Max Awakening:
4 unitsDesignates a direction and deals damage ignoring defense equal to 150% of attack power to enemies within 5 tiles ahead while moving through the enemies to the farthest empty tile. Recovers TP equal to the number of enemies damaged and applies the **Rupture** effect for 2 turns to the enemies damaged. **Rupture** [Damage over Time]: At the end of the character's turn, deals fixed physical damage equal to 5% of attack power per 1 tile of distance moved. Lasts 2 turns.
Units with this skill (4)
Some units run a different variant of this skill — their stats are shown on their card, strongest variant first.

Beradin
Geysir
Simultaneously use 6 magics on enemies within 3 tiles around you, dealing 150% of Spell Power and applying the Chill Slow, Shock, and Burn effects plus a random debuff for 2 turns. Restore HP to allies within range equal to 100% of Spell Power and apply a random buff. Gain the Immortal Rest effect for 1 turn.

Landam Kelvins
Astania
Deal 200% of Attack as damage to an enemy and knock them back forcefully up to 5 tiles, dealing 20% of Attack as additional damage per tile knocked back. If the knocked-back enemy collides with a wall or another enemy, **Stun** them for 1 turn and also stun the collided enemy. This skill cannot be countered and cannot be escorted against. Stun [Action Control] (duration 1): Cannot act.

Baekokdang
Unaffiliated

Hanzo
Geysir
Set 9 **Phantom Kill Formation Traps** on random empty tiles within 3 tiles around, invisible to enemies and lasting for 2 turns. Then gain the **Shadowless Slaying** effect for 1 turn. When an enemy steps on a **Phantom Kill Formation Trap**, deal physical fixed damage equal to 90% of attack power and inflict **Stun** for 1 turn. **Stun** [Action Control] (duration 1): Cannot act.
