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Plasmatist

Tier 3Common class

_Light defense · Weapons: Staff, Rod_

  • **Plasma Synchronization 1:** M-ATK increases by 30% and Magic Penetration increases by 20%. After attacking, applies the Plasma Disruption effect to the enemy. When attacking with a Radiance-element attack, damage dealt increases by 25% and the used skill's cooldown decreases by 1. Ignores inability to gain additional actions.
  • **Plasma Synchronization 2:** M-ATK increases by 40% and Magic Penetration increases by 30%. After attacking, applies the Plasma Disruption effect to the enemy. When attacking with a Radiance-element attack, damage dealt increases by 30% and the used skill's cooldown decreases by 1. Ignores inability to gain additional actions.
  • **Chain Plasma** _(TP 2, Range 1-3, Area AoE, CD 3 turns)_: Deals damage equal to 120% of M-ATK, and if another living enemy character is within 2 rings of the target, the attack chains to them. Each time the attack chains, its damage decreases by 20% of M-ATK. It chains up to 4 times, prioritizing the nearest enemy that has not taken damage from this attack. If there is no such target, it chains to the nearest target. If a damaged enemy is a large monster, the attack does not chain but deals double damage. Applies the Beam Erosion effect to damaged enemies.

Units with this class (1)