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Hold Position
Unique classGains the Hold Position effect until the start of the next turn.
- **Hold Position [Cannot be removed]:** Damage taken -20%. Immune to movement-hindering and position-control effects. When an enemy within 2 tiles around ends the character's turn, attacks for 100% of Attack as damage. Basic-attack damage increase is added to the damage.
- Cost: TP 2 | Range: Self | Area: Area | Cooldown: 2 turns
- Allowed weapons: Spear, Spear/Shield

