attack, takes 25% less counterattack damage. |
| 2 | When making a battle attack, takes 25% less counterattack damage, and on a critical hit takes 50% less counterattack damage. |
Gladiator - Tier 2 A powerful, valiant battlefield fighter who uses a greatsword and is hardened by real combat. Valor
| Lv | Effect |
|---|---|
| 1 | When making a battle attack, Attack Power increases by 20%, and if HP is 50% or below, critical rate increases by 10%. |
| 2 | When making a battle attack, Attack Power increases by 25%, and if HP is 50% or below, critical rate increases by 15%. |
Striker - Tier 3 A deadly attacker who uses a greatsword and forcefully drives back enemies. Fighting Will
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, physical penetration / critical rate increases by 25%. When using an area skill, Attack Power increases by 25%. |
| 2 | When attacking an enemy, physical penetration / critical rate increases by 30%. When using an area skill, Attack Power increases by 30%. |
Highlander - Tier 3 An advanced warrior who specializes in the greatsword for melee combat and has outstanding survivability. Maintenance
| Lv | Effect |
|---|---|
| 1 | When making a battle attack, Attack Power increases by 30%. When making a battle attack, if HP is 50% or below, critical rate increases by 15% and recovers HP equal to 30% of Attack Power. |
| 2 | When making a battle attack, Attack Power increases by 40%. When making a battle attack, if HP is 50% or below, critical rate increases by 15% and recovers HP equal to 50% of Attack Power. |
Unique Classes
Iron Maiden - Tier 2 A battlefield vanguard, strong in melee combat, who uses a greatsword and is clad in solid iron armor. Hardline
| Lv | Effect |
|---|---|
| 1 | Defense increases by (number of adjacent enemies * 10%), and Attack Power increases by 15% of Defense. Adjacent tiles grant Cover to allies and become a Control Zone that restricts enemy movement. (Cover: Cannot suffer critical hits from enemy directional attacks, and glancing blows occur so damage taken is reduced by 50%.) (Control Zone: Enemies cannot move through a controlled tile in a single turn.) |
| 2 | Defense increases by (number of adjacent enemies * 15%), and Attack Power increases by 15% of Defense. Adjacent tiles grant Cover to allies and become a Control Zone that restricts enemy movement. |
Dreadnought - Tier 3 An advanced warrior who wields a greatsword and, with high HP and Defense, breaks into enemy lines to collapse their formation. Resolve
| Lv | Effect |
|---|---|
| 1 | Defense increases by (number of adjacent enemies * 20%), and Attack Power increases by 30% of Defense. Adjacent tiles grant Cover to allies and become a Control Zone that restricts enemy movement. (Cover: Cannot suffer critical hits from enemy directional attacks, and glancing blows occur so damage taken is reduced by 50%.) (Control Zone: Enemies cannot move through a controlled tile in a single turn.) |
| 2 | Defense increases by (number of adjacent enemies * 25%), and Attack Power increases by 30% of Defense. Adjacent tiles grant Cover to allies and become a Control Zone that restricts enemy movement. |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 1-1 | 3 turns | Deals damage equal to 130% of Attack Power to an enemy, and if counterattacked, an extra hit triggers dealing damage equal to 30% of Attack Power. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gunslicer, Axe | |
| 2 | 1-1 | 4 turns | Deals damage equal to 170% of Attack Power to an enemy, and on a critical hit recovers HP equal to 50% of Attack Power. On killing an enemy, advances to the spot the enemy was in. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gunslicer, Axe | |
| 1 | 1-1 | 2 turns | Immediately after using the skill, gains an extra action and critical rate increases by 15% for this turn. | |
| 2 | Self | 3 turns | Sweeps with the sword, dealing damage equal to 110% of Attack Power to enemies within 1 tile radius and applying the Rupture effect for 2 turns. • Rupture Damage over timeBleed (Duration 2 turns): At the end of the character's turn, deals physical fixed damage equal to 5% of Attack Power per 1 tile of distance moved. • Allowed weapons: Sword, Greatsword | |
| Wind Rupture Flash Melee Directional Movement Attack | 3 | 1-1 | 3 turns | Designate a direction and deal damage equal to 80% of Attack Power to enemies within 4 tiles ahead while breaking through enemies and moving to the farthest empty tile. After moving, swings the weapon again to deal damage equal to 80% of Attack Power to enemies within 1 tile radius. • Allowed weapons: Sword, Greatsword |
| 2 | 1-1 | 4 turns | Deals damage equal to 170% of Attack Power to an enemy and applies the Weakness Grasp effect for 2 turns. • Weakness Grasp Duel (Duration 2): Chance to suffer critical damage when in battle with the caster +20%. Damage dealt when in battle with the caster -30%. • Allowed weapons: Sword, Greatsword #### Unique Skills | |
| 1 | Self | 4 turns | For 2 turns, guards allies within 2 tiles and gains the Thorn Barrier effect. • Thorn Barrier Cannot be dispelled (Duration 2): After suffering a melee attack, deals physical fixed damage equal to 50% of Defense to the attacking enemy. | |
| 1 | Self | 4 turns | Move to a designated empty tile within 3 tiles nearby, dealing 50% of Attack Power damage to adjacent enemies and Taunting them for 1 turn. Damage taken from Taunted enemies is reduced by 20%. • Taunt Action Control (Duration 1): On its own turn, the target is forced to attack the one who applied the taunt. Damage dealt by the caster -20%. --- |
Ultimate: Plasma Slash
Ultimate Slash Flame Ice Melee Directional "Take this! Plasma Slash!!"
| Tier | Effect |
|---|---|
| First Acquisition | Designate a direction and deal damage equal to 50% of Attack Power plus additional damage equal to 50% of remaining HP to enemies within 5 tiles ahead, and apply the Chill Slow and Burn effects for 2 turns. • Chill Slow IceAction ControlMovement Control (Stacks 2 / Duration 2): Movement -1. When stacked, replaced by Freeze. • Freeze IceAction Control (Duration 1): Cannot act. • Burn Damage over time (Duration 2): At the end of the character's turn, deals flame magic fixed damage equal to 15% of Spell Power. |
| Max Awakening | Designate a direction and deal damage equal to 80% of Attack Power plus additional damage equal to 50% of remaining HP to enemies within 5 tiles ahead, and apply Chill Slow and Burn for 2 turns. |
| Max Manifestation | Designate a direction and deal damage equal to 110% of Attack Power plus additional damage equal to 60% of remaining HP to enemies within 5 tiles ahead, and apply Chill Slow and Burn for 2 turns. • Cost: TP 5 | Range: 1-1 | Area: Area | Cooldown: 5 turns • Allowed weapons: Sword, Greatsword |
Awakening
Stage
| Lv | Effect |
|---|---|
| 1 | Ultimate Enhancement 1, Stat Enhancement 1 |
| 2 | Unique Passive Enhancement 1, Stat Enhancement 2 |
| 3 | Ultimate Enhancement 2, Artifact acquired |
| 4 | Unique Passive Enhancement 2, Artifact Enhancement 1 |
| 5 | Ultimate Enhancement 3, Artifact Enhancement 2 |
| 6 | Unique Passive Enhancement 3, Artifact Enhancement 3 |
Artifacts
Peak Condition: When body and mind are at their peak, no threat can strike the wearer down in a single blow.
Peak Condition
| Lv | Effect |
|---|---|
| 1 | Max HP +4%. If HP is 100% before taking a hit, critical damage taken -10%. At turn start, if not at full HP, recover 9% of max HP. |
| 2 | Max HP +6%. If HP is 100% before taking a hit, critical damage taken -15%. At turn start, if not at full HP, recover 11% of max HP. |
| 3 | Max HP +8%. If HP is 100% before taking a hit, critical damage taken -20%. At turn start, if not at full HP, recover 13% of max HP. Recovery doubled when HP is 35% or below. |
| 4 | Max HP +10%. If HP is 100% before taking a hit, critical damage taken -25%. At turn start, if not at full HP, recover 15% of max HP. Recovery doubled when HP is 35% or below. |
Oath of Retribution: I will never retreat in fear! This oath makes enemies who point their blades pay the price for their arrogance.
Oath of Retribution
| Lv | Effect |
|---|---|
| 1 | When taking a melee combat attack, immune to action-control effects. Counterattack damage +40%. |
| 2 | When taking a melee combat attack, immune to action-control effects. Counterattack damage +60%. |
| 3 | When taking a melee combat attack, immune to action-control effects. Counterattack damage +80%. |
| 4 | When taking a melee combat attack, immune to action-control effects. Counterattack damage +100%. |
Gladiator's Fighting Spirit: The indomitable spirit of a gladiator honed on countless battlefields dwells within. The moment it is held, his intense fighting spirit wraps the body, driving one to fight until the very last moment.
Gladiator's Fighting Spirit
| Lv | Effect |
|---|---|
| 1 | After using a melee skill, gain Fighting Spirit 1, and once every 3 turns reduce the cooldown of the skill with the longest cooldown by 1. (Fighting Spirit 1: ATK/DEF +2%. Lasts 2 turns. Max 4 stacks.) |
| 2 | After using a melee skill, gain Fighting Spirit 2, and once every 3 turns reduce the cooldown of the skill with the longest cooldown by 1. (Fighting Spirit 2: ATK/DEF +3%. Lasts 2 turns. Max 4 stacks.) |
| 3 | After using a melee skill, gain Fighting Spirit 3, and once every 3 turns reduce the cooldown of the skill with the longest cooldown by 1. (Fighting Spirit 3: ATK/DEF +4%. Lasts 2 turns. Max 4 stacks.) |
| 4 | After using a melee skill, gain Fighting Spirit 4, and once every 3 turns reduce the cooldown of the skill with the longest cooldown by 1. (Fighting Spirit 4: ATK/DEF +5%. Lasts 2 turns. Max 4 stacks.) |
Signature Gear

Catherine's exclusive greatsword.
- Additional
- Attack
Weapon Skill. After counterattacking an enemy's attack, recover HP equal to 10-20% of your Attack.
Catherine exclusive. Gain a shield equal to 30% of Defense for 2 turns. A strong fit: it gives the defense-focused Catherine a defense-scaled shield plus the HP recovery a tank sorely needs.
Release Date
Original Korean release: 2024-07-09 (implemented as a blue-attribute tank character)
Global status: Live now.
Guide
- Base class is Fighter. Tier 2 has the exclusive class "Iron Maiden"; Tier 3 classes are Striker / Highlander / Dreadnought. Ultimate is the paladin-tradition Plasma Slash.
- Unique passive "Self-Discipline Fighting Spirit": can share adjacent allies' damage, and when taking damage gains the unremovable buff "Self-Discipline Fighting Spirit" for 2 turns. Max 3 stacks; +2
5% ATK/HP per stack; at 3 stacks, after taking damage, once per turn recover 510% HP; at 5 awakening or higher, after taking damage the longest remaining active skill cooldown is reduced by 1; when attacking, applies "Weakness Exposure" debuff for 2 turns equal to stacks (Weakness Exposure: damage taken +10%, +10% chance to be crit, max 3 stacks). Designed to be run outright as a tank; the more she tanks, the stronger the debuffs she can apply on attack. - Tier 3 classes: Striker specializes in AoE and crit rate but is not much recommended since Catherine is tank-specialized rather than a dealer. Highlander gives up to +40% ATK on combat attacks only, +15% crit and 50%-of-ATK HP recovery when HP is 50% or below; lower priority since Catherine is not a dealer and her key skills/ultimate are not combat-attack judged, but Reverse Scale Flash is worth taking as it reaches 170% multiplier (high among TP 2 skills) and strongly raises the target's chance of being crit by 20% and reduces their damage dealt by 30%. Dreadnought is the exclusive class that learns "Crushing Vacuum Wave"; via the Iron Maiden-Dreadnought exclusive tree, DEF rises by adjacent enemy count x up to 25% and ATK rises by 30% of DEF, plus armor type changes to Heavy Armor. Generally the most recommended class since Catherine gets all her main skills in Iron Maiden-Dreadnought and wants Heavy Armor for DEF.
- Exclusive skills / ultimate: Two exclusives: "Thorn Barrier" (learned in Iron Maiden) and "Crushing Vacuum Wave" (learned in Dreadnought). Thorn Barrier (TP 1): escorts allies within 2 tiles for 2 turns and grants the unremovable buff dealing 50%-of-DEF physical fixed damage to melee attackers; very essential for tank Catherine, with good damage reflect, but note it provides no DEF buff despite the name, and has no usage limit so a poorly-built Catherine using it can get pummeled and ascend first. Crushing Vacuum Wave (TP 3): jump to a chosen tile within 3, leap-attack down, deal 50% ATK to adjacent enemies and apply Taunt for 1 turn (taunted enemies are forced to basic-attack the caster, and Catherine takes 20% less damage from them); a move+taunt skill whose jump lets it cross terrain/obstacles; dive into enemy packs since Catherine benefits from more nearby enemies. Plasma Slash ultimate hits enemies within 5 tiles forward in a chosen direction; the effect is flashier but was nerfed to a single 1-line row instead of 3 rows like in Genesis 3: deals 50~80% ATK plus extra 50% of remaining HP, then applies "Chill Slow" and "Burn" debuffs for 2 turns; it gives fire and ice debuffs but no electric status at all (Plasma in name only), and there may be synergy chances since many Pendragon royals have ice-type skills.
- Evaluation: A tank-type character where raising DEF solves everything. But because DEF must be raised well, it is hard to appreciate her value at low levels; equip proper armor sets and train her hard to bring out her true worth. In enemy-attribute raids she is sometimes deployed in place of Randam (off-attribute) to serve a debuffer + tank role.
- No S/A/B tier rating stated.
