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High Flight

Unique class

Gain the High Flight effect for 2 turns.

  • High Flight [Cannot be removed]: Lasts 2 turns. Damage taken from melee attacks -50%. Can move through enemies. When making a combat attack, is not counterattacked and is not pincer-attacked by enemies.
  • Cost: TP 1 | Range: 1-1 | Area: Self | Cooldown: 3 turns

Units with this class (1)