Belzebub
Upcoming벨제부르
- Rarity
- Legendary
- Element
- Shadow of Desire
- Faction
- Unaffiliated
- Class
- Fighter
- Voice Actor
- 김혜성
- Unique Passive
- Emperor of Grima
- Exclusive Weapon
- Dark Blinger
- Ultimate
- Black Eclipse Annihilation Flash
- Original Korean Release Date
- 2026-07-28
- Estimated Release Date
- 2027-08-24
Base Stats
Lv 1 · KR-server data · Physical- HP
- 469
- ATK
- 153
- M-ATK
- 84
- DEF
- 29
- RES
- 28
Unique Passive: Emperor of Grima [Passive]
- Transmuted Body: Healing received/Shield received -90%. Direct hit damage taken -30%. Immune to TP removal/Mind Control. Class passive cannot be sealed. ATK/Crit Rate increase by 50% of the percentage of HP lost. Gains the Bio-Transmutation effect when receiving a beneficial effect from an ally's skill or taking non-DoT damage.
- Overlord's Guardian Spirit 1: Guards an adjacent ally player and applies the Overlord's Guard effect.
- Ether-Force Modification: At the start of the game, applies one of Ether-Force Modification - Zeta or Ether-Force Modification - Mu to 1 adjacent ally player who lacks a death-prevention effect, excluding Outer Ones and collaboration characters. A target of Deimos's Dark Blood effect also cannot receive this effect. Does not stack with other Transcendence effects on the team.
Xenos Arts
| Lv | Effect |
|---|---|
| 1 | Physical Penetration +20%. Damage taken -5%. In combat, if HP is 60% or below, has a 40%~80% chance to deflect the enemy's attack and take 50% less damage (Cooldown 1). Crit Rate received from the attacker is added to the deflect chance. When Gun Slicer is equipped, delivers a Flanking attack dealing 120% of ATK to the enemy. |
| 2 | Physical Penetration +25%. Damage taken -10%. In combat, if HP is 70% or below, has a 40%~80% chance to deflect the enemy's attack and take 50% less damage (Cooldown 1). Crit Rate received from the attacker is added to the deflect chance. When Gun Slicer is equipped, delivers a Flanking attack dealing 120% of ATK to the enemy. |
- Overlord's Guardian Spirit 2: Applies the Overlord's Guard effect to ally players within 2 tiles.
- Xenos Arts 3: Physical Penetration +30%. Damage taken -15%. In combat, if HP is 80% or below, has a 40%~80% chance to deflect the enemy's attack and take 50% less damage (Cooldown 1). Crit Rate received from the attacker is added to the deflect chance. When Gun Slicer is equipped, delivers a Flanking attack dealing 120% of ATK to the enemy.
Classes
Fighter (Tier 1)
Medium defense · Dealer · Weapons: Sword, Greatsword, Gun Slicer
A melee swordsman who gains extra actions via Sprint to land back-to-back heavy strikes, then advances into the vacated tile on a kill to keep the pressure going.
Offensive
| Lv | Effect |
|---|---|
| 1 | When attacking in combat, takes 25% less Counterattack damage. |
| 2 | When attacking in combat, takes 25% less Counterattack damage, and on a critical hit, takes 50% less Counterattack damage. (Chain Flash: (TP 1, Range 1-1, Area Single, CD 2 turns): Deals 130% of ATK as damage to an enemy, and if countered, triggers an extra hit dealing 30% of ATK as damage.) (Peerless Piercing Wave: (TP 2, Range 1-1, Area Single, CD 4 turns): Moves 1 tile forward and deals 170% of ATK as damage to an enemy; on a critical hit, restores HP equal to 50% of ATK.) (Sprint: (TP 1, Range Self, Area Single, CD 2 turns): Immediately after using the skill, gains an extra action, and Crit Rate increases by 15% for this turn.) |
Void Knight (Tier 2)
Heavy defense · Weapons: Gun Slicer
Void Adaptation
| Lv | Effect |
|---|---|
| 1 | ATK/DEF/RES +10%. Damage taken -5%. Immune to Skill Control. Adjacent tiles become a Control Zone that grants allies cover and controls enemy movement. |
| 2 | ATK/DEF/RES +20%. Damage taken -10%. Immune to Skill Control. Adjacent tiles become a Control Zone that grants allies cover and controls enemy movement. (Void Deployment: (TP 1, Range Self, Area Single, CD 3 turns): On use, removes 2 debuffs from allies within 3 tiles and removes 2 buffs from enemies, and applies a random Chaos debuff to enemies. After use, gains the Void Domain effect and an extra action. This skill is unaffected by Cooldown control or reduction effects and can be cast even while Silenced.) |
Iron Maiden (Tier 2)
Heavy defense · Weapons: Greatsword
Fortitude
| Lv | Effect |
|---|---|
| 1 | DEF increases by 10% per adjacent enemy, and ATK increases by 15% of DEF. Adjacent tiles become a Control Zone that grants allies cover and restricts enemy movement. |
| 2 | DEF increases by 15% per adjacent enemy, and ATK increases by 15% of DEF. Adjacent tiles become a Control Zone that grants allies cover and restricts enemy movement. (Thorn Barrier: (Range Self, Area AoE, CD 3 turns): For 2 turns, guards allies within 2 tiles, gains the Thorn Barrier effect, and gains an extra action.) |
Erebos Guard (Tier 3)
Heavy defense · Weapons: Gun Slicer
Gatekeeper of Ruin
| Lv | Effect |
|---|---|
| 1 | DEF/RES +20%. Damage taken -10%. ATK increases by 5% of Max HP. Holds the Herald of Ruin effect. Adjacent tiles become a Control Zone that grants allies cover and restricts enemy movement. |
| 2 | DEF/RES +30%. Damage taken -20%. ATK increases by 5% of Max HP. Holds the Herald of Ruin effect. Adjacent tiles become a Control Zone that grants allies cover and restricts enemy movement. (Demon-Slaying Chain Kill Slash: (TP 2, Range 1-1, Area AoE, CD 3 turns): Attacks an enemy character, dealing 110% of ATK as damage to the target and adjacent enemies, and gains a stack of Destructive Might. When Belzebub has the Gatekeeper of Ruin class passive, a Psychic Burst effect triggers on the enemy before the attack. If Belzebub has the Infinite Adaptation class passive, Cooldown is reduced by 2 after casting. This skill cannot be guarded.) |
Zeros Warden (Tier 3)
Heavy defense · Weapons: Gun Slicer
Infinite Adaptation
| Lv | Effect |
|---|---|
| 1 | DEF/RES +20%. Damage taken -10%. Gains stacks of Infinite Adaptation: 1 per enemy hit after attacking / 1 when attacked / 2 if a large monster survives after being attacked / 3 when an ally player dies. After attacking, extends the duration of debuffs applied to the enemy that are not Action Control/Skill Control by +1. Immune to Skill Control. Adjacent tiles become a Control Zone that grants allies cover and restricts enemy movement. |
| 2 | DEF/RES +30%. Damage taken -20%. Gains stacks of Infinite Adaptation: 1 per enemy hit after attacking / 1 when attacked / 2 if a large monster survives after being attacked / 3 when an ally player dies. After attacking, extends the duration of debuffs applied to the enemy that are not Action Control/Skill Control by +1. Immune to Skill Control. Adjacent tiles become a Control Zone that grants allies cover and restricts enemy movement. (Sword Breaker: (TP 2, Range 1-1, Area AoE, CD 3 turns): Deals 90% of ATK as damage to enemies within a 3x5 area ahead and applies Equipment Break/Slow 1 to the targets. When Belzebub uses this skill, removes 1 TP from targets hit.) |
Dreadnought (Tier 3)
Heavy defense · Weapons: Greatsword
Resolve
| Lv | Effect |
|---|---|
| 1 | DEF/RES +20%. Damage taken -10%. Additionally, DEF increases by 15% per adjacent enemy, and ATK increases by 30% of DEF. Adjacent tiles become a Control Zone that grants allies cover and controls enemy movement. |
| 2 | DEF/RES +30%. Damage taken -20%. Additionally, DEF increases by 15% per adjacent enemy, and ATK increases by 30% of DEF. Adjacent tiles become a Control Zone that grants allies cover and restricts enemy movement. (Shattering Vacuum Wave: (TP 3, Range 1-3, Area AoE, CD 3 turns): Moves to a designated empty tile within 3 tiles, dealing 50% of ATK as damage to adjacent enemies and Taunting them for 1 turn. Damage taken from Taunted enemies is reduced by 20%.) |
Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Chained Slash+24 more → | Melee Battle | 1 | 1-1 | 3 turns | Deals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe |
| Peerless Piercing Wave | - | 2 | - | - | (TP 2, Range 1-1, Area Single, CD 4 turns): Moves 1 tile forward and deals 170% of ATK as damage to an enemy; on a critical hit, restores HP equal to 50% of ATK. |
| Sprint+25 more → | - | 1 | 1-1 | 2 turns | Immediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn. |
| Void Deployment | - | 1 | - | - | (TP 1, Range Self, Area Single, CD 3 turns): On use, removes 2 debuffs from allies within 3 tiles and removes 2 buffs from enemies, and applies a random Chaos debuff to enemies. After use, gains the Void Domain effect and an extra action. This skill is unaffected by Cooldown control or reduction effects and can be cast even while Silenced. |
| Thorn Barrier+1 more → | - | 1 | Self | 4 turns | For 2 turns, guards allies within 2 tiles and gains the Thorn Barrier effect. Thorn Barrier Cannot be dispelled (Duration 2): After suffering a melee attack, deals physical fixed damage equal to 50% of Defense to the attacking enemy. |
| Demon-Slaying Chain Kill Slash | - | 2 | - | - | (TP 2, Range 1-1, Area AoE, CD 3 turns): Attacks an enemy character, dealing 110% of ATK as damage to the target and adjacent enemies, and gains a stack of Destructive Might. When Belzebub has the Gatekeeper of Ruin class passive, a Psychic Burst effect triggers on the enemy before the attack. If Belzebub has the Infinite Adaptation class passive, Cooldown is reduced by 2 after casting. This skill cannot be guarded. |
| Sword Breaker | - | 2 | - | - | (TP 2, Range 1-1, Area AoE, CD 3 turns): Deals 90% of ATK as damage to enemies within a 3x5 area ahead and applies Equipment Break/Slow 1 to the targets. When Belzebub uses this skill, removes 1 TP from targets hit. |
| Shattering Vacuum Wave | - | 3 | - | - | (TP 3, Range 1-3, Area AoE, CD 3 turns): Moves to a designated empty tile within 3 tiles, dealing 50% of ATK as damage to adjacent enemies and Taunting them for 1 turn. Damage taken from Taunted enemies is reduced by 20%. |
Ultimate
Black Eclipse Annihilation Flash (TP 5, 1-1, 7x4)
Artifacts
Killing Will (Hero)
- 1★: When using an Ultimate, Crit Rate/Crit DMG +15%. AoE skill damage +10%
- 2★: When using an Ultimate, Crit Rate/Crit DMG +20%. AoE skill damage +15%
- 3★: When using an Ultimate, Crit Rate/Crit DMG +25%. AoE skill damage +20%
- 4★: When using an Ultimate, Crit Rate/Crit DMG +30%. AoE skill damage +25%
The wearer's fiery will blazes. The moment the Ultimate is unleashed, it turns the tide.
Crystal Orb of Insight+1 more → (Hero)
- 1★: Crit Rate +10%. Crit Rate received -10%. When not under Action Control, applies Piercing Gaze 1 to the enemy before combat.
- 2★: Crit Rate +15%. Crit Rate received -15%. When not under Action Control, applies Piercing Gaze 2 to the enemy before combat.
- 3★: Crit Rate +20%. Crit Rate received -20%. When not under Action Control, applies Piercing Gaze 3 to the enemy before combat.
- 4★: Crit Rate +25%. Crit Rate received -25%. When not under Action Control, applies Piercing Gaze 4 to the enemy before combat.
The truth its eye reveals is not always sweet. Only those who dare to gaze upon it can bear its weight.
Void Core (Hero)
- 1★: Max HP +10%. Movement +1. At the start of the turn, gains the Void Barrier effect. Gains the Null Field 1 effect when taking non-DoT damage.
- 2★: Max HP +12.5%. Movement +1. At the start of the turn, gains the Void Barrier effect. Gains the Null Field 2 effect when taking non-DoT damage.
- 3★: Max HP +12.5%. Movement +1. At the start of the turn, gains the Void Barrier effect. Gains the Null Field 3 effect when taking non-DoT damage. Immune to Cooldown control.
- 4★: Max HP +15%. Movement +1. At the start of the turn, gains the Void Barrier effect. Gains the Null Field 4 effect when taking non-DoT damage. Immune to Cooldown control.
A relic sealing the heart of a dying star. Its power protects its owner while slowly assimilating them into the darkness.
Signature Gear

KR release · gmap.gg
The sword of the one who leads all humanity into darkness. It is fated to guide mankind into shadow to complete the Mobius universe. When Belzebub equips it, the weapon's full potential is unleashed.
- Stats
- Max HP +137, ATK +357
- Additional
- Crit Rate +10, Max HP +20
Chaos Collapse (Exclusive). Counter Damage +25%. Counter Range +1. ATK increased by 100% of Counter Damage. After an attack/counter/flanking, deals Dark/Lightning Physical damage equal to 60% of ATK to a random hit enemy (using Crit Rate), chaining to other targets within 2 tiles around it up to 2 times (Crit Rate applies to the chain chance). Targets hit by this damage gain Chaos Scar. Has Infinite Output. Chaos Scar: Lightning/Dark RES -10%. Lasts 2 turns. Up to 3 stacks. Infinite Output: on skill cast, gains 1 TP at a chance equal to Crit Rate. Cannot be dispelled.
- Infinite Output: On skill cast, gains 1 TP at a chance equal to Crit Rate. Cannot be dispelled.
- Chaos Scar: Lightning/Dark RES -10%. Lasts 2 turns. Up to 3 stacks.
Call of Chaos (General). Counter Damage +25%. After an attack/counter, deals Dark/Lightning Physical damage equal to 60% of ATK to a random hit enemy (using Crit Rate).
KR Creator Guide
Character review of Belzebub by 하막군의게임튜브 · 2026-08-03
Belzebub launched to a rough reception — the reviewer says players were only half-joking that he felt like a Hero rather than a Legendary. A run of bug fixes and some settled build knowledge pulled him back up. He is not overpowered, but he is genuinely usable, and the reviewer is careful about how he frames the one obvious complaint: Belzebub's damage is low, but he is a tank, so low damage isn't really a fault. (28:21)
Build him around Max HP
Everything in the kit routes through his health pool. Erebos Guard's Gatekeeper of Ruin converts 5% of Max HP into ATK, and Bio-Transmutation restores 10% of Max HP plus 25% of DEF whenever he drops below 90%. That restore is not healing, so Transmuted Body's -90% healing received doesn't touch it, and it fires a second time below 35% HP. The practical result the reviewer keeps coming back to: if Belzebub isn't killed outright, he tends to stabilise above half health on his own. (4:10)
Ether-Force Modification only exists at 6★
The Ether-Force Modification line on his unique passive does not appear at all below 6★. Of the two versions, Zeta is the one worth having — base stats +30% against Mu's flatter bump, plus Control Zone ignore and movement-debuff immunity.
It will not stack with Altair's Transcendence effect. Field both and only one fires; the reviewer's own testing put the upper-left unit first in the ordering, whichever of the two that happens to be. (7:42)
Class: Erebos Guard for PvP, Zeros Warden for raids
Erebos Guard is the default and the reviewer says it is hard to justify anything else in PvP — DEF/RES, damage reduction, ATK off Max HP, and Herald of Ruin applying Ruin Erosion on attack.
Zeros Warden is the raid class. Infinite Adaptation stacks quickly while you keep swinging, and at 15 stacks it turns into extra turns rather than extra actions, dragging cooldowns down and TP up with every one. His caveat is the usual one for anything that needs warming up: by the time it comes online in PvP, the fight is over. (8:13)
Void Deployment is the TP engine
Void Deployment strips two debuffs off allies within 3 tiles, strips two buffs off enemies, grants an extra action, and can be cast while Silenced. Chain it with the exclusive weapon's TP return and a TP accessory and the reviewer opens the game at full TP, walks into the enemy's face and fires the ultimate on turn one. (11:49)
Psychic Burst placement is a coin flip
Under Gatekeeper of Ruin, Demon-Slaying Chain Kill Slash triggers Psychic Burst before the attack, summoning a thought-form in a tile adjacent to the target. Adjacent means any free neighbouring tile, so whether you get a Flanking attack out of it is luck. The summon is worth having regardless: it takes 15% of Belzebub's incoming damage, and when it dies it detonates for 80% of ATK with an 80% chance of Fear. (14:23)
Gear
The reviewer runs Warrior of Restraint reforged toward HP, on the same Max HP logic as everything else. Worth flagging that this is his personal preference and differs from gmap's own recommendation, which ranks Judge of Condemnation first for the counterattack synergy. (22:38)
For the accessory, take Crystal Orb of Insight+1 more → if you want the turn-one ultimate — its Crit Rate is what gets you to the 75% breakpoint the weapon needs. Otherwise Void Core is the general pick: Max HP, Movement +1, and Void Barrier plus Null Field make him markedly harder to shift, with the reduction converting into ATK on his own turn. Killing Will looks like it should fit this playstyle and doesn't — the reviewer says skip it. (26:49)
Dark Blinger: ★2 is mandatory, then stop or go ★5
★1 is described as no better than nothing. ★2 adds Infinite Output — on any skill cast, a chance equal to Crit Rate to gain 1 TP, no cooldown, attack skills included — and that is what makes the turn-one ultimate work at all. ★5 adds Counter Range +1. Everything in between is filler. Take ★2, or ★5 if you are committing. (23:40)
One warning on the weapon's headline stat: a lot of players stacked Counter Damage because it converts into ATK, and the reviewer reports it applying strangely in practice — possibly a bug — and rates it well below what the numbers suggest. (23:09)
Runes
Infinite Output's TP return rolls off Crit Rate, so Crit comes first; with artifacts he lands around 75% at full investment. Sun runes for Crit, Ultimate runes for DEF, HP in whatever is left. (25:12)
Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Belzebub’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.
Reworks
No Reworks
Release Date
Original Korean release: KR: 2026-07-28
Estimated global release: 2027-08-24.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
