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Sara Randgrid

ReleasedGlobal CKR D

사라 란드그리드(Sara Landgrid)

Flame of Freedom
Rarity
Legendary
Element
Flame of Freedom
Faction
Bifrost
Class
Valkyrie
Voice Actor
Kim Haru
Unique Passive
Cold Wind of the Battlefield
Exclusive Weapon
Sylphid
Ultimate
Punga Yeolgongcham
Original Korean Release Date
2024-02-20
Estimated Release Date
Live now

Base Stats

Lv 1 · KR-server data · Physical
HP
362
ATK
163
M-ATK
93
DEF
22
RES
22

Unique Passive

Cold Wind of the Battlefield Passive

Passive. For each other unit within 1 ring (surrounding tiles) of self, Attack increases. At the end of the character's turn, if damage was dealt to an enemy this turn, choose one of two effects.

TierEffect NameEffect
First Acquisition- Attack +2% per other unit within 1 ring around self. At end of character turn, if damage was dealt to an enemy this turn, choose one of Marksman 1 or Fierce Battle 1.
Fierce Battle 1 Cannot be removedOn counterattack, Attack increases by the percentage of HP lost, dealing damage; once per turn, restore HP equal to 15% of Attack.
Marksman 1 Cannot be removedDefense/Resistance +15% of Attack. Until the start of the next turn, guard allies within 2 tiles around self, 1 time per turn.
Guard+3 more → Cannot be removedWhen an ally within 2 tiles around self is attacked, fight in their place instead.
Max Awakening- Attack +5% per other unit within 1 ring around self. At end of character turn, if damage was dealt to an enemy this turn, choose one of Marksman 4 or Fierce Battle 4.
Fierce Battle 4 Cannot be removedOn counterattack, Attack increases by the percentage of HP lost, dealing damage; once per turn, restore HP equal to 30% of Attack.
Marksman 4 Cannot be removedDefense/Resistance +15% of Attack. Until the start of the next turn, guard allies within 2 tiles around self, 3 times per turn.
Guard+3 more → Cannot be removedWhen an ally within 2 tiles around self is attacked, fight in their place instead.
Max Manifestation- Attack +10% per other unit within 1 ring around self. At end of character turn, if damage was dealt to an enemy this turn, choose one of Marksman 7 or Fierce Battle 7.
Fierce Battle 7 Cannot be removedReceived healing effects and shield effects +50%. On counterattack, Attack increases by the percentage of HP lost, dealing damage; once per turn, restore HP equal to 50% of Attack.
Marksman 7 Cannot be removedDefense/Resistance +30% of Attack. Until the start of the next turn, guard allies within 2 tiles around self, 3 times per turn.
Guard+3 more → Cannot be removedWhen an ally within 2 tiles around self is attacked, fight in their place instead.

Classes

TierClass
Tier 1Valkyrie
Tier 2Bifrost Valkyrie, Pathfinder
Tier 3Divine Valkyrie, Storm Walker, Arc Valkyrie

Common Classes

Valkyrie+2 more → Tier 1 - Basic class that uses a rapier as a weapon and performs physical melee combat.

Bias

LvEffect
1Ignores the enemy's Zone of Control to move, and during combat has a 20% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit.
2Ignores the enemy's Zone of Control to move, and during combat has a 30% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. (Zone of Control: An enemy cannot move through a controlled tile in one turn.)

Bifrost Valkyrie+1 more → Tier 2 - Special class that uses a rapier to parry enemy attacks and protect Bifrost.

Sharp Edge

LvEffect
1Ignores the enemy's Zone of Control to move, and during combat has a 40% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. If HP is 80% or higher, during combat Attack +15% and ignore 15% of the enemy's Defense when dealing damage.
2Ignores the enemy's Zone of Control to move, and during combat has a 50% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. If HP is 80% or higher, during combat Attack +20% and ignore 20% of the enemy's Defense when dealing damage. (Zone of Control: An enemy cannot move through a controlled tile in one turn.)

Pathfinder+1 more → Tier 2 - Special combatant that uses a one-handed sword and has excellent mobility and survivability.

Lineage

LvEffect
1Ignores the enemy's Zone of Control to move. When attacking an Isolated enemy in combat, takes 30% less counterattack damage and gains extra movement after combat.
2Ignores the enemy's Zone of Control to move. When attacking an Isolated enemy in combat, takes 50% less counterattack damage and gains extra movement after combat. (Isolated: A state where there are no other allies on adjacent tiles.) (Zone of Control: An enemy cannot move through a controlled tile in one turn.)

Divine Valkyrie+1 more → Tier 3 - Advanced class that uses a rapier and subdues enemies with holy power.

Holy Oath

LvEffect
1Ignores the enemy's Zone of Control to move, and during combat has a 70% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. When killing a target by attacking an enemy, gain the Holy Oath 1 effect for 2 turns. (Holy Oath 1 (Duration 2): Received AoE damage -80%. This effect is removed when AoE damage is taken.)
2Ignores the enemy's Zone of Control to move, and during combat has an 80% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. When killing a target by attacking an enemy, gain the Holy Oath 2 effect for 2 turns. (Holy Oath 2 (Duration 2): Received AoE damage -90%. This effect is removed when AoE damage is taken.) (Zone of Control: An enemy cannot move through a controlled tile in one turn.)

Storm Walker Tier 3 - Battlefield specialist that uses a one-handed sword and survives by disrupting enemies with excellent mobility.

Storm Rush

LvEffect
1Ignores the enemy's Zone of Control to move. On AoE attack, Attack +20% and gains extra movement after attacking.
2Ignores the enemy's Zone of Control to move. On AoE attack, Attack +30% and gains extra movement after attacking. (Zone of Control: An enemy cannot move through a controlled tile in one turn.)

Unique Class

Arc Valkyrie Tier 3 - Advanced class that uses a rapier to parry enemy attacks and exploit openings.

Sword Wall

LvEffect
1Ignores the enemy's Zone of Control to move, and during combat has a 70% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. If HP is 70% or higher, during combat Attack +25% and ignore 25% of the enemy's Defense when dealing damage.
2Ignores the enemy's Zone of Control to move, and during combat has an 80% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. If HP is 70% or higher, during combat Attack +30% and ignore 30% of the enemy's Defense when dealing damage. (Zone of Control: An enemy cannot move through a controlled tile in one turn.)

Skills

Common Skills

SkillTagsTPRangeCDEffect
Void Cleaving Blade+1 more →Melee Movement Attack Combat11-12 turnsDeals damage equal to 130% of Attack to an enemy and steps back one tile. This skill cannot be counterattacked. Allowed weapons: Sword, Greatsword, Rapier
Wind Fang Slash+2 more →Piercing Melee Directional Combat21-13 turnsDeals damage equal to 130% of Attack to an enemy, and additionally deals damage equal to 80% of Attack to enemies up to 2 tiles behind the target. Allowed weapons: Sword, Greatsword, Rapier
Lightning Blade+2 more →Electric Shock1Self3 turnsImmediately after using the skill, you can attack again or use another skill. Gain the Lightning Blade effect for 2 turns. When you attack an enemy and deal damage, convert 1 of the enemy's buffs into a debuff. Lightning Blade+2 more → (Duration 2): Immune to action-control and skill-control effects.
Hidden Void Flash+1 more →Piercing Melee Combat21-13 turnsDeals damage equal to 130% of Attack to an enemy. If the enemy dies, get 2 TP back and this skill's cooldown is reduced by 2. If the enemy does not die, an extra hit triggers, piercing through and moving past the enemy while dealing damage equal to 30% of Attack and Stunning the target. Allowed weapons: Sword, Greatsword, Rapier
BanwolchamRanged Directional Position Control Combat21-22 turnsLaunches a Banwolcham at an enemy, dealing damage equal to 150% of Attack and pushing them back 1 tile. Allowed weapons: Sword, Greatsword, Rapier
Fair Challenge+2 more →Melee Position Control21-22 turnsDesignate an enemy within 2 tiles around you, drag them to an adjacent tile, apply Just Challenge, and attack for 100% of attack as damage. This skill cannot be used on large monsters. Just Challenge+2 more → (Duration 2): Movement -2. Chance to be hit by a critical from the caster +30%.
EumpaseominMelee Directional Movement Attack31-13 turnsDesignates a direction and deals damage equal to 80% of Attack to enemies within 5 tiles ahead, piercing through enemies and moving to the farthest empty tile. Among the enemies damaged, those at 50% HP or below are afflicted with Stiffness for 1 turn. Stiffness Action Control (Duration 1): Cannot counterattack. Lasts 1 turn.

Unique Skills

SkillTagsTPRangeCDEffect
Nanyeong GeommuMelee21-32 turnsDesignates an ally, deals damage equal to 80% of Attack to enemies within 1 ring around them, and swaps places with that ally. Allowed weapons: Sword, Greatsword, Rapier
Punga YeolgongchamUltimate Slash Melee Combat51-15 turnsQuote: "I won't lose! Hyah! Hah! Haap! Punga Yeolgongcham!!" Allowed weapons: Sword, Greatsword, Rapier --- • First Acquisition: Deals damage equal to 60% of Attack to an enemy, then Attack and Critical Rate each increase by 15% as it attacks 2 additional times with growing power. This attack cannot be counterattacked. • Max Awakening: Deals damage equal to 60% of Attack to an enemy, then Attack and Critical Rate each increase by 30% as it attacks 2 additional times with growing power. This attack cannot be counterattacked. • Max Manifestation: Deals damage equal to 70% of Attack to an enemy, then Attack and Critical Rate each increase by 40% as it attacks 2 additional times with growing power. On enemy kill, recover 2 TP. Afterward, gain an extra action.

Ultimate

Punga Yeolgongcham - full skill detail is listed above under Unique Skills. Summary of its tiered damage: 60%/60%/70% initial hit with Attack and Crit Rate scaling +15%/+30%/+40% per additional hit (2 extra hits), cannot be counterattacked; at Max Manifestation, recover 2 TP on kill and gain an extra action. TP 5, Cooldown 5 turns.


Artifacts

Blade Lightning Rod+1 more → Effect: Infuses the wearer's blade and mind with the power of lightning, making them free from any restraint or control.

Level

LvEffect
1Physical Penetration +5%. Gain Lightning Blade effect at game start. Lightning Blade: immune to action control and skill control effects. When attacking an enemy and dealing damage, converts 1 of the enemy's buffs into a debuff. Lasts 2 turns.
2Physical Penetration +20%. Gain Lightning Blade effect at game start.
3Physical Penetration +35%. Gain Lightning Blade effect at game start.
4Physical Penetration +50%. Gain Lightning Blade effect at game start.

Graceful Breathing Effect: Breathing is the bridge that connects life and consciousness. Keeps the wearer's breathing steady and their mind clear.

Level

LvEffect
1When dodging an enemy attack, remove 1 of your debuffs and gain the Graceful Breathing 1 effect. Graceful Breathing 1: received slash damage -15%. Max 2 stacks.
2When dodging an enemy attack, remove 1 of your debuffs and gain the Graceful Breathing 2 effect. Graceful Breathing 2: received slash damage -20%. Max 2 stacks.
3When dodging an enemy attack, remove 2 of your debuffs and gain the Graceful Breathing 3 effect. Graceful Breathing 3: received slash damage -25%. Max 2 stacks.
4When dodging an enemy attack, remove 1 of your debuffs and gain the Graceful Breathing 4 effect. Graceful Breathing 4: received slash damage -30%. Max 2 stacks.

Ultimate Response Guard Effect: A mysterious hidden power that normally lies dormant, reacting only to the enemy's most powerful attack to protect the wearer.

Level

LvEffect
1received ultimate damage -30%.
2received ultimate damage -45%.
3received ultimate damage -60%.
4received ultimate damage -75%.

Signature Gear

Sylphid
Sylphidweapon · Legendary · Sara Randgrid exclusive

KR release · gmap.gg

The traditional blade Sylphid, whose winds hasten its wielder and sharpen every counterstrike.

6★
Stats
Max HP +147, ATK +334
Additional
ATK +20%

Valkyrie of the Battlefield (Exclusive). When countering, ATK increases by 15%. While the wearer is in Gunner state, Guards per turn increase by 2; while in Fierce Battle state, the wearer's ATK increases by 15% when countering. Additionally, at the start of the wearer's turn, 50% chance to gain Haste.

  • Fierce Battle: When countering, ATK increases by the percentage of HP lost to deal damage, and once per turn until the start of the next turn, recover HP proportional to ATK. Cannot be dispelled.
  • Haste: Movement +2. Lasts 2 turns.

Counterattack Begins (General). When countering, ATK increases by 10%. Additionally, at the start of the wearer's turn, 25% chance to gain Haste.

  • Haste: Movement +2. Lasts 2 turns.

Guide

Note: The following is NamuWiki community assessment (KR server), subjective community opinion.

Performance:

  • Base class is Valkyrie. Tier 2 has the unique class "Pathfinder"; Tier 3 classes are Arc Valkyrie / Divine Valkyrie / Storm Walker. Ultimate is the traditional Punga Yeolgongcham.
  • Unique passive "Battlefield Cold Wind": attack power rises per unit within the surrounding 8 tiles, and if she dealt damage to an enemy that turn she can grant herself 1 of 2 unremovable buffs. Stat-based multipliers and counts scale with awakening level.
  • Fierce Battle: on counterattack, attack power increases by the ratio of lost HP to deal damage, and heals HP based on attack power once per turn until the next turn start. Since attack power rises and healing is attached, this is generally the chosen buff.
  • Guardian: defense/resistance increases by 15% of attack power, and guards allies within 2 tiles a set number of times. Chosen when you need to protect allies.
  • Tier 3: offense-defense hybrid Arc Valkyrie, defense-oriented Divine Valkyrie, and Storm Walker (AoE boost + extra move). All share the control-zone-ignoring movement trait.
  • Arc Valkyrie has good offense/defense balance and best fits Sara's deal-tank nature, so it is the #1 recommended class. Its passive blocks crits and halves enemy attacks at 80% chance, and if HP is 70%+ attack rises up to 30% and it ignores up to 30% of enemy defense, so both offense and defense are excellent. With the unique passive's attack-based HP recovery, tanking and sustain are very strong.
  • Divine Valkyrie, like Arc Valkyrie, blocks crits and halves enemy attacks at 80% chance; instead of an attack boost, on kill it gains a buff reducing AoE damage taken by 90% for 2 turns. The reduction is high but it is a buff and limited to AoE, so not highly recommended. However, its Fair Challenge skill, which forcibly drags an enemy in for 100% attack-multiplier damage plus reduces move by 2 and applies a +30% crit-rate debuff on the target, is quite effective on gimmick stages like the Hero's Grave.
  • Storm Walker gets extra movement after attacking and up to +20% attack on AoE. It follows the exclusive Pathfinder-Storm Walker route and switches its weapon to sword, so the exclusive weapon cannot be equipped. Since Sara has no strong AoE skill and her ultimate is single-target, the AoE attack buff cannot be leveraged; thus treated as a class taken just for stats. However, the Half-Moon Slash learned from Pathfinder is usable.
  • Core skill is learned from Bifrost Valkyrie: spends TP 3 to deal 130% attack-multiplier damage to 1 enemy; if it survives, pierces through dealing +30% damage and stuns; if killed, refunds 2 TP. Stun utility speaks for itself.
  • Another core skill is Lightning Blade, learned from base Valkyrie: spends TP 1 to make herself immune to action/skill control and, on attack, converts 1 enemy buff to a debuff, a 2-turn buff. An already tanky character becomes strong against status effects too.
  • Usually you take the above two and pick between 130% multiplier single-target, retreat 1 tile after attack and 150% multiplier single-target, pushes target 1 tile.
  • Ultimate Punga Yeolgongcham is a single-target burst skill with this mechanism: first deals 60% attack damage; raises crit rate up to 30% and deals additional 60% + up to 30% damage; then with crit raised up to another 30% deals additional 60% + up to 30% + up to 30% damage. "Up to 30%" scales with awakening level; in conclusion, by attack multiplier alone it is 225% at 3-star and 270% at 6-star. This attack cannot be counterattacked, and grants extra movement afterward. As an aside, its performance is exactly the same as the later-released Joan.

Exclusive weapon & recommended gear:

  • Exclusive weapon is the traditional Sylphid. Adds 15% attack extra stat, +10% attack on counter, and a Haste buff granting +2 move for 2 turns at a certain chance at turn start. Marksman: guard count +1. Fierce Battle: +10% more attack on counter. It also separately enhances the unique passive, so synergy with Sara is very good; since hero-grade-and-below thin swords perform poorly in this game, acquiring Sylphid is strongly recommended to use Sara.
  • For armor, being a deal-tank, the Senior Scout set giving HP boost and healing is recommended; at Legendary grade the Wind-Cloud set, modeled on G.S's outfit with a similar but stronger effect plus an attack buff, is appropriate.
  • For accessory, the Censer of Healing further raising survivability is standard. In some cases the Balanced Blade is adopted. At hero grade, the Wound Aggravation Charm boosting tanking is also good.

Evaluation:

  • A deal-tank that protects allies with strong single-target attacks and tankiness. Once set up, sustain becomes excellent; even in dangerous situations where HP drops below half, you may see her recover to near full HP on her own next turn. At launch she was a strong character used almost mandatorily in most content. However, since dodge triggers at 80% chance, failing the 20% can be a big hit.
  • Since then many characters that could replace Sara's role have appeared, and especially with Joan, said to be almost a strict upgrade, being released, she has been pushed out of the front line as of 2025. Still, she is sometimes used as a sniper pick against Emilio and others.
  • No explicit S/A/B tier letter rating is present in the source.

Awakening/Manifestation progression: Inner Cube progression stages: - Stage 1: Ultimate enhancement 1 + Stat enhancement 1 - Stage 2: Unique passive enhancement 1 + Stat enhancement 2 - Stage 3: Ultimate enhancement 2 + Artifact acquisition: Blade Lightning Rod, Graceful Breathing, Ultimate Response Guard - Stage 4: Unique passive enhancement 2 + Artifact enhancement 1 - Stage 5: Ultimate enhancement 3 + Artifact enhancement 2 - Stage 6: Unique passive enhancement 3 + Artifact enhancement 3

Reworks

KR-server balance changes for this unit, newest first (see the full Rework History).

Awakening2025-02-18

Expanded Inner Break awakening

  • Added Inner Break awakening; stages 1/3/5 enhance ultimate 'Gale Fang Splitting Slash'.
  • Ultimate 'Gale Fang Splitting Slash' (max awakening): deals 70% ATK, then hits 2 more times with progressively stronger +40% ATK and +40% Crit Rate each; on kill, restore 2 TP and gain an extra action; this attack cannot be countered.
  • Stages 2/4/6 enhance unique passive 'Battlefield Gale' (max): +10% ATK per other unit within 1 tile; gains Marksman 7 at game start; at turn end choose Marksman 7 or Fierce Battle 7.
  • Fierce Battle 7: +50% received healing and shields; on counter, ATK scales with lost HP; once per turn heal 50% ATK; cannot be dispelled. Marksman 7: DEF/RES +30% of ATK, -30% received Crit Damage, guards allies within 2 tiles 3 times per turn until next turn; cannot be dispelled.
  • Stage 3 immediately equips an artifact; stages 4/5/6 enhance it. Artifact 'Blade Lightning Rod': +5% Physical Penetration (up to +50% at max) and Lightning Blade at game start (immune to control and skill-control effects; on dealing damage, converts 1 enemy buff to a debuff, 2 turns).
Feb 18 (Tue) Update Notice ↗

Trivia

Release Date

Original Korean release: 2024-02-20.

Global status: Live now.

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2025-12-09 → 2025-12-23 · 2 weeksSolo
2025-01-15 → 2025-02-04 · 20 daysSelection
2024-12-03 → 2024-12-17 · 2 weeksSelection
2024-08-20 → 2024-09-03 · 2 weeksDebut
2024-06-18 → 2024-07-16 · 4 weeksSelection
2024-05-21 → 2024-06-04 · 2 weeksSolo
2024-02-20 → 2024-03-05 · 2 weeksSolo
Stats, skills, and art for Sara Randgrid are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.