Genesis War Mobile
Status Effects
323 buffs and debuffs pulled out of every unit kit — 155 debuffs, 168 buffs, 83 of them applied by more than one unit. Open any effect to see the full roster and the exact skill, passive or class that applies it.
Stun
23 unitsCannot act.
Cold Slow
21 unitsMovement -1. When stacked, replaced by Freeze.
Slow
21 unitsMovement -2. Cannot make additional movement or additional action. Cannot escort.
Freeze
17 unitsUnable to act.
Vigor
17 unitsAfter a melee attack, you may make an additional attack or use a skill. Removed on activation.
Burn
16 unitsAt the end of the character's turn, deals flame magic fixed damage equal to 15% of Spell Power.
Armor Break
13 unitsDefense -50%.
Fighting Spirit
12 unitsAttack power/spell power increased by +20%.
Shock
12 unitsCannot counterattack.
Electrocute
11 unitsCannot counterattack.
Power Up
11 unitsAttack power / spell power +30%. When attacking in combat, remove 1 buff from the enemy.
Taunt
11 unitsOn their own turn, the target is forced to attack the caster of the taunt. Damage dealt by the caster when attacking -20%.
Silence
10 unitsCannot use skills. Lasts 1 turn.
Suppress
10 unitsCannot gain TP.
Blessing
9 unitsDefense +10%. At end of action, recover health equal to 15% of total health.
Confusion
9 unitsFalls into confusion and randomly flees within movement range.
Bleed
8 unitsAt turn end, deal defense-ignoring damage equal to 30% of caster's Attack. If hit by a slash or pierce attribute critical attack, Excessive Bleed triggers, dealing defense-ignoring damage equal to 30% of Attack.
Gale
8 unitsOn a basic attack, a 50% chance to trigger a follow-up attack dealing 30% of attack power.
Mana Spiral
8 unitsSpell Power 25%.
Rupture
8 unitsAt the end of the character's turn, deals physical fixed damage equal to 5% of Attack Power per 1 tile of distance moved.
Suppression
8 unitsAttack power / spell power / critical hit chance -25%. Class passives cannot trigger.
Bind
7 unitsCannot move. Lasts 1 turn.
Dark Bomb
7 unitsDefense / Resistance -15%. When this effect expires, it explodes, dealing fixed damage equal to 40% of the caster's Spell Power to enemies within 1 ring around it.
Ecstasy
7 unitsAttack Power / Spell Power +20%. After attacking in combat, if damage was dealt to an enemy, restore HP equal to 20% of Max HP.
Erosion
7 unitsSpell Power +40%.
Weaken
7 unitsAttack power / Spell power -25%.
Weakness Detection
7 unitsWhen in combat with the caster, chance to take critical damage +20%. When in combat with the caster, damage dealt -30%. Lasts 2 turns.
Weakness Exposure
7 unitsDamage taken +10%. Chance of being hit by critical attacks +10%. Does not stack with other Exposure effects.
Cannot Heal
6 unitsHealing effect received -100%.
Crystallization
6 unitsNot affected by damage, skills, or effects, and unable to act.
Cursed Soul
6 unitsReceived healing effect -50%. At the end of the character's turn, deal dark fixed damage equal to 50% of Spell Power and, with a 30% chance, Stun.
Magic Vulnerability
6 unitsResistance -50%.
Withdraw
6 unitsAdditional move before ending the turn.
Archer's Mark
5 unitsChance of being hit by critical attacks +30%. Does not stack with other Mark effects.
Battle Stance
5 unitsAttack +25%. Defense/Resistance +20%.
First Aid
5 unitsAt the end of the character's turn, recover Health equal to 15% of total Health. Lasts 3 turns.
Frost Shield
5 unitsDefense increased by 25% of Spell Power. After being attacked, applies the Chill Slow effect to the enemy, then is removed.
Healing Reduction
5 unitsReceived healing effect -50%.
Assassin's Mark
4 unitsReceived critical hit chance +30%. On death, if the killer's turn is in progress, the killer acts again. Does not stack with other Mark effects.
Banish
4 unitsUnaffected by normal damage, skills, or effects, and cannot act.
Blaze
4 unitsCannot attack. Cannot counterattack.
Demon Slay
4 unitsOn combat attack, critical hit chance +100%. Removed on trigger.
Despair
4 unitsCannot gain dispellable buffs.
Fear
4 unitsCannot act. Critical hit chance received +10%.
Guard
4 unitsWhen a guarded ally is attacked, fights in their place. Effect does not trigger if the ally is 3 or more tiles away.
Mana Stack
4 unitsSpell Power +10% increase. At 2 stacks, gain 1 TP and it is replaced by the Mana Spiral 1 effect.
Battlefield Command
3 unitsDamage taken -10%.
Break
3 unitsATK/M-ATK -20%; cannot gain extra movement or extra actions.
Frostbite
3 unitsChance to be hit by a critical attack +10%.
Holy Armor
3 unitsDefense/Resistance +20%. At end of action, recover health equal to 20% of total health.
Ice Bind
3 unitsCannot move. Cannot take additional movement or additional actions.
Just Challenge
3 unitsMovement -2. +30% chance to be hit by a critical attack from the caster.
Light of Abydos
3 unitsChance to be hit by critical -20%. At the character's turn end, restore HP equal to 20% of total HP.
Lightning Blade
3 unitsImmune to action-control and skill-control effects. When you attack an enemy and deal damage, convert 1 of the enemy's buffs into a debuff.
Magic Stack
3 unitsSpell Power +10% increase. At 2 stacks, gain 1 TP and replace with Magic Spiral 1 effect.
Mana Resonance
3 unitsMagic damage taken / Crit Rate taken +20%.
Mind's Eye
3 unitsAttack Power / Spell Power / Defense -20%. Chance to receive a critical hit from the caster +25%.
Morale Drop
3 unitsAttack power/spell power/critical chance -25%.
Ruin
3 unitsWhen attacked, explodes and deals dark fixed damage equal to 20% of the caster's attack power to the surrounding 8 tiles.
Vitality
3 unitsAfter a melee attack, can additionally use an attack or skill. Removed when triggered.
Black Shadow Kill Formation
2 unitsCannot make additional movement or additional action. Cannot counterattack. Allows the caster to make a preemptive strike in combat.
Bloodlust
2 unitsCritical hit chance / critical damage +5%. At 4 stacks gain the Extermination 1 effect.
Call of Ruin
2 unitsAt the start of the turn, gain 3 stacks of Craving of Ruin. While holding this effect, direct control is impossible and the AI takes control. When using an active skill other than the Ultimate, instead of TP, consume HP equal to (TP consumption) x 10% based on the skill's base TP consumption value. Does not die from this effect.
Chill
2 unitsAt the character's turn end, deals fixed frost magic damage equal to 10% of attack power. Per stack, movement -1 and damage dealt -5%.
Collapse
2 unitsWhen attacked, explode dealing dark fixed damage equal to 25% of caster's attack power within a 1-tile radius.
Combustion Collapse
2 unitsAt end of character turn, deals fixed fire damage equal to 25% of Spell Power. Cannot be healed.
Curse of Pain
2 unitsOn gain, deal magic damage equal to 40% of M-ATK; at end of turn, deal magic damage equal to 40% of M-ATK.
Dark Veil
2 unitsWhen hit by area damage, reduce the damage to 0 and remove 1 effect.
Daze
2 unitsMovement -2. Cannot take additional movement or additional actions. Cannot guard.
Enchant Sword
2 unitsOn combat attack, deals additional damage equal to 30% of spell power to enemies adjacent to the target. Recovers HP of allies within 2 tiles around self equal to 30% of spell power.
Erotic Scar
2 unitsMovement +1. On a combat attack, a guaranteed critical hit activates and this effect is removed.
Fade's Deadly Poison
2 unitsHealing received -50%; at end of turn take fixed damage equal to 50% of the caster's ATK and gain Incapacitated. Lasts 3 turns.
God Blessing
2 unitsImmune to healing-obstruction effects. Chance to be hit by a critical attack -25%. At the end of action, recover HP equal to 25% of total HP.
Heal Reversal
2 unitsHealing effect received is converted into damage equal to 50% of the healing amount.
Holy Oath
2 unitsReceived AoE damage -80%. This effect is removed when AoE damage is taken.
Insight
2 unitsSpell-Power-scaling shield. When attacking an enemy, remove 1 of the enemy's buffs.
Moonlight
2 unitsDamage taken -3%. On acquisition, if the Starlight effect is held, remove 1 stack of Starlight then gain 1 stack each of Moonlight and Fire Echo/Lingering Flame (cooldown 1 turn).
Sharp Gaze
2 unitsPiercing damage received +30%.
Sleep
2 unitsFalls asleep and cannot act. When the effect expires and they wake, gains Sleep Resistance for 2 turns.
Sleep Resistance
2 unitsCannot be afflicted with Sleep.
Stake of Faith
2 unitsMove -3; at end of turn take fixed Radiance damage equal to 30% of the caster's ATK.
Stiffen
2 unitsCannot counterattack.
Thorn Barrier
2 unitsAfter suffering a melee attack, deals physical fixed damage equal to 50% of Defense to the attacking enemy.
Absolute Grudge
1 unitAttack +15%. Physical Penetration +7.5%. Removed after attacking.
Abyssal Erosion
1 unitAttack Power/Spell Power -40%. Healing received when self-healing -50%. Dark Resistance -30%.
Acid Poison
1 unitDefense/Resistance -50%. At the character's turn end, deals defense-ignoring damage equal to 80% of the caster's attack power.
Acute Deadly Poison Elixir
1 unitAfter a single-target attack, deals 50% of attack power as defense-ignoring damage and applies the Healing Reduction effect. This damage can trigger critical hits.
Adrenaline
1 unitPer stack, Attack +4%, Critical Rate +5%.
Aerial Vigilance
1 unitLasts 1 turn. Critical hit chance +15%, damage taken -15%. Adjacent tiles become a control zone that restricts enemy movement.
Armored Suit
1 unitWhen attacked by an enemy, damage taken -15%. Stacks decrease after being attacked.
Aura of Punishment
1 unitAttack +30%. Guards allies within 2 tiles. After being attacked by / after a single attack on / after a joint attack on an enemy within 4 tiles, delivers Strike of Punishment to the target.
Awakening Elixir
1 unitAttack power +15%. Received damage -15%. After attacking an enemy, gains the Focus effect.
Balance Collapse
1 unitCritical Hit Rate taken +10%. Critical damage taken +10%.
Bastion of Silence
1 unitWhen this buff is removed, removes 1 debuff. Damage taken -10%. Immune to banishment. Immune to TP removal. Immune to skill control. Removed after being attacked.
Battle Fervor
1 unitAttack +4%. Defense/Resistance +4%.
Beguiling Mirage
1 unitWhen taking a combat attack from a male character, if there is an adjacent empty tile, leaves a clone and performs Phase Leap, taking no damage and reducing stacks by 1. Max 4 stacks. Cannot be removed.
Bewitching Charm
1 unitChance to be hit by a critical attack / area damage taken -15%. Lasts 2 turns.
Blank
1 unitDamage taken +20%. Cannot cast skills. Cannot counterattack. When the effect expires, attack power +20%.
Blessing Incantation
1 unitAttack/Critical Chance/Defense/Resistance +15%. Critical chance received -15%.
Blood Pact
1 unitShield scaling with Spell Power. On attacking in combat, restore HP equal to 40% of Spell Power.
Blood Suppression
1 unitAttack/Spell Power -40%. At end of action, fixed Radiance magic damage equal to 40% of the caster's Spell Power.
Boiling Blood
1 unitAttack Power/Spell Power +20%. If TP is 0 before turn end, gain 1 TP. (Cooldown 1). At the start of an ally turn, stacks +1.
Boiling Rage
1 unitFire Resistance -60. A target dealt lethal damage grants 1 TP and removes this effect.
Bold Offensive
1 unitImmune to Weaken effect. Movement +1. Gain an aura increasing critical rate and critical damage of allies within 3 tiles by 10%.
Brawl
1 unitAttack Power +10%. Lasts 1 turn. Stacks up to 2 times.
Break-In
1 unitAttack Power +15%, damage taken -10%.
Calamity Devourer
1 unitATK +20%. Damage taken -20%. When attacked, remove 1 buff from the target and restore HP equal to 40% of ATK.
Chaos Cube
1 unitPer stack, Spell Power +5% and damage taken -2%.
Chaos Destruction
1 unitDamage taken +10%.
Chaos Guard
1 unitShield equal to 50% of Attack Power.
Chaos Rift
1 unitDefense/Resistance -25%.
Chaos Weakening
1 unitAttack Power/Spell Power -25%.
Charter of Patience
1 unitMax HP +10%. At the end of the character's turn, restore HP equal to 30% of Attack Power.
Charter of Valor
1 unitAttack Power / Spell Power +20%.
Chill Armour
1 unitDefense increases by 15% of Spell Power. Penetration damage taken -15%. After being attacked, applies Chill to the enemy. Removed on triggering.
Condensed Will
1 unitAttack +10%. When using a skill, if it did not target an enemy or installation, can attack or use a skill one additional time per turn.
Counterweight of Balance
1 unitHP +2%. Per stack, TP cost required to cast AoE skills -1.
Covenant of Light
1 unitDamage taken -50%. When attacked by an enemy, recover HP equal to 25% of total HP. This effect is removed after being attacked.
Crack
1 unitRadiance resistance -10%. Single-target attack skill damage -10%.
Crackdown
1 unitIncoming damage taken +30%. Chance to be hit by a critical +30%. Cannot gain extra movement or extra action. Does not stack with other Exposure effects.
Craftsman's Touch
1 unitAttack power/Spell power/Critical hit chance/Defense/Resistance +6%.
Craving of Ruin
1 unitDamage dealt increases by 20%. Maximum HP and physical lifesteal increase by 15% (does not increase with stacking). When an enemy ends its action within 1 ring around, deal 100% of attack power as damage and reduce a stack.
Crimson Crest
1 unitDamage taken -20%. After counterattacking, deal additional fire magic damage equal to 30% of attack power to the enemy and apply Healing Reduction -50%. Lasts 2 turns.
Crown Protector
1 unitDamage taken -10%. When the caster takes a combat attack, guard. The caster must be within 2 tiles for the effect to be maintained.
Culmination
1 unitAttack +7%. At character turn end, recovers HP equal to stack count * 7% of attack. Max 2 stacks.
Curse of Incapacitation
1 unitDamage taken +30%. Attack Power/Spell Power -30%. Cannot re-act.
Curse of Nullification
1 unitDamage taken +30%. ATK/M-ATK -30%. Unable to act.
Dawn's Protection
1 unitShield equal to 80% of Attack Power.
Deadly Charm
1 unitMovement -1. Forced to move toward the caster on its own turn. If it ends its action on a tile adjacent to the caster, this effect is removed and it gains Lingering Attachment for 1 turn.
Degeneration Protocol
1 unitAttack Power / Spell Power / Defense / Resistance -15%.
Dimensional Field
1 unitPierce damage taken / DoT damage taken -20%. When hit by a combat attack, 30% chance to reduce damage taken by -50%. Trigger chance increases in proportion to Critical Rate (max 80%). Stacks decrease after triggering.
Discharge
1 unitMovement +2. At turn end, one additional action per turn.
Dragon Word
1 unitcast on an enemy within 2 tiles; that target cannot gain TP or use skills. At the end of the character's turn there is a 25% chance to remove it; if not removed, the removal chance increases by 25% and the effect is renewed.
Dragonbreaker Strike
1 unitATK +30%. If the target is not defeated, the skill with the longest remaining cooldown has its cooldown reduced by 2. Removed on defeating the target.
Dragonification
1 unitATK / Crit Rate +20%. Max HP +30%. Restore HP by 50% of damage dealt after combat. Restore 1 TP at end of turn.
Electrified
1 unitLightning RES -10%.
Electrocution Stagger
1 unitCannot counterattack. At 2 stacks, stun and remove it.
Ember Gem
1 unitAt the end of action, if at max stacks, gain the Overheat effect and remove this effect.
Empress's Seal
1 unitRanged damage taken -20%.
Engagement Order
1 unitAttack power/spell power +30%.
Enhancement Core
1 unitCritical hit damage +10%. This effect is not visible to enemies.
Entropy Amplification
1 unitSpell Power +10%.
Entropy Frenzy
1 unitSpell Power +10%.
Entropy Ghost
1 unitCan attack enemies in Banish or Phase Leap state. This effect is treated as an action-control and Banish state, and cannot be targeted by skills or effects.
Error Stack
1 unitAttack power/spell power -3%. Received penetration damage +5%. When attacked, this effect's stacks and duration increase by 1. This effect is treated as a buff.
Essence of Darkness
1 unitWhen taking damage, if you have remaining TP, consume TP instead of HP. Removed when triggered.
Evolution Protocol
1 unitAttack Power / Spell Power / Defense / Resistance +15%. Movement +1 (cannot stack). When this buff is gained, gain the Vitality effect.
Faded Faith
1 unitImmune to stun/skill-control. Damage taken -30%.
Faint Boundary
1 unitChance to be hit by a critical attack / area damage taken -25%. Lasts 2 turns.
Fatal Seduction
1 unitDamage taken +5%. Damage dealt when attacking the caster -15%.
Femme Fatale
1 unitPer stack, TP cost of casting Reaper's Magic Bullet -1. Max 4 stacks. Cannot be removed.
Fervent Defiance
1 unitFire Resistance -30.
Final Notice
1 unitDamage dealt / AoE-skill damage / Ultimate damage +60%. At the start of the ally turn, recover up to 5 TP and reduce the cooldown of the skill with the longest cooldown by 5.
Fire Chain
1 unitFire resistance -30%.
Fire Echo
1 unitCritical hit chance +6%.
Fire Resonance
1 unitSpell Power +35%.
Fire Reverberation
1 unitSpell Power +25%.
Flame Enhancement
1 unitSpell Power +15%, Critical Rate +15%. On activation, removes Flame debuffs.
Flight of Abydos
1 unitSpell-Power-scaling shield. While the shield persists, damage dealt +10%, damage taken -10%.
Floating Cloud
1 unitShield based on ATK. While active, enemy attacks in battle are deflected — deflected attacks deal 50% less damage and cannot crit.
Focused Lockdown
1 unitDamage taken +10%. When attacked, applies Focus effect to attacker. Triggers once per attacker's turn. Cannot gain re-action.
Focused Sniping
1 unitMovement -1 per stack.
Fog Veil
1 unitCannot be targeted. On acquisition, removes 1 debuff. Received area damage -15%. Removed before attacking / after moving / when taking damage / when there is an adjacent enemy. Cannot stack with the Stealth effect.
Foresight Reaction
1 unitAt turn end, if there is no Unknown Conspiracy effect, gain a random Unknown Conspiracy effect. When an Unknown Conspiracy effect triggers, 1 Foresight Reaction stack is removed, and if Foresight Reaction remains, gain a new Unknown Conspiracy effect.
Free Wind
1 unitNot affected by movement reduction values.
Frost Chain
1 unitFrost resistance -30%.
Frost Enhancement
1 unitGain a shield equal to 25% of Spell Power; while the shield is maintained, Spell Power +10%. On activation, removes Frost debuffs.
Frost Fissure
1 unitCritical hit chance received / damage taken +5%.
Frost Ice Wall
1 unitPhysical damage taken -40% (does not stack). Frost resistance +40% (does not stack). After being attacked, removes the effect and deals fixed frost magic damage equal to 30% of attack power to enemies within 1 tile around, applying the Chill effect.
Frost Veil
1 unitCritical hit chance
Frozen Preservation
1 unitCannot act. Cannot
Ghost Slay
1 unitCritical Rate +100% on combat attack. Removed on trigger.
Glacial Veil
1 unitAttack-proportional shield. Cold resistance +50%. Immune to cold-attribute debuffs.
Grima Barrier - Ruin
1 unitEnemies inside the area: Max HP -20%, healing effects received and shield effects -50%. Allies inside the area: lifesteal +10%, damage dealt +20%.
Grudge of Punishment
1 unitAttack +10%. Removed after attacking.
Guardian Line
1 unitArea damage taken -15%.
Gust
1 unitTP cost required to cast Vacuum Asura Slash -1.
Healing Blocked
1 unitHealing effect -100%.
Hedonic Grab
1 unitBeing controlled by Hedonic Grab 1. When this effect is removed, takes fixed damage equal to 40% of the caster's spell power and falls into Confusion, fleeing randomly within movable range. Lasts 1 turn.
Hot Cheer
1 unitArea skill damage +10%. Movement +1. TP consumption required for fire-type skills -1.
Hunting Instinct
1 unitAttack power +30%.
Hypnosis
1 unitFalls into hypnosis and cannot act. Removed if damaged. Cannot recover TP.
Ice Remnant
1 unitCritical hit chance received +-6% (source lists "+ -6%" verbatim).
Ice Resonance
1 unitDefense / Resistance +35%.
Ice Reverberation
1 unitDefense / Resistance +25%.
Icy Gem
1 unitAt the end of action, if at max stacks, gain the Snap Freeze effect and remove this effect.
Immortal Rest
1 unitHP does not drop below 1. Cannot cast skills. Cannot counterattack. Cannot be dispelled. When this effect expires, the cooldown of all normal skills is reduced by 1 and gain 1 TP.
Immortality
1 unitHP does not drop below +1. Removed at the start of an ally turn.
Immovable Myo-o Sword
1 unitTP cost required when casting Immovable Myo-o Sword -1. Max 4 stacks.
Imperial Secret Arts
1 unitPreemptive attack. Physical penetration/attack power +25%.
Incapacitate
1 unitAttack/Spell Power reduced by 20%. Cannot take extra movement or extra actions.
Incapacitation Seal
1 unitCannot attack. Cannot counterattack.
Inertia
1 unitDefense +30%. Critical rate taken -30%.
Infection Poison
1 unitAt turn end, deals defense-ignoring damage equal to 35% of attack power per stack.
Infection Poison Elixir
1 unitAfter a single-target attack / after a follow-up attack, applies Infection Poison to the enemy.
Inner Passion
1 unitSpell Power +10%. Received damage -10% (regardless of stacks).
Inquisition
1 unitAttack/Spell Power -20%. At end of action, fixed Radiance magic damage equal to 20% of the caster's Spell Power.
Ionization
1 unitElectric Resistance -80%.
Ironwall Advance
1 unitPhysical damage taken -10%. Stacks decrease at the start of the ally's turn.
King's Atonement
1 unitPer stack, damage dealt +10%. After attacking an enemy, grants allies within 3 tiles a shield equal to 60% of attack for 2 turns, then removes this effect.
Knight's Oath
1 unitAttack/Defense +2%.
Liberated Spirit
1 unitImmune to action-control and skill-control effects. When taking debuff damage, recovers HP equal to 30% of the damage taken.
Libra - Fire
1 unitAttack Power / Spell Power +20%.
Libra - Frost
1 unitShield of 10% max HP.
Libra - Harmony
1 unitPhysical Penetration Defense / Magic Penetration Defense +10%.
Life Tap
1 unitMax HP +20%. After combat, recover HP equal to 60% of the caster's Spell Power.
Lightning Enhancement
1 unitSpell Power +5%, Skill Range +1. On activation, removes Lightning debuffs.
Limit Expansion
1 unitAttack power/Critical damage +10%.
Lingering Attachment
1 unitCannot counterattack. Damage dealt when attacking the caster -80%.
Luminous Mana
1 unitM-ATK +10%.
Magic Overlap
1 unitSpell Power +10% increase. At 2 stacks, gain 1 TP and replace with Magic Spiral 1 effect.
Mana Thread
1 unitDamage taken -10%. When attacking an enemy with a fire/electric/ice-type debuff, target's damage taken +10%. When using a skill of a different attribute than previously used, this effect stacks. At max stacks, replaced with the Magic Weave 1 effect.
Mana Unleash
1 unitATK/M-ATK/Max HP +10%.
Mark of Atonement
1 unitDamage / DoT taken +30%. At end of turn, take damage equal to 30% of the caster's M-ATK, ignoring damage-taken reduction.
Mark of Deceit
1 unitAt turn start, take physical fixed damage equal to 10% of the caster's attack per stack, then this effect is removed.
Mark of Truth
1 unitWhen attacked by the caster, damage taken +10%.
Max Output
1 unitSpell Power 12% on skill use. Removed after skill use.
Mediating Hand
1 unitAt the character's turn end, remove 1 debuff and restore HP equal to 20% of the caster's Magic Power.
Mediation's Shield
1 unitShield equal to 80% of Attack Power. If HP ratio is 50% or below, shield increases by 50%. Damage-over-time taken -50%. When attacking or being attacked while holding a debuff, Attack Power +20%. Lasts 2 turns.
Melee King
1 unitAttack power / Defense +15%, damage taken -15%.
Mind Control
1 unitOn the next ally turn, control the designated character like an ally instead of the main body. Cannot be removed.
Mind Sword
1 unitWhen hit by a combat attack, block it with Mind Sword and reduce this effect's stack. The blocked attack has its damage reduced by 70% and cannot critically hit. When hit by a combat attack from range, counterattack with Mind Sword and reduce this effect's stack. Max 5 stacks. Cannot be dispelled.
Miracle Recover
1 unitCannot be targeted by enemies (excluding allies). Area damage received -20%. Immune to cooldown control effects. At end of turn, -1 cooldown to the one skill with the longest remaining skill cooldown.
Morale Loss
1 unitAttack power/Magic power/Critical hit chance -25%. Cannot make additional moves or additional actions. Class passive cannot trigger.
Nerve Damage
1 unitCannot counterattack. Cannot guard/escort.
Nimble Hands
1 unitAttack power/Critical hit chance +10%. Received critical hit chance -10%.
Nimble Movement
1 unitIn combat, 70% chance to dodge the enemy's attack, taking 50% less damage and losing 1 stack.
Oath Carved in Blood
1 unitPer stack, damage dealt +5%. Removed after attacking an enemy.
Omen of Typhoon
1 unit+20% Spell Power. When using an area skill, gain Focus effect.
Opening Spotted
1 unitAttack +15%.
Output Enhancement
1 unitSpell Power 9% on skill use. Removed after skill use.
Overflowing Foresight
1 unitSpell Power +50%. On gaining this effect, the one skill with the longest remaining cooldown has its cooldown reduced by 5, and TP +1.
Overheat
1 unitAttack range +2. Guaranteed critical hit when attacking enemies.
Override Field
1 unitIgnore elemental advantage/disadvantage. Ignore attack/defense-type advantage/disadvantage. Damage you deal to all enemies increases by 50% as if you had advantage, and damage you take decreases by 50%.
Overwhelming Defense
1 unitDamage taken -10%.
Paradox Worm
1 unitAttack power/spell power -5%. Received penetration damage -10%. When attacked, this effect's stacks and duration increase by 1. This effect is treated as a buff.
Paralysis
1 unitDamage taken / critical hit chance received +30%. Cannot move. Cannot take additional movement or additional action. Does not stack with other Exposure effects.
Passage Agreement
1 unitAoE damage taken -15%. Movement distance +1 (does not stack). Ignores Control Zone. Ignores slow effects.
Penance
1 unitWhen this effect expires, deals magic fixed damage equal to 10% of total HP per stack. Max 3 stacks. Removed when an enemy is defeated. Lasts 2 turns.
Phantom Pain
1 unitWhen attacked, take additional dark physical damage equal to 30% of the caster's attack.
Phase Leap
1 unitUnaffected by damage, skills, or effects, and cannot act. Cannot recover TP. Removed at the start of the ally turn. Cannot be removed.
Po di Empress
1 unitLasts 2 turns. Defense/Resistance/Counterattack Damage +50%. Immune to movement-hindering and positional-control effects. Adjacent tiles grant cover to allies and the surrounding 1 tile becomes a control zone.
Poison
1 unitAt the end of the character's turn, deal dark physical fixed damage equal to 3% of attack power. Healing reduction -20%.
Power Justice
1 unitMax 3 stacks. Attack +10%. When attacked by an enemy, damage taken is reduced by 10% per stack and this effect's stacks decrease.
Power Overload
1 unitDefense/Resistance -15%. At max stacks, deal 40% of attack power as resistance-ignoring lightning magic damage and grant the caster 1 TP. Can trigger a critical hit. Removed after triggering.
Power Seal
1 unitCannot attack. Cannot counterattack.
Powerful Authority
1 unitMax 3 stacks. Attack +15%. When attacked by an enemy, damage taken is reduced by 15% per stack and this effect's stacks decrease.
Prelude to Revolution
1 unitPer stack, Attack/Defense +2%. Received critical hit chance -2%.
Pride of Dagal
1 unitAttack/Critical damage +20%. Immune to movement-hindering and position-control effects.
Quarantine
1 unitImmune to damage-over-time effects and dark-attribute debuffs.
Recklessness
1 unitDefense -20%.
Red Whirlwind
1 unitChance to take critical hits from the caster / critical damage taken +25%.
Refuse Barrier
1 unitAttack-power-based shield. While the shield persists, grant other allies within 2 tiles around a shield that blocks damage equal to 20% of their total HP when in combat.
Resistance Advance
1 unitImmune to action-control effects. Movement +1. When attacking an enemy, attack increases by 4% proportional to distance moved, then this effect is removed.
Resolve
1 unitTP cost of active skills (excluding the ultimate) -1. Consumes 1 stack after using a skill.
Responsive Drill
1 unitPreemptive attack. Physical penetration/attack power +15%.
Ring of Ruin
1 unitDefense/Resistance +3%. At 9 stacks, grants an extra action. Cannot be dispelled. Removed when the extra action triggers.
Rising Divinity
1 unitAttack power +5%. Max 5 stacks. At max stacks, replaced by Imperial Divinity 1 effect and gain an extra action.
Rite of Fire
1 unitCritical hit rate / fire resistance +40%. Fire resistance of enemies within 3 tiles around you -40%. Skill control immunity.
Rose Petal
1 unitPer stack, TP cost to cast Rose Blanche -1. Per stack, Rose Blanche damage +5%. Removed when Rose Blanche is used.
Saint of Mercy
1 unitImmune to damage, skills, or effects, and cannot act. At turn end, non-full-HP (not 100%) ally characters recover HP equal to 25% of Spell Power.
Seal of Power
1 unitSpell power / defense / resistance +15%.
Secret Guard
1 unitPreemptive attack. When the guarded target is attacked, fight in their place. If the ally moves 3 or more tiles away, the effect does not trigger.
See-Through
1 unitAttack Power / Spell Power / Defense -10%.
Self-Discipline Fighting Spirit
1 unitAttack Power / Defense / HP +10%. After attacking an enemy, applies Weakness Exposure for 2 turns equal to the number of stacks.
Sequence Break
1 unitAfter using a skill, gain an additional action and remove this effect.
Severe Cold
1 unitClass passive cannot activate.
Shadow Veil
1 unitCritical rate received -20%. Lasts 2 turns.
Sharp Blade
1 unitPiercing damage dealt +20%.
Silver Faith
1 unitAttack Power +5% / Critical Rate +20% per 1 Movement. Removed after a combat attack.
Snap Freeze
1 unitImmune to buff-removal effects. When attacked by an enemy, damage taken once per turn is 0.
Soul Accumulation
1 unitTP cost required to cast Asura Skybreaker -1. At 2 stacks, Asura Skybreaker range increases. At 4 stacks, Asura Skybreaker damage increases 50%. Effect removed when Asura Skybreaker is used.
Soul Damage
1 unitWhen Iron Mask attacks, that attack's damage is set to 0 and the effect is removed.
Sparkle Gem
1 unitAt the end of action, if at max stacks, gain the Discharge effect and remove this effect.
Special Jurisdiction
1 unitAt the end of the character's turn, if Special Jurisdiction is at max stacks, remove all debuffs on yourself, gain 1 TP, and consume Special Jurisdiction to use one of Escort 7, Investigation 7, or Restraint 7.
Spirit Song
1 unitSpell power / defense / resistance +25%. Restore summon's health by +25% of spell power.
Sprout of Talent
1 unitWhen attacking an enemy with a fire/electric/ice-type debuff, target's damage taken +5%. When using a skill of a different attribute than previously used, this effect stacks. At max stacks, replaced with the Shining Bloom 1 effect.
Starlight
1 unitDamage dealt +2%. On acquisition, if the Moonlight effect is held, remove 1 stack of Moonlight then gain 1 stack each of Starlight and Ice Remnant (cooldown 1 turn).
Stealth Move
1 unitMovement +1. Can move through enemies. Cannot be targeted. Status removed when attacking, dealing, or taking damage. On basic attack, steals 1 TP.
Stealth Movement
1 unitCannot be targeted. When attacking or casting a skill, remove Stealth Movement and gain the Opening Spotted effect. State is removed if there is an adjacent enemy at the end of the character's action turn or if damage is taken.
Steel Penetration
1 unitAttack +10%. Physical Penetration +10%.
Sticky Flame
1 unitAt the end of the character's turn, deal 25% of attack power as fixed fire damage.
Storm Omen
1 unitATK/crit chance +12%, received crit chance -12%. After attacking, gain Withdraw and remove this effect. Immune to movement-control effects.
Storm's Guard
1 unitShield equal to 50% of attack. Flame/Frost/Radiance/Dark Resistance +25%. Granted only at Eye of the Storm 3 and 4.
Supreme Brand
1 unitWhen attacked by the caster, damage taken / chance to be hit by a critical attack +15%.
Swift Evasion
1 unitDefense +30%. Chance of being hit by a critical attack is reduced by 30%.
Sword of Conviction
1 unitAttack Power / Critical Rate +10%. On enemy kill, gain Sole Supremacy 1 effect and remove this effect. On expiration, gain Price of Arrogance effect. Lasts 2 turns.
Synthesis
1 unitAttack power/Spell power/Critical hit chance/Defense/Resistance +3%.
Tension Up
1 unitAttack Power / Critical Rate +5%. Magic damage taken -5%. Max 2 stacks. Removed after attacking an enemy. Cannot be removed.
Thirst's Reserve
1 unitShield equal to 50~80% of attack power. Damage taken reduced by 10%. Cannot be removed.
Thorn Bind
1 unitCannot move.
Thorny Vines
1 unitImmobilized.
Tide Barrier
1 unitSpell Power and Resistance-proportional shield. While the shield lasts, movement increases by 1 and magic damage taken by the target when attacked by enemies +30%.
Time After Ruin
1 unitPhysical Penetration +30%. Duration +1 and restore 2 TP on defeating an enemy.
Trance
1 unitImmune to action-control effects. When an ally ends their turn, restore the target's HP equal to 50% of Magic Power.
Transcendence Protocol
1 unitIf at max stacks before turn end, once per turn you can use Transcendence: Awakening, Transcendence: Shell Reinforcement, Transcendence: Stimulus.
Transfusion
1 unitAt turn end, recover HP equal to 40% of the caster's Spell Power.
Tremor of Fear
1 unitDamage taken +15%. Attack/Spell Power -25%.
Unrusting Glory
1 unitPer stack, Attack/Max HP/Assist (co-op) Damage/AoE Skill Damage +20%.
Vanguard Advance
1 unitSkill damage/Physical Penetration +15%, Attack +10%, Movement +1.
Veil of Chaos
1 unitDamage taken/Critical damage taken -10% (regardless of stacks). Hides all other buffs/debuffs on you from the enemy. When attacked by a player, stacks increase, and at max stacks it is removed. Upon removal, gain the Chaos Guard shield and copy all your debuffs to enemies within a 3-tile range, then remove all your own debuffs. If there were no debuffs on you, apply a Random Chaos debuff to enemies within range.
Veil of Darkness
1 unitWhen taking area damage, reduce the damage to 0 and remove 1 effect.
Veil of Protection
1 unitReceived crit chance -25%. Shield of 50% of Spell Power.
Veil of Purification
1 unitPhysical/Magic Penetration +20%. Shield of 40% of Spell Power. On application, removes 1 debuff.
Vengeance
1 unitDamage taken / critical hit chance taken from Iyolin +10%. Once per turn, taking lethal damage grants Iyolin TP +1. Lasts 2 turns. Cannot be removed.
Ventilation
1 unitAt the start of the ally turn, gain TP equal to the number of stacks.
Vibration
1 unitLasts 2 turns. Damage taken +10%. Movement -1.
Victory Idol
1 unitPer stack, the TP consumption required to cast Crimson Inferno is -1. Max 4 stacks. Cannot be removed. Removed when Crimson Inferno is used.
Vitality Tune
1 unitATK/M-ATK +20%. Healing received +20%. All Action Control effects are removed on gain. At end of turn, recover HP equal to 40% of the caster's M-ATK.
Vow of Recovery
1 unitWhen hit by a combat attack, after combat restore HP equal to 30% of the caster's Magic Power.
Weak Point Detection
1 unitAttack power +15%.
Weakening
1 unitAttack power/Spell power -10%. Received critical hit chance and received critical hit damage +10%.
Weakness Analysis
1 unitChance to suffer critical damage in combat with the caster +20%. Damage dealt in combat with the caster -30%.
Weakness Exposed
1 unitDamage taken +10%. Chance to be hit by critical attacks +10%. Does not stack with other Exposed effects.
Weakness Grasp
1 unitChance to suffer critical damage when in battle with the caster +20%. Damage dealt when in battle with the caster -30%.
Weapon Block
1 unitIn combat, 70% chance to block the enemy's attack and take 50% less damage. Blocked damage cannot be a critical hit. Lasts 1 turn.
Whisper of Fate
1 unitWhen an enemy ends its turn within range, fire a round to deal 40% of attack power as damage. Requires ammo to trigger.
Will to Fight
1 unitAttack/Magic +20%.
Will to Revive
1 unitAt max stacks, recovers HP equal to 45% of Attack, then removed.
Wither
1 unitStacks up to 2 times, lasts 2 turns. Movement -2. Damage taken +20%. Until stacking begins, replaced by Paralysis.
Yoke of Karma
1 unitDefense/Resistance -25%. At end of turn, loses 1 buff and gains 1 random debuff.
Yoke of Pain
1 unitAt the end of the character's turn, if HP is not 100%, gain 1 random debuff.
Zenith Blade
1 unitPhysical penetration +30%. Range +1.
