Joan Kartright
Released죠안 카트라이트(Joan Cartwright)
- Rarity
- Legendary
- Element
- Light of Faith
- Faction
- Geysir
- Class
- (Rapier / Fine Sword) - Valkyrie line, physical melee
- Voice Actor
- Lee Gye-yun
- Unique Passive
- Strict Enforcer
- Exclusive Weapon
- Imperial Sylphid
- Ultimate
- Punga Yeolgongcham
- Original Korean Release Date
- 2024-10-08
- Estimated Release Date
- Live now
Unique Passive
Name: Strict Enforcer - Passive
Initial Acquisition:
- Attack +5%. At the start of the ally turn, gain one Special Jurisdiction.
- Special Jurisdiction Cannot be removed (Stacks 3): At the end of the character's turn, if Special Jurisdiction is at max stacks, consume Special Jurisdiction to use one of Escort 1, Investigation 1, or Restraint 1. Max 3 stacks. Cannot be removed.
- Escort 1 Cannot be removed: On use, consume 1 Special Jurisdiction. Designate an ally within 2 tiles around you and guard them for 2 turns; damage dealt increases by 5%.
- Restraint 1 Cannot be removed: On use, consume 2 Special Jurisdiction. Designate an enemy within 2 tiles around you, banish them for 1 turn, and increase defense and resistance by 5% for 2 turns. This skill cannot be guarded.
- Investigation 1 Cannot be removed: On use, consume 3 Special Jurisdiction. Gain an extra action and increase critical hit chance by 5% until the end of the character's turn.
Max Awakening:
- Attack +20%. At the start of the game, hold one Special Jurisdiction, and at the start of the ally turn gain one Special Jurisdiction.
- Special Jurisdiction Cannot be removed (Stacks 3): At the end of the character's turn, if Special Jurisdiction is at max stacks, consume Special Jurisdiction to use one of Escort 4, Investigation 4, or Restraint 4. Max 3 stacks. Cannot be removed.
- Escort 4 Cannot be removed: On use, consume 1 Special Jurisdiction. Designate an ally within 2 tiles around you and guard them for 2 turns; damage dealt increases by 10%.
- Restraint 4 Cannot be removed: On use, consume 2 Special Jurisdiction. Designate an enemy within 2 tiles around you, banish them for 1 turn, and increase defense and resistance by 20% for 2 turns. This skill cannot be guarded.
- Investigation 4 Cannot be removed: On use, consume 3 Special Jurisdiction. Gain an extra action and increase critical hit chance by 20% until the end of the character's turn.
Max Manifestation:
- Attack +50%. At the start of the game, hold one Special Jurisdiction, and at the start of the ally turn gain one Special Jurisdiction. After using Punga Yeolgongcham, gain one Special Jurisdiction.
- Special Jurisdiction Cannot be removed (Stacks 3): At the end of the character's turn, if Special Jurisdiction is at max stacks, remove all debuffs on yourself, gain 1 TP, and consume Special Jurisdiction to use one of Escort 7, Investigation 7, or Restraint 7.
- Escort 7 Cannot be removed: On use, consume 1 Special Jurisdiction. Designate an ally within 2 tiles around you and guard them for 2 turns. Damage dealt increases by 20% and you gain preemptive attack (first strike).
- Restraint 7 Cannot be removed: On use, consume 2 Special Jurisdiction. Designate an enemy within 2 tiles around you, banish them for 1 turn, and increase defense and resistance by 40% for 2 turns. This skill cannot be guarded.
- Investigation 7 Cannot be removed: On use, consume 3 Special Jurisdiction. Gain an extra action and increase critical hit chance by 40% until the end of the character's turn.
Classes
Tier tree:
- Tier 1: Valkyrie
- Tier 2: Bifrost Valkyrie, Imperial Valkyrie
- Tier 3: Divine Valkyrie, Royal Valkyrie, Security Valkyrie
Common Classes:
Valkyrie - Tier 1: A basic class that uses a rapier and performs physical melee combat. Bias
| Lv | Effect |
|---|---|
| 1 | Ignore the enemy's Control Zone when moving, and in combat have a 20% chance to deflect the enemy's attack once. A deflected attack deals 50% reduced damage and cannot crit. Control Zone: enemies passing through a controlled tile cannot move for one turn. |
| 2 | Ignore the enemy's Control Zone when moving, and in combat have a 30% chance to deflect the enemy's attack once. A deflected attack deals 50% reduced damage and cannot crit. Control Zone: enemies passing through a controlled tile cannot move for one turn. |
Bifrost Valkyrie - Tier 2: A special class that uses a rapier to deflect enemy attacks and guards Bifrost. Sharpness
| Lv | Effect |
|---|---|
| 1 | Ignore Control Zone when moving; in combat 40% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). If HP is 80% or above, in combat attack increases by 15% and you ignore 15% of the enemy's defense when dealing damage. Control Zone: enemies passing a controlled tile cannot move for one turn. |
| 2 | Ignore Control Zone when moving; in combat 50% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). If HP is 80% or above, in combat attack increases by 20% and you ignore 20% of the enemy's defense. Control Zone: enemies passing a controlled tile cannot move for one turn. |
Divine Valkyrie - Tier 3: An advanced class that uses a rapier and subdues enemies with holy power. Sacred Oath
| Lv | Effect |
|---|---|
| 1 | Ignore Control Zone when moving; in combat 70% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). On killing a target by attacking an enemy, gain the Sacred Oath 1 effect for 2 turns. Control Zone: enemies passing a controlled tile cannot move for one turn. Duration 2: incoming area damage -80%. Effect is removed when you take area damage. |
| 2 | Ignore Control Zone when moving; in combat 80% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). On killing a target by attacking an enemy, gain the Sacred Oath 2 effect for 2 turns. Control Zone: enemies passing a controlled tile cannot move for one turn. Duration 2: incoming area damage -90%. Effect is removed when you take area damage. |
Unique Classes:
Imperial Valkyrie - Tier 2: An elite warrior class that uses a rapier and protects the empire's honor and authority. Sword Guard
| Lv | Effect |
|---|---|
| 1 | Ignore Control Zone when moving; in combat 40% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). In combat, if HP is 100%, unconditionally deflect the enemy's attack once and attack increases by 10%. |
| 2 | Ignore Control Zone when moving; in combat 50% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). In combat, if HP is 100%, unconditionally deflect the enemy's attack once and attack increases by 15%. |
Royal Valkyrie - Tier 3: An advanced class that uses a rapier and exercises absolute command and authority on the battlefield.
- Absolute Skill 1: Ignore Control Zone when moving; in combat 70% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). If HP is 100%, unconditionally deflect the enemy's attack once and attack and critical hit chance increase by 20%. Control Zone: enemies passing a controlled tile cannot move for one turn.
- Absolute Skill, rank 2: Ignore Control Zone when moving; in combat 80% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). If HP is 100%, unconditionally deflect the enemy's attack once and attack and critical hit chance increase by 30%.
Security Valkyrie - Tier 3: A special advanced class created to protect the imperial household's honor and peace, using a rapier. Information Security
| Lv | Effect |
|---|---|
| 1 | Ignore Control Zone when moving; in combat 70% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). At the end of the character's turn, if you have no debuffs, give allies within 1 ring around you the Information Security effect for 2 turns. When fighting an isolated enemy, attack increases by 20%. Control Zone: enemies passing a controlled tile cannot move for one turn. Information Security Cannot be removed (Duration 2): immune to buff-removal effects. |
| 2 | Ignore Control Zone when moving; in combat 80% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). At the end of the character's turn, if you have no debuffs, give allies within 1 ring around you the Information Security effect for 2 turns. When fighting an isolated enemy, attack increases by 30%. |
Skills
Common Skills:
Yeolgong-in Melee Move Attack Combat: Deal damage equal to 130% of attack to an enemy and step back one tile. This skill cannot be counterattacked. Cost: TP 1. Range: 1-1. Area: Single. Cooldown: 2 turns. Allowed weapons: Sword, Greatsword, Rapier.
Punga-seom Penetrating Melee Directional Combat: Deal damage equal to 130% of attack to an enemy, and deal an additional 80% of attack as damage to enemies up to 2 tiles behind the target. Cost: TP 2. Range: 1-1. Area: Single. Cooldown: 3 turns. Allowed weapons: Sword, Greatsword, Rapier.
Lightning Blade Electric Shock: Immediately after using the skill, you can attack again or use another skill. Gain the Lightning Blade effect for 2 turns. Duration 2: immune to action-control and skill-control effects. When you attack an enemy and deal damage, convert 1 of the enemy's buffs into a debuff. Cost: TP 1. Range: Self. Area: Single. Cooldown: 3 turns.
Bigong-seom-in Penetrating Melee Combat: Deal damage equal to 130% of attack to an enemy; if the enemy dies, get 2 TP back and this skill's cooldown is reduced by 2. If the enemy does not die, an extra hit triggers, moving through and past the enemy while dealing 30% of attack as damage and stunning the target. Cost: TP 2. Range: 1-1. Area: Single. Cooldown: 3 turns. Allowed weapons: Sword, Greatsword, Rapier.
Just Challenge Melee Position Control: Designate an enemy within 2 tiles around you, drag them to an adjacent tile, apply Just Challenge, and attack for 100% of attack as damage. This skill cannot be used on large monsters. Duration 2: movement -2. Chance to be hit by a critical from the caster +30%. Cost: TP 2. Range: 1-2. Area: Single. Cooldown: 2 turns.
Unique Skills:
Pasoehon Ranged TP Removal Combat: Hurl Pasoehon at an enemy to remove all of the target's TP, dealing 100% of attack plus 20% of attack per removed TP as added damage. If the target's TP is 1 or less, get 2 TP back and apply Suppression for 1 turn. This skill is not affected by cover effects. Suppression Skill Control (Duration 1): cannot gain TP. Cost: TP 2. Range: 1-2. Area: Single. Cooldown: 3 turns. Allowed weapons: Rapier.
Crack Down Slash Ranged: Designate a direction and apply the Crackdown effect for 2 turns to enemies within a 5x5 area in front; gain one Special Jurisdiction. Crackdown RadianceExposure (Duration 2): incoming damage taken +30%. Chance to be hit by a critical +30%. Cannot gain extra movement or extra action. Does not stack with other Exposure effects. Cost: TP 3. Range: 1-1. Area: AoE. Cooldown: 3 turns.
Ultimate
Punga Yeolgongcham Ultimate Slash Melee Combat: "This is the power of the Valkyrie! Punga Yeolgongcham!!"
- Initial Acquisition: Deal 60% of attack as damage to the enemy, then increase attack and critical hit chance by 15% each, growing progressively stronger, attacking an additional 2 times. This attack cannot be guarded and cannot be counterattacked.
- Max Awakening: Deal 60% of attack as damage to the enemy, then increase attack and critical hit chance by 30% each, growing progressively stronger, attacking an additional 2 times. This attack cannot be guarded and cannot be counterattacked.
- Max Manifestation: Deal 80% of attack as damage to the enemy, then increase attack and critical hit chance by 40% each, growing progressively stronger, attacking an additional 2 times. This attack cannot be guarded and cannot be counterattacked.
Cost: TP 5. Range: 1-1. Area: Single. Cooldown: 5 turns. Allowed weapons: Sword, Greatsword, Rapier.
Exclusive Weapon
Imperial Sylphid: The imperial improved version of Sylphid. Bonus stats are completely changed to Physical Penetration 10% + Critical Hit Chance 10%. Weapon skill: increases damage dealt to enemies at 5075% HP or below by 1520%. Joan's exclusive effect: when at 50~75% HP or below, gain a shield equal to lost HP for 2 turns.
Awakening
Progression via Inner Cube stages:
Stage
| Lv | Effect |
|---|---|
| 1 | Ultimate enhancement 1, Stat enhancement 1 |
| 2 | Unique Passive enhancement 1, Stat enhancement 2 |
| 3 | Ultimate enhancement 2, Artifact acquired |
| 4 | Unique Passive enhancement 2, Artifact enhancement 1 |
| 5 | Ultimate enhancement 3, Artifact enhancement 2 |
| 6 | Unique Passive enhancement 3, Artifact enhancement 3 |
Passive scaling (Special Judicial Authority stacks, max 3):
- First acquired: ATK +5%. Guard/Investigation/Restraint effects at 5%.
- Max Awakening: ATK +20%. Start game with 1 Special Judicial Authority. Effects at 20%.
- Max Manifestation: ATK +50%. Start with 1 stack; gain 1 at ally turn start; gain 1 after using Punga Yeolgongcham. At max stack: clear all own debuffs and gain 1 TP. Guard 7 gives +20% dmg dealt + preemptive strike; Restraint 7 gives DEF/RES +40%; Investigation 7 gives crit chance +40%.
Ultimate scaling:
- First: 60% dmg, ATK & crit chance +15% each per extra hit, 2 extra hits.
- Max Awakening: 60% dmg, +30% each, 2 extra hits.
- Max Manifestation: 80% dmg, +40% each, 2 extra hits.
Artifacts
Blade Lightning Rod: Infuses blade and mind with lightning, freeing wearer from any restraint/control.
| Lv | Effect |
|---|---|
| 1 | Physical Penetration +5%. Gain Lightning Blade at game start. |
| 2 | Physical Penetration +20%. Gain Lightning Blade at game start. |
| 3 | Physical Penetration +35%. Gain Lightning Blade at game start. |
| 4 | Physical Penetration +50%. Gain Lightning Blade at game start. |
- Lightning Blade: Immune to action/skill control. Attacking an enemy converts 1 of its buffs to a debuff. Lasts 2 turns.
Elegant Breathing: Keeps wearer's breathing stable and mind clear.
| Lv | Effect |
|---|---|
| 1 | On dodging enemy attack, clear 1 own debuff and gain Elegant Breathing 1. Effect: slash dmg taken -15%, max 2 stacks. |
| 2 | On dodge, clear 1 own debuff, gain Elegant Breathing 2. Effect: slash dmg taken -20%, max 2 stacks. |
| 3 | On dodge, clear 2 own debuffs, gain Elegant Breathing 3. Effect: slash dmg taken -25%, max 2 stacks. |
| 4 | On dodge, clear 1 own debuff, gain Elegant Breathing 4. Effect: slash dmg taken -30%, max 2 stacks. |
Wind Step: Makes footsteps light as wind, boosting movement and dodging enemy critical attacks.
| Lv | Effect |
|---|---|
| 1 | At action end, gain Wind Step 1. Effect: Movement +1 (does not stack), crit chance taken -10%, crit dmg +5%, max 2 stacks, removed after being attacked. |
| 2 | At action end, gain Wind Step 2. Effect: Movement +1 (no stack), crit chance taken -15%, crit dmg +6.5%, max 2 stacks, removed after being attacked. |
| 3 | At action end, gain Wind Step 3. Effect: Movement +1 (no stack), crit chance taken -20%, crit dmg +8%, max 2 stacks, removed after being attacked. |
| 4 | At action end, gain Wind Step 4. Effect: Movement +1 (no stack), crit chance taken -25%, crit dmg +10%, max 2 stacks, removed after being attacked. |
Signature Gear
The Imperial-refined version of the Sylphid. A precise, well-tuned blade suited to a bruiser like Joan.
- Stats
- Additional stats: Physical Penetration +10%, Crit Rate +10%.
Weapon Skill (base). Damage dealt to enemies at 50-75% HP or below is increased by 15-20%.
Exclusive Effect (Joan exclusive). When Joan's own HP is at 50-75% or below, she gains a Shield equal to her lost HP for 2 turns.
Release Date
Original Korean release: Added as a Light-attribute Legendary Valkyrie on 2024-10-08. (Crisitian added 10-22 as a Fire-attribute Legendary Gunner.)
Global status: Live now.
Guide (community assessment - NamuWiki KR-server community opinion)
Note: The following is subjective NamuWiki community assessment (KR server).
- Overall: "Sara 2.0." Tanking is slightly weakened, but she is considered a superior version of Sara in nearly every other respect. Since Sara was already a top-tier DPS-tank, Joan (her upgrade) is rated as having the best performance of all female characters, especially in 1:1. Burying/applying debuffs pulls its weight and eases the rest of the team's composition. Her Light attribute means no weaknesses, unlike Fire-attribute Sara who was weak to Blue attribute, making her more superior as a DPS-tank.
- However, the power gained per enhancement stage is large, so she can feel weak at 3-star. At full enhancement she grows into a PvP-essential melee DPS; a "late bloomer" growth table, so invest heavily.
- Passive: ATK increases unconditionally; gain 1 Special Judicial Authority stack at game start, max 3. Guard: dmg dealt +5
10%, preemptive strike, guard 1 ally within 2 tiles for 2 turns. Restraint: DEF/RES +520% for 2 turns, banish 1 enemy within 2 tiles. Investigation: crit chance +5~20% until turn end, gain extra action ("the flower of Joan's passive"). Feels like an updated version of Sara's passive; less tanky but superior due to extra action. - Class: Divine Valkyrie (defense-oriented, shared class, not recommended). Royal Valkyrie - recommended as the #1 priority raise and endgame class. Security Valkyrie - "isolated enemy" condition is unclear and rarely triggers, so class not recommended, but Crack Down is nearly broken-tier, making it the #2 raise priority.
- Signature skills (all 3 considered core): Pasoehon (removes all enemy TP, 100%+(removed TP)x20% dmg ignoring cover; TP max 5 = up to 200% dmg; range 1-2; learned at Tier 2) - core damage skill, "broken." Bigong-seom-in (grants enemy preemptive strike, dodges their counter at reduced dmg, then hits for 100%+(lost HP ratio), gains 50% ATK shield; crit during cooldown reduces cooldown by 2). Crack Down - considered the most broken of her signature skills.
- Ultimate Punga Yeolgongcham: single-target burst. ATK multiplier totals 225% at 3-star, 270% at 6-star. Cannot be countered; gains extra move after. Identical performance to Sara's Punga Yeolgongcham.
- Signature weapon: Imperial Sylphid, empire-improved Sylphid. Added stats changed to Physical Penetration 10% + crit 10%. Weapon skill: dmg dealt to enemies at 50
75% HP or below +1520%. Joan's exclusive effect: at 50~75% HP or below, gain shield equal to lost HP for 2 turns. Weapon acquisition strongly recommended since heroic-grade-or-lower rapiers perform poorly. - Recommended gear: Senior Scout set for HP/recovery (Sara-like DPS-tank), or Legendary Poongun set (G.S costume motif) which is similar but stronger and adds ATK buff. Accessory: Healing Censer standard for survivability; Blade of Balance is iffy since Joan out-damages Sara; heroic-grade Wound Aggravation Amulet also good for tanking.
