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Cyrano Bernstein

Outer OneUpcomingKR SS

시라노 번스타인

Crystal of Intellect✦ Outer One
Rarity
Outer One
Element
Crystal of Intellect
Faction
Geysir
Class
Fighter
Voice Actor
Kwak Yoon-sang
Unique Passive
Knight of the Grey Cloak
Exclusive Weapon
Old Excalibur
Ultimate
Asura Pacheonmu
Original Korean Release Date
2026-01-13
Estimated Release Date
2027-03-09

Base Stats

Lv 1 · KR-server data · Physical
HP
495
ATK
190
M-ATK
84
DEF
37
RES
33

Unique Passive

Knight of the Grey Cloak Passive

TierEffect NameEffect
First Acquisition- Attack Power increases by 20%, and increases additionally by 40% of the lost HP ratio. Upon killing an enemy player or summon by attacking, gain an extra action (cooldown 3). - Holds the Critical Regeneration 1 effect.
Critical Regeneration 1 Cannot be removedOnce per turn after combat, if HP is below 50%, restore HP equal to 30% of Attack Power, but cannot restore more than 50% of max HP. If you take lethal damage 1 time during the game, revive with 60% HP.
Max Awakening- Attack Power increases by 30%, and increases additionally by 40% of the lost HP ratio. Upon killing an enemy player or summon by attacking, gain an extra action (cooldown 2). - Holds the Critical Regeneration 2 effect. - Holds the Will of Devotion effect.
Critical Regeneration 2 Cannot be removedOnce per turn after combat, if HP is below 50%, restore HP equal to 30% of Attack Power, but cannot restore more than 50% of max HP. If you take lethal damage 1 time during the game, revive with 80% HP and restore 1 TP.
Will of Devotion Cannot be removedCooldown control immunity. If you receive the Mind Control effect from the Este Dode character, it is immediately removed. Cannot be removed.
Max Manifestation- Attack Power increases by 40%, and increases additionally by 40% of the lost HP ratio. Critical Hit Rate increases by 40% of the lost HP ratio. Max HP increases by 10%. - Holds the Critical Regeneration 3 effect. Upon killing an enemy player or summon by attacking, or when attacking a large monster, gain an extra action and restore 1 TP (cooldown 1). - Holds the Will of Devotion effect.
Critical Regeneration 3 Cannot be removedOnce per turn after combat, if HP is below 50%, restore HP equal to 30% of Attack Power, but cannot restore more than 50% of max HP. If you take lethal damage 1 time during the game, revive with 100% HP and restore 2 TP.

Classes

TierClass
Tier 1Fighter
Tier 2Swordsman, Dark Blade
Tier 3Sword Master, Abyss Blade, Grand Master

Common Classes

Fighter+33 more → Tier 1 - Basic class that uses a sword to engage enemies in close combat.

Offensive

LvEffect
1Take 25% less counterattack damage when attacking in combat.
2Take 25% less counterattack damage when attacking in combat, and 50% less counterattack damage when a critical hit triggers.

Swordsman+14 more → Tier 2 - A warrior class specialized in close combat through professional sword training.

Superiority

LvEffect
1When attacking in combat, Attack Power increases by 20% and take 25% less counterattack damage. When a critical hit triggers, take 50% less counterattack damage.
2When attacking in combat, Attack Power increases by 25% and take 25% less counterattack damage. When a critical hit triggers, take 50% less counterattack damage.

Sword Master+9 more → Tier 3 - A master of fast and lethal swordsmanship who has trained with the sword for a long time.

Master of Swordsmanship

LvEffect
1When attacking in combat, Attack Power increases by 40%, Critical Hit Rate increases by 10%, and damage taken decreases by 30%. After a critical hit triggers in combat, restore HP equal to 20% of Attack Power. (cooldown 1)
2When attacking in combat, Attack Power increases by 50%, Critical Hit Rate increases by 15%, and damage taken decreases by 50%. After a critical hit triggers in combat, restore HP equal to 40% of Attack Power. (cooldown 1)

Unique Classes

Dark Blade Tier 2 - A magic swordsman who wields a sword by accepting the power of darkness.

Blade of Darkness

LvEffect
1Attack Power/Resistance increases by 20% and damage taken decreases by 5%.
2Attack Power/Resistance increases by 30% and damage taken decreases by 10%.

Abyss Blade Tier 3 - A master of magic swordsmanship who wields a sword and magic imbued with the power of darkness.

Blade of the Abyss

LvEffect
1Attack Power/Resistance increases by 30% and damage taken decreases by 15%. Before attacking, gain the Aura of Control 1 effect. Class passive cannot be blocked. (Aura of Control 1 Cannot be removed:: Applies Abyssal Erosion to enemies within a 2-tile range. Damage taken from attacks outside the aura range -15%. Removed at the start of the turn.) (Abyssal Erosion Cannot be removedHealing Block:: Attack Power/Spell Power -40%. Healing received when self-healing -50%. Dark Resistance -30%.)
2Attack Power/Resistance increases by 30% and damage taken decreases by 15%. Before attacking, gain the Aura of Control 2 effect. Class passive cannot be blocked. (Aura of Control 2 Cannot be removed:: Applies Abyssal Erosion to enemies within a 2-tile range. Damage taken from attacks outside the aura range -20%. Removed at the start of the turn.)

Grand Master Tier 3 - A pinnacle swordsman boasting overwhelming swordsmanship, having achieved the essence of the sword.

Pinnacle Martial Arts

LvEffect
1Attack Power/Defense/Resistance/Critical Hit Rate increases by 20% and damage taken decreases by 15%. Damage taken decreases additionally by 5% per enemy within 3 tiles (max 15%). Before attacking and counterattacking, even if the enemy's damage-taken-reduction effect exceeds 50%, only up to 50% is applied. Preemptive attack.
2Attack Power/Defense/Resistance/Critical Hit Rate increases by 30% and damage taken decreases by 20%. Damage taken decreases additionally by 5% per enemy within 3 tiles (max 20%). Before attacking and counterattacking, even if the enemy's damage-taken-reduction effect exceeds 50%, only up to 50% is applied. Preemptive attack.

Skills

Common Skills

SkillTagsTPRangeCDEffect
Chained Slash+23 more →Melee Battle11-13 turnsDeals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Double Piercing Wave+19 more →Melee Healing Movement Attack Combat21-14 turnsDeal damage equal to 170% of Attack Power to an enemy, and when a critical hit triggers, restore HP equal to 50% of Attack Power. Upon killing an enemy, advance to the spot where the enemy was. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Sprint+24 more →-11-12 turnsImmediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn.
Crescent Slash+8 more →Ranged Directional Battle11-22 turnsLaunches a crescent moon flash at an enemy, dealing damage equal to 150% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield

Unique Skills

SkillTagsTPRangeCDEffect
Gong-a Chain FlashMelee Combat21-12 turnsGain the Fighting Spirit effect and deal damage equal to 160% of Attack Power to an enemy. • Fighting Spirit (duration 2): Attack Power/Spell Power +20%.
Veil of ChaosDark21-13 turnsGain the Veil of Chaos effect and gain an additional attack and skill-use opportunity. • Veil of Chaos DarkCannot be removed (stacks 3 / duration 2): Damage taken/Critical damage taken -10% (regardless of stacks). Hides all other buffs/debuffs on you from the enemy. When attacked by a player, stacks increase, and at max stacks it is removed. Upon removal, gain the Chaos Guard shield and copy all your debuffs to enemies within a 3-tile range, then remove all your own debuffs. If there were no debuffs on you, apply a Random Chaos debuff to enemies within range. • Hidden buffs/debuffs: Not visible to enemies. Cannot be removed and cannot be stolen. Not counted toward possessed count. • Chaos Weakening Enfeeble (duration 2): Attack Power/Spell Power -25%. • Chaos Rift (duration 2): Defense/Resistance -25%. • Chaos Destruction (duration 2): Damage taken +10%. • Balance Collapse (duration 2): Critical Hit Rate taken +10%. Critical damage taken +10%. • Chaos Guard Shield (duration 1): Shield equal to 50% of Attack Power.
Vacuum Asura BladeRanged Directional Banished-State Attack21-12 turnsDesignate a direction and launch a sword aura. You can adjust the applied range and damage with Vacuum Asura Blade - Horizontal Slash and Vacuum Asura Blade - Vertical Slash. The more targets hit and the greater the distance, the more the damage decreases. • Vacuum Asura Blade - Horizontal Slash Cannot be removedBanished-State Attack: Deal damage equal to 120% of Attack Power to enemies within a 3x4 range. Damage decreases by 10% per target hit beyond 1 target (max 30%). Damage additionally decreases by 10% per 2 tiles of distance. • Vacuum Asura Blade - Vertical Slash Cannot be removedBanished-State Attack: Deal damage equal to 160% of Attack Power to enemies within a 1x4 range. Damage decreases by 20% per target hit beyond 1 target (max 60%). Damage additionally decreases by 20% per 2 tiles of distance.
Gale Phantom SlashMelee Directional Movement Attack TP Removal21-13 turnsDeal damage equal to 90% of Attack Power to enemies within a 3x4 range and move. Remove 1 TP from damaged enemies.
EctoplasmSlash Dark-1-23 turns--- • (Max Manifestation): Max HP increases by 10%. Move to a designated tile and summon Ectoplasm in place for 2 turns. When summoned, split HP in half with the summon. After using the skill, remove all debuffs on you, and if you have no TP, restore 2 TP and gain the re-action effect. This skill is unaffected by cooldown control or reduction effects and can be cast even while silenced. • Ectoplasm Cannot be removed: Shares 35% of damage with the summoner and is removed when the summoner dies. Cannot revive. Applies the same stats as the summoner. Cannot act. Immune to mind control. The summoner can use Thought Absorption and Thought Return skills before the end of the turn after summoning. If the thought-body remains at the end of that turn, it is automatically retrieved. • Thought Absorption Cannot be removed: Triggers Thought-Body Retrieval. After use, receive the re-action effect. • Thought Return Cannot be removed: Move to the thought-body's location and trigger Thought-Body Retrieval. After use, receive the re-action effect. • Thought-Body Retrieval Cannot be removed: Remove the thought-body and absorb its HP and buffs. Remove all debuffs on the main body and remove the Banished state. When auto-retrieved, gain an extra turn.

Ultimate

Asura Pacheonmu

Ultimate Strike Ranged Banished-State Attack Quote: "Come forth, Asura! Asura Pacheonmu!"

TierEffect NameEffect
Max AwakeningDeal damage equal to 160% of Attack Power to enemies within 3 rings around you, and gain the Momentum of Ruin 1 effect.
Momentum of Ruin 1 Cannot be removed DarkPhysical Lifesteal +10%. After attacking/after counterattacking, deal defense-ignoring dark damage equal to 20% of Attack Power to the target.
Max ManifestationDeal damage equal to 180% of Attack Power to enemies within 3 rings around you, and gain the Momentum of Ruin 3 effect.
Momentum of Ruin 3 Cannot be removed DarkPhysical Lifesteal +30%. Movement +1. After attacking/after counterattacking, deal defense-ignoring dark damage equal to 40% of Attack Power to the target.
  • CostTP 5RangeSelfAreaAoECooldown5 turns

Source: Genesis War Mobile. Unit: Cyrano Bernstein, Outer One, Intellect Crystal attribute (blue/cyan), Geisir camp.

Artifacts

Warrior's Essence+11 more → Flavor: "A true warrior fights while meeting the enemy's eyes!"

LvEffect
1On melee skill use, ATK +15%.
2On melee skill use, ATK +20%.
3On melee skill use, ATK +25%. Physical penetration +10%.
4On melee skill use, ATK +30%. Physical penetration +15%.

Flash Combo Secret Manual+4 more → Flavor: "One thrust pierced three ranks, and wherever the spear-tip grazed, the war-cries fell silent."

LvEffect
1ATK / physical penetration / crit rate +10%. After using a melee AoE skill, gain Focus effect (cooldown 1).
2ATK / physical penetration / crit rate +13%. After melee AoE skill, gain Focus (cooldown 1).
3ATK / physical penetration / crit rate +16%. After melee AoE skill, gain Focus (cooldown 1).
4ATK / physical penetration / crit rate +20%. After melee AoE skill, gain Focus (cooldown 1).

Chain Crest Flavor: "One strike is faint, the next is stronger, and the one after is devastating. As attacks continue, the crest reacts and amplifies power to match the warrior's momentum. The moment you stop, the chain is broken."

LvEffect
1On attack, gain Chain Attack 1. Chain Attack 1: ATK / physical penetration 4%. Lasts 2 turns. Max 3 stacks.
2On attack, gain Chain Attack 2. Chain Attack 2: ATK / physical penetration 6%. Lasts 2 turns. Max 3 stacks.
3On attack, gain Chain Attack 3. Chain Attack 3: ATK / physical penetration 8%. Lasts 2 turns. Max 3 stacks.
4On attack, gain Chain Attack 4. Chain Attack 4: ATK / physical penetration 10%. Lasts 2 turns. Max 3 stacks.

Grey Afterimage [exclusive] - A noble legacy holding the Black Prince's bequest. The Gray Knight-Commander's insignia and grey cloak quietly attest to his pride.

LvEffect
EffectCrit damage reduction / fixed damage resistance +25%. Max HP +10%. Counter range +1. When receiving a shield effect, remove 1 debuff.

Signature Gear

Old Excalibur
Old Excaliburweapon · Greatsword · Outer One · Cyrano exclusive

KR release · gmap.gg

The Excalibur that turned red after being consumed by the Ultimate Grima when Cyrano's master Iyolin took the Black Prince's life.

6★
Stats
Max HP +131, ATK +370
Additional
ATK +20%, Physical Penetration +20%

Chaos Craving (Exclusive). Before combat, ATK increased by 100% of Area Damage bonus. On skill use / on enemy kill, gains Advent of Doom 6. When Advent of Doom 6 is at max stacks, after attacking applies Call of Doom 2 to the enemy. Has Soul Craving 6. Area Damage taken -20%. Radiance RES +30%. When a summon attacks, damage taken by the target +30%.

  • Advent of Doom 6: Physical Penetration/Area Damage +15%. Lasts 2 turns. Up to 2 stacks. Cannot be dispelled.
  • Call of Doom 2: Damage taken +20%. Healing received -50%. Lasts 2 turns. Heal Block.
  • Soul Craving 6: At turn start, takes fixed Physical damage equal to 5% of remaining HP. After using a skill or at turn start, if TP is 1 or less, until the end of the turn the basic attack becomes Soul Drain, which steals 1 TP, deals Dark Physical damage equal to 130% of ATK, and applies Enfeeble 2. Cannot be dispelled.

Abyss Craving (General). Before combat, ATK increased by 100% of Area Damage bonus. Before attacking / on enemy kill, gains Advent of Dark 6. Has Blood Craving 6. Radiance RES +30%.

  • Advent of Dark 6: Physical Penetration/Area Damage +10%. Lasts 2 turns. Up to 2 stacks. Cannot be dispelled.
  • Blood Craving 6: At turn start, takes fixed Physical damage equal to 5% of remaining HP. Cannot be dispelled.
Successor Setarmor · Paid exclusive

Cyrano's paid exclusive armor set.

Overview. Gives Cyrano everything he wants at once: Attack, Physical Penetration, and an attack-power-scaled shield. Strongly recommended if you can obtain it; the only downside is that it is paid. (General non-exclusive alternative: stack Attack and Physical Penetration via the One-Against-a-Thousand and Assassin sets.)

Secret Record of the Genesis Waraccessory

Cyrano's specialized accessory — the very record that set his life's ruin in motion. Obtainable only through a gacha event.

Additional
Physical Penetration, Max HP, increased shield-received effect

Effect. On gaining a shield, gain Attack/Defense/Resistance. At 5-awakening, also gain a shield when struck by a critical hit, greatly shoring up survivability. (No exclusive rune exists for Cyrano; everyday accessory alternative is the Ancient Hero's Ring.)

Guide (community assessment)

Note: the following is NamuWiki community assessment (KR server), subjective community opinion. No explicit S/A/B tier rating is stated in the text.

Overall evaluation: A melee burst-DPS armed with a revive and a heal on his base passive, plus AoE skills for varied situations and a debuff-reflect. Individually each piece feels slightly "off," but high awakening/high spec performance and exclusive gear fill the gaps and are designed to synergize, so his ceiling is considered very high. In PvP he permanently carries debuff-reflect and kill-triggered extra actions; the "Sprint Cyrano" build can recreate the infamous "first-turn Hyderun" as a melee dealer, and at max awakening he can even revive on turn 1 and recover TP 2, turning around to eat an Asura-Pacheonmu himself, so he is rated the number 1 threat to watch when on the enemy side. With a 3-star exclusive weapon, on turn 2 (when recovering Ectoplasm) he can recover up to TP 2 via Soul Drain to Ectoplasm-recovery to Soul Drain; with 4th-awakening passive enhancement in a raid, sample loops:

Turn

LvEffect
1Ectoplasm to Soul Drain (TP5) to Asura-Pacheonmu (TP0).
2(TP1 from turn passing) to Chaos Veil (TP0) to Soul Drain (TP2) to Gong-a-yeonseom (TP0) to Ectoplasm-recovery re-action to Soul Drain (TP1).

The problem: the ceiling is high, but reaching it needs heavy spending, requiring high-awakening weapon, high-awakening exclusive armor, and high-awakening exclusive accessory to assemble the parts (jokes compared it to Exodia). Also, whereas earlier Outer Ones boast absurd performance, Cyrano's survivability lags and he has no way to overcome attribute matchups, so both survival and expected firepower fall short, giving him assorted critical weaknesses. Even in PvP, though he has debuff-reflect and kill-triggered extra actions, those very traits make him the top-priority target.

Much of this bad rap owes to the current PvP environment. Cyrano is blue attribute: strong vs red, weak vs green, no matchup vs light/dark. As of early 2026, major PvP characters include GGS and Isabel (green) and the Black Prince, Beramode, Cheonma Cheon Yeoun (dark), so a high share of awkward matchups. The key character Hyderun is red, but this matters little because: he is a ranged dealer so Cyrano must punch through the front line to reach him; Override Field ignores attribute so Cyrano is more often at a matchup disadvantage; Entropy Ghost gives an invincible state so normal attacks do not land; a burst dealer like Cyrano would one-shot Hyderun, but Hyderun then enters Entropy Ghost instead of dying, effectively handing over an invincible state; and a defense-drained Hyderun is a "water body" easy to kill anyway, so Cyrano's matchup edge is hard to feel. Cost-efficiency pick: a 1-copy exclusive weapon at 3-star (securing Ectoplasm and Soul Drain); securing a 2nd copy adds the large-monster-attack extra-action passive, making him a useful main dealer in raids.

Performance highlights: Base class Fighter. Tier 2 has the exclusive class Dark Blade; Tier 3 is Grand Master / Sword Master / Abyss Blade, all exclusive classes. Ultimate is Asura-Pacheonmu. Unique passive "Knight of the Grey Cloak": unconditional ATK +20%30%; ATK up by 40% of lost-HP ratio; crit rate up by 10% of lost-HP ratio; extra action on killing a player-controlled enemy or summon (cooldown 32); at 2nd awakening passive-enhance, "when attacking a large monster" is added to the extra-action condition, cooldown 1; at 4th awakening, that condition also recovers TP 1. Unremovable buff "Critical Regen" (added by patch): once per turn after combat, if HP under 50%, recover HP by 30% of ATK but not above 50% of max HP; on the 1 lethal hit per game, revive at 60%~80% HP; at 5-star recover TP 1 on revive; at 6-star gain "Will of Devotion": cooldown-control immunity, unremovable, and instantly removes mind-control from Este Dode. The community calls this a very aggressive passive; the patched base heal + one-time revive fit his in-story arc of being cast to the bottom then reviving. 2nd-awakening large-monster extra-action makes him a strong raid burst dealer; 4th awakening adds TP 1 on that condition, so he gains TP each boss hit / each PvP kill. With a 3-star exclusive weapon's Soul Drain that becomes TP 1 steal + TP 1 on kill; at 5th awakening, using a fully-upgraded Ectoplasm from TP 0 yields Ectoplasm TP 2 + TP 1 steal + TP 1 on kill, snapping back to TP 4, letting him run wild in PvP. The 6-star Will of Devotion's cooldown-control immunity may have niche PvP use; the Este Dode mind-control bounce is more of an original-work nod than practical (Este's only mind-control skill is her ult Hedonic Grab). Base heal and revive give enough survivability, but unlike the lifesteal-Asura Black Prince (dark, near attribute-agnostic) or matchup-ignoring, fully-invincible-awakening Hyderun, Cyrano is blue so green attribute exploits his weakness, and his awakening skill Ectoplasm costs 50% HP, so play with survivability in mind.

Classes:

  • Grand Master: exclusive class that learns Vacuum Asura Blade; unconditional ATK/DEF/RES/crit rate +2030%, damage taken -1520%, additional -5% damage taken per enemy within 3 tiles (max -15~20%), caps enemy damage-reduction at 50% on attack/counter, has first-strike. Good balance leaning toward crit, but defense drops as nearby enemy count falls; recommended for early leveling since it teaches the main skill Vacuum Asura Blade, but not favored at the top end because the damage-reduction cap is computed per-source (not on the final result), so it only works against the Black Prince.
  • Sword Master: learns Gong-a-yeonseom; on combat attack ATK up to +50%, crit +15%, damage taken -50%, and on crit in combat recover up to 40% of ATK as HP (cooldown 1). Everything is centered on combat attacks, but among his exclusive skills only Gong-a-yeonseom has the combat-attack property, so an exclusive-skill-focused build can't leverage the passive; damage reduction is combat-attack only, so AoE hits land in full, a minus for survival-reliant Cyrano.
  • Abyss Blade: exclusive class that learns Gale Demon-Shadow Slash, following the Dark Blade to Abyss Blade tree. Unconditional ATK/RES up to +50%, damage taken up to -20%, and before attacking applies "Abyss Erosion" to enemies within 2 tiles and gains the "Aura of Control" reducing damage from outside-aura attacks by 20%; this class effect cannot be sealed (e.g. by Arc Knight's Suppression). Abyssal Erosion: ATK/spell -40%, self-heal received -50%, dark resist -30%, unremovable, permanent, heal-block. Highest unconditional flat-ATK gain, base damage reduction, survivability boost, and uniquely ignores class-passive sealing, so it is most recommended as the finished endgame class.

Key skills:

  • Chaos Veil: TP 1, cooldown 3. Gain the Chaos Veil effect (max 3 stacks, 2 turns; damage taken / crit damage taken -10%; hides all other buffs/debuffs; stacks up when hit by a player-controlled enemy and clears at max stack; on clear, gain "Chaos Guard" shield ATK 50% shield, 1 turn and copy all your debuffs to enemies within 3 tiles then remove all your own debuffs; if no debuffs, apply a random Chaos debuff). Chaos debuffs: Chaos Weakening ATK/spell -25%; Chaos Rift DEF/RES -25%; Chaos Destruction damage taken +10%; Balance Collapse crit rate taken +10% and crit damage taken +10%. The hide is a system-level effect that also ignores buff/debuff-count-based effects and buff-removal effects, praised highly. Near a debuff-immunity + reflect in PvP. On clear it dumps your debuffs onto surrounding enemies while you come out clean, like a near-rainbow-reflect; forced to trigger even through stun (a stunned Cyrano makes it an AoE stun). Clear conditions: 2 turns elapsed, or being hit 3 times by player-controlled enemies (PvP only); PvE relies on the 2-turn timer.
  • Vacuum Asura Blade: TP 2, cooldown 2. Directional sword-energy AoE; choose Horizontal Cut or Vertical Cut. Horizontal: 3x4 range, 120% ATK, -10% per target over 1 (max -30%), additional -10% per 2-tile distance, banish-state-attack. Vertical: 1x4 range, 160% ATK, -20% per target over 1 (max -60%), additional -20% per 2-tile distance, banish-state-attack. Effectively a single-target skill that can also hit AoE; max range 4 reaches ranged foes. Innate banish-state-attack synergizes with banish-inducing attacks; cannot hit Este Dode's Phase Leap (not a banish property).
  • Gong-a-yeonseom: TP 2, cooldown 2. Gain Fighting Spirit; ATK/spell +20%, 2 turns and deal 160% ATK to 1 target. Simple, strong single-target with a self-buff; take it to raids.
  • Gale Demon-Shadow Slash: TP 2, cooldown 3. 3x4 range, 90% ATK with movement; removes TP 1 from hit enemies. Provides mobility Cyrano otherwise lacks, but lower priority since Vacuum Asura Blade covers AoE and Ectoplasm doubles as movement; niche in a Sprint-Cyrano PvP build to start all enemies at TP -2 while charging in alone.
  • Sprint: TP 1, cooldown 2. Gain extra action immediately and crit rate +15% this turn. Key because awakened Cyrano can move 11 tiles on turn 1 (move 3 to Ectoplasm teleport 2 to move 3 to Sprint to move 3), reaching the enemy at start and opening with Vacuum Asura Blade or Gale Slash; a kill grants immediate re-action to chain into Soul Drain, letting him wipe light-armor characters and neutralize a healer early.

Ultimate: Asura-Pacheonmu: Hits enemies within 3 rings for 150%~165% ATK and gains Momentum of Ruin: physical lifesteal 10%, after attack/counter deal 20% ATK defense-ignoring dark damage, 2 turns, unremovable. Even fully upgraded at 5th awakening the ratio is a relatively low 180%, but the post-use lifesteal + added dark damage buff is the point; awakening raises lifesteal to 30%, added dark ratio to 40%, and adds movement, so high-awakening Cyrano uses it far more often with stronger Momentum of Ruin.

Ectoplasm: Teleport up to 2 tiles and leave an Ectoplasm summon where you were; gain re-action, split HP in half with it, it shares 35% of damage taken and is removed if the caster dies, same stats, cannot act, revive-immune, mind-control-immune, unremovable. Caster can use Thought Absorb / Thought Return before the next turn ends (each grants re-action); auto-recovered at turn end for an extra turn. Thought-Body Recovery removes the summon, absorbs its HP and buffs, clears all caster debuffs, removes banish state. Ignores cooldown control and works while silenced. Community view: a utility/teleport/tanking tool that also enables guaranteed re-action, debuff clear, and heal, but the tanking boost comes only after halving your HP, which helps little in the current inflated PvP; the summon itself doesn't deal damage and can even get in the way, so it is a poorly-rated awakening skill. Nuance worth studying: Thought Absorption / Thought Return grant "re-action," but turn-end auto-recovery grants an "extra turn," which ignores re-action-blocked status and shortens skill cooldown by 1 turn.

Exclusive weapon and recommended gear: Weapon: Old Excalibur, reddened by ultimate grima when master Iyolin took the Black Prince's life; added stats ATK +20% and physical penetration +20%. Base: pre-combat ATK up by 100% of AoE-damage increase, gain Blood Craving; turn-start take 5% remaining-HP physical fixed damage, unremovable, on skill use gain Dark Advent; phys pen/AoE damage +5%, 2 turns, max 2 stacks, unremovable, AoE damage taken -10%. Cyrano-exclusive: same pre-combat ATK; Soul Craving; turn-start take 6% remaining-HP physical fixed damage and Ruin Advent; phys pen/AoE damage +10%, 2 turns, max 2 stacks; 3-star: summon-attack target damage taken +30%; 4-star: radiance resist +10%; 3-star Ruin Advent adds Soul Drain; Soul Drain: 130% dark physical damage, applies Weakening; at level 2, ATK/spell -15%, crit rate taken +15%, crit damage taken +15%, TP 1 steal, range 1-3, ranged/blood-magic/TP-remove/combat properties; 5-star: at max Ruin Advent, apply Ruin's Call; damage taken +10%, healing received -50%, 2 turns, heal-block. Community calls the weapon so strong it is treated as his real body; Cyrano's damage heavily depends on it, so 3-star (for Soul Drain, the 1-3 range basic attack that also gets both basic-attack and skill buffs) is recommended, ideally toward 5-star. The downside is the Asura-like fixed-HP-damage penalty with no self-heal (eased once the patch made revive/heal his base passive). Soul Drain is Cyrano-only; other characters cannot use it. Armor: hard to ignore attribute matchup, so "kill before you die" and stack ATK; with Abyss Blade (ATK-only) as the finished class, ATK+phys pen is preferred over crit; the paid Successor exclusive armor gives ATK, phys pen, and ATK-based shield, ideal if obtained (only downside is being paid). Accessories: ATK accessories preferred; crit damage taken -10%, crit-hit HP recovery is the standard, the new Seopung Guardian's Amulet also usable, Marksman's Magic Bullet / Wolf Pine for offense; the specialized phys pen, max HP, shield-received increase, and shield-gain ATK/DEF/RES is ideal but only from a gacha event (its self-shield-on-crit needs 5-star), which added to user anger over its heavy paywall.

Awakening/Manifestation progression: Progression stages: - Stage 1: Gain Ectoplasm. Ultimate enhancement 1. - Stage 2: Unique skill enhancement 1. Stat enhancement. - Stage 3: Ectoplasm enhancement 1. Gain artifacts: Warrior's Essence, Flash Combo Secret Manual, Chain Crest. Ultimate enhancement 2. - Stage 4: Unique skill enhancement 2. Artifact enhancement 1. - Stage 5: Ectoplasm enhancement 2. Artifact enhancement 2. Ultimate enhancement 3. - Stage 6: Unique skill enhancement 3. Artifact enhancement 3. Gain exclusive artifact: Grey Afterimage. (Passive-strengthening / stat details for these stages appear in the base kit and Performance sections; the awakening table itself lists only the above unlocks.)

KR Creator Guide

Character review of Cyrano Bernstein by 하막군의게임튜브 · 2026-08-04

The third Outer One, and the one the reviewer is most conflicted about. Cyrano Bernstein hits enormously hard and is genuinely difficult to fight — but his power is spread across four separate purchases, and if you don't have all of them he plays like half a character. He states the floor explicitly: 4 manifestations, weapon at ★3 or better, and the Inheritor armour set. Below that line he is weak, and the set matters most. (28:24)

He also notes the developers responded to complaints about low-investment Cyrano by pushing several full-manifestation effects down to the lower tiers, so the early ranks are considerably better than at launch. (1:03)

The passive and what changed

ATK +30%, plus another 40% of the percentage of HP lost — and since Ectoplasm cuts his health in half by design, that bonus is close to permanent. Crit Rate also scales with HP lost.

Killing an enemy player or summon grants an extra action. Note the wording: only players and summons count, so farming NPCs in PvE does not trigger it. (1:33)

Critical Regeneration heals him for 30% of ATK below 50% HP, and he now revives once per match with TP restored, both available from a single copy. Devoted Will blocks mind control — specifically Este Dode's Hedonic Grab. (2:34)

Class: Abyss Blade, essentially always

Abyss Blade gives +50% ATK and RES, -20% damage taken, immunity to class passive lockout — so Black Prince's Morale Loss and Arch Knight-style suppression don't shut him off — and a Control Aura before attacking.

The aura is the payload: Abyssal Erosion on enemies within 2 tiles, cutting ATK and M-ATK by 40%, reducing self-healing and shredding Dark resistance. Since his basic attack converts to Dark damage, that resistance cut multiplies everything he does. Damage taken from outside the aura is reduced another 20%, stacking to 40%.

The critical timing detail: the aura clears at the start of his turn, and it is granted before attacking — so he has to attack every turn to have it at all. (5:39)

Grand Master is the situational alternative: +30% across the board, damage reduction scaling with nearby enemies to 40%, and a hard rule that enemy damage reduction is capped at 50% before he attacks or counters — aimed squarely at the 95-100% reduction stacks now in circulation. It also grants unconditional Preemptive Attack, which matters because his ATK is high enough that his counterattack can kill your own unit outright. (3:34)

Sword Master+9 more → he dismisses: its bonus is combat-only, and almost everything Cyrano casts is an area skill. (7:12)

Veil of Chaos, and how to break it

Veil of Chaos hides every buff and debuff on him. That is not cosmetic — Heidelun's Root Hacker and Chaos Blinger scale off counting the target's buffs and debuffs, and hidden ones don't count, so a veiled Cyrano takes very little from her. Once it drops, he takes a great deal. (7:44)

Breaking it requires three attacks from players — summons do not count, and he confirms multi-hit skills like Null Spread do not stack it multiple times. It also expires on its own after two turns, which is why "Cyrano is weak on turn 3" is a real pattern. (8:45)

Be careful how you break it. When it drops he gains a shield worth 50% of ATK, and every debuff on him is copied to enemies within 3 tiles before his own are cleared. Stun him and then pop the veil and you hand the stun to your own front line.

The attacks

Vacuum Asura Blade picks between a wide sweep (3x4, 120%, falling to 90% when several targets are hit) and a narrow one (160% over 4 tiles ahead). Crucially it can attack Banished targets — including Heidelun in Entropy Ghost — so nothing hides from him. (10:19)

Gale Phantom Slash is a 90% charge that passes through, stripping all TP. Kill something with it and the extra action lets him keep going, which is how he ends up deep in the enemy formation. (11:44)

The ultimate is what upgrades him: 170% in 3 rings, and it grants Ruinous Momentum for three turns — 20% physical lifesteal and 30% of ATK as DEF-ignoring Dark damage after every attack and counter. Under Abyss Blade's resistance shred that is a large number. Getting the ultimate out early is a real objective. (12:24)

Ectoplasm is a mobility and buff-laundering tool

Ectoplasm leaves a copy behind and moves him forward, splitting his health and sharing 35% of incoming damage with the copy. Absorbing or recalling it grants an extra action, and he takes back its HP and buffs.

So the advanced line is: send Cyrano forward alone, have your supports buff the copy standing safely at the back, then absorb it next turn and collect everything at once. At its simplest it is a 2-tile move plus an extra action for 3 more. (13:56)

Gear: the Inheritor set is not optional

He is unusually firm here. Without the Inheritor set Cyrano loses roughly half his performance, because the set's shield below 50% HP is what keeps him alive after Ectoplasm halves him. Without that shield he simply dies.

Failing that, Envoy of the Storm, then One Against a Thousand — but he describes both as making do. Accessory: Chronicle of the Genesis War at ★5, because that is where its shield appears; otherwise Black Banner. (15:57)

Old Excalibur: ★3 minimum, and mandatory

Before combat it converts your area-damage bonus into ATK at 100%, which is the quiet reason to stack area damage on him: it raises area damage and ordinary combat damage.

Casting a skill or killing grants Advent of Doom (Physical Penetration and area damage, 2 stacks), and at full stacks it applies Call of Doom to enemies: +20% damage taken and reduced healing received.

★3 is the floor because that is where Soul Craving appears — with 1 TP or less, his basic attack becomes Soul Drain: steals 1 TP, deals 130% of ATK as Dark physical damage, and applies a Weaken. Since Ectoplasm leaves him at low TP, Soul Drain is effectively his normal attack. ★4 adds area resistance, ★5 adds Call of Doom. (20:07)

Runes

He runs two Emperor runes in slots 1 and 2 for the area-skill damage, with Inheritor runes filling the rest. Without either, his recommendation is Chaos, Sun, Sun, Ultimate, Ultimate, Chaos — slot 5's Ultimate carries shield increase, which suits him, and slot 2's Sun is percentage ATK. (21:38)

Manifestation

2 drops the kill-triggered extra action to a 1-turn cooldown and grants Critical Regeneration 3 with TP on revive — both of which used to require full manifestation.

4 is the value line: killing a player or summon returns TP. Combined with Soul Drain stealing one, that is how he reaches 5 TP and fires the ultimate on turn one. Full manifestation only moves numbers, and adds a TP refund on Ectoplasm. (24:14)

Artifacts

Warrior's Essence+11 more → wants melee skills and almost everything he casts is ranged area — even Soul Drain is ranged. Only Gale Phantom Slash qualifies. Chain Crest he calls meaningless.

Flash Combo Secret Manual+4 more → is the practical pick: ATK, Physical Penetration and Crit, with Focus granted on that same melee area skill.

Grey Afterimage, his exclusive, is what you use at full manifestation — Crit damage reduction, fixed-damage resistance (which is what lets him survive Black Prince's Ultimate Grima), +10% Max HP, Counter Range +1, and debuff clear whenever he gains a shield, which he gains constantly. (25:17)

Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Cyrano Bernstein’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.

Reworks

KR-server balance changes for this unit, newest first (see the full Rework History).

Outer One2026-07-07

Balance improvements for Outer One grade characters

  • Stat buff: ATK +3%, Max HP +6%.
  • Active [Ectoplasm] (awakening stages 1/3/5): now ignores 'cannot gain re-action' restrictions (added to existing summon, HP-split, and post-cast re-action effects).
  • Artifact [Will to Kill]: on ultimate now grants Crit Rate and Crit Damage +15% (was Crit Rate +15% only); AoE skill damage +10% unchanged.
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Trivia

Release Date

Original Korean release: From the overview: joined 2026with the 2nd anniversary and Seopung/West Wind update as an Outer One grade, blue-attribute fighter. Release: 2026-01-13.

Estimated global release: 2027-03-09.

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2026-07-07 → 2026-08-11 · 5 weeksSelection
2026-01-13 → 2026-02-10 · 4 weeksDebut
Stats, skills, and art for Cyrano Bernstein are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.