Lina MacLorlein
Released리나 맥로레인(Rina MacLorraine)
- Rarity
- Legendary
- Element
- Light of Faith
- Faction
- Dagal
- Class
- Sister (Tier 1) / Healer support (base class Sister; Tier 3:
- Voice Actor
- Lee Sae-a
- Unique Passive
- Mediating Hand
- Exclusive Weapon
- Guide of Divinity
- Ultimate
- Divine Eos
- Original Korean Release Date
- 2024-05-28
- Estimated Release Date
- Live now
Unique Passive: Mediating Hand
Passive.
| Tier | Effect |
|---|---|
| First Acquisition | If a single-target skill was used on an ally, remove 1 debuff from the target and grant the Mediating Hand effect for 3 turns. At the end of the action, if no ally has the Mediating Hand effect, grant the Mediating Hand effect for 3 turns to 1 ally with the lowest remaining HP ratio. For each ally with the Mediating Hand effect, healing done when using a skill increases by 5% and the TP cost required to cast Divine Eos is reduced. • Mediating Hand (duration 3): At the character's turn end, remove 1 debuff and restore HP equal to 20% of the caster's Magic Power. |
| Max Awakening | If a single-target skill was used on an ally, remove 3 debuffs from the target and grant the Mediating Hand effect for 4 turns. At the end of the action, if no ally has the Mediating Hand effect, grant the Mediating Hand effect for 4 turns to 1 ally with the lowest remaining HP ratio. For each ally with the Mediating Hand effect, healing done when using a skill increases by 10% and the TP cost required to cast Divine Eos is reduced. • Mediating Hand (duration 4): At the character's turn end, remove 1 debuff and restore HP equal to 50% of the caster's Magic Power. |
| Max Manifestation | If a single-target skill was used on an ally, remove 3 debuffs from the target and grant the Mediating Hand 7 effect for 4 turns. At the end of the action, if no ally has the Mediating Hand 7 effect, grant the Mediating Hand 7 effect for 4 turns to 1 ally with the lowest remaining HP ratio. For each ally with the Mediating Hand 7 effect, healing done when using a skill increases by 10% and the TP cost required to cast Divine Eos is reduced by 1. Targets receiving the Mediating Hand 7 effect additionally gain the Vow of Recovery 3 effect for 2 turns. • Mediating Hand 7 (duration 4): At the character's turn end, remove 1 debuff and restore HP equal to 65% of the caster's Magic Power. • Vow of Recovery 3 (duration 2): When hit by a combat attack, after combat restore HP equal to 30% of the caster's Magic Power. |
Classes
Class Tier Chart:
- Tier 1: Sister
- Tier 2: Priest, Cleric
- Tier 3: Returner, Mater, Oracle
Common Classes
Sister - Tier 1 A basic profession that casts radiance magic to heal and protect allies. Benevolence
| Lv | Effect |
|---|---|
| 1 | When using a skill on an ally, restore 10% HP. |
| 2 | When using a skill on an ally, restore 15% HP. |
Priest - Tier 2 A cleric profession specialized in supporting and protecting allies with radiance magic. Blessing
| Lv | Effect |
|---|---|
| 1 | If there is an adjacent ally, Magic Power and Resistance increase by +10%, and at the end of the action grant the Blessing 1 effect for 2 turns to 1 ally within 2 tiles. (Blessing 1: Defense +10%. At the end of the action, restore HP equal to 15% of total HP.) |
| 2 | If there is an adjacent ally, Magic Power and Resistance increase by +15%, and at the end of the action grant the Blessing 2 effect for 2 turns to 1 ally within 2 tiles. (Blessing 2: Defense +15%. At the end of the action, restore HP equal to 15% of total HP.) |
Cleric - Tier 2 A cleric profession that casts radiance magic to deal damage to enemies and purify harmful effects on allies. Purification
| Lv | Effect |
|---|---|
| 1 | When using a skill on an ally, restore HP equal to 25% of Magic Power and remove 1 debuff from 1 random ally within 2 tiles. |
| 2 | When using a skill on an ally, restore HP equal to 25% of Magic Power and remove 1 debuff from 2 random allies within 2 tiles. |
Mater - Tier 3 A holy healer who casts radiance magic to heal allies and even overcomes death. Revival
| Lv | Effect |
|---|---|
| 1 | When taking lethal damage, revive with 70% HP. This effect activates only 1 time during a game. |
| 2 | When taking lethal damage, revive with 100% HP. This effect activates only 1 time during a game. |
Unique Classes
Returner - Tier 3 A special advanced cleric profession that supports allies with the power of prayer and uses special radiance magic. Prayer
| Lv | Effect |
|---|---|
| 1 | When using a radiance-type skill, Magic Power increases by 30%. At the character's turn end, if a radiance-type skill was used this turn, gain 1 random effect with a 70% chance. Instead of a random effect, Sun Light may activate with a low chance. (Sun Light Cannot be removed: Deal Light damage equal to 100% of Magic Power to enemies within 3 tiles around self and remove 2 buffs each. Restore HP of allies in range equal to 100% of Magic Power and remove 2 debuffs each.) |
| 2 | When using a radiance-type skill, Magic Power increases by 40%. At the character's turn end, if a radiance-type skill was used this turn, gain 1 random effect with an 80% chance. Instead of a random effect, Sun Light may activate with a low chance. |
Oracle - Tier 3 An advanced cleric profession that supports allies from a distance and casts radiance magic to heal allies. Foresight
| Lv | Effect |
|---|---|
| 1 | At the end of the action, restore HP of all allies adjacent to an enemy equal to 30% of Magic Power and remove 1 debuff. |
| 2 | At the end of the action, restore HP of all allies adjacent to an enemy equal to 40% of Magic Power and remove 1 debuff. |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 3 | 1 turn | Target an ally and restore HP equal to 100% of Magic Power. | |
| 1 | 3 | 2 turns | Target an ally and grant the Power Up effect for 2 turns. • Power Up (duration 2): Attack/Magic Power +30%. On combat attack, remove 1 enemy buff. | |
| Heal Wind Radiance Healing | 3 | 3 | 2 turns | Target an ally and restore HP of the target and allies within 3 tiles around it equal to 70% of Magic Power, and increase Resistance by 20% for 2 turns. |
| 2 | 1-3 | 2 turns | Strike an enemy with Holy Blow, dealing Light damage equal to 130% of Magic Power, and restore HP of 1 ally with the lowest HP ratio within 2 tiles around equal to 50% of Magic Power. • Allowed weapons: Staff, Rod | |
| 2 | 3 | 3 turns | Target an ally and grant Warrant Barrier for 2 turns, blocking damage equal to 120% of Magic Power, and increase TP by 1. | |
| 2 | 3 | 3 turns | Cast Abydos Circle within 3 tiles around, restoring HP of allies within 2 tiles around the tile equal to 50% of Magic Power, and grant the Light of Abydos effect for 2 turns. • Light of Abydos (duration 2): Chance to be hit by critical -20%. At the character's turn end, restore HP equal to 20% of total HP. #### Unique Skills | |
| 2 | 1-4 | 2 turns | Target another ally within 4 tiles around, move them to a tile within 2 tiles around, and restore HP equal to 80% of Magic Power. | |
| 1 | Self | 4 turns | Enter the Trance state for 2 turns. • Trance Cannot be removed (duration 2): Immune to action-control effects. When an ally ends their turn, restore the target's HP equal to 50% of Magic Power. |
Ultimate: Divine Eos
Ultimate Magic Radiance Healing
| Tier | Effect |
|---|---|
| First Acquisition | Restore allies' HP equal to 70% of Magic Power and remove 1 debuff each. Allies at 50% or below are additionally restored by 35% of Magic Power. |
| Max Awakening | Restore allies' HP equal to 100% of Magic Power and remove 1 debuff each. Allies at 50% or below are additionally restored by 50% of Magic Power. |
| Max Manifestation | Restore allies' HP equal to 115% of Magic Power, remove 1 debuff each, and grant the Blessing Incantation 3 effect. Allies at 50% or below are additionally restored by 65% of Magic Power. • Blessing Incantation 3 Radiance (duration 2): Attack/Critical Chance/Defense/Resistance +15%. Critical chance received -15%. • Cost: TP 5 | Range: Self | Area: Area | Cooldown: 5 turns • Allowed weapons: Staff, Rod |
Awakening
Stage
| Lv | Effect |
|---|---|
| 1 | Ultimate Enhancement 1; Stat Enhancement 1 |
| 2 | Unique Passive Enhancement 1; Stat Enhancement 2 |
| 3 | Ultimate Enhancement 2; Acquire Artifact |
| 4 | Unique Passive Enhancement 2; Artifact Enhancement 1 |
| 5 | Ultimate Enhancement 3; Artifact Enhancement 2 |
| 6 | Unique Passive Enhancement 3; Artifact Enhancement 3 |
Reference for what the enhancements upgrade (from the passive/ultimate sections):
- Unique Passive "Mediating Hand": scales from base (dispel 1 debuff, 3 turns, +5% heal per ally with the buff, TP reduction) at Initial, to dispel 3 / 4 turns / +10% heal / TP -1 at Max Awakening, to "Mediating Hand 7" at Max Awakening: dispel 3, 4 turns, +10% heal, TP -1, plus targets gain "Vow of Recovery 3" for 2 turns; self-heal on turn end rises to 65% of spell power (from 20% -> 50% -> 65%). "Vow of Recovery 3" (lasts 2): when hit by a combat attack, heal 30% of caster spell power after combat.
- Ultimate "Divine Eos": allies heal 70% -> 100% -> 115% of spell power, dispel 1 debuff each; allies at or below 50% HP get extra heal 35% -> 50% -> 65%. At Max Awakening it also grants "Blessing Incantation 3": ATK/Crit rate/DEF/RES +15%, incoming crit rate -15%.
Artifacts
Revelation Beacon - "A mysterious beacon said to be used by ancient commanders when foreseeing victory on the battlefield..."
| Lv | Effect |
|---|---|
| 1 | After casting a healing skill, gain an aura for 1 turn: allies within 2 tiles of the caster take -8% magic damage. Also grants caster "Focus" cannot be dispelled: gain 1 TP on action end. |
| 2 | Same, magic damage -12%. Also grants Focus. |
| 3 | Same, magic damage -16%. Also grants Focus. |
| 4 | Same, magic damage -20%. Also grants Focus. |
Elemental Mastery: Radiance - "Awakens truth and inner power in the chosen one..."
| Lv | Effect |
|---|---|
| 1 | On using a Radiance-attribute skill, gain "Seal of Radiance 1": Spell power/DEF/RES 15%, lasts 2 turns. |
| 2 | Gain Seal of Radiance 2: Spell power/DEF/RES 20%, lasts 2 turns. |
| 3 | Gain Seal of Radiance 3: Spell power/DEF/RES 25%, lasts 2 turns. |
| 4 | Gain Seal of Radiance 4: Spell power/DEF/RES 30%, lasts 2 turns. |
Pilgrim's Overshoes - "The holy footwear of a priest whose faith was tested over long years..."
| Lv | Effect |
|---|---|
| 1 | Move +1. Per tile moved: spell power +3% (max +12%), damage taken -2% (max -8%). On turn end, if no healing skill was used this turn, heal all other allies within 1 lap for 55% of spell power; overshoe heal decreases 10% per ally beyond 1 target (minimum heal 30%). |
| 2 | Move +1. Per tile: spell power +4% (max +16%), damage taken -3% (max -12%). Same turn-end heal at 60% of spell power; -10% per ally beyond 1 (min 30%). |
| 3 | Move +2. Per tile: spell power +4% (max +20%), damage taken -3% (max -15%). Same turn-end heal at 65% of spell power; -10% per ally beyond 1 (min 30%). |
| 4 | Move +2. Per tile: spell power +5% (max +25%), damage taken -4% (max -20%). Same turn-end heal at 70% of spell power; -10% per ally beyond 1 (min 30%). |
Signature Gear

The sacred staff that channels divine guidance, extending the reach of Lina's healing light across the battlefield.
Weapon Skill (base). When using a single-target skill on another ally, grant that ally and yourself the 'Sacred Gaze' buff, increasing Defense and Resistance.
- Lina exclusive effect: Healing skill range increased by 1.
- From 5th awakening: Sacred Gaze also grants increased Attack and Spell Power.
Release Date
Original Korean release: From the Overview: "Announced via the Tempest update PV video revealed on 2024-05-28," as one of the 3 first-batch update characters. Verbatim: PV reveal 2024-05-28. (The version chart lists Lina under version 1.12, dated 2024/6/11, which appears to be the in-game release.)
Global status: Live now.
Guide
Performance:
- Base class Sister; Tier 3 classes are Returner / Mater / Oracle; ultimate is Divine Eos. Reworked into a staff character so she is no longer a martial artist, and all of the original's melee/fighting skills were cut.
- Unique passive "Mediating Hand": on single-target skill to an ally, dispel 1-3 debuffs and grant the 3-4 turn buff; on turn end if no ally holds the buff, grant it to the lowest-HP ally; per ally holding it, heal +5-10% and Divine Eos TP cost -1 each. Praised as excellent: strong debuff cleansing plus easy access to the powerful full-team heal Divine Eos.
- Tier 3 classes: Returner (Radiance-specialized), Mater (has revive), Oracle (specialized in "wifi heal").
- Returner learns exclusive skill "Recall"; spell power up to +40% on Radiance skills, 80% chance to gain a beneficial effect on Radiance-cast turns; rarely triggers Sunlight (100% spell-power damage + remove 2 buffs to enemies, 100% heal + remove 2 debuffs to allies) but too low-chance to rely on. Useful utility but random and requires the separate Priest-Returner tree, so lowest priority.
- Mater: once-per-stage revive at up to 100% HP; learns the main AoE heal Abydos Circle plus revive, recommended as the endgame class. Lack of spell-power boost is a shame but she isn't a dealer anyway, so compensate with armor/accessories.
- Oracle: on action end, heal allies adjacent to an enemy for up to 40% spell power and remove 1 debuff (wifi heal). More fragile than Mater but the wifi heal is so useful it is recommended for raids.
- Core skills: Heal, Warrant Barrier, Abydos Circle. Exclusive skills: Returner's Recall and Oracle's Trance.
- Heal (TP 1, cooldown 1): with her passive debuff removal, performs at Esmeralda's Recovery tier.
- Warrant Barrier (TP 2, cooldown 3): 120% spell-power shield for 2 turns +1 TP; single-target so it can also trigger her passive debuff removal. Excellent utility.
- Abydos Circle (TP 2): AoE instant heal 50% spell power + 2-turn "Abydos Light" dot heal (20% HP on turn end) and -20% crit-received. Her core heal; flawless except it can't remove debuffs (AoE).
- Recall (TP 2, cooldown 2): teleport an ally + heal 80% spell power. Good utility for gimmick solving.
- Trance (TP 1, cooldown 4): wifi heal, self immune to action-control, allies healed 50% spell power on their turn end regardless of range; with Oracle passive, adjacent allies heal 90%. Very useful but its 4-turn cooldown (her longest) is a drawback.
- Divine Eos (ultimate): heals all allies 90% spell power and removes 1 debuff each with no range limit; allies at or below 50% HP heal +45%. Costs 5 TP but the passive can reduce it.
Recommended weapon and gear:
- Exclusive weapon "Sacred Guide" grants a DEF/RES "Sacred Wooden Sword" buff and, as a Lina-only effect, +1 healing skill range. Very useful since her move is only 3 and heal range is short; at 5-awakening the buff also adds ATK/Spell power for combat support.
- Armor: Light's Devotion set (Dahlia Igrit costume motif, gives healing buff), or Cardinal set (Rubens Heisenberg pope costume motif, chance to gain TP). Pope set's random cooldown cut is iffy since most skills have short cooldowns, but good if maining Oracle + Trance (cooldown 4).
- Accessories: healer staples Jewel of Echo (Legendary) and Chalice of Devotion (Hero).
Evaluation:
- Counted alongside Esmeralda and Chaos Deimos as one of the "Three Generals," one of Genesis War Mobile's top healers. Has everything a healer needs: single-target heal, AoE heal, debuff removal, wifi heal; Light attribute so no weakness; even has a revive. She was somewhat overshadowed by Esmeralda (who came with re-action and an AoE-barrier exclusive weapon and is strong at combat support), but Lina still has the irreplaceable Recall, better debuff handling, and the matchup-neutral Light attribute, so she is not without her own edges.
- No explicit S/A/B tier letter rating is present in the text.
