Ariana Weaver
Released아리아나 위버
- Rarity
- Legendary
- Element
- Tree of Vitality
- Faction
- Cutis
- Class
- Archer (base job: Archer / Tier 3: Eagle, Bowmaster, Sniper)
- Voice Actor
- Han Bok-hyeon
- Unique Passive
- Sharpshooter of Curtis
- Exclusive Weapon
- Hellfire Arcus
- Ultimate
- Flame Blade
- Original Korean Release Date
- 2024-01-09
- Estimated Release Date
- Live now
Unique Passive
Sharpshooter of Curtis Passive
| Tier | Effect |
|---|---|
| First Acquisition | Critical Damage +10%. When the character's turn ends, gains the Finishing Shot 1 effect until the start of the next turn. • Finishing Shot 1: Critical Rate +10%. If an enemy that ended its turn within range has remaining HP of 30% or less, fires an arrow once per turn dealing 80% of attack power as damage. |
| Max Awakening | Critical Damage +20%. When the character's turn ends, gains the Finishing Shot 4 effect until the start of the next turn. • Finishing Shot 4: Critical Rate +40%. If an enemy that ended its turn within range has remaining HP of 30% or less, fires an arrow once per turn dealing 100% of attack power as damage. If the target does not die, applies Slow. • Slow Action ControlMovement Control (Duration 1): Movement -2. Cannot make additional moves or additional actions. |
| Max Manifestation | Critical Damage +40%. When the character's turn ends, gains the Finishing Shot 7 effect until the start of the next turn. • Finishing Shot 7 Cannot Be Removed: Critical Rate +50%. If an enemy that ended its turn within range has remaining HP of 50% or less, fires an arrow once per turn dealing 130% of attack power as damage and removes this effect. If the target does not die, applies Slow and gains the Finishing Shot 7 effect and 1 TP. |
Classes
Tiers: Tier 1: Archer / Tier 2: Hunter, Marksman / Tier 3: Eagle, Bowmaster, Sniper
Common Classes
Archer - Tier 1 Basic job that uses a bow or crossbow to deal physical damage to enemies from range. Archery
| Lv | Effect |
|---|---|
| 1 | When making a combat attack without moving, critical rate increases by 5%. |
| 2 | When making a combat attack without moving, critical rate increases by 10%. |
Hunter - Tier 2 A skilled hunter who uses a bow or crossbow to track down and take out enemies from range. Eagle Eye
| Lv | Effect |
|---|---|
| 1 | When making a combat attack without moving, critical rate increases by 15%, and when attacking an enemy afflicted with a movement control effect, attack power increases by 20%. |
| 2 | When making a combat attack without moving, critical rate increases by 20%, and when attacking an enemy afflicted with a movement control effect, attack power increases by 30%. |
Marksman - Tier 2 A sharpshooter skilled with bow or crossbow. Rapidly fires many arrows to deal critical wounds to enemies. Accuracy
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, armor penetration rate increases by +20% when dealing damage, and if the enemy is killed after the attack, critical rate increases by +20% for 2 turns. |
| 2 | When attacking an enemy, armor penetration rate increases by +25% when dealing damage, and if the enemy is killed after the attack, critical rate increases by +25% for 2 turns. |
Eagle - Tier 3 A master of skilled hunting who uses a bow or crossbow and lulls enemies at range with skills. Master Hunter
| Lv | Effect |
|---|---|
| 1 | When making a combat attack without moving, critical rate increases by 25%, and when making a combat attack against an enemy afflicted with a movement control effect, attack power increases by 40% and recovers HP equal to 25% of attack power. |
| 2 | When making a combat attack without moving, critical rate increases by 30%, and when making a combat attack against an enemy afflicted with a movement control effect, attack power increases by 50% and recovers HP equal to 30% of attack power. |
Bowmaster - Tier 3 An expert in ranged weapons who handles a bow or crossbow with fast and precise skill. Surprise Shot
| Lv | Effect |
|---|---|
| 1 | When making a combat attack, critical rate increases by 30% and a 30% chance to trigger an additional hit dealing 30% of attack power as damage. |
| 2 | When making a combat attack, critical rate increases by 40% and a 50% chance to trigger an additional hit dealing 30% of attack power as damage. |
Sniper - Tier 3 An outstanding sniper who uses a bow or crossbow to precisely eliminate enemies from range. Isolated Target
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, armor penetration rate increases by 30% when dealing damage. If the enemy is isolated, critical rate increases by 30% and critical damage increases by 10%. (Isolated: A state with no other allies on adjacent tiles.) |
| 2 | When attacking an enemy, armor penetration rate increases by 40% when dealing damage. If the enemy is isolated, critical rate increases by 30% and critical damage increases by 15%. |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 2-4 | 2 turns | Designates an enemy to apply Mark for 2 turns and additionally attacks or uses a skill. • Archer's Mark (Duration 2): Chance of being hit by critical attacks +30%. Does not stack with other Mark effects. | |
| 3 | 2-5 | 3 turns | Fires Ghost Slayer at an enemy, dealing 150% of attack power as damage. On enemy kill, gains the Ghost Slay effect for 2 turns. • Ghost Slay (Duration 2): Critical Rate +100% on combat attack. Removed on trigger. • Allowed weapons: Bow, Crossbow | |
| 1 | 1-1 | 2 turns | Takes an overwatch stance in the designated direction. If an enemy ends its action within range, deals 80% of attack power as damage and applies the Weakness Detection effect for 2 turns. Cannot counterattack while in overwatch stance. • Weakness Detection (Duration 2): Chance of taking critical damage in combat with the caster +20%. Damage dealt in combat with the caster -30%. • Allowed weapons: Bow, Crossbow | |
| Meteor Shower Ranged | 3 | 2-4 | 3 turns | Designates an enemy and deals 60% of attack power as damage to enemies within 3 tiles around the target, with a 30% chance to Slow for 1 turn. • Slow Action ControlMovement Control (Duration 1): Movement -2. Cannot make additional moves or additional actions. • Allowed weapons: Bow, Crossbow |
| 2 | 1-1 | 2 turns | Designates a direction and deals 70% of attack power as damage to enemies within 4 tiles ahead. On critical hit, applies the Armor Break effect for 2 turns. • Armor Break (Duration 2): Defense -50%. • Allowed weapons: Bow, Crossbow | |
| 2 | 2-4 | 3 turns | Fires Sleep Shot at an enemy, dealing 60% of attack power as damage and applying Sleep for 2 turns. This skill does not trigger additional hits and allies do not join in a pincer attack. • Sleep Action Control (Duration 2): Falls asleep and cannot act. When the effect expires and they wake, gains Sleep Resistance for 2 turns. • Sleep Resistance (Duration 2): Cannot be afflicted with Sleep. • Allowed weapons: Bow, Crossbow | |
| 2 | 2-4 | 3 turns | Fires Heat Round at an enemy, dealing 100% of attack power as damage. If the enemy is not killed (?), pushes it back 1 tile and triggers an explosion on the target, dealing 30% additional damage to all enemies adjacent to the target. This skill cannot be guarded. • Allowed weapons: Bow, Crossbow | |
| 2 | 2-4 | 2 turns | Critical rate increases by 30% and fires Single Strike Shot at an enemy, dealing 130% of attack power as damage. • Allowed weapons: Bow, Crossbow #### Unique Skills | |
| 5 | 2-4 | 5 turns | "This is the end. Flame Blade!!" • Initial Acquisition: Designates an enemy and deals 90% of attack power as damage to the target and enemies within 3 tiles around it, with a 20% chance within the area to form a flame zone that lasts 1 turn. • Flame Zone Cannot Be Removed: At the end of the character's turn, takes damage equal to 10% of max HP. Does not exceed the caster's attack power. • Max Awakening: Designates an enemy and deals 90% of attack power as damage to the target and enemies within 3 tiles around it, with a 25% chance within the area to form a flame zone that lasts 3 turns. • Max Manifestation: Designates an enemy and deals 120% of attack power as damage to the target and enemies within 3 tiles around it, with a 35% chance within the area to form a flame zone that lasts 3 turns. • Allowed weapons: Bow, Crossbow |
Ultimate
Flame Blade - see Unique Skills above (this is the character's ultimate; full description with all tiers listed there).
Manifestation - Artifacts
(Present in source; not requested in the required sections, included for completeness.)
Elemental Overload: Puts the wearer's elemental affinity into an overloaded state; the advantageous matchup effect is maximized for combat superiority.
| Lv | Effect |
|---|---|
| 1 | Elemental damage dealt when at an advantageous element +10%. |
| 2 | +15%. |
| 3 | +20%. |
| 4 | +25%. |
Peak Condition: When body and mind are at their peak, no threat can bring the wearer down in a single blow.
| Lv | Effect |
|---|---|
| 1 | Max HP +4%. If HP was 100% before being attacked, critical damage taken -10%. At the start of a turn, if not at max HP, recover 9% of max HP. |
| 2 | Max HP +6%. If HP was 100% before being attacked, critical damage taken -15%. At the start of a turn, if not at max HP, recover 11% of max HP. |
| 3 | Max HP +8%. If HP was 100% before being attacked, critical damage taken -20%. At the start of a turn, if not at max HP, recover 13% of max HP. Below 35% HP, recovery amount is doubled. |
| 4 | Max HP +10%. If HP was 100% before being attacked, critical damage taken -25%. At the start of a turn, if not at max HP, recover 15% of max HP. Below 35% HP, recovery amount is doubled. |
Gale Feather: The moment an arrow is loosed, one becomes one with the wind.
| Lv | Effect |
|---|---|
| 1 | Physical Penetration +15%. After attacking an enemy, gains the Withdraw effect. (Withdraw: Additional move before ending the turn.) |
| 2 | Physical Penetration +30%. After attacking an enemy, gains the Withdraw effect. |
| 3 | Physical Penetration +45%. After attacking an enemy, gains the Withdraw effect. |
| 4 | Physical Penetration +60%. After attacking an enemy, gains the Withdraw effect. |
Awakening
Two parallel tracks: Awakening and Inner Cube.
- 1Stage 1: Ultimate Enhancement 1 / Stat Enhancement 1
- 2Stage 2: Unique Passive Enhancement 1 / Stat Enhancement 2
- 3Stage 3: Ultimate Enhancement 2 / Artifact Acquired
- 4Stage 4: Unique Passive Enhancement 2 / Artifact Enhancement 1
- 5Stage 5: Ultimate Enhancement 3 / Artifact Enhancement 2
- 6Stage 6: Unique Passive Enhancement 3 / Artifact Enhancement 3
Artifacts
Attribute Overload: Puts the wearer's attribute affinity into an overloaded state. Advantageous matchup effects are maximized, giving battle superiority.
| Lv | Effect |
|---|---|
| 1 | When on advantageous attribute, attribute damage dealt +10%. |
| 2 | When on advantageous attribute, attribute damage dealt +15%. |
| 3 | When on advantageous attribute, attribute damage dealt +20%. |
| 4 | When on advantageous attribute, attribute damage dealt +25%. |
Best Condition: When body and mind are at their peak, no threat can strike the wearer down in one blow.
| Lv | Effect |
|---|---|
| 1 | Max HP +4%. If HP is 100% before taking an attack, critical damage taken -10%. At turn start, if not at max HP, recover 9% of max HP. |
| 2 | Max HP +6%. If HP is 100% before taking an attack, critical damage taken -15%. At turn start, if not at max HP, recover 11% of max HP. |
| 3 | Max HP +8%. If HP is 100% before taking an attack, critical damage taken -20%. At turn start, if not at max HP, recover 13% of max HP. At 35% HP or below, recovery doubled. |
| 4 | Max HP +10%. If HP is 100% before taking an attack, critical damage taken -25%. At turn start, if not at max HP, recover 15% of max HP. At 35% HP or below, recovery doubled. |
Gale Feather: The moment the arrow is loosed, you become one with the wind.
| Lv | Effect |
|---|---|
| 1 | Physical penetration +15%. After attacking an enemy, gain Withdraw effect. Withdraw: extra movement before turn end. |
| 2 | Physical penetration +30%. After attacking an enemy, gain Withdraw effect. |
| 3 | Physical penetration +45%. After attacking an enemy, gain Withdraw effect. |
| 4 | Physical penetration +60%. After attacking an enemy, gain Withdraw effect. |
Signature Gear

The strongest bow, crafted by the famed bow house 'Hellfire' with their name on the line. Only the continent's rarest materials are used from the raw-material stage, and archers are said to recognize its true worth just by hearing of it.
- Stats
- Max HP +124, Attack +394
- Additional
- Critical Damage +25%
Burning Flame Brand (Ariana exclusive). Before a combat attack, 50% chance to apply Flame Brand 6 to the enemy for 2 turns.
- Flame Brand 6: Received damage +12%.
Flame Brand (Normal Skill). Before a combat attack, 25% chance to apply Flame Brand 6 to the enemy for 2 turns.
- Flame Brand 6: Received damage +12%.
Release Date
Original Korean release: 2024-01-09 (launch). The Overview states only that this is a Legend-grade green-attribute archer released together with the game's launch; it gives no explicit date. Launch date 2024/1/9 is taken from the version-history table.
Global status: Live now.
Guide
Note: The following is NamuWiki community assessment (KR server), subjective community opinion.
Performance: Base class is Archer; Tier 3 classes are Eagle / Bowmaster / Sniper. The ultimate is Firebrand as in the original, and her exclusive weapon is "Hellfire Arcus", shared with her son. Her unique passive is "Curtis's Divine Archer" - critical damage rises 10~20% with no conditions, and at the end of the character's action she gains a "Finishing Shot" buff until the start of her next turn. This buff grants critical rate of 10%~40% depending on awakening level with no conditions, and if there is an enemy within range that ended its turn at 30% HP or below, she fires an arrow once per turn dealing 80%~100% of attack as damage. From awakening level 5, if the target does not die, it adds a "Slow" debuff that reduces movement by 2 and blocks extra movement and extra actions for 1 turn.
The ultimate is Firebrand. It designates 1 enemy within 2~4 tiles, deals attack-scaled damage to enemies within 3 tiles around it, then creates a fire zone within the area at 20% chance lasting 2 turns. A style that compensates for its low power with fire-zone creation.
Hellfire Arcus is a Legend bow that, before a battle attack, has a chance to apply the "Fire Brand" debuff which increases damage the enemy takes. When Ariana uses it, the debuff duration increases to 2 turns. At low awakening the RNG is heavy, but once it lands the damage steadily increases, so it is a well-regarded bow.
Evaluation: Nicknamed "Bow-grandma". Although an extremely early character, the "One-Strike Shot" learned in the Sniper class is powerful, so she is still well-used in Knightclan Wars and Kraken Raids as a sharpshooter. Because even now, over a year after launch, there are only 4 archer-type characters (only 7 even counting gunners), long-range snipers hold a high status. For gear, thanks to the passive she already has high base crit rate and crit damage, so the standard is to go crit-focused such as the Assassin 4-set; for accessories, the Arrowhead is good.
(No S/A/B tier rating is stated in this document.)
