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Common / Exclusive Skills

Common class
  • **Roar of the Wild:** TP cost 2. Learned in Wild Spear. Applies the 'Savagery' buff to all player-controlled allies and removes 1 debuff. Also removes mind control effects from all units. Gain an extra action after use. Range: self. Cooldown 3 turns.
  • Savagery:
  • Attack power, crit rate, defense, resistance +20%
  • If base movement is 3 or lower, movement +1
  • After attacking, if TP is 1 or lower, gain 'Focus' effect once per turn
  • Focus: Gain 1 TP at end of action. Unremovable.
  • Immune to mind control
  • Duration 2 turns
  • **Crushing Charge:** TP cost 2. Cooldown 3 turns. Learned in Juggernaut Lancer.
  • Charge 3 tiles in a designated direction
  • If it collides with an enemy or object, deals 50% of attack power as damage
  • Then deals additional damage of 100% of attack power to enemies within a 3x2 range in the designated direction from that point
  • Then applies the following to targets that took the additional damage:
  • Push back 1 tile
  • If movement is 3 or lower, apply 'Ankle Injury 1'; if 4 or higher, apply 'Ankle Injury 2'
  • Ankle Injury n: Movement reduced by n. Cannot stack with the slow effect. Lasts 1 turn. Action-control, movement-control attributes.
  • Melee, movement-attack, position-control attributes.
  • **Flesh Rending:** TP cost 2, Cooldown 1.
  • 120% attack-power-based damage attack with 30% physical penetration to the adjacent 8 tiles
  • Applies 'Bleed' effect to targets hit
  • If this skill is used one more time before the next turn, the range widens to 'within a surrounding 2 tiles' and damage increases to 150%, but cooldown increases by 1
  • **Ground Smash:** TP cost 2, Cooldown 3.
  • Deals 150% attack-power-based damage in a 3x4 range in a designated direction and applies the Neutralize debuff and the Slow debuff
  • Neutralize: Attack power/spell power reduced by 20%. Movement reduced by 1. Cannot gain extra movement/action. Weaken attribute. Lasts 2 turns.
  • Slow: Movement reduced by 1. Duration 2 turns.
  • Ignores cover effects; deals 3 damage to installations.

Units with this class (1)