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Hold Position

Unique class

Gains the Hold Position effect until the start of the next turn.

  • **Hold Position [Cannot be removed]:** Damage taken -20%. Immune to movement-hindering and position-control effects. When an enemy within 2 tiles around ends the character's turn, attacks for 100% of Attack as damage. Basic-attack damage increase is added to the damage.
  • Cost: TP 2 | Range: Self | Area: Area | Cooldown: 2 turns
  • Allowed weapons: Spear, Spear/Shield

Units with this class (1)