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Ecstasy
Unique classCasts blood magic on a designated ally, applying the Ecstasy effect for 2 turns.
- **Ecstasy (lasts 2):** Attack Power / Spell Power +20%. After a combat attack, if it damaged an enemy, recover HP equal to 20% of Max HP.
- Cost: TP 1 | Range: 3 | Area: single | Cooldown: 3 turns
- Allowed weapons: Staff, Rod

