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Stealth
Unique class2 unitsEnters the **Stealth** state for **2** turns and gains extra movement.
- **Stealth:** Cannot be targeted. Critical hit chance **+20%** when attacking enemies. Removed at the character's action turn end if there is an adjacent enemy or if damage is dealt/received. On killing an enemy, re-enters **Stealth** and gains extra movement.
- Cost: TP **-** | Range: Self | Area: Single | Cooldown: **3 turns**


