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Sleep Shot

RangedDirectionalCombat

Fires Sleep Shot at an enemy, dealing 60% of attack power as damage and applying **Sleep** for 2 turns. This skill does not trigger additional hits and allies do not join in a pincer attack. Sleep [Action Control] (Duration 2): Falls asleep and cannot act. When the effect expires and they wake, gains **Sleep Resistance** for 2 turns. Sleep Resistance (Duration 2): Cannot be afflicted with Sleep. Allowed weapons: Bow, Crossbow

TP2Range2-4AreaSingleCooldown3 turns

Units with this skill (1)