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Ariana Weaver

ReleasedGlobal BKR D

아리아나 위버

Tree of Vitality
Rarity
Legendary
Element
Tree of Vitality
Faction
Cutis
Class
Archer
Voice Actor
Han Bok-hyeon
Unique Passive
Sharpshooter of Curtis
Exclusive Weapon
Hellfire Arcus
Ultimate
Flame Blade
Original Korean Release Date
2024-01-09
Estimated Release Date
Live now

Base Stats

Lv 1 · KR-server data · Physical
HP
296
ATK
150
M-ATK
84
DEF
23
RES
22

Unique Passive

Sharpshooter of Curtis Passive

TierEffect NameEffect
First AcquisitionCritical Damage +10%. When the character's turn ends, gains the Finishing Shot 1 effect until the start of the next turn. - Finishing Shot 1: Critical Rate +10%. If an enemy that ended its turn within range has remaining HP of 30% or less, fires an arrow once per turn dealing 80% of attack power as damage.
Max AwakeningCritical Damage +20%. When the character's turn ends, gains the Finishing Shot 4 effect until the start of the next turn. - Finishing Shot 4: Critical Rate +40%. If an enemy that ended its turn within range has remaining HP of 30% or less, fires an arrow once per turn dealing 100% of attack power as damage. If the target does not die, applies Slow. - Slow Action ControlMovement Control (Duration 1): Movement -2. Cannot make additional moves or additional actions.
Max ManifestationCritical Damage +40%. When the character's turn ends, gains the Finishing Shot 7 effect until the start of the next turn. - Finishing Shot 7 Cannot Be Removed: Critical Rate +50%. If an enemy that ended its turn within range has remaining HP of 50% or less, fires an arrow once per turn dealing 130% of attack power as damage and removes this effect. If the target does not die, applies Slow and gains the Finishing Shot 7 effect and 1 TP.

Classes

TierClass
Tier 1Archer
Tier 2Hunter, Marksman
Tier 3Eagle, Bowmaster, Sniper

Common Classes

Archer+6 more → Tier 1 - Basic job that uses a bow or crossbow to deal physical damage to enemies from range.

Archery

LvEffect
1When making a combat attack without moving, critical rate increases by 5%.
2When making a combat attack without moving, critical rate increases by 10%.

Hunter Tier 2 - A skilled hunter who uses a bow or crossbow to track down and take out enemies from range.

Eagle Eye

LvEffect
1When making a combat attack without moving, critical rate increases by 15%, and when attacking an enemy afflicted with a movement control effect, attack power increases by 20%.
2When making a combat attack without moving, critical rate increases by 20%, and when attacking an enemy afflicted with a movement control effect, attack power increases by 30%.

Marksman+2 more → Tier 2 - A sharpshooter skilled with bow or crossbow. Rapidly fires many arrows to deal critical wounds to enemies.

Accuracy

LvEffect
1When attacking an enemy, armor penetration rate increases by +20% when dealing damage, and if the enemy is killed after the attack, critical rate increases by +20% for 2 turns.
2When attacking an enemy, armor penetration rate increases by +25% when dealing damage, and if the enemy is killed after the attack, critical rate increases by +25% for 2 turns.

Eagle Tier 3 - A master of skilled hunting who uses a bow or crossbow and lulls enemies at range with skills.

Master Hunter

LvEffect
1When making a combat attack without moving, critical rate increases by 25%, and when making a combat attack against an enemy afflicted with a movement control effect, attack power increases by 40% and recovers HP equal to 25% of attack power.
2When making a combat attack without moving, critical rate increases by 30%, and when making a combat attack against an enemy afflicted with a movement control effect, attack power increases by 50% and recovers HP equal to 30% of attack power.

Bowmaster Tier 3 - An expert in ranged weapons who handles a bow or crossbow with fast and precise skill.

Surprise Shot

LvEffect
1When making a combat attack, critical rate increases by 30% and a 30% chance to trigger an additional hit dealing 30% of attack power as damage.
2When making a combat attack, critical rate increases by 40% and a 50% chance to trigger an additional hit dealing 30% of attack power as damage.

Sniper+2 more → Tier 3 - An outstanding sniper who uses a bow or crossbow to precisely eliminate enemies from range.

Isolated Target

LvEffect
1When attacking an enemy, armor penetration rate increases by 30% when dealing damage. If the enemy is isolated, critical rate increases by 30% and critical damage increases by 10%. (Isolated: A state with no other allies on adjacent tiles.)
2When attacking an enemy, armor penetration rate increases by 40% when dealing damage. If the enemy is isolated, critical rate increases by 30% and critical damage increases by 15%.

Skills

Common Skills

SkillTagsTPRangeCDEffect
Archer's Mark+1 more →-12-42 turnsDesignates an enemy to apply Mark for 2 turns and additionally attacks or uses a skill. Archer's Mark (Duration 2): Chance of being hit by critical attacks +30%. Does not stack with other Mark effects.
Ghost SlayerRanged Directional Combat32-53 turnsFires Ghost Slayer at an enemy, dealing 150% of attack power as damage. On enemy kill, gains the Ghost Slay effect for 2 turns. Ghost Slay (Duration 2): Critical Rate +100% on combat attack. Removed on trigger. Allowed weapons: Bow, Crossbow
Overwatch Shot-11-12 turnsTakes an overwatch stance in the designated direction. If an enemy ends its action within range, deals 80% of attack power as damage and applies the Weakness Detection effect for 2 turns. Cannot counterattack while in overwatch stance. Weakness Detection (Duration 2): Chance of taking critical damage in combat with the caster +20%. Damage dealt in combat with the caster -30%. Allowed weapons: Bow, Crossbow
Meteor Shower+1 more →Ranged32-43 turnsDesignates an enemy and deals 60% of attack power as damage to enemies within 3 tiles around the target, with a 30% chance to Slow for 1 turn. Slow Action ControlMovement Control (Duration 1): Movement -2. Cannot make additional moves or additional actions. Allowed weapons: Bow, Crossbow
Rapid Fire+4 more →Ranged Directional21-12 turnsDesignates a direction and deals 70% of attack power as damage to enemies within 4 tiles ahead. On critical hit, applies the Armor Break effect for 2 turns. Armor Break (Duration 2): Defense -50%. Allowed weapons: Bow, Crossbow
Sleep ShotRanged Directional Combat22-43 turnsFires Sleep Shot at an enemy, dealing 60% of attack power as damage and applying Sleep for 2 turns. This skill does not trigger additional hits and allies do not join in a pincer attack. Sleep Action Control (Duration 2): Falls asleep and cannot act. When the effect expires and they wake, gains Sleep Resistance for 2 turns. Sleep Resistance (Duration 2): Cannot be afflicted with Sleep. Allowed weapons: Bow, Crossbow
Heat RoundRanged Directional Position Control22-43 turnsFires Heat Round at an enemy, dealing 100% of attack power as damage. If the enemy is not killed (?), pushes it back 1 tile and triggers an explosion on the target, dealing 30% additional damage to all enemies adjacent to the target. This skill cannot be guarded. Allowed weapons: Bow, Crossbow
Single Strike ShotRanged Directional Combat22-42 turnsCritical rate increases by 30% and fires Single Strike Shot at an enemy, dealing 130% of attack power as damage. Allowed weapons: Bow, Crossbow

Unique Skills

SkillTagsTPRangeCDEffect
Flame BladeUltimate Penetration Fire Ranged52-45 turns"This is the end. Flame Blade!!" Flame Zone Cannot Be Removed: At the end of the character's turn, takes damage equal to 10% of max HP. Does not exceed the caster's attack power. Allowed weapons: Bow, Crossbow • Initial Acquisition: Designates an enemy and deals 90% of attack power as damage to the target and enemies within 3 tiles around it, with a 20% chance within the area to form a flame zone that lasts 1 turn. • Max Awakening: Designates an enemy and deals 90% of attack power as damage to the target and enemies within 3 tiles around it, with a 25% chance within the area to form a flame zone that lasts 3 turns. • Max Manifestation: Designates an enemy and deals 120% of attack power as damage to the target and enemies within 3 tiles around it, with a 35% chance within the area to form a flame zone that lasts 3 turns.

Ultimate

Flame Blade - see Unique Skills above (this is the character's ultimate; full description with all tiers listed there).

Manifestation - Artifacts

(Present in source; not requested in the required sections, included for completeness.)

Elemental Overload: Puts the wearer's elemental affinity into an overloaded state; the advantageous matchup effect is maximized for combat superiority.

LvEffect
1Elemental damage dealt when at an advantageous element +10%.
2+15%.
3+20%.
4+25%.

Peak Condition:+13 more → When body and mind are at their peak, no threat can bring the wearer down in a single blow.

LvEffect
1Max HP +4%. If HP was 100% before being attacked, critical damage taken -10%. At the start of a turn, if not at max HP, recover 9% of max HP.
2Max HP +6%. If HP was 100% before being attacked, critical damage taken -15%. At the start of a turn, if not at max HP, recover 11% of max HP.
3Max HP +8%. If HP was 100% before being attacked, critical damage taken -20%. At the start of a turn, if not at max HP, recover 13% of max HP. Below 35% HP, recovery amount is doubled.
4Max HP +10%. If HP was 100% before being attacked, critical damage taken -25%. At the start of a turn, if not at max HP, recover 15% of max HP. Below 35% HP, recovery amount is doubled.

Gale Feather:+1 more → The moment an arrow is loosed, one becomes one with the wind.

LvEffect
1Physical Penetration +15%. After attacking an enemy, gains the Withdraw effect. (Withdraw: Additional move before ending the turn.)
2Physical Penetration +30%. After attacking an enemy, gains the Withdraw effect.
3Physical Penetration +45%. After attacking an enemy, gains the Withdraw effect.
4Physical Penetration +60%. After attacking an enemy, gains the Withdraw effect.

Artifacts

Attribute Overload+8 more →: Puts the wearer's attribute affinity into an overloaded state. Advantageous matchup effects are maximized, giving battle superiority.

LvEffect
1When on advantageous attribute, attribute damage dealt +10%.
2When on advantageous attribute, attribute damage dealt +15%.
3When on advantageous attribute, attribute damage dealt +20%.
4When on advantageous attribute, attribute damage dealt +25%.

Best Condition+1 more →: When body and mind are at their peak, no threat can strike the wearer down in one blow.

LvEffect
1Max HP +4%. If HP is 100% before taking an attack, critical damage taken -10%. At turn start, if not at max HP, recover 9% of max HP.
2Max HP +6%. If HP is 100% before taking an attack, critical damage taken -15%. At turn start, if not at max HP, recover 11% of max HP.
3Max HP +8%. If HP is 100% before taking an attack, critical damage taken -20%. At turn start, if not at max HP, recover 13% of max HP. At 35% HP or below, recovery doubled.
4Max HP +10%. If HP is 100% before taking an attack, critical damage taken -25%. At turn start, if not at max HP, recover 15% of max HP. At 35% HP or below, recovery doubled.

Gale Feather+1 more →: The moment the arrow is loosed, you become one with the wind.

LvEffect
1Physical penetration +15%. After attacking an enemy, gain Withdraw effect. Withdraw: extra movement before turn end.
2Physical penetration +30%. After attacking an enemy, gain Withdraw effect.
3Physical penetration +45%. After attacking an enemy, gain Withdraw effect.
4Physical penetration +60%. After attacking an enemy, gain Withdraw effect.

Signature Gear

Hellfire Arcus
Hellfire Arcusweapon · Bow · Legendary · Ariana Weaver exclusive

KR release · gmap.gg

The strongest bow, crafted by the famed bow house 'Hellfire' with their name on the line. Only the continent's rarest materials are used from the raw-material stage, and archers are said to recognize its true worth just by hearing of it.

6★
Stats
Max HP +124, ATK +394
Additional
Crit Damage +25%

Burning Flame Brand (Exclusive). Before a combat attack, has a 50% chance to apply Flame Brand 6 to the enemy for 2 turns.

  • Flame Brand 6: Damage taken increases by 12%. Lasts 2 turns.

Flame Brand (General). Before a combat attack, has a 25% chance to apply Flame Brand 6 to the enemy for 1 turn.

  • Flame Brand 6: Damage taken increases by 12%. Lasts 1 turn.

Guide

Note: The following is NamuWiki community assessment (KR server), subjective community opinion.

Performance: Base class is Archer; Tier 3 classes are Eagle / Bowmaster / Sniper. The ultimate is Firebrand as in the original, and his exclusive weapon is "Hellfire Arcus", shared with his child. His unique passive is "Curtis's Divine Archer" - critical damage rises 10~20% with no conditions, and at the end of the character's action he gains a "Finishing Shot" buff until the start of his next turn. This buff grants critical rate of 10%~40% depending on awakening level with no conditions, and if there is an enemy within range that ended its turn at 30% HP or below, he fires an arrow once per turn dealing 80%~100% of attack as damage. From awakening level 5, if the target does not die, it adds a "Slow" debuff that reduces movement by 2 and blocks extra movement and extra actions for 1 turn.

The ultimate is Firebrand. It designates 1 enemy within 2~4 tiles, deals attack-scaled damage to enemies within 3 tiles around it, then creates a fire zone within the area at 20% chance lasting 2 turns. A style that compensates for its low power with fire-zone creation.

Hellfire Arcus is a Legend bow that, before a battle attack, has a chance to apply the "Fire Brand" debuff which increases damage the enemy takes. When Ariana uses it, the debuff duration increases to 2 turns. At low awakening the RNG is heavy, but once it lands the damage steadily increases, so it is a well-regarded bow.

Evaluation: Nicknamed "Bow-grandpa". Although an extremely early character, the "One-Strike Shot" learned in the Sniper class is powerful, so he is still well-used in Knightclan Wars and Kraken Raids as a sharpshooter. Because even now, over a year after launch, there are only 4 archer-type characters (only 7 even counting gunners), long-range snipers hold a high status. For gear, thanks to the passive he already has high base crit rate and crit damage, so the standard is to go crit-focused such as the Assassin 4-set; for accessories, the Arrowhead is good.

(No S/A/B tier rating is stated in this document.)

Awakening/Manifestation progression: Two parallel tracks: Awakening and Inner Cube. - 1Stage 1: Ultimate Enhancement 1 / Stat Enhancement 1 - 2Stage 2: Unique Passive Enhancement 1 / Stat Enhancement 2 - 3Stage 3: Ultimate Enhancement 2 / Artifact Acquired - 4Stage 4: Unique Passive Enhancement 2 / Artifact Enhancement 1 - 5Stage 5: Ultimate Enhancement 3 / Artifact Enhancement 2 - 6Stage 6: Unique Passive Enhancement 3 / Artifact Enhancement 3

Reworks

KR-server balance changes for this unit, newest first (see the full Rework History).

Awakening2025-04-01

Expanded Inner Break awakening

  • Added Inner Break awakening. Stages 1/3/5 enhance ultimate 'Flame Blade': at max, deals 120% ATK to target and enemies within 3 tiles, with a 35% chance to create a 3-turn Flame Zone.
  • Flame Zone: enemies inside take 10% of Max HP as damage at turn end (capped by the caster's M-ATK).
  • Stages 2/4/6 enhance unique passive 'Curtis's Divine Archer': at max, Crit Damage +40%; at turn end gain Finishing Shot 7 until next turn.
  • Finishing Shot 7: Crit Rate +50%; when an enemy in Range ends its turn at 50% HP or less, fire an arrow for 130% ATK and remove the effect; if the target survives, apply Slow and regain Finishing Shot 7 plus 1 TP (cannot be dispelled).
  • Stage 3 instantly equips the artifact; stages 4/5/6 upgrade artifacts 'Elemental Overload' (advantageous-element damage +10% to +25%) and 'Optimal Condition' (Crit Damage taken -20% at full HP).
April Week 1 Update Notice ↗

Trivia

Release Date

Original Korean release: 2024-01-09 (launch). The Overview states only that this is a Legend-grade green-attribute archer released together with the game's launch; it gives no explicit date. Launch date 2024/1/9 is taken from the version-history table.

Global status: Live now.

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2026-03-10 → 2026-03-24 · 2 weeksSolo
2026-01-13 → 2026-01-27 · 2 weeksSolo
2024-04-23 → 2024-05-07 · 2 weeksSolo
Stats, skills, and art for Ariana Weaver are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.