Sara Randgrid
Released사라 란드그리드(Sara Landgrid)
- Rarity
- Legendary
- Element
- Flame of Freedom
- Faction
- Bifrost
- Class
- Base class Valkyrie; uses a rapier/estoc
- Voice Actor
- Kim Haru
- Unique Passive
- Cold Wind of the Battlefield
- Exclusive Weapon
- Sylphid
- Ultimate
- Punga Yeolgongcham
- Original Korean Release Date
- 2024-02-20
- Estimated Release Date
- Live now
Unique Passive: Cold Wind of the Battlefield
Passive. For each other unit within 1 ring (surrounding tiles) of self, Attack increases. At the end of the character's turn, if damage was dealt to an enemy this turn, choose one of two effects.
| Tier | Effect |
|---|---|
| First Acquisition | • Attack +2% per other unit within 1 ring around self. At end of character turn, if damage was dealt to an enemy this turn, choose one of Marksman 1 or Fierce Battle 1. • Fierce Battle 1 [Cannot be removed]: On counterattack, Attack increases by the percentage of HP lost, dealing damage; once per turn, restore HP equal to 15% of Attack. • Marksman 1 [Cannot be removed]: Defense/Resistance +15% of Attack. Until the start of the next turn, guard allies within 2 tiles around self, 1 time per turn. • Guard [Cannot be removed]: When an ally within 2 tiles around self is attacked, fight in their place instead. |
| Max Awakening | • Attack +5% per other unit within 1 ring around self. At end of character turn, if damage was dealt to an enemy this turn, choose one of Marksman 4 or Fierce Battle 4. • Fierce Battle 4 [Cannot be removed]: On counterattack, Attack increases by the percentage of HP lost, dealing damage; once per turn, restore HP equal to 30% of Attack. • Marksman 4 [Cannot be removed]: Defense/Resistance +15% of Attack. Until the start of the next turn, guard allies within 2 tiles around self, 3 times per turn. • Guard [Cannot be removed]: When an ally within 2 tiles around self is attacked, fight in their place instead. |
| Max Manifestation | • Attack +10% per other unit within 1 ring around self. At end of character turn, if damage was dealt to an enemy this turn, choose one of Marksman 7 or Fierce Battle 7. • Fierce Battle 7 [Cannot be removed]: Received healing effects and shield effects +50%. On counterattack, Attack increases by the percentage of HP lost, dealing damage; once per turn, restore HP equal to 50% of Attack. • Marksman 7 [Cannot be removed]: Defense/Resistance +30% of Attack. Until the start of the next turn, guard allies within 2 tiles around self, 3 times per turn. • Guard [Cannot be removed]: When an ally within 2 tiles around self is attacked, fight in their place instead. |
Classes
Tier table:
- Tier 1: Valkyrie
- Tier 2: Bifrost Valkyrie, Pathfinder
- Tier 3: Arc Valkyrie, Divine Valkyrie, Storm Walker
Common Classes
Valkyrie - Tier 1 Basic class that uses a rapier as a weapon and performs physical melee combat.
Bias
| Lv | Effect |
|---|---|
| 1 | Ignores the enemy's Zone of Control to move, and during combat has a 20% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. |
| 2 | Ignores the enemy's Zone of Control to move, and during combat has a 30% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. (Zone of Control: An enemy cannot move through a controlled tile in one turn.) |
Bifrost Valkyrie - Tier 2 Special class that uses a rapier to parry enemy attacks and protect Bifrost.
Sharp Edge
| Lv | Effect |
|---|---|
| 1 | Ignores the enemy's Zone of Control to move, and during combat has a 40% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. If HP is 80% or higher, during combat Attack +15% and ignore 15% of the enemy's Defense when dealing damage. |
| 2 | Ignores the enemy's Zone of Control to move, and during combat has a 50% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. If HP is 80% or higher, during combat Attack +20% and ignore 20% of the enemy's Defense when dealing damage. (Zone of Control: An enemy cannot move through a controlled tile in one turn.) |
Pathfinder - Tier 2 Special combatant that uses a one-handed sword and has excellent mobility and survivability.
Lineage
| Lv | Effect |
|---|---|
| 1 | Ignores the enemy's Zone of Control to move. When attacking an Isolated enemy in combat, takes 30% less counterattack damage and gains extra movement after combat. |
| 2 | Ignores the enemy's Zone of Control to move. When attacking an Isolated enemy in combat, takes 50% less counterattack damage and gains extra movement after combat. (Isolated: A state where there are no other allies on adjacent tiles.) (Zone of Control: An enemy cannot move through a controlled tile in one turn.) |
Divine Valkyrie - Tier 3 Advanced class that uses a rapier and subdues enemies with holy power.
Holy Oath
| Lv | Effect |
|---|---|
| 1 | Ignores the enemy's Zone of Control to move, and during combat has a 70% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. When killing a target by attacking an enemy, gain the Holy Oath 1 effect for 2 turns. (Holy Oath 1 (Duration 2): Received AoE damage -80%. This effect is removed when AoE damage is taken.) |
| 2 | Ignores the enemy's Zone of Control to move, and during combat has an 80% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. When killing a target by attacking an enemy, gain the Holy Oath 2 effect for 2 turns. (Holy Oath 2 (Duration 2): Received AoE damage -90%. This effect is removed when AoE damage is taken.) (Zone of Control: An enemy cannot move through a controlled tile in one turn.) |
Storm Walker - Tier 3 Battlefield specialist that uses a one-handed sword and survives by disrupting enemies with excellent mobility.
Storm Rush
| Lv | Effect |
|---|---|
| 1 | Ignores the enemy's Zone of Control to move. On AoE attack, Attack +20% and gains extra movement after attacking. |
| 2 | Ignores the enemy's Zone of Control to move. On AoE attack, Attack +30% and gains extra movement after attacking. (Zone of Control: An enemy cannot move through a controlled tile in one turn.) |
Unique Class
Arc Valkyrie - Tier 3 Advanced class that uses a rapier to parry enemy attacks and exploit openings.
Sword Wall
| Lv | Effect |
|---|---|
| 1 | Ignores the enemy's Zone of Control to move, and during combat has a 70% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. If HP is 70% or higher, during combat Attack +25% and ignore 25% of the enemy's Defense when dealing damage. |
| 2 | Ignores the enemy's Zone of Control to move, and during combat has an 80% chance to parry an enemy attack once. A parried attack has its damage reduced by 50% and cannot crit. If HP is 70% or higher, during combat Attack +30% and ignore 30% of the enemy's Defense when dealing damage. (Zone of Control: An enemy cannot move through a controlled tile in one turn.) |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 1-1 | 2 turns | Deals damage equal to 130% of Attack to an enemy and steps back one tile. This skill cannot be counterattacked. • Allowed weapons: Sword, Greatsword, Rapier | |
| 2 | 1-1 | 3 turns | Deals damage equal to 130% of Attack to an enemy, and additionally deals damage equal to 80% of Attack to enemies up to 2 tiles behind the target. • Allowed weapons: Sword, Greatsword, Rapier | |
| 1 | Self | 3 turns | Immediately after using this skill, you may additionally attack or use a skill. Gain the Lightning Blade effect for 2 turns. • Lightning Blade (Duration 2): Immune to action-control and skill-control effects. When you attack an enemy and deal damage, convert 1 of the enemy's buffs into a debuff. | |
| 2 | 1-1 | 3 turns | Deals damage equal to 130% of Attack to an enemy. If the enemy dies, get 2 TP back and this skill's cooldown is reduced by 2. If the enemy does not die, an extra hit triggers, piercing through and moving past the enemy while dealing damage equal to 30% of Attack and Stunning the target. • Allowed weapons: Sword, Greatsword, Rapier | |
| 2 | 1-2 | 2 turns | Launches a Banwolcham at an enemy, dealing damage equal to 150% of Attack and pushing them back 1 tile. • Allowed weapons: Sword, Greatsword, Rapier | |
| 2 | 1-2 | 2 turns | Designates an enemy within 2 tiles around self, drags them to an adjacent tile, applies Just Challenge, and attacks dealing damage equal to 100% of Attack. This skill cannot be used on large monsters. • Just Challenge (Duration 2): Movement -2. +30% chance to be hit by a critical attack from the caster. | |
| 3 | 1-1 | 3 turns | Designates a direction and deals damage equal to 80% of Attack to enemies within 5 tiles ahead, piercing through enemies and moving to the farthest empty tile. Among the enemies damaged, those at 50% HP or below are afflicted with Stiffness for 1 turn. • Stiffness Action Control (Duration 1): Cannot counterattack. Lasts 1 turn. #### Unique Skills | |
| 2 | 1-3 | 2 turns | Designates an ally, deals damage equal to 80% of Attack to enemies within 1 ring around them, and swaps places with that ally. • Allowed weapons: Sword, Greatsword, Rapier | |
| 5 | 1-1 | 5 turns | Quote: "I won't lose! Hyah! Hah! Haap! Punga Yeolgongcham!!" • First Acquisition: Deals damage equal to 60% of Attack to an enemy, then Attack and Critical Rate each increase by 15% as it attacks 2 additional times with growing power. This attack cannot be counterattacked. • Max Awakening: Deals damage equal to 60% of Attack to an enemy, then Attack and Critical Rate each increase by 30% as it attacks 2 additional times with growing power. This attack cannot be counterattacked. • Max Manifestation: Deals damage equal to 70% of Attack to an enemy, then Attack and Critical Rate each increase by 40% as it attacks 2 additional times with growing power. On enemy kill, recover 2 TP. Afterward, gain an extra action. • Allowed weapons: Sword, Greatsword, Rapier --- |
Ultimate
Punga Yeolgongcham - full skill detail is listed above under Unique Skills. Summary of its tiered damage: 60%/60%/70% initial hit with Attack and Crit Rate scaling +15%/+30%/+40% per additional hit (2 extra hits), cannot be counterattacked; at Max Manifestation, recover 2 TP on kill and gain an extra action. TP 5, Cooldown 5 turns.
Awakening
Inner Cube progression stages:
| Stage | Upgrades |
|---|---|
| 1 | Ultimate enhancement 1 + Stat enhancement 1 |
| 2 | Unique passive enhancement 1 + Stat enhancement 2 |
| 3 | Ultimate enhancement 2 + Artifact acquisition: Blade Lightning Rod, Graceful Breathing, Ultimate Response Guard |
| 4 | Unique passive enhancement 2 + Artifact enhancement 1 |
| 5 | Ultimate enhancement 3 + Artifact enhancement 2 |
| 6 | Unique passive enhancement 3 + Artifact enhancement 3 |
Artifacts
Blade Lightning Rod
Effect: Infuses the wearer's blade and mind with the power of lightning, making them free from any restraint or control.
Level
| Lv | Effect |
|---|---|
| 1 | Physical Penetration +5%. Gain Lightning Blade effect at game start. Lightning Blade: immune to action control and skill control effects. When attacking an enemy and dealing damage, converts 1 of the enemy's buffs into a debuff. Lasts 2 turns. |
| 2 | Physical Penetration +20%. Gain Lightning Blade effect at game start. |
| 3 | Physical Penetration +35%. Gain Lightning Blade effect at game start. |
| 4 | Physical Penetration +50%. Gain Lightning Blade effect at game start. |
Graceful Breathing
Effect: Breathing is the bridge that connects life and consciousness. Keeps the wearer's breathing steady and their mind clear.
Level
| Lv | Effect |
|---|---|
| 1 | When dodging an enemy attack, remove 1 of your debuffs and gain the Graceful Breathing 1 effect. Graceful Breathing 1: received slash damage -15%. Max 2 stacks. |
| 2 | When dodging an enemy attack, remove 1 of your debuffs and gain the Graceful Breathing 2 effect. Graceful Breathing 2: received slash damage -20%. Max 2 stacks. |
| 3 | When dodging an enemy attack, remove 2 of your debuffs and gain the Graceful Breathing 3 effect. Graceful Breathing 3: received slash damage -25%. Max 2 stacks. |
| 4 | When dodging an enemy attack, remove 1 of your debuffs and gain the Graceful Breathing 4 effect. Graceful Breathing 4: received slash damage -30%. Max 2 stacks. |
Ultimate Response Guard
Effect: A mysterious hidden power that normally lies dormant, reacting only to the enemy's most powerful attack to protect the wearer.
Level
| Lv | Effect |
|---|---|
| 1 | received ultimate damage -30%. |
| 2 | received ultimate damage -45%. |
| 3 | received ultimate damage -60%. |
| 4 | received ultimate damage -75%. |
Signature Gear

The traditional blade Sylphid, whose winds hasten its wielder and sharpen every counterstrike.
- Stats
- Attack +15%
Weapon Skill (base). On counterattack, Attack increases by an additional 10%. At the start of the turn, there is a set chance to gain a Haste buff granting Movement +2 for 2 turns.
- Marksman class: Guard (escort) count increased by 1.
- Fierce Battle class: On counterattack, Attack increases by a further 10%.
Release Date
Original Korean release: 2024-02-20.
Global status: Live now.
Guide
Note: The following is NamuWiki community assessment (KR server), subjective community opinion.
Performance:
- Base class is Valkyrie. Tier 2 has the unique class "Pathfinder"; Tier 3 classes are Arc Valkyrie / Divine Valkyrie / Storm Walker. Ultimate is the traditional Punga Yeolgongcham.
- Unique passive "Battlefield Cold Wind": attack power rises per unit within the surrounding 8 tiles, and if she dealt damage to an enemy that turn she can grant herself 1 of 2 unremovable buffs. Stat-based multipliers and counts scale with awakening level.
- Fierce Battle: on counterattack, attack power increases by the ratio of lost HP to deal damage, and heals HP based on attack power once per turn until the next turn start. Since attack power rises and healing is attached, this is generally the chosen buff.
- Guardian: defense/resistance increases by 15% of attack power, and guards allies within 2 tiles a set number of times. Chosen when you need to protect allies.
- Tier 3: offense-defense hybrid Arc Valkyrie, defense-oriented Divine Valkyrie, and Storm Walker (AoE boost + extra move). All share the control-zone-ignoring movement trait.
- Arc Valkyrie has good offense/defense balance and best fits Sara's deal-tank nature, so it is the #1 recommended class. Its passive blocks crits and halves enemy attacks at 80% chance, and if HP is 70%+ attack rises up to 30% and it ignores up to 30% of enemy defense, so both offense and defense are excellent. With the unique passive's attack-based HP recovery, tanking and sustain are very strong.
- Divine Valkyrie, like Arc Valkyrie, blocks crits and halves enemy attacks at 80% chance; instead of an attack boost, on kill it gains a buff reducing AoE damage taken by 90% for 2 turns. The reduction is high but it is a buff and limited to AoE, so not highly recommended. However, its Fair Challenge skill, which forcibly drags an enemy in for 100% attack-multiplier damage plus reduces move by 2 and applies a +30% crit-rate debuff on the target, is quite effective on gimmick stages like the Hero's Grave.
- Storm Walker gets extra movement after attacking and up to +20% attack on AoE. It follows the exclusive Pathfinder-Storm Walker route and switches its weapon to sword, so the exclusive weapon cannot be equipped. Since Sara has no strong AoE skill and her ultimate is single-target, the AoE attack buff cannot be leveraged; thus treated as a class taken just for stats. However, the Half-Moon Slash learned from Pathfinder is usable.
- Core skill is learned from Bifrost Valkyrie: spends TP 3 to deal 130% attack-multiplier damage to 1 enemy; if it survives, pierces through dealing +30% damage and stuns; if killed, refunds 2 TP. Stun utility speaks for itself.
- Another core skill is Lightning Blade, learned from base Valkyrie: spends TP 1 to make herself immune to action/skill control and, on attack, converts 1 enemy buff to a debuff, a 2-turn buff. An already tanky character becomes strong against status effects too.
- Usually you take the above two and pick between 130% multiplier single-target, retreat 1 tile after attack and 150% multiplier single-target, pushes target 1 tile.
- Ultimate Punga Yeolgongcham is a single-target burst skill with this mechanism: first deals 60% attack damage; raises crit rate up to 30% and deals additional 60% + up to 30% damage; then with crit raised up to another 30% deals additional 60% + up to 30% + up to 30% damage. "Up to 30%" scales with awakening level; in conclusion, by attack multiplier alone it is 225% at 3-star and 270% at 6-star. This attack cannot be counterattacked, and grants extra movement afterward. As an aside, its performance is exactly the same as the later-released Joan.
Exclusive weapon & recommended gear:
- Exclusive weapon is the traditional Sylphid. Adds 15% attack extra stat, +10% attack on counter, and a Haste buff granting +2 move for 2 turns at a certain chance at turn start. Marksman: guard count +1. Fierce Battle: +10% more attack on counter. It also separately enhances the unique passive, so synergy with Sara is very good; since hero-grade-and-below thin swords perform poorly in this game, acquiring Sylphid is strongly recommended to use Sara.
- For armor, being a deal-tank, the Senior Scout set giving HP boost and healing is recommended; at Legendary grade the Wind-Cloud set, modeled on G.S's outfit with a similar but stronger effect plus an attack buff, is appropriate.
- For accessory, the Censer of Healing further raising survivability is standard. In some cases the Balanced Blade is adopted. At hero grade, the Wound Aggravation Charm boosting tanking is also good.
Evaluation:
- A deal-tank that protects allies with strong single-target attacks and tankiness. Once set up, sustain becomes excellent; even in dangerous situations where HP drops below half, you may see her recover to near full HP on her own next turn. At launch she was a strong character used almost mandatorily in most content. However, since dodge triggers at 80% chance, failing the 20% can be a big hit.
- Since then many characters that could replace Sara's role have appeared, and especially with Joan, said to be almost a strict upgrade, being released, she has been pushed out of the front line as of 2025. Still, she is sometimes used as a sniper pick against Emilio and others.
- No explicit S/A/B tier letter rating is present in the source.
