Hellkite
Upcoming헬카이트
- Rarity
- Legendary
- Element
- Flame of Freedom
- Faction
- Unaffiliated
- Class
- Fighter
- Voice Actor
- 장예나
- Unique Passive
- Way of the Annihilating Flame
- Exclusive Weapon
- Searing Hell Sword
- Ultimate
- Searing Sky-Splitting Dance
- Original Korean Release Date
- 2026-08-25
- Estimated Release Date
- 2027-09-21
Base Stats
Lv 1 · KR-server data · Physical- HP
- 469
- ATK
- 163
- M-ATK
- 100
- DEF
- 38
- RES
- 36
Unique Passive: Way of the Annihilating Flame [Passive]
- Way of the Annihilating Flame 1: Immune to Healing Block/Silence/Skill Control. At the start of the turn, if under a fire debuff, removes 1 fire debuff and gains 1 TP. At the end of the turn, if not at Max HP, restores 7% of Max HP.
- Dragon Scale 1: Skill damage taken -50%. Healing received -60%. Damage other than Absolute Damage cannot drop HP below 20%. When taking damage that would drop HP below 20%, restores up to 60% of Max HP and, if able to act, deals fire damage equal to 40% of ATK to enemies within 1 tile in every direction. Applies Broken Scale 1 to herself and removes this effect along with all debuffs.
Way of the Annihilating Flame
| Lv | Effect |
|---|---|
| 2 | Immune to Healing Block/Silence/Skill Control. At the start of the turn, if under a fire debuff, removes 1 fire debuff and gains 1 TP. At the end of the turn, if not at Max HP, restores 8% of Max HP. |
| 3 | Immune to Healing Block/Silence/Skill Control. At the start of the game, applies Fire Dragon's Blessing 1 to all allies. At the start of the turn, if under a fire debuff, removes 1 fire debuff and gains 1 TP. At the end of the turn, if not at Max HP, restores 9% of Max HP. |
- Dragon Scale 2: Skill damage taken -50%. Healing received -60%. Damage other than Absolute Damage cannot drop HP below 20%. When taking damage that would drop HP below 20%, restores up to 70% of Max HP and, if able to act, deals fire damage equal to 45% of ATK to enemies within 1 tile in every direction. Applies Broken Scale 2 to herself and removes this effect along with all debuffs.
Way of the Annihilating Flame
| Lv | Effect |
|---|---|
| 4 | Immune to Healing Block/Silence/Skill Control. At the start of the game, applies Fire Dragon's Blessing 2 to all allies. At the start of the turn, if under a fire debuff, removes 1 fire debuff and gains 1 TP. At the end of the turn, if not at Max HP, restores 10% of Max HP. |
| 5 | Immune to Healing Block/Silence/Skill Control. At the start of the game, applies Fire Dragon's Blessing 3 to all allies. At the start of the turn, if under a fire debuff, removes 1 fire debuff and gains 1 TP. At the end of the turn, if not at Max HP, restores 11% of Max HP. At 35% HP or below, the amount restored is doubled. |
- Dragon Scale 3: Skill damage taken -60%. Healing received -50%. Damage other than Absolute Damage cannot drop HP below 20%. When taking damage that would drop HP below 20%, restores up to 80% of Max HP and, if able to act, deals fire damage equal to 50% of ATK to enemies within 1 tile in every direction. Applies Broken Scale 3 to herself and removes this effect along with all debuffs.
- Dragon's Wrath 1: Skill damage taken +2%. ATK +3%. At 3 stacks, Movement +1/Crit Rate +30%, and on ending an action gains the Blaze Aura 1 aura. At 6 stacks, Movement +1/Crit Rate +30%, and on ending an action gains the Blaze Aura 2 aura. At 10 stacks, Crit Rate +30%, and on ending an action gains the Blaze Aura 3 aura. Max 10 stacks. Cannot be removed. Only the highest aura applies.
- Way of the Annihilating Flame 6: Immune to Healing Block/Silence/Skill Control. At the start of the game, applies Fire Dragon's Blessing 3 to all allies. At the start of the turn, if under a fire debuff, removes 1 fire debuff and gains 1 TP. At the end of the turn, if not at Max HP, restores 13% of Max HP. At 35% HP or below, the amount restored is doubled.
- Dragon Scale 4: Skill damage taken -60%. Healing received -50%. Damage other than Absolute Damage cannot drop HP below 20%. When taking damage that would drop HP below 20%, restores up to 90% of Max HP and, if able to act, deals fire damage equal to 55% of ATK to enemies within 1 tile in every direction. Applies Broken Scale 4 to herself and removes this effect along with all debuffs.
- Dragon's Wrath 2: Skill damage taken +2%. ATK +4%. At 3 stacks, Movement +1/Crit Rate +30%, and on ending an action gains the Blaze Aura 1 aura. At 6 stacks, Movement +1/Crit Rate +30%, and on ending an action gains the Blaze Aura 2 aura. At 10 stacks, Crit Rate +30%, and on ending an action gains the Blaze Aura 3 aura. When gaining a debuff, has a 4% chance per stack of Dragon's Wrath 2 to remove 1 debuff. Max 10 stacks. Cannot be removed. Only the highest aura applies.
- Way of the Annihilating Flame 7: Immune to Healing Block/Silence/Skill Control. At the start of the game, applies Fire Dragon's Blessing 3 to all allies. At the start of the turn, if under a fire debuff, removes 1 fire debuff and gains 1 TP. At the end of the turn, if not at Max HP, restores 15% of Max HP. At 35% HP or below, the amount restored is doubled.
- Dragon Scale 5: Skill damage taken -70%. Healing received -50%. Damage other than Absolute Damage cannot drop HP below 20%. When taking damage that would drop HP below 20%, restores up to 100% of Max HP and, if able to act, deals fire damage equal to 60% of ATK to enemies within 1 tile in every direction. Applies Broken Scale 5 to herself and removes this effect along with all debuffs.
- Dragon's Wrath 3: Skill damage taken +1%. ATK +5%. At 3 stacks, Movement +1/Crit Rate +30%, and on ending an action gains the Blaze Aura 1 aura. At 6 stacks, Movement +1/Crit Rate +30%, and on ending an action gains the Blaze Aura 2 aura. At 10 stacks, Crit Rate +30%, and on ending an action gains the Blaze Aura 3 aura. When gaining a debuff, has a 5% chance per stack of Dragon's Wrath 3 to remove 1 debuff. Max 10 stacks. Cannot be removed. Only the highest aura applies.
Classes
Fighter (Tier 1)
Medium defense · Dealer · Weapons: Sword, Gun Slicer
A melee swordfighter who uses Sprint to gain an extra action and land heavy strikes back-to-back, then advances into the spot of any enemy she defeats to keep up the pressure.
Offensive
| Lv | Effect |
|---|---|
| 1 | Take 25% less Counterattack damage on combat attacks. |
| 2 | Take 25% less Counterattack damage on combat attacks, and 50% less Counterattack damage on a Crit. (Chain Flash: (TP 1, Range 1-1, Area Single, CD 2 turns): Deals 130% of ATK as damage to an enemy, and if countered, triggers an extra hit dealing 30% of ATK as damage.) (Peerless Breakthrough: (TP 2, Range 1-1, Area Single, CD 4 turns): Move 1 tile forward and deal 170% of ATK as damage to an enemy; on a Crit, restore HP equal to 50% of ATK.) (Sprint: (TP 1, Range Self, Area Single, CD 2 turns): Immediately after using a skill, gain an additional action and increase Crit Rate by 15% for this turn.) |
Warborn (Tier 2)
Medium defense · Weapons: Greatsword, Axe
Battle Bloodline
| Lv | Effect |
|---|---|
| 1 | ATK +15%, and damage taken while attacking in combat -30%. At the end of the turn, if under a debuff, restores HP equal to 30% of ATK. |
| 2 | ATK +20%, and damage taken while attacking in combat -40%. At the end of the turn, if under a debuff, restores HP equal to 40% of ATK. (Battle Stance: (TP 1, Range Self, Area AoE, CD 3 turns): Gains the Battle Stance effect until the start of the next turn. If she does not attack an enemy while in Battle Stance, she gains the Vigor effect at the start of the next ally turn, lasting 1 turn.) |
Infernoblade (Tier 2)
Medium defense · Weapons: Greatsword
Infernal Flames
| Lv | Effect |
|---|---|
| 1 | ATK +20% and AoE skill damage +10%. When using a fire skill, Crit DMG +10%. |
| 2 | ATK +30% and AoE skill damage +15%. When using a fire skill, Crit DMG +20%. (Impact Rush: (TP 1, Range 1-1, Area AoE, CD 2 turns): Designates a direction and charges 4 tiles forward. On hitting a target, deals fire damage equal to 50% of ATK, knocks it back 1 tile forcefully, and the charge stops. If the knocked-back enemy collides with a wall or another enemy, it is Stunned. After the charge connects, deals a further 30% of ATK as fire damage to enemies within 2 tiles, applies Slow 1 to them, and has a 30% chance to create a Magma Zone inside the area. The charge cannot pass through terrain or units.) |
Unbroken (Tier 3)
Medium defense · Weapons: Greatsword, Axe
Indomitable Bloodline
| Lv | Effect |
|---|---|
| 1 | ATK +20% and damage taken -20%. Damage taken while attacking in combat is reduced by a further 30%. At the end of the turn, if under a debuff, restores HP equal to 40% of ATK. When afflicted by an Action Control effect, restores HP equal to 40% of ATK and removes 1 debuff, once per turn. |
| 2 | ATK +30% and damage taken -30%. Damage taken while attacking in combat is reduced by a further 30%. At the end of the turn, if under a debuff, restores HP equal to 50% of ATK. When afflicted by an Action Control effect, restores HP equal to 50% of ATK and removes 1 debuff, once per turn. (Heavy Slam: (TP 2, Range 1-2, Area Single, CD 2 turns): Deals 140% of ATK as damage to an enemy in a straight line within range, with Crit Rate and Physical Penetration increased by 15%, and applies Weak Point Exposure. On a critical hit, Cooldown is reduced by 1 and a second Weak Point Exposure is applied.) |
Ignis Warden (Tier 3)
Medium defense · Weapons: Greatsword
Warden of Flame
| Lv | Effect |
|---|---|
| 1 | Max HP +10% and damage taken -25%. ATK increases by 20% of the percentage of HP lost. When dealing fire damage, restores HP equal to 15% of the damage dealt. When attacked, creates a Magma Zone on her own tile (Cooldown 2). |
| 2 | Max HP +15% and damage taken -35%. ATK increases by 25% of the percentage of HP lost. When dealing fire damage, restores HP equal to 20% of the damage dealt. When attacked, creates a Magma Zone on her own tile (Cooldown 2). (Hellkite Breath: (TP 3, Range 1-3, Area AoE, CD 3 turns): Designates a tile and deals fire magic damage equal to 50% of ATK to enemies within 3 tiles, with a 20% chance to apply Pyrexia. For enemies within 1 tile of the designated tile this is replaced by fire magic damage equal to 80% of ATK that ignores RES, plus a guaranteed Pyrexia. Applies Incineration to the damaged targets and has a 30% chance to create a Magma Zone inside the area.) |
Ash Lord (Tier 3)
Medium defense · Weapons: Greatsword
Ashen Conflagration
| Lv | Effect |
|---|---|
| 1 | ATK +30% and AoE skill damage +20%. On a fire-attribute attack, Crit DMG +20%. Holds an aura that increases fire-attribute damage over time dealt by allies within 3 tiles by 50% and fire-attribute damage over time taken by enemies by 50%. |
| 2 | ATK +40% and AoE skill damage +25%. On a fire-attribute attack, Crit DMG +30%. Holds an aura that increases fire-attribute damage over time dealt by allies within 3 tiles by 50% and fire-attribute damage over time taken by enemies by 50%. (Blaze Sword: (TP 2, Range 1-1, Area AoE, CD 3 turns): Deals 90% of ATK as fire damage to enemies in a 3x4 area ahead and applies Armor Break/Weak Point Exposure. Has a 30% chance to create a Magma Zone inside the area.) |
Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Chained Slash+24 more → | Melee Battle | 1 | 1-1 | 3 turns | Deals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe |
| Peerless Breakthrough | - | 2 | - | - | (TP 2, Range 1-1, Area Single, CD 4 turns): Move 1 tile forward and deal 170% of ATK as damage to an enemy; on a Crit, restore HP equal to 50% of ATK. |
| Sprint+25 more → | - | 1 | 1-1 | 2 turns | Immediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn. |
| Battle Stance+2 more → | - | 1 | Self | 3 turns | Gain the Battle Stance effect until the next turn start. If you did not attack an enemy with Battle Stance, gain the Vigor effect that lasts 1 turn at the start of the next ally turn. Battle Stance Cannot be removed: Set a control zone, and attack an enemy that ends its turn within 1-ring range, dealing 150% damage and removing the effect. While the effect is maintained, chance to be hit by critical -50%, damage taken -20%. Removed at the start of the ally turn. Vigor Shout (Duration 1): After a melee attack, can additionally attack or use a skill. Removed on activation. |
| Impact Rush | - | 1 | - | - | (TP 1, Range 1-1, Area AoE, CD 2 turns): Designates a direction and charges 4 tiles forward. On hitting a target, deals fire damage equal to 50% of ATK, knocks it back 1 tile forcefully, and the charge stops. If the knocked-back enemy collides with a wall or another enemy, it is Stunned. After the charge connects, deals a further 30% of ATK as fire damage to enemies within 2 tiles, applies Slow 1 to them, and has a 30% chance to create a Magma Zone inside the area. The charge cannot pass through terrain or units. |
| Heavy Slam+2 more → | Melee Combat | 2 | and apply Weakness Exposure. On critical, cooldown is reduced by 1 and apply one more Weakness Exposure effect. | - | Weakness Exposure Exposure (Stack 3 / Duration 2): Damage taken +10%. Chance to be hit by critical +10%. Does not stack with other Exposure effects. |
| Hellkite Breath | - | 3 | - | - | (TP 3, Range 1-3, Area AoE, CD 3 turns): Designates a tile and deals fire magic damage equal to 50% of ATK to enemies within 3 tiles, with a 20% chance to apply Pyrexia. For enemies within 1 tile of the designated tile this is replaced by fire magic damage equal to 80% of ATK that ignores RES, plus a guaranteed Pyrexia. Applies Incineration to the damaged targets and has a 30% chance to create a Magma Zone inside the area. |
| Blaze Sword | - | 2 | - | - | (TP 2, Range 1-1, Area AoE, CD 3 turns): Deals 90% of ATK as fire damage to enemies in a 3x4 area ahead and applies Armor Break/Weak Point Exposure. Has a 30% chance to create a Magma Zone inside the area. |
Ultimate
Searing Sky-Splitting Dance (TP 5, Self, AoE)
Artifacts
Gladiator's Fighting Spirit+1 more → (Hero)
- 1★: After using a melee skill, gains the Fighting Spirit 1 effect, and once every 3 turns reduces the Cooldown of the skill with the longest Cooldown by 1.
Fighting Spirit 1: ATK/DEF/RES 5%. Lasts 2 turns. Max 4 stacks. Cannot be removed.
- 2★: After using a melee skill, gains the Fighting Spirit 2 effect, and once every 3 turns reduces the Cooldown of the skill with the longest Cooldown by 1.
Fighting Spirit 2: ATK/DEF/RES 6%. Lasts 2 turns. Max 4 stacks. Cannot be removed.
- 3★: After using a melee skill, gains the Fighting Spirit 3 effect, and once every 2 turns reduces the Cooldown of the skill with the longest Cooldown by 1.
Fighting Spirit 3: ATK/DEF/RES 8%. Lasts 2 turns. Max 4 stacks. Cannot be removed.
- 4★: After using a melee skill, gains the Fighting Spirit 4 effect, and once every 2 turns reduces the Cooldown of the skill with the longest Cooldown by 1.
Fighting Spirit 4: ATK/DEF/RES 10%. Lasts 2 turns. Max 4 stacks. Cannot be removed.
Crest of Retribution (Hero)
- 1★: Counterattack damage +20%. After attacking, gains the Crest of Retribution 1 effect. Cooldown 2.
Crest of Retribution 1 (Duration 1. Cannot be removed)
When attacked, ATK +20%, Crit Rate received -10%, damage taken -10%. Removed after being attacked; if a counterattack is possible, removed after the counterattack combat ends instead.
- 2★: Counterattack damage +30%. After attacking, gains the Crest of Retribution 2 effect. Cooldown 2.
Crest of Retribution 2 (Duration 1. Cannot be removed)
When attacked, ATK +30%, Crit Rate received -20%, damage taken -20%. Removed after being attacked; if a counterattack is possible, removed after the counterattack combat ends instead.
- 3★: Counterattack damage +40%. After attacking, gains the Crest of Retribution 3 effect. Cooldown 1.
Crest of Retribution 3 (Duration 1. Cannot be removed)
When attacked, ATK +40%, Crit Rate received -25%, damage taken -25%. Removed after being attacked; if a counterattack is possible, removed after the counterattack combat ends instead.
- 4★: Counterattack damage +50%. After attacking, gains the Crest of Retribution 4 effect. Cooldown 1.
Crest of Retribution 4 (Duration 1. Cannot be removed)
When attacked, ATK +50%, Crit Rate received -30%, damage taken -30%. Removed after being attacked; if a counterattack is possible, removed after the counterattack combat ends instead.
Heat Haze of Dragon Blood (Hero)
- 1★: Damage dealt on a fire-attribute attack +10%. After a fire-attribute attack, applies Crimson Haze 1 to herself. If she has attacked with fire twice in a row, applies Shimmering Heat Wind 1 instead. If she has attacked with fire three times in a row, applies Shimmering Heat Wind 1 to all allies.
- 2★: Damage dealt on a fire-attribute attack +15%. After a fire-attribute attack, applies Crimson Haze 2 to herself. If she has attacked with fire twice in a row, applies Shimmering Heat Wind 2 instead. If she has attacked with fire three times in a row, applies Shimmering Heat Wind 2 to all allies.
- 3★: Damage dealt on a fire-attribute attack +20%. After a fire-attribute attack, applies Crimson Haze 3 to herself. If she has attacked with fire twice in a row, applies Shimmering Heat Wind 3 instead. If she has attacked with fire three times in a row, applies Shimmering Heat Wind 3 to all allies.
- 4★: Damage dealt on a fire-attribute attack +25%. After a fire-attribute attack, applies Crimson Haze 4 to herself. If she has attacked with fire twice in a row, applies Shimmering Heat Wind 4 instead. If she has attacked with fire three times in a row, applies Shimmering Heat Wind 4 to all allies.
The first haze to rise wakes the sleeping bloodline, and the burning wrath of the dragon at last casts its glow across the whole battlefield. So long as the flames do not stop, none will stand unbowed before that majesty.
Signature Gear

KR release · gmap.gg
The prototype of the Annihilation Hell Sword, a greatsword the fire dragon breathed her own breath into. Unlike the Annihilation Hell Sword it gives off a raw, primal superheat that was never refined. When Hellkite equips it, the weapon's full potential is unleashed.
- Stats
- Max HP +128, ATK +382
- Additional
- ATK +15%, Physical Penetration +15%
Hellfire Ember (Exclusive). If HP is not 100%, Crit Rate +10%. After attacking, applies Flesh Collapse 6. Applies the Karmic Flame 6 effect to the wearer.
- Karmic Flame 6: Preemptive Strike. At the start of the turn, takes fixed fire damage equal to 5% of remaining HP. After a fire-attribute attack other than Fire Claw, applies the Fire Claw effect. Cannot be removed.
- Flesh Collapse 6: Fire Resistance -10%. Gains a stack after being hit by a fire-attribute attack. At 2 or more stacks, triggers Flesh Detonation 6 after being hit by a fire-attribute attack. Lasts 2 turns. Max 6 stacks. Cannot be removed.
- Flesh Detonation 6: Deals fire damage equal to 10% of the caster's ATK per stack of Flesh Collapse 6 to enemies within 1 tile in every direction. Cannot be removed.
Rising Heat (General). After attacking, applies Flesh Rupture 6. Applies the Searing Heat effect to the wearer.
- Searing Heat: At the start of the turn, takes fixed fire damage equal to 5% of remaining HP. Cannot be removed.
- Flesh Rupture 6: Fire Resistance -10%. Gains a stack after being hit by a fire skill. Lasts 2 turns. Max 6 stacks. Cannot be removed.
KR Creator Guide
Character review of Hellkite by 하막군의게임튜브 · 2026-08-31
Hellkite is a well-made, on-concept unit: very tanky, with damage that comes almost entirely from stacked fire damage-over-time rather than from any single big hit. The reviewer likes her, with two warnings — she turns to paper the moment Dragon Scale breaks, and he thinks Slash units historically have a short shelf life, with Xavier already announced as the next Ancient Dragon. (31:52)
He didn't pull her, and says so up front: this review is built from other players' testing rather than his own account. (1:01)
Heal Block immunity blanks Anemone
Way of the Annihilating Flame carries Heal Block, Silence and Skill Control immunity, so Anemone's Heal Block simply doesn't land on her. She also brings 40-50% fixed-damage resistance, which matters in the mirror because most of her own damage is fixed. (1:31)
Dragon's Blessing buffs the whole team by fire-skill count
It counts how many fire skills the recipient has equipped, ultimate included, and grants a tier accordingly — 10/20/30% base stats at full manifestation. It is an Authority, so it will not stack with other Authority effects.
At the top tier it also ignores extra-action denial, which the reviewer calls out approvingly given how many recent units block extra actions. (2:33)
Dragon Scale is a revive at 20% HP — and the crash after is real
It is not a death-prevention effect, which means she can carry a separate revive on top and effectively come back twice.
The cost is severe. Once Broken Scale replaces it, her -50/70% skill damage taken flips to +10/20% taken, and healing received goes from -60% to +20%. Before the break she is extremely hard to kill; after it, she folds. (3:37)
Dragon's Wrath stacks from anyone's fire skill
Taking damage, or any unit — ally or enemy — using a fire skill, gives her a stack, plus one per enemy hit when she attacks.
At 3 and 6 stacks: Movement +1 and Crit Rate +30% each. At 10, another +30%. That is Movement +2 and Crit +90%, so she crits essentially always, and the reviewer reports that reaching 10 isn't hard. (6:10)
The Blaze Aura wording trips people up
It reads as one clause but is two, and he spends a while on it. Enemies within 2 tiles take DEF-ignoring fire damage when they end their action; separately, allies within 2 tiles get an extra turn on a kill. At Blaze Aura 3 those allies also gain TP-removal immunity and Control Zone ignore. (7:43)
Class: Ignis Warden by default, Ash Lord for raids
Ignis Warden gives -35% damage taken, ATK scaling off HP lost, 20% of fire damage dealt returned as HP, and a Magma Zone under her whenever she is attacked.
Ash Lord trades that for +40% ATK, area and fire-crit damage, and two auras that each add 50% to fire damage-over-time — one on allies dealing it, one on enemies receiving it, which multiply out to roughly double. Enormous in raids, much frailer in PvP. (11:18)
Magma Zones do the heavy lifting
Enemies entering take DEF-ignoring fire damage and a melt debuff that cuts Fire RES and adds RES-ignoring fire magic damage per stack at end of turn, up to 5 stacks. Hellkite entering heals and gains a barrier reflecting 30% of damage taken as fixed damage.
The subtlety: the zone spawning under her counts as her entering it, so being attacked heals her — but only on the 2-turn cooldown. (12:21)
Physical Penetration is nearly a dead stat on her
Her passive grants 40% Physical Penetration and the weapon adds more, but almost everything she does is DEF-ignoring, RES-ignoring or fixed damage. Blaze Sword is one of very few skills penetration actually applies to. (13:24)
Pyrexia is Action Control, not Stun
The important detail, and the reason she gets through defences that should stop her. Pyrexia is not tagged Stun, Fear or Banish — it is plain Action Control, so Stun resistance and Fear resistance do nothing.
He names the only counters he knows: Dragon Slayer Zephyr's Ring of Purification+2 more →, de Medici's shout, and a mage shield artifact whose expiry grants Action Control resistance. (20:01)
Gear
Because penetration barely applies, there is no reason to run One Against a Thousand or Envoy of the Storm — an HP set or borrowed Outer One pieces are fine. Black Banner as the accessory.
On skills, only three fire skills are needed (the ultimate counts), so one of the three can be dropped for a movement skill. (23:39)
Weapon ★3 is the breakpoint, and the weapon is mandatory
★3 grants Fire Claw, which converts her basic attack and counter into 130% fire physical damage and applies the melt debuff on hit — much the cheapest way to hold melt at 5 stacks. ★5 adds Preemptive Attack; ★6 is numbers only.
The weapon's own turn-start self-damage is a bonus rather than a cost, since it keeps her below 100% HP and so keeps the Crit Rate rider live. (26:14)
Artifact: Heat Haze of Dragon Blood
Gladiator's Fighting Spirit+1 more → and Crest of Retribution are both dismissed.
Heat Haze of Dragon Blood gives +25% damage on fire attacks and Crimson Haze (+30% ATK) after one, upgrading to Shimmering Heat Wind on a second consecutive fire attack — which refunds TP on every non-ultimate fire skill. Since all her skills are fire, that is every turn. Three fire attacks in a row extends it to the whole team. (27:46)
That team-wide version is hard to use, because few allies cast fire skills. Theta is the exception he names: the plasma skill counts as fire, which makes them an obvious pairing. (30:51)
Investment
Four manifestations minimum. He adds, with some resignation, that Slash units don't really have a budget build — full manifestation or don't bother. The weapon can stop at ★3. (31:52)
Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Hellkite’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.
Reworks
No Reworks
Release Date
Original Korean release: KR: 2026-08-25
Estimated global release: 2027-09-21.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
