Clarice Aiolos
HeroReleased클라리스 아이올로스
- Rarity
- Hero
- Element
- Tree of Vitality
- Faction
- Cutis
- Class
- Spear/Bow
- Voice Actor
- Song Ha-rim
- Unique Passive
- Wandering Princess
- Exclusive Weapon
- (not listed in source)
- Ultimate
- (not listed in source)
- Estimated Release Date
- Live now
Unique Passive
Wandering Princess Passive
- First Acquisition: For each 1 tile moved this turn, attack power increases by 2%, and if there are no other allies within 2 tiles around, critical hit chance increases by 10%.
- Max Awakening: For each 1 tile moved this turn, attack power increases by 5%, and if there are no other allies within 2 tiles around, critical hit chance increases by 20%.
Classes
Tier list:
- Tier 1: Pike, Archer
- Tier 2: Lancer, Marksman
- Tier 3: Royal Lancer, Sniper
Pike Tier 1: A basic class that performs melee combat wielding a spear, which has a range advantage over other melee weapons. Vigilance
| Lv | Effect |
|---|---|
| 1 | If you attack enemies and deal damage to 2 or more enemies at the same time, you gain the Vigilance 1 effect until the start of the next turn. Vigilance 1: Attack power +5%. At the end of the character's turn, recover HP equal to 5% of total HP. |
| 2 | If you attack enemies and deal damage to 2 or more enemies at the same time, you gain the Vigilance 2 effect until the start of the next turn. Vigilance 2: Attack power +10%. At the end of the character's turn, recover HP equal to 10% of total HP. |
Archer Tier 1: A basic class that uses a bow or crossbow as a weapon to deal physical damage to enemies at range. Archery
| Lv | Effect |
|---|---|
| 1 | When making a combat attack without moving, critical hit chance increases by 5%. |
| 2 | When making a combat attack without moving, critical hit chance increases by 10%. |
Lancer Tier 2: A vanguard of the battlefield that wields a spear to charge enemies and deal destructive, powerful physical damage. Vanguard
| Lv | Effect |
|---|---|
| 1 | If HP is 100%, movement +1. When making a combat attack, if you have moved this turn, attack power and critical hit chance increase by 15%. |
| 1 | If HP is 100%, movement +1. When making a combat attack, if you have moved this turn, attack power and critical hit chance increase by 20%. |
Marksman Tier 2: A sharpshooter skilled with bows or crossbows. Rapidly fires many arrows to deal critical wounds to enemies. Accuracy
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, defense penetration rate +20% to deal damage, and if you defeat the enemy after attacking, critical hit chance increases by +20% for 2 turns. |
| 2 | When attacking an enemy, defense penetration rate +25% to deal damage, and if you defeat the enemy after attacking, critical hit chance increases by +25% for 2 turns. |
Royal Lancer Tier 3: An advanced knight class that wields a spear to charge enemies and deal destructive, powerful physical damage. Crushing Advance
| Lv | Effect |
|---|---|
| 1 | If HP is 100%, movement +2. When making a combat attack, if you have moved this turn, attack power and critical hit chance increase by 25% and remove 1 buff from the target. |
| 2 | If HP is 100%, movement +2. When making a combat attack, if you have moved this turn, attack power and critical hit chance increase by 25% and remove 2 buffs from the target. |
Sniper Tier 3: An excellent sharpshooter who uses a bow or crossbow to precisely eliminate enemies from range. Isolated Target
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, defense penetration rate increases by 30% to deal damage. If the enemy is isolated, critical hit chance increases by 30% and critical hit damage increases by 10%. Isolated: A state with no other allies on adjacent tiles. |
| 2 | When attacking an enemy, defense penetration rate increases by 40% to deal damage. If the enemy is isolated, critical hit chance increases by 30% and critical hit damage increases by 15%. |
Skills
Continuous Spear Penetration, Close Range, Directional: Designate a direction and deal 110% of attack power as damage to enemies within 2 tiles in front. Cost: TP 1. Range: 1-1. Area: AoE. Cooldown: 2 turns. Allowed weapons: Spear, Spear/Shield.
Spear Shot Penetration, Long Range, Directional, Position Control, Combat: Fire a spear shot at an enemy, dealing 170% of attack power as damage and strongly knocking them back up to 2 tiles. If the knocked-back enemy collides with a wall or another enemy, stun them for 1 turn. Stun Action Control: Unable to act. Lasts 1 turn. Cost: TP 3. Range: 1-2. Area: Single. Cooldown: 3 turns. Allowed weapons: Spear, Spear/Shield.
Gale Strike Penetration, Close Range, Directional, Position Control: Designate a direction and deal 80% of attack power as damage to enemies within 3 tiles in front, and knock them back 1 tile. Cost: TP 2. Range: 1-1. Area: AoE. Cooldown: 2 turns. Allowed weapons: Spear, Spear/Shield.
Archer's Mark Penetration: Designate an enemy and apply Mark for 2 turns, then additionally attack or use a skill. Mark: Chance to be hit by a critical attack +30%. Lasts 2 turns. Cost: TP 1. Range: 2-4. Area: Single. Cooldown: 2 turns.
Demon Slayer Penetration, Long Range, Directional, Combat: Fire a demon-slaying shot at an enemy, dealing 150% of attack power as damage. On defeating an enemy, gain the Demon Slay effect for 2 turns. Demon Slay: During combat attacks, critical hit chance +100%. Removed on activation. Cost: TP 3. Range: 2-5. Area: Single. Cooldown: 3 turns. Allowed weapons: Bow, Crossbow.
Vigilant Fire Penetration: Take a vigilant stance in the designated direction; if an enemy ends its action within the range, deal 80% of attack power as damage and apply the Weakness Detection effect for 2 turns. While in the vigilant stance, you cannot counterattack. Weakness Detection: Chance to take critical damage in combat with the caster +20%. Damage dealt in combat with the caster -30%. Lasts 2 turns. Cost: TP 1. Range: 1-1. Area: AoE. Cooldown: 2 turns. Allowed weapons: Bow, Crossbow.
Spear Throw Penetration, Long Range, Directional, Combat: Throw a spear at an enemy, dealing 100% of attack power as damage. For each 1 tile moved this turn, deal an additional 10% of attack power as damage. Cannot counterattack for 1 turn. Stiffness Action Control: Unable to counterattack. Lasts 1 turn. Cost: TP 1. Range: 1-3. Area: Single. Cooldown: 3 turns. Allowed weapons: Spear, Spear/Shield.
Rapid Fire Penetration, Long Range, Directional: Designate a direction and deal 70% of attack power as damage to enemies within 4 tiles in front. On critical hit, apply the Armor Break effect for 2 turns. Armor Break: Defense -50%. Lasts 2 turns. Cost: TP 2. Range: 1-1. Area: AoE. Cooldown: 2 turns. Allowed weapons: Bow, Crossbow.
Divine Slaying Spear Penetration, Close Range, Directional, Combat: Deal 130% of attack power as damage to an enemy, ignoring defense, and deal 100% of attack power as damage to the enemy behind the target. Cost: TP 2. Range: 1-1. Area: Single. Cooldown: 2 turns. Allowed weapons: Spear, Spear/Shield.
Single Strike Shot Penetration, Long Range, Directional, Combat: Critical hit chance increases by 30%, and fire a single strike shot at an enemy, dealing 130% of attack power as damage. Cost: TP 2. Range: 2-4. Area: Single. Cooldown: 2 turns. Allowed weapons: Bow, Crossbow.
Ultimate
Not present in source.
Exclusive Weapon
Not present in source.
Release Date
Original Korean release: Not stated.
Global status: Live now.
Guide
NamuWiki community assessment (KR server), subjective community opinion:
- Overall she got a good class and skills, and an easy-to-use character passive, but the attack-power increase from movement is not high, so she is disappointing even for use as a glass cannon.
- Compared to some Hero-grade units that can somehow find a use even without Awakening or Inner Break, she is at a level where there is basically no way to use her.
- Like Iolin, she is in the position of a princess of a fallen nation, but since even in the original she had almost no story weight, there is a high chance she will not get a chance for revival either.
No explicit tier rating (S/A/B) present.
