- Rarity
- Legendary
- Element
- Tree of Vitality
- Faction
- Cutis
- Class
- Archer
- Voice Actor
- Han Bok-hyeon
- Unique Passive
- Sharpshooter of Curtis
- Exclusive Weapon
- Hellfire Arcus
- Ultimate
- Flame Blade
- Original Korean Release Date
- 2024-01-09
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 296
- ATK
- 150
- M-ATK
- 84
- DEF
- 23
- RES
- 22
Unique Passive
Sharpshooter of Curtis Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | Critical Damage +10%. When the character's turn ends, gains the Finishing Shot 1 effect until the start of the next turn. - Finishing Shot 1: Critical Rate +10%. If an enemy that ended its turn within range has remaining HP of 30% or less, fires an arrow once per turn dealing 80% of attack power as damage. | |
| Max Awakening | Critical Damage +20%. When the character's turn ends, gains the Finishing Shot 4 effect until the start of the next turn. - Finishing Shot 4: Critical Rate +40%. If an enemy that ended its turn within range has remaining HP of 30% or less, fires an arrow once per turn dealing 100% of attack power as damage. If the target does not die, applies Slow. - Slow Action ControlMovement Control (Duration 1): Movement -2. Cannot make additional moves or additional actions. | |
| Max Manifestation | Critical Damage +40%. When the character's turn ends, gains the Finishing Shot 7 effect until the start of the next turn. - Finishing Shot 7 Cannot Be Removed: Critical Rate +50%. If an enemy that ended its turn within range has remaining HP of 50% or less, fires an arrow once per turn dealing 130% of attack power as damage and removes this effect. If the target does not die, applies Slow and gains the Finishing Shot 7 effect and 1 TP. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Archer |
| Tier 2 | Hunter, Marksman |
| Tier 3 | Eagle, Bowmaster, Sniper |
Common Classes
Archer+6 more → Tier 1 - Basic job that uses a bow or crossbow to deal physical damage to enemies from range.
Archery
| Lv | Effect |
|---|---|
| 1 | When making a combat attack without moving, critical rate increases by 5%. |
| 2 | When making a combat attack without moving, critical rate increases by 10%. |
Hunter Tier 2 - A skilled hunter who uses a bow or crossbow to track down and take out enemies from range.
Eagle Eye
| Lv | Effect |
|---|---|
| 1 | When making a combat attack without moving, critical rate increases by 15%, and when attacking an enemy afflicted with a movement control effect, attack power increases by 20%. |
| 2 | When making a combat attack without moving, critical rate increases by 20%, and when attacking an enemy afflicted with a movement control effect, attack power increases by 30%. |
Marksman+2 more → Tier 2 - A sharpshooter skilled with bow or crossbow. Rapidly fires many arrows to deal critical wounds to enemies.
Accuracy
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, armor penetration rate increases by +20% when dealing damage, and if the enemy is killed after the attack, critical rate increases by +20% for 2 turns. |
| 2 | When attacking an enemy, armor penetration rate increases by +25% when dealing damage, and if the enemy is killed after the attack, critical rate increases by +25% for 2 turns. |
Eagle Tier 3 - A master of skilled hunting who uses a bow or crossbow and lulls enemies at range with skills.
Master Hunter
| Lv | Effect |
|---|---|
| 1 | When making a combat attack without moving, critical rate increases by 25%, and when making a combat attack against an enemy afflicted with a movement control effect, attack power increases by 40% and recovers HP equal to 25% of attack power. |
| 2 | When making a combat attack without moving, critical rate increases by 30%, and when making a combat attack against an enemy afflicted with a movement control effect, attack power increases by 50% and recovers HP equal to 30% of attack power. |
Bowmaster Tier 3 - An expert in ranged weapons who handles a bow or crossbow with fast and precise skill.
Surprise Shot
| Lv | Effect |
|---|---|
| 1 | When making a combat attack, critical rate increases by 30% and a 30% chance to trigger an additional hit dealing 30% of attack power as damage. |
| 2 | When making a combat attack, critical rate increases by 40% and a 50% chance to trigger an additional hit dealing 30% of attack power as damage. |
Sniper+2 more → Tier 3 - An outstanding sniper who uses a bow or crossbow to precisely eliminate enemies from range.
Isolated Target
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, armor penetration rate increases by 30% when dealing damage. If the enemy is isolated, critical rate increases by 30% and critical damage increases by 10%. (Isolated: A state with no other allies on adjacent tiles.) |
| 2 | When attacking an enemy, armor penetration rate increases by 40% when dealing damage. If the enemy is isolated, critical rate increases by 30% and critical damage increases by 15%. |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| - | 1 | 2-4 | 2 turns | Designates an enemy to apply Mark for 2 turns and additionally attacks or uses a skill. Archer's Mark (Duration 2): Chance of being hit by critical attacks +30%. Does not stack with other Mark effects. | |
| Ranged Directional Combat | 3 | 2-5 | 3 turns | Fires Ghost Slayer at an enemy, dealing 150% of attack power as damage. On enemy kill, gains the Ghost Slay effect for 2 turns. Ghost Slay (Duration 2): Critical Rate +100% on combat attack. Removed on trigger. Allowed weapons: Bow, Crossbow | |
| - | 1 | 1-1 | 2 turns | Takes an overwatch stance in the designated direction. If an enemy ends its action within range, deals 80% of attack power as damage and applies the Weakness Detection effect for 2 turns. Cannot counterattack while in overwatch stance. Weakness Detection (Duration 2): Chance of taking critical damage in combat with the caster +20%. Damage dealt in combat with the caster -30%. Allowed weapons: Bow, Crossbow | |
| Meteor Shower+1 more → | Ranged | 3 | 2-4 | 3 turns | Designates an enemy and deals 60% of attack power as damage to enemies within 3 tiles around the target, with a 30% chance to Slow for 1 turn. Slow Action ControlMovement Control (Duration 1): Movement -2. Cannot make additional moves or additional actions. Allowed weapons: Bow, Crossbow |
| Ranged Directional | 2 | 1-1 | 2 turns | Designates a direction and deals 70% of attack power as damage to enemies within 4 tiles ahead. On critical hit, applies the Armor Break effect for 2 turns. Armor Break (Duration 2): Defense -50%. Allowed weapons: Bow, Crossbow | |
| Ranged Directional Combat | 2 | 2-4 | 3 turns | Fires Sleep Shot at an enemy, dealing 60% of attack power as damage and applying Sleep for 2 turns. This skill does not trigger additional hits and allies do not join in a pincer attack. Sleep Action Control (Duration 2): Falls asleep and cannot act. When the effect expires and they wake, gains Sleep Resistance for 2 turns. Sleep Resistance (Duration 2): Cannot be afflicted with Sleep. Allowed weapons: Bow, Crossbow | |
| Ranged Directional Position Control | 2 | 2-4 | 3 turns | Fires Heat Round at an enemy, dealing 100% of attack power as damage. If the enemy is not killed (?), pushes it back 1 tile and triggers an explosion on the target, dealing 30% additional damage to all enemies adjacent to the target. This skill cannot be guarded. Allowed weapons: Bow, Crossbow | |
| Ranged Directional Combat | 2 | 2-4 | 2 turns | Critical rate increases by 30% and fires Single Strike Shot at an enemy, dealing 130% of attack power as damage. Allowed weapons: Bow, Crossbow |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Ultimate Penetration Fire Ranged | 5 | 2-4 | 5 turns | "This is the end. Flame Blade!!" Flame Zone Cannot Be Removed: At the end of the character's turn, takes damage equal to 10% of max HP. Does not exceed the caster's attack power. Allowed weapons: Bow, Crossbow • Initial Acquisition: Designates an enemy and deals 90% of attack power as damage to the target and enemies within 3 tiles around it, with a 20% chance within the area to form a flame zone that lasts 1 turn. • Max Awakening: Designates an enemy and deals 90% of attack power as damage to the target and enemies within 3 tiles around it, with a 25% chance within the area to form a flame zone that lasts 3 turns. • Max Manifestation: Designates an enemy and deals 120% of attack power as damage to the target and enemies within 3 tiles around it, with a 35% chance within the area to form a flame zone that lasts 3 turns. |
Ultimate
Flame Blade - see Unique Skills above (this is the character's ultimate; full description with all tiers listed there).
Manifestation - Artifacts
(Present in source; not requested in the required sections, included for completeness.)
Elemental Overload: Puts the wearer's elemental affinity into an overloaded state; the advantageous matchup effect is maximized for combat superiority.
| Lv | Effect |
|---|---|
| 1 | Elemental damage dealt when at an advantageous element +10%. |
| 2 | +15%. |
| 3 | +20%. |
| 4 | +25%. |
Peak Condition:+13 more → When body and mind are at their peak, no threat can bring the wearer down in a single blow.
| Lv | Effect |
|---|---|
| 1 | Max HP +4%. If HP was 100% before being attacked, critical damage taken -10%. At the start of a turn, if not at max HP, recover 9% of max HP. |
| 2 | Max HP +6%. If HP was 100% before being attacked, critical damage taken -15%. At the start of a turn, if not at max HP, recover 11% of max HP. |
| 3 | Max HP +8%. If HP was 100% before being attacked, critical damage taken -20%. At the start of a turn, if not at max HP, recover 13% of max HP. Below 35% HP, recovery amount is doubled. |
| 4 | Max HP +10%. If HP was 100% before being attacked, critical damage taken -25%. At the start of a turn, if not at max HP, recover 15% of max HP. Below 35% HP, recovery amount is doubled. |
Gale Feather:+1 more → The moment an arrow is loosed, one becomes one with the wind.
| Lv | Effect |
|---|---|
| 1 | Physical Penetration +15%. After attacking an enemy, gains the Withdraw effect. (Withdraw: Additional move before ending the turn.) |
| 2 | Physical Penetration +30%. After attacking an enemy, gains the Withdraw effect. |
| 3 | Physical Penetration +45%. After attacking an enemy, gains the Withdraw effect. |
| 4 | Physical Penetration +60%. After attacking an enemy, gains the Withdraw effect. |
Artifacts
Attribute Overload+8 more →: Puts the wearer's attribute affinity into an overloaded state. Advantageous matchup effects are maximized, giving battle superiority.
| Lv | Effect |
|---|---|
| 1 | When on advantageous attribute, attribute damage dealt +10%. |
| 2 | When on advantageous attribute, attribute damage dealt +15%. |
| 3 | When on advantageous attribute, attribute damage dealt +20%. |
| 4 | When on advantageous attribute, attribute damage dealt +25%. |
Best Condition+1 more →: When body and mind are at their peak, no threat can strike the wearer down in one blow.
| Lv | Effect |
|---|---|
| 1 | Max HP +4%. If HP is 100% before taking an attack, critical damage taken -10%. At turn start, if not at max HP, recover 9% of max HP. |
| 2 | Max HP +6%. If HP is 100% before taking an attack, critical damage taken -15%. At turn start, if not at max HP, recover 11% of max HP. |
| 3 | Max HP +8%. If HP is 100% before taking an attack, critical damage taken -20%. At turn start, if not at max HP, recover 13% of max HP. At 35% HP or below, recovery doubled. |
| 4 | Max HP +10%. If HP is 100% before taking an attack, critical damage taken -25%. At turn start, if not at max HP, recover 15% of max HP. At 35% HP or below, recovery doubled. |
Gale Feather+1 more →: The moment the arrow is loosed, you become one with the wind.
| Lv | Effect |
|---|---|
| 1 | Physical penetration +15%. After attacking an enemy, gain Withdraw effect. Withdraw: extra movement before turn end. |
| 2 | Physical penetration +30%. After attacking an enemy, gain Withdraw effect. |
| 3 | Physical penetration +45%. After attacking an enemy, gain Withdraw effect. |
| 4 | Physical penetration +60%. After attacking an enemy, gain Withdraw effect. |
Signature Gear

KR release · gmap.gg
The strongest bow, crafted by the famed bow house 'Hellfire' with their name on the line. Only the continent's rarest materials are used from the raw-material stage, and archers are said to recognize its true worth just by hearing of it.
- Stats
- Max HP +124, ATK +394
- Additional
- Crit Damage +25%
Burning Flame Brand (Exclusive). Before a combat attack, has a 50% chance to apply Flame Brand 6 to the enemy for 2 turns.
- Flame Brand 6: Damage taken increases by 12%. Lasts 2 turns.
Flame Brand (General). Before a combat attack, has a 25% chance to apply Flame Brand 6 to the enemy for 1 turn.
- Flame Brand 6: Damage taken increases by 12%. Lasts 1 turn.
Guide
Note: The following is NamuWiki community assessment (KR server), subjective community opinion.
Performance: Base class is Archer; Tier 3 classes are Eagle / Bowmaster / Sniper. The ultimate is Firebrand as in the original, and his exclusive weapon is "Hellfire Arcus", shared with his child. His unique passive is "Curtis's Divine Archer" - critical damage rises 10~20% with no conditions, and at the end of the character's action he gains a "Finishing Shot" buff until the start of his next turn. This buff grants critical rate of 10%~40% depending on awakening level with no conditions, and if there is an enemy within range that ended its turn at 30% HP or below, he fires an arrow once per turn dealing 80%~100% of attack as damage. From awakening level 5, if the target does not die, it adds a "Slow" debuff that reduces movement by 2 and blocks extra movement and extra actions for 1 turn.
The ultimate is Firebrand. It designates 1 enemy within 2~4 tiles, deals attack-scaled damage to enemies within 3 tiles around it, then creates a fire zone within the area at 20% chance lasting 2 turns. A style that compensates for its low power with fire-zone creation.
Hellfire Arcus is a Legend bow that, before a battle attack, has a chance to apply the "Fire Brand" debuff which increases damage the enemy takes. When Ariana uses it, the debuff duration increases to 2 turns. At low awakening the RNG is heavy, but once it lands the damage steadily increases, so it is a well-regarded bow.
Evaluation: Nicknamed "Bow-grandpa". Although an extremely early character, the "One-Strike Shot" learned in the Sniper class is powerful, so he is still well-used in Knightclan Wars and Kraken Raids as a sharpshooter. Because even now, over a year after launch, there are only 4 archer-type characters (only 7 even counting gunners), long-range snipers hold a high status. For gear, thanks to the passive he already has high base crit rate and crit damage, so the standard is to go crit-focused such as the Assassin 4-set; for accessories, the Arrowhead is good.
(No S/A/B tier rating is stated in this document.)
Awakening/Manifestation progression: Two parallel tracks: Awakening and Inner Cube. - 1Stage 1: Ultimate Enhancement 1 / Stat Enhancement 1 - 2Stage 2: Unique Passive Enhancement 1 / Stat Enhancement 2 - 3Stage 3: Ultimate Enhancement 2 / Artifact Acquired - 4Stage 4: Unique Passive Enhancement 2 / Artifact Enhancement 1 - 5Stage 5: Ultimate Enhancement 3 / Artifact Enhancement 2 - 6Stage 6: Unique Passive Enhancement 3 / Artifact Enhancement 3
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Added Inner Break awakening. Stages 1/3/5 enhance ultimate 'Flame Blade': at max, deals 120% ATK to target and enemies within 3 tiles, with a 35% chance to create a 3-turn Flame Zone.
- Flame Zone: enemies inside take 10% of Max HP as damage at turn end (capped by the caster's M-ATK).
- Stages 2/4/6 enhance unique passive 'Curtis's Divine Archer': at max, Crit Damage +40%; at turn end gain Finishing Shot 7 until next turn.
- Finishing Shot 7: Crit Rate +50%; when an enemy in Range ends its turn at 50% HP or less, fire an arrow for 130% ATK and remove the effect; if the target survives, apply Slow and regain Finishing Shot 7 plus 1 TP (cannot be dispelled).
- Stage 3 instantly equips the artifact; stages 4/5/6 upgrade artifacts 'Elemental Overload' (advantageous-element damage +10% to +25%) and 'Optimal Condition' (Crit Damage taken -20% at full HP).
Trivia
Release Date
Original Korean release: 2024-01-09 (launch). The Overview states only that this is a Legend-grade green-attribute archer released together with the game's launch; it gives no explicit date. Launch date 2024/1/9 is taken from the version-history table.
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
