Cyrano Bernstein
Outer OneUpcoming시라노 번스타인
- Rarity
- Outer One
- Element
- Crystal of Intellect
- Faction
- Geysir
- Class
- Fighter - physical/blue-element fighter character
- Voice Actor
- Kwak Yoon-sang
- Unique Passive
- Knight of the Grey Cloak
- Exclusive Weapon
- Old Excalibur
- Ultimate
- Asura Pacheonmu
- Original Korean Release Date
- 2026-01-13
- Estimated Release Date
- 2027-04-14
Unique Passive: Knight of the Grey Cloak
Type: Passive
| Tier | Effect |
|---|---|
| First Acquisition | • Attack Power increases by 20%, and increases additionally by 40% of the lost HP ratio. Upon killing an enemy player or summon by attacking, gain an extra action (cooldown 3). • Holds the Critical Regeneration 1 effect. • Critical Regeneration 1 [Cannot be removed]: Once per turn after combat, if HP is below 50%, restore HP equal to 30% of Attack Power, but cannot restore more than 50% of max HP. If you take lethal damage 1 time during the game, revive with 60% HP. |
| Max Awakening | • Attack Power increases by 30%, and increases additionally by 40% of the lost HP ratio. Upon killing an enemy player or summon by attacking, gain an extra action (cooldown 2). • Holds the Critical Regeneration 2 effect. • Holds the Will of Devotion effect. • Critical Regeneration 2 [Cannot be removed]: Once per turn after combat, if HP is below 50%, restore HP equal to 30% of Attack Power, but cannot restore more than 50% of max HP. If you take lethal damage 1 time during the game, revive with 80% HP and restore 1 TP. • Will of Devotion [Cannot be removed]: Cooldown control immunity. If you receive the Mind Control effect from the Este Dode character, it is immediately removed. Cannot be removed. |
| Max Manifestation | • Attack Power increases by 40%, and increases additionally by 40% of the lost HP ratio. Critical Hit Rate increases by 40% of the lost HP ratio. Max HP increases by 10%. • Holds the Critical Regeneration 3 effect. Upon killing an enemy player or summon by attacking, or when attacking a large monster, gain an extra action and restore 1 TP (cooldown 1). • Holds the Will of Devotion effect. • Critical Regeneration 3 [Cannot be removed]: Once per turn after combat, if HP is below 50%, restore HP equal to 30% of Attack Power, but cannot restore more than 50% of max HP. If you take lethal damage 1 time during the game, revive with 100% HP and restore 2 TP. |
Classes
Tier progression:
- Tier 1: Fighter
- Tier 2: Swordsman, Dark Blade
- Tier 3: Grand Master, Sword Master, Abyss Blade
Common Classes
Fighter - Tier 1 Basic class that uses a sword to engage enemies in close combat.
Offensive
| Lv | Effect |
|---|---|
| 1 | Take 25% less counterattack damage when attacking in combat. |
| 2 | Take 25% less counterattack damage when attacking in combat, and 50% less counterattack damage when a critical hit triggers. |
Swordsman - Tier 2 A warrior class specialized in close combat through professional sword training.
Superiority
| Lv | Effect |
|---|---|
| 1 | When attacking in combat, Attack Power increases by 20% and take 25% less counterattack damage. When a critical hit triggers, take 50% less counterattack damage. |
| 2 | When attacking in combat, Attack Power increases by 25% and take 25% less counterattack damage. When a critical hit triggers, take 50% less counterattack damage. |
Sword Master - Tier 3 A master of fast and lethal swordsmanship who has trained with the sword for a long time.
Master of Swordsmanship
| Lv | Effect |
|---|---|
| 1 | When attacking in combat, Attack Power increases by 40%, Critical Hit Rate increases by 10%, and damage taken decreases by 30%. After a critical hit triggers in combat, restore HP equal to 20% of Attack Power. (cooldown 1) |
| 2 | When attacking in combat, Attack Power increases by 50%, Critical Hit Rate increases by 15%, and damage taken decreases by 50%. After a critical hit triggers in combat, restore HP equal to 40% of Attack Power. (cooldown 1) |
Unique Classes
Dark Blade - Tier 2 A magic swordsman who wields a sword by accepting the power of darkness.
Blade of Darkness
| Lv | Effect |
|---|---|
| 1 | Attack Power/Resistance increases by 20% and damage taken decreases by 5%. |
| 2 | Attack Power/Resistance increases by 30% and damage taken decreases by 10%. |
Abyss Blade - Tier 3 A master of magic swordsmanship who wields a sword and magic imbued with the power of darkness.
Blade of the Abyss
| Lv | Effect |
|---|---|
| 1 | Attack Power/Resistance increases by 30% and damage taken decreases by 15%. Before attacking, gain the Aura of Control 1 effect. Class passive cannot be blocked. (Aura of Control 1 Cannot be removed:: Applies Abyssal Erosion to enemies within a 2-tile range. Damage taken from attacks outside the aura range -15%. Removed at the start of the turn.) (Abyssal Erosion Cannot be removedHealing Block:: Attack Power/Spell Power -40%. Healing received when self-healing -50%. Dark Resistance -30%.) |
| 2 | Attack Power/Resistance increases by 30% and damage taken decreases by 15%. Before attacking, gain the Aura of Control 2 effect. Class passive cannot be blocked. (Aura of Control 2 Cannot be removed:: Applies Abyssal Erosion to enemies within a 2-tile range. Damage taken from attacks outside the aura range -20%. Removed at the start of the turn.) |
Grand Master - Tier 3 A pinnacle swordsman boasting overwhelming swordsmanship, having achieved the essence of the sword.
Pinnacle Martial Arts
| Lv | Effect |
|---|---|
| 1 | Attack Power/Defense/Resistance/Critical Hit Rate increases by 20% and damage taken decreases by 15%. Damage taken decreases additionally by 5% per enemy within 3 tiles (max 15%). Before attacking and counterattacking, even if the enemy's damage-taken-reduction effect exceeds 50%, only up to 50% is applied. Preemptive attack. |
| 2 | Attack Power/Defense/Resistance/Critical Hit Rate increases by 30% and damage taken decreases by 20%. Damage taken decreases additionally by 5% per enemy within 3 tiles (max 20%). Before attacking and counterattacking, even if the enemy's damage-taken-reduction effect exceeds 50%, only up to 50% is applied. Preemptive attack. |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 1-1 | 3 turns | Deal damage equal to 130% of Attack Power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of Attack Power. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| 2 | 1-1 | 4 turns | Deal damage equal to 170% of Attack Power to an enemy, and when a critical hit triggers, restore HP equal to 50% of Attack Power. Upon killing an enemy, advance to the spot where the enemy was. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| 1 | 1-1 | 2 turns | Immediately after using the skill, gain an extra action, and Critical Hit Rate increases by 15% during this turn. | |
| 1 | 1-2 | 2 turns | Launch a Danwolseom at an enemy, dealing damage equal to 150% of Attack Power. • Allowed weapons: Sword, Greatsword, Sword/Shield #### Unique Skills | |
| Gong-a Chain Flash Melee Combat | 2 | 1-1 | 2 turns | Gain the Fighting Spirit effect and deal damage equal to 160% of Attack Power to an enemy. • Fighting Spirit (duration 2): Attack Power/Spell Power +20%. |
| 2 | 1-1 | 3 turns | Gain the | |
| 2 | 1-1 | 2 turns | Designate a direction and launch a sword aura. You can adjust the applied range and damage with Vacuum Asura Blade - Horizontal Slash and Vacuum Asura Blade - Vertical Slash. The more targets hit and the greater the distance, the more the damage decreases. • Vacuum Asura Blade - Horizontal Slash [Cannot be removed][Banished-State Attack]: Deal damage equal to 120% of Attack Power to enemies within a 3x4 range. Damage decreases by 10% per target hit beyond 1 target (max 30%). Damage additionally decreases by 10% per 2 tiles of distance. • Vacuum Asura Blade - Vertical Slash [Cannot be removed][Banished-State Attack]: Deal damage equal to 160% of Attack Power to enemies within a 1x4 range. Damage decreases by 20% per target hit beyond 1 target (max 60%). Damage additionally decreases by 20% per 2 tiles of distance. | |
| 2 | 1-1 | 3 turns | Deal damage equal to 90% of Attack Power to enemies within a 3x4 range and move. Remove 1 TP from damaged enemies. | |
| - | 1-2 | 3 turns | • (Max Manifestation): Max HP increases by 10%. Move to a designated tile and summon |
Ultimate: Asura Pacheonmu
Ultimate Strike Ranged Banished-State Attack Quote: "Come forth, Asura! Asura Pacheonmu!"
| Tier | Effect |
|---|---|
| Max Awakening | Deal damage equal to 160% of Attack Power to enemies within 3 rings around you, and gain the Momentum of Ruin 1 effect. • Momentum of Ruin 1 [Cannot be removed][Dark]: Physical Lifesteal +10%. After attacking/after counterattacking, deal defense-ignoring dark damage equal to 20% of Attack Power to the target. |
| Max Manifestation | Deal damage equal to 180% of Attack Power to enemies within 3 rings around you, and gain the Momentum of Ruin 3 effect. • Momentum of Ruin 3 [Cannot be removed][Dark]: Physical Lifesteal +30%. Movement +1. After attacking/after counterattacking, deal defense-ignoring dark damage equal to 40% of Attack Power to the target. • Cost: TP 5 | Range: Self | Area: AoE | Cooldown: 5 turns |
Exclusive Weapon: Old Excalibur
(Max Awakening) | Rarity: Outer One | Type: Sword | Exclusive Character: Cyrano Bernstein
A sword crafted by the sun god, now much worn. A former Pendragon king used it for revenge, and the blade bears indelible Grima bloodstains. When Cyrano equips it, the weapon's potential can be drawn out.
Stats: Max HP +131, Attack Power +370 Additional Stats: Attack Power +20%, Physical Penetration +20%
| Weapon Skill | Effect |
|---|---|
| Craving of Chaos (Cyrano-exclusive) | Before combat, Attack Power increases by 100% of the AoE damage increase amount. On skill use / on killing an enemy, gain the Advent of Ruin 6 effect. When the Advent of Ruin 6 effect is at max stacks, after attacking, apply the Call of Ruin 2 effect to the enemy. Holds the Soul Craving 6 effect. AoE damage taken -20%. Radiance Resistance +30%. When attacking a summon, damage taken by the target +30%. • Advent of Ruin 6: Physical Penetration/AoE damage +15%. Lasts 2 turns. Max 2 stacks. Cannot be removed. • Soul Craving 6: At the start of the turn, take physical fixed damage equal to 5% of remaining HP. After using a skill or at the start of the turn, if TP is 1 or less, until the end of the turn the basic attack is changed to Soul Drain, which steals 1 TP, deals dark physical damage equal to 130% of Attack Power, and applies the Enfeeblement 2 effect. Cannot be removed. • Call of Ruin 2: Damage taken +20%. Healing effect received -50%. Lasts 2 turns. Healing block. |
| Craving of the Abyss (general skill / non-exclusive) | Before combat, Attack Power increases by 100% of the AoE damage increase amount. Before attacking / on killing an enemy, gain the Advent of Darkness 6 effect. Holds the Craving of Blood 6 effect. Radiance Resistance +30%. --- Source: Genesis War Mobile: Asura Project. Unit: Cyrano Bernstein, Outer One, Intellect Crystal attribute (blue/cyan), Geisir camp. • Advent of Darkness 6: Physical Penetration/AoE damage +10%. Lasts 2 turns. Max 2 stacks. Cannot be removed. • Craving of Blood 6: At the start of the turn, take physical fixed damage equal to 5% of remaining HP. Cannot be removed. |
Awakening
Progression stages:
| Stage | Upgrades |
|---|---|
| 1 | Gain Ectoplasm. Ultimate enhancement 1. |
| 2 | Unique skill enhancement 1. Stat enhancement. |
| 3 | Ectoplasm enhancement 1. Gain artifacts: Warrior's Essence, Flash Combo Secret Manual, Chain Crest. Ultimate enhancement 2. |
| 4 | Unique skill enhancement 2. Artifact enhancement 1. |
| 5 | Ectoplasm enhancement 2. Artifact enhancement 2. Ultimate enhancement 3. |
| 6 | Unique skill enhancement 3. Artifact enhancement 3. Gain exclusive artifact: Grey Afterimage. |
(Passive-strengthening / stat details for these stages appear in the base kit and Performance sections; the awakening table itself lists only the above unlocks.)
Artifacts
Warrior's Essence
Flavor: "A true warrior fights while meeting the enemy's eyes!"
| Lv | Effect |
|---|---|
| 1 | On melee skill use, ATK +15%. |
| 2 | On melee skill use, ATK +20%. |
| 3 | On melee skill use, ATK +25%. Physical penetration +10%. |
| 4 | On melee skill use, ATK +30%. Physical penetration +15%. |
Flash Combo Secret Manual
Flavor: "One thrust pierced three ranks, and wherever the spear-tip grazed, the war-cries fell silent."
| Lv | Effect |
|---|---|
| 1 | ATK / physical penetration / crit rate +10%. After using a melee AoE skill, gain Focus effect (cooldown 1). |
| 2 | ATK / physical penetration / crit rate +13%. After melee AoE skill, gain Focus (cooldown 1). |
| 3 | ATK / physical penetration / crit rate +16%. After melee AoE skill, gain Focus (cooldown 1). |
| 4 | ATK / physical penetration / crit rate +20%. After melee AoE skill, gain Focus (cooldown 1). |
Chain Crest
Flavor: "One strike is faint, the next is stronger, and the one after is devastating. As attacks continue, the crest reacts and amplifies power to match the warrior's momentum. The moment you stop, the chain is broken."
| Lv | Effect |
|---|---|
| 1 | On attack, gain Chain Attack 1. Chain Attack 1: ATK / physical penetration 4%. Lasts 2 turns. Max 3 stacks. |
| 2 | On attack, gain Chain Attack 2. Chain Attack 2: ATK / physical penetration 6%. Lasts 2 turns. Max 3 stacks. |
| 3 | On attack, gain Chain Attack 3. Chain Attack 3: ATK / physical penetration 8%. Lasts 2 turns. Max 3 stacks. |
| 4 | On attack, gain Chain Attack 4. Chain Attack 4: ATK / physical penetration 10%. Lasts 2 turns. Max 3 stacks. |
Grey Afterimage [exclusive] Flavor: "A noble legacy holding the Black Prince's bequest. The Grey Knight-Commander's insignia and grey cloak quietly attest to his pride."
- Crit damage reduction / fixed damage resistance +25%. Max HP +10%. Counter range +1. When receiving a shield effect, remove 1 debuff.
Signature Gear
The Excalibur that turned red after being consumed by the Ultimate Grima when Cyrano's master Iyolin took the Black Prince's life.
- Additional
- Attack, Physical Penetration
Base. Before combat, gain Attack equal to 100% of your AoE damage bonus. Gain Blood Thirst. On skill use, gain Advent of Darkness. Received AoE damage -10%.
- Blood Thirst: At turn start, take physical fixed damage equal to 5% of remaining HP. Cannot be removed.
- Advent of Darkness: Physical Penetration / AoE damage +5%, 2 turns, up to 2 stacks. Cannot be removed.
Cyrano exclusive. Before combat, gain Attack equal to 100% of your AoE damage bonus. Gain Soul Thirst. On skill use, gain Advent of Ruin. Received AoE damage -10%. 3-awakening: summoned-unit attacks make the target take +30% damage. 4-awakening: Radiance Resistance +10%.
- Soul Thirst: At turn start, take physical fixed damage equal to 6% of remaining HP. Cannot be removed.
- Advent of Ruin: Physical Penetration / AoE damage +10%, 2 turns, up to 2 stacks. Cannot be removed.
- Soul Drain (3-awakening): When TP is 1 or lower after a skill or at turn start, the basic attack becomes Soul Drain until end of turn: 130% of Attack as dark physical damage, applies Weaken, steals 1 TP, range 1-3 (ranged, blood-magic, TP-removal, combat attribute).
- Weaken (2): Attack/Spell Power -15%, received Critical Chance and Critical Damage +15%. Weaken attribute.
- Call of Ruin (5-awakening): At max Advent of Ruin stacks, apply Call of Ruin: received damage +10%, healing received -50%, 2 turns, heal-block.
Cyrano's paid exclusive armor set.
Overview. Gives Cyrano everything he wants at once: Attack, Physical Penetration, and an attack-power-scaled shield. Strongly recommended if you can obtain it; the only downside is that it is paid. (General non-exclusive alternative: stack Attack and Physical Penetration via the One-Against-a-Thousand and Assassin sets.)
Cyrano's specialized accessory — the very record that set his life's ruin in motion. Obtainable only through a gacha event.
- Additional
- Physical Penetration, Max HP, increased shield-received effect
Effect. On gaining a shield, gain Attack/Defense/Resistance. At 5-awakening, also gain a shield when struck by a critical hit, greatly shoring up survivability. (No exclusive rune exists for Cyrano; everyday accessory alternative is the Ancient Hero's Ring.)
Release Date
Original Korean release: From the overview: joined 2026with the 2nd anniversary and Seopung/West Wind update as an Outer One grade, blue-attribute fighter. Release: 2026-01-13.
Estimated global release: 2027-04-14.
Guide (community assessment)
Note: the following is NamuWiki community assessment (KR server), subjective community opinion. No explicit S/A/B tier rating is stated in the text.
Overall evaluation: A melee burst-DPS armed with a revive and a heal on his base passive, plus AoE skills for varied situations and a debuff-reflect. Individually each piece feels slightly "off," but high awakening/high spec performance and exclusive gear fill the gaps and are designed to synergize, so his ceiling is considered very high. In PvP he permanently carries debuff-reflect and kill-triggered extra actions; the "Sprint Cyrano" build can recreate the infamous "first-turn Hyderun" as a melee dealer, and at max awakening he can even revive on turn 1 and recover TP 2, turning around to eat an Asura-Pacheonmu himself, so he is rated the number 1 threat to watch when on the enemy side. With a 3-star exclusive weapon, on turn 2 (when recovering Ectoplasm) he can recover up to TP 2 via Soul Drain to Ectoplasm-recovery to Soul Drain; with 4th-awakening passive enhancement in a raid, sample loops: Turn
| Lv | Effect |
|---|---|
| 1 | Ectoplasm to Soul Drain (TP5) to Asura-Pacheonmu (TP0). |
| 2 | (TP1 from turn passing) to Chaos Veil (TP0) to Soul Drain (TP2) to Gong-a-yeonseom (TP0) to Ectoplasm-recovery re-action to Soul Drain (TP1). |
The problem: the ceiling is high, but reaching it needs heavy spending, requiring high-awakening weapon, high-awakening exclusive armor, and high-awakening exclusive accessory to assemble the parts (jokes compared it to Exodia). Also, whereas earlier Outer Ones boast absurd performance, Cyrano's survivability lags and he has no way to overcome attribute matchups, so both survival and expected firepower fall short, giving him assorted critical weaknesses. Even in PvP, though he has debuff-reflect and kill-triggered extra actions, those very traits make him the top-priority target.
Much of this bad rap owes to the current PvP environment. Cyrano is blue attribute: strong vs red, weak vs green, no matchup vs light/dark. As of early 2026, major PvP characters include GGS and Isabel (green) and the Black Prince, Beramode, Cheonma Cheon Yeoun (dark), so a high share of awkward matchups. The key character Hyderun is red, but this matters little because: he is a ranged dealer so Cyrano must punch through the front line to reach him; Override Field ignores attribute so Cyrano is more often at a matchup disadvantage; Entropy Ghost gives an invincible state so normal attacks do not land; a burst dealer like Cyrano would one-shot Hyderun, but Hyderun then enters Entropy Ghost instead of dying, effectively handing over an invincible state; and a defense-drained Hyderun is a "water body" easy to kill anyway, so Cyrano's matchup edge is hard to feel. Cost-efficiency pick: a 1-copy exclusive weapon at 3-star (securing Ectoplasm and Soul Drain); securing a 2nd copy adds the large-monster-attack extra-action passive, making him a useful main dealer in raids.
Performance highlights:
Base class Fighter. Tier 2 has the exclusive class Dark Blade; Tier 3 is Grand Master / Sword Master / Abyss Blade, all exclusive classes. Ultimate is Asura-Pacheonmu.
Unique passive "Knight of the Grey Cloak": unconditional ATK +20%30%; ATK up by 40% of lost-HP ratio; crit rate up by 10% of lost-HP ratio; extra action on killing a player-controlled enemy or summon (cooldown 32); at 2nd awakening passive-enhance, "when attacking a large monster" is added to the extra-action condition, cooldown 1; at 4th awakening, that condition also recovers TP 1. Unremovable buff "Critical Regen" (added by patch): once per turn after combat, if HP under 50%, recover HP by 30% of ATK but not above 50% of max HP; on the 1 lethal hit per game, revive at 60%~80% HP; at 5-star recover TP 1 on revive; at 6-star gain "Will of Devotion": cooldown-control immunity, unremovable, and instantly removes mind-control from Este Dode.
The community calls this a very aggressive passive; the patched base heal + one-time revive fit his in-story arc of being cast to the bottom then reviving. 2nd-awakening large-monster extra-action makes him a strong raid burst dealer; 4th awakening adds TP 1 on that condition, so he gains TP each boss hit / each PvP kill. With a 3-star exclusive weapon's Soul Drain that becomes TP 1 steal + TP 1 on kill; at 5th awakening, using a fully-upgraded Ectoplasm from TP 0 yields Ectoplasm TP 2 + TP 1 steal + TP 1 on kill, snapping back to TP 4, letting him run wild in PvP. The 6-star Will of Devotion's cooldown-control immunity may have niche PvP use; the Este Dode mind-control bounce is more of an original-work nod than practical (Este's only mind-control skill is her ult Hedonic Grab). Base heal and revive give enough survivability, but unlike the lifesteal-Asura Black Prince (dark, near attribute-agnostic) or matchup-ignoring, fully-invincible-awakening Hyderun, Cyrano is blue so green attribute exploits his weakness, and his awakening skill Ectoplasm costs 50% HP, so play with survivability in mind.
Classes:
- Grand Master: exclusive class that learns Vacuum Asura Blade; unconditional ATK/DEF/RES/crit rate +20
30%, damage taken -1520%, additional -5% damage taken per enemy within 3 tiles (max -15~20%), caps enemy damage-reduction at 50% on attack/counter, has first-strike. Good balance leaning toward crit, but defense drops as nearby enemy count falls; recommended for early leveling since it teaches the main skill Vacuum Asura Blade, but not favored at the top end because the damage-reduction cap is computed per-source (not on the final result), so it only works against the Black Prince. - Sword Master: learns Gong-a-yeonseom; on combat attack ATK up to +50%, crit +15%, damage taken -50%, and on crit in combat recover up to 40% of ATK as HP (cooldown 1). Everything is centered on combat attacks, but among his exclusive skills only Gong-a-yeonseom has the combat-attack property, so an exclusive-skill-focused build can't leverage the passive; damage reduction is combat-attack only, so AoE hits land in full, a minus for survival-reliant Cyrano.
- Abyss Blade: exclusive class that learns Gale Demon-Shadow Slash, following the Dark Blade to Abyss Blade tree. Unconditional ATK/RES up to +50%, damage taken up to -20%, and before attacking applies "Abyss Erosion" to enemies within 2 tiles and gains the "Aura of Control" reducing damage from outside-aura attacks by 20%; this class effect cannot be sealed (e.g. by Arknight's Suppression). Abyssal Erosion: ATK/spell -40%, self-heal received -50%, dark resist -30%, unremovable, permanent, heal-block. Highest unconditional flat-ATK gain, base damage reduction, survivability boost, and uniquely ignores class-passive sealing, so it is most recommended as the finished endgame class.
Key skills:
- Chaos Veil: TP 1, cooldown 3. Gain the Chaos Veil effect (max 3 stacks, 2 turns; damage taken / crit damage taken -10%; hides all other buffs/debuffs; stacks up when hit by a player-controlled enemy and clears at max stack; on clear, gain "Chaos Guard" shield ATK 50% shield, 1 turn and copy all your debuffs to enemies within 3 tiles then remove all your own debuffs; if no debuffs, apply a random Chaos debuff). Chaos debuffs: Chaos Weakening ATK/spell -25%; Chaos Rift DEF/RES -25%; Chaos Destruction damage taken +10%; Balance Collapse crit rate taken +10% and crit damage taken +10%. The hide is a system-level effect that also ignores buff/debuff-count-based effects and buff-removal effects, praised highly. Near a debuff-immunity + reflect in PvP. On clear it dumps your debuffs onto surrounding enemies while you come out clean, like a near-rainbow-reflect; forced to trigger even through stun (a stunned Cyrano makes it an AoE stun). Clear conditions: 2 turns elapsed, or being hit 3 times by player-controlled enemies (PvP only); PvE relies on the 2-turn timer.
- Vacuum Asura Blade: TP 2, cooldown 2. Directional sword-energy AoE; choose Horizontal Cut or Vertical Cut. Horizontal: 3x4 range, 120% ATK, -10% per target over 1 (max -30%), additional -10% per 2-tile distance, banish-state-attack. Vertical: 1x4 range, 160% ATK, -20% per target over 1 (max -60%), additional -20% per 2-tile distance, banish-state-attack. Effectively a single-target skill that can also hit AoE; max range 4 reaches ranged foes. Innate banish-state-attack synergizes with banish-inducing attacks; cannot hit Este Dode's Phase Leap (not a banish property).
- Gong-a-yeonseom: TP 2, cooldown 2. Gain Fighting Spirit; ATK/spell +20%, 2 turns and deal 160% ATK to 1 target. Simple, strong single-target with a self-buff; take it to raids.
- Gale Demon-Shadow Slash: TP 2, cooldown 3. 3x4 range, 90% ATK with movement; removes TP 1 from hit enemies. Provides mobility Cyrano otherwise lacks, but lower priority since Vacuum Asura Blade covers AoE and Ectoplasm doubles as movement; niche in a Sprint-Cyrano PvP build to start all enemies at TP -2 while charging in alone.
- Sprint: TP 1, cooldown 2. Gain extra action immediately and crit rate +15% this turn. Key because awakened Cyrano can move 11 tiles on turn 1 (move 3 to Ectoplasm teleport 2 to move 3 to Sprint to move 3), reaching the enemy at start and opening with Vacuum Asura Blade or Gale Slash; a kill grants immediate re-action to chain into Soul Drain, letting him wipe light-armor characters and neutralize a healer early.
Ultimate: Asura-Pacheonmu: Hits enemies within 3 rings for 150%~165% ATK and gains Momentum of Ruin: physical lifesteal 10%, after attack/counter deal 20% ATK defense-ignoring dark damage, 2 turns, unremovable. Even fully upgraded at 5th awakening the ratio is a relatively low 180%, but the post-use lifesteal + added dark damage buff is the point; awakening raises lifesteal to 30%, added dark ratio to 40%, and adds movement, so high-awakening Cyrano uses it far more often with stronger Momentum of Ruin.
Ectoplasm:
Teleport up to 2 tiles and leave an Ectoplasm summon where you were; gain re-action, split HP in half with it, it shares 35% of damage taken and is removed if the caster dies, same stats, cannot act, revive-immune, mind-control-immune, unremovable. Caster can use Thought Absorb / Thought Return before the next turn ends (each grants re-action); auto-recovered at turn end for an extra turn. Thought-Body Recovery removes the summon, absorbs its HP and buffs, clears all caster debuffs, removes banish state. Ignores cooldown control and works while silenced. Community view: a utility/teleport/tanking tool that also enables guaranteed re-action, debuff clear, and heal, but the tanking boost comes only after halving your HP, which helps little in the current inflated PvP; the summon itself doesn't deal damage and can even get in the way, so it is a poorly-rated awakening skill. Nuance worth studying: Thought Absorption / Thought Return grant "re-action," but turn-end auto-recovery grants an "extra turn," which ignores re-action-blocked status and shortens skill cooldown by 1 turn.
Exclusive weapon and recommended gear: Weapon: Old Excalibur, reddened by ultimate grima when master Iolin took the Black Prince's life; added stats ATK +20% and physical penetration +20%. Base: pre-combat ATK up by 100% of AoE-damage increase, gain Blood Craving; turn-start take 5% remaining-HP physical fixed damage, unremovable, on skill use gain Dark Advent; phys pen/AoE damage +5%, 2 turns, max 2 stacks, unremovable, AoE damage taken -10%. Cyrano-exclusive: same pre-combat ATK; Soul Craving; turn-start take 6% remaining-HP physical fixed damage and Ruin Advent; phys pen/AoE damage +10%, 2 turns, max 2 stacks; 3-star: summon-attack target damage taken +30%; 4-star: radiance resist +10%; 3-star Ruin Advent adds Soul Drain; Soul Drain: 130% dark physical damage, applies Weakening; at level 2, ATK/spell -15%, crit rate taken +15%, crit damage taken +15%, TP 1 steal, range 1-3, ranged/blood-magic/TP-remove/combat properties; 5-star: at max Ruin Advent, apply Ruin's Call; damage taken +10%, healing received -50%, 2 turns, heal-block. Community calls the weapon so strong it is treated as his real body; Cyrano's damage heavily depends on it, so 3-star (for Soul Drain, the 1-3 range basic attack that also gets both basic-attack and skill buffs) is recommended, ideally toward 5-star. The downside is the Asura-like fixed-HP-damage penalty with no self-heal (eased once the patch made revive/heal his base passive). Soul Drain is Cyrano-only; other characters cannot use it. Armor: hard to ignore attribute matchup, so "kill before you die" and stack ATK; with Abyss Blade (ATK-only) as the finished class, ATK+phys pen is preferred over crit; the paid Successor exclusive armor gives ATK, phys pen, and ATK-based shield, ideal if obtained (only downside is being paid). Accessories: ATK accessories preferred; crit damage taken -10%, crit-hit HP recovery is the standard, the new Seopung Guardian's Amulet also usable, Marksman's Magic Bullet / Wolf Pine for offense; the specialized phys pen, max HP, shield-received increase, and shield-gain ATK/DEF/RES is ideal but only from a gacha event (its self-shield-on-crit needs 5-star), which added to user anger over its heavy paywall.
