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Genesis War Mobile

Status Effects

323 buffs and debuffs pulled out of every unit kit — 155 debuffs, 168 buffs, 83 of them applied by more than one unit. Open any effect to see the full roster and the exact skill, passive or class that applies it.

debuff

Stun

23 units
Action ControlStun

Cannot act.

debuff

Cold Slow

21 units
Action ControlMovement Control

Movement -1. When stacked, replaced by Freeze.

debuff

Slow

21 units
Action ControlMovement Control

Movement -2. Cannot make additional movement or additional action. Cannot escort.

debuff

Freeze

17 units
Action ControlStun

Unable to act.

buff

Vigor

17 units
Shout

After a melee attack, you may make an additional attack or use a skill. Removed on activation.

debuff

Burn

16 units
Damage over Time

At the end of the character's turn, deals flame magic fixed damage equal to 15% of Spell Power.

debuff

Armor Break

13 units

Defense -50%.

buff

Fighting Spirit

12 units

Attack power/spell power increased by +20%.

debuff

Shock

12 units
Action Control

Cannot counterattack.

debuff

Electrocute

11 units
Action ControlShock

Cannot counterattack.

buff

Power Up

11 units

Attack power / spell power +30%. When attacking in combat, remove 1 buff from the enemy.

debuff

Taunt

11 units
Action Control

On their own turn, the target is forced to attack the caster of the taunt. Damage dealt by the caster when attacking -20%.

debuff

Silence

10 units
SilenceSkill Control

Cannot use skills. Lasts 1 turn.

debuff

Suppress

10 units
Skill Control

Cannot gain TP.

buff

Blessing

9 units

Defense +10%. At end of action, recover health equal to 15% of total health.

debuff

Confusion

9 units
Action ControlCannot be removed

Falls into confusion and randomly flees within movement range.

debuff

Bleed

8 units
BleedDamage over Time

At turn end, deal defense-ignoring damage equal to 30% of caster's Attack. If hit by a slash or pierce attribute critical attack, Excessive Bleed triggers, dealing defense-ignoring damage equal to 30% of Attack.

buff

Gale

8 units

On a basic attack, a 50% chance to trigger a follow-up attack dealing 30% of attack power.

buff

Mana Spiral

8 units

Spell Power 25%.

debuff

Rupture

8 units
BleedDamage over Time

At the end of the character's turn, deals physical fixed damage equal to 5% of Attack Power per 1 tile of distance moved.

debuff

Suppression

8 units
Cannot be removedSkill Control

Attack power / spell power / critical hit chance -25%. Class passives cannot trigger.

debuff

Bind

7 units
Action ControlImmobileMovement Control

Cannot move. Lasts 1 turn.

debuff

Dark Bomb

7 units

Defense / Resistance -15%. When this effect expires, it explodes, dealing fixed damage equal to 40% of the caster's Spell Power to enemies within 1 ring around it.

buff

Ecstasy

7 units

Attack Power / Spell Power +20%. After attacking in combat, if damage was dealt to an enemy, restore HP equal to 20% of Max HP.

buff

Erosion

7 units

Spell Power +40%.

debuff

Weaken

7 units
Weaken

Attack power / Spell power -25%.

debuff

Weakness Detection

7 units

When in combat with the caster, chance to take critical damage +20%. When in combat with the caster, damage dealt -30%. Lasts 2 turns.

debuff

Weakness Exposure

7 units
Exposure

Damage taken +10%. Chance of being hit by critical attacks +10%. Does not stack with other Exposure effects.

debuff

Cannot Heal

6 units
Cannot be removedHeal Block

Healing effect received -100%.

debuff

Crystallization

6 units

Not affected by damage, skills, or effects, and unable to act.

debuff

Cursed Soul

6 units
Damage over TimeHeal Block

Received healing effect -50%. At the end of the character's turn, deal dark fixed damage equal to 50% of Spell Power and, with a 30% chance, Stun.

debuff

Magic Vulnerability

6 units

Resistance -50%.

buff

Withdraw

6 units

Additional move before ending the turn.

debuff

Archer's Mark

5 units

Chance of being hit by critical attacks +30%. Does not stack with other Mark effects.

buff

Battle Stance

5 units

Attack +25%. Defense/Resistance +20%.

buff

First Aid

5 units
Cannot be removed

At the end of the character's turn, recover Health equal to 15% of total Health. Lasts 3 turns.

buff

Frost Shield

5 units
Cannot be removed

Defense increased by 25% of Spell Power. After being attacked, applies the Chill Slow effect to the enemy, then is removed.

debuff

Healing Reduction

5 units
Cannot be removedHeal Block

Received healing effect -50%.

debuff

Assassin's Mark

4 units

Received critical hit chance +30%. On death, if the killer's turn is in progress, the killer acts again. Does not stack with other Mark effects.

debuff

Banish

4 units
Action ControlBanishCannot be removed

Unaffected by normal damage, skills, or effects, and cannot act.

debuff

Blaze

4 units
Action Control

Cannot attack. Cannot counterattack.

buff

Demon Slay

4 units

On combat attack, critical hit chance +100%. Removed on trigger.

debuff

Despair

4 units
Cannot be removedSkill Control

Cannot gain dispellable buffs.

debuff

Fear

4 units
Action ControlFear

Cannot act. Critical hit chance received +10%.

buff

Guard

4 units
Cannot be removed

When a guarded ally is attacked, fights in their place. Effect does not trigger if the ally is 3 or more tiles away.

buff

Mana Stack

4 units

Spell Power +10% increase. At 2 stacks, gain 1 TP and it is replaced by the Mana Spiral 1 effect.

buff

Battlefield Command

3 units

Damage taken -10%.

debuff

Break

3 units
Weaken

ATK/M-ATK -20%; cannot gain extra movement or extra actions.

debuff

Frostbite

3 units
Cannot be removedDamage over Time

Chance to be hit by a critical attack +10%.

buff

Holy Armor

3 units

Defense/Resistance +20%. At end of action, recover health equal to 20% of total health.

debuff

Ice Bind

3 units
Action ControlImmobileMovement Control

Cannot move. Cannot take additional movement or additional actions.

debuff

Just Challenge

3 units

Movement -2. +30% chance to be hit by a critical attack from the caster.

buff

Light of Abydos

3 units

Chance to be hit by critical -20%. At the character's turn end, restore HP equal to 20% of total HP.

buff

Lightning Blade

3 units

Immune to action-control and skill-control effects. When you attack an enemy and deal damage, convert 1 of the enemy's buffs into a debuff.

buff

Magic Stack

3 units

Spell Power +10% increase. At 2 stacks, gain 1 TP and replace with Magic Spiral 1 effect.

debuff

Mana Resonance

3 units

Magic damage taken / Crit Rate taken +20%.

debuff

Mind's Eye

3 units
Weaken

Attack Power / Spell Power / Defense -20%. Chance to receive a critical hit from the caster +25%.

debuff

Morale Drop

3 units
Skill ControlWeaken

Attack power/spell power/critical chance -25%.

debuff

Ruin

3 units

When attacked, explodes and deals dark fixed damage equal to 20% of the caster's attack power to the surrounding 8 tiles.

buff

Vitality

3 units
Shout

After a melee attack, can additionally use an attack or skill. Removed when triggered.

debuff

Black Shadow Kill Formation

2 units
Action Control

Cannot make additional movement or additional action. Cannot counterattack. Allows the caster to make a preemptive strike in combat.

buff

Bloodlust

2 units
Cannot be removed

Critical hit chance / critical damage +5%. At 4 stacks gain the Extermination 1 effect.

debuff

Call of Ruin

2 units
Cannot be removed

At the start of the turn, gain 3 stacks of Craving of Ruin. While holding this effect, direct control is impossible and the AI takes control. When using an active skill other than the Ultimate, instead of TP, consume HP equal to (TP consumption) x 10% based on the skill's base TP consumption value. Does not die from this effect.

debuff

Chill

2 units
Action ControlCannot be removedDamage over TimeMovement Control

At the character's turn end, deals fixed frost magic damage equal to 10% of attack power. Per stack, movement -1 and damage dealt -5%.

debuff

Collapse

2 units

When attacked, explode dealing dark fixed damage equal to 25% of caster's attack power within a 1-tile radius.

debuff

Combustion Collapse

2 units
Cannot be removedDamage over TimeHeal Block

At end of character turn, deals fixed fire damage equal to 25% of Spell Power. Cannot be healed.

debuff

Curse of Pain

2 units

On gain, deal magic damage equal to 40% of M-ATK; at end of turn, deal magic damage equal to 40% of M-ATK.

debuff

Dark Veil

2 units
Cannot be removed

When hit by area damage, reduce the damage to 0 and remove 1 effect.

debuff

Daze

2 units
Action ControlMovement Control

Movement -2. Cannot take additional movement or additional actions. Cannot guard.

debuff

Enchant Sword

2 units

On combat attack, deals additional damage equal to 30% of spell power to enemies adjacent to the target. Recovers HP of allies within 2 tiles around self equal to 30% of spell power.

buff

Erotic Scar

2 units

Movement +1. On a combat attack, a guaranteed critical hit activates and this effect is removed.

debuff

Fade's Deadly Poison

2 units
Cannot be removedDamage over Time

Healing received -50%; at end of turn take fixed damage equal to 50% of the caster's ATK and gain Incapacitated. Lasts 3 turns.

buff

God Blessing

2 units

Immune to healing-obstruction effects. Chance to be hit by a critical attack -25%. At the end of action, recover HP equal to 25% of total HP.

debuff

Heal Reversal

2 units
Cannot be removedHeal Block

Healing effect received is converted into damage equal to 50% of the healing amount.

debuff

Holy Oath

2 units

Received AoE damage -80%. This effect is removed when AoE damage is taken.

buff

Insight

2 units
Shield

Spell-Power-scaling shield. When attacking an enemy, remove 1 of the enemy's buffs.

buff

Moonlight

2 units
Cannot be removed

Damage taken -3%. On acquisition, if the Starlight effect is held, remove 1 stack of Starlight then gain 1 stack each of Moonlight and Fire Echo/Lingering Flame (cooldown 1 turn).

debuff

Sharp Gaze

2 units

Piercing damage received +30%.

debuff

Sleep

2 units
Action Control

Falls asleep and cannot act. When the effect expires and they wake, gains Sleep Resistance for 2 turns.

buff

Sleep Resistance

2 units

Cannot be afflicted with Sleep.

debuff

Stake of Faith

2 units
Cannot be removedDamage over Time

Move -3; at end of turn take fixed Radiance damage equal to 30% of the caster's ATK.

debuff

Stiffen

2 units
Action Control

Cannot counterattack.

debuff

Thorn Barrier

2 units
Cannot be removed

After suffering a melee attack, deals physical fixed damage equal to 50% of Defense to the attacking enemy.

buff

Absolute Grudge

1 unit
Cannot be removed

Attack +15%. Physical Penetration +7.5%. Removed after attacking.

debuff

Abyssal Erosion

1 unit
Cannot be removedHeal Block

Attack Power/Spell Power -40%. Healing received when self-healing -50%. Dark Resistance -30%.

debuff

Acid Poison

1 unit
Cannot be removedDamage over Time

Defense/Resistance -50%. At the character's turn end, deals defense-ignoring damage equal to 80% of the caster's attack power.

debuff

Acute Deadly Poison Elixir

1 unit
Cannot be removed

After a single-target attack, deals 50% of attack power as defense-ignoring damage and applies the Healing Reduction effect. This damage can trigger critical hits.

buff

Adrenaline

1 unit
Cannot be removed

Per stack, Attack +4%, Critical Rate +5%.

buff

Aerial Vigilance

1 unit
Cannot be removed

Lasts 1 turn. Critical hit chance +15%, damage taken -15%. Adjacent tiles become a control zone that restricts enemy movement.

buff

Armored Suit

1 unit
Cannot be removed

When attacked by an enemy, damage taken -15%. Stacks decrease after being attacked.

buff

Aura of Punishment

1 unit
Cannot be removed

Attack +30%. Guards allies within 2 tiles. After being attacked by / after a single attack on / after a joint attack on an enemy within 4 tiles, delivers Strike of Punishment to the target.

buff

Awakening Elixir

1 unit
Cannot be removed

Attack power +15%. Received damage -15%. After attacking an enemy, gains the Focus effect.

buff

Balance Collapse

1 unit

Critical Hit Rate taken +10%. Critical damage taken +10%.

buff

Bastion of Silence

1 unit
Cannot be removed

When this buff is removed, removes 1 debuff. Damage taken -10%. Immune to banishment. Immune to TP removal. Immune to skill control. Removed after being attacked.

buff

Battle Fervor

1 unit
Cannot be removed

Attack +4%. Defense/Resistance +4%.

debuff

Beguiling Mirage

1 unit
Cannot be removed

When taking a combat attack from a male character, if there is an adjacent empty tile, leaves a clone and performs Phase Leap, taking no damage and reducing stacks by 1. Max 4 stacks. Cannot be removed.

debuff

Bewitching Charm

1 unit

Chance to be hit by a critical attack / area damage taken -15%. Lasts 2 turns.

debuff

Blank

1 unit
Cannot be removed

Damage taken +20%. Cannot cast skills. Cannot counterattack. When the effect expires, attack power +20%.

buff

Blessing Incantation

1 unit

Attack/Critical Chance/Defense/Resistance +15%. Critical chance received -15%.

buff

Blood Pact

1 unit
Shield

Shield scaling with Spell Power. On attacking in combat, restore HP equal to 40% of Spell Power.

debuff

Blood Suppression

1 unit
Cannot be removed

Attack/Spell Power -40%. At end of action, fixed Radiance magic damage equal to 40% of the caster's Spell Power.

buff

Boiling Blood

1 unit

Attack Power/Spell Power +20%. If TP is 0 before turn end, gain 1 TP. (Cooldown 1). At the start of an ally turn, stacks +1.

debuff

Boiling Rage

1 unit

Fire Resistance -60. A target dealt lethal damage grants 1 TP and removes this effect.

buff

Bold Offensive

1 unit
Cannot be removed

Immune to Weaken effect. Movement +1. Gain an aura increasing critical rate and critical damage of allies within 3 tiles by 10%.

buff

Brawl

1 unit
Cannot be removed

Attack Power +10%. Lasts 1 turn. Stacks up to 2 times.

buff

Break-In

1 unit
Cannot be removed

Attack Power +15%, damage taken -10%.

buff

Calamity Devourer

1 unit
Cannot be removed

ATK +20%. Damage taken -20%. When attacked, remove 1 buff from the target and restore HP equal to 40% of ATK.

buff

Chaos Cube

1 unit
Cannot be removed

Per stack, Spell Power +5% and damage taken -2%.

debuff

Chaos Destruction

1 unit

Damage taken +10%.

buff

Chaos Guard

1 unit
Shield

Shield equal to 50% of Attack Power.

debuff

Chaos Rift

1 unit

Defense/Resistance -25%.

debuff

Chaos Weakening

1 unit
Weaken

Attack Power/Spell Power -25%.

buff

Charter of Patience

1 unit

Max HP +10%. At the end of the character's turn, restore HP equal to 30% of Attack Power.

buff

Charter of Valor

1 unit

Attack Power / Spell Power +20%.

debuff

Chill Armour

1 unit
Cannot be removed

Defense increases by 15% of Spell Power. Penetration damage taken -15%. After being attacked, applies Chill to the enemy. Removed on triggering.

buff

Condensed Will

1 unit
Cannot be removed

Attack +10%. When using a skill, if it did not target an enemy or installation, can attack or use a skill one additional time per turn.

buff

Counterweight of Balance

1 unit
Cannot be removed

HP +2%. Per stack, TP cost required to cast AoE skills -1.

buff

Covenant of Light

1 unit

Damage taken -50%. When attacked by an enemy, recover HP equal to 25% of total HP. This effect is removed after being attacked.

debuff

Crack

1 unit

Radiance resistance -10%. Single-target attack skill damage -10%.

debuff

Crackdown

1 unit
Exposure

Incoming damage taken +30%. Chance to be hit by a critical +30%. Cannot gain extra movement or extra action. Does not stack with other Exposure effects.

buff

Craftsman's Touch

1 unit

Attack power/Spell power/Critical hit chance/Defense/Resistance +6%.

debuff

Craving of Ruin

1 unit
Cannot be removed

Damage dealt increases by 20%. Maximum HP and physical lifesteal increase by 15% (does not increase with stacking). When an enemy ends its action within 1 ring around, deal 100% of attack power as damage and reduce a stack.

buff

Crimson Crest

1 unit

Damage taken -20%. After counterattacking, deal additional fire magic damage equal to 30% of attack power to the enemy and apply Healing Reduction -50%. Lasts 2 turns.

buff

Crown Protector

1 unit
Cannot be removed

Damage taken -10%. When the caster takes a combat attack, guard. The caster must be within 2 tiles for the effect to be maintained.

buff

Culmination

1 unit

Attack +7%. At character turn end, recovers HP equal to stack count * 7% of attack. Max 2 stacks.

debuff

Curse of Incapacitation

1 unit
Weaken

Damage taken +30%. Attack Power/Spell Power -30%. Cannot re-act.

debuff

Curse of Nullification

1 unit
Weaken

Damage taken +30%. ATK/M-ATK -30%. Unable to act.

buff

Dawn's Protection

1 unit
Cannot be removedShield

Shield equal to 80% of Attack Power.

debuff

Deadly Charm

1 unit
Action ControlMovement Control

Movement -1. Forced to move toward the caster on its own turn. If it ends its action on a tile adjacent to the caster, this effect is removed and it gains Lingering Attachment for 1 turn.

debuff

Degeneration Protocol

1 unit
Weaken

Attack Power / Spell Power / Defense / Resistance -15%.

buff

Dimensional Field

1 unit
Cannot be removed

Pierce damage taken / DoT damage taken -20%. When hit by a combat attack, 30% chance to reduce damage taken by -50%. Trigger chance increases in proportion to Critical Rate (max 80%). Stacks decrease after triggering.

buff

Discharge

1 unit
Cannot be removed

Movement +2. At turn end, one additional action per turn.

debuff

Dragon Word

1 unit
Cannot be removedSilence

cast on an enemy within 2 tiles; that target cannot gain TP or use skills. At the end of the character's turn there is a 25% chance to remove it; if not removed, the removal chance increases by 25% and the effect is renewed.

buff

Dragonbreaker Strike

1 unit
Cannot be removed

ATK +30%. If the target is not defeated, the skill with the longest remaining cooldown has its cooldown reduced by 2. Removed on defeating the target.

buff

Dragonification

1 unit
Cannot be removed

ATK / Crit Rate +20%. Max HP +30%. Restore HP by 50% of damage dealt after combat. Restore 1 TP at end of turn.

debuff

Electrified

1 unit
Shock

Lightning RES -10%.

debuff

Electrocution Stagger

1 unit

Cannot counterattack. At 2 stacks, stun and remove it.

debuff

Ember Gem

1 unit
Cannot be removed

At the end of action, if at max stacks, gain the Overheat effect and remove this effect.

debuff

Empress's Seal

1 unit
Cannot be removed

Ranged damage taken -20%.

buff

Engagement Order

1 unit
Cannot be removed

Attack power/spell power +30%.

buff

Enhancement Core

1 unit
Cannot be removed

Critical hit damage +10%. This effect is not visible to enemies.

buff

Entropy Amplification

1 unit
Cannot be removed

Spell Power +10%.

buff

Entropy Frenzy

1 unit
Cannot be removed

Spell Power +10%.

debuff

Entropy Ghost

1 unit
Action ControlCannot be removed

Can attack enemies in Banish or Phase Leap state. This effect is treated as an action-control and Banish state, and cannot be targeted by skills or effects.

buff

Error Stack

1 unit

Attack power/spell power -3%. Received penetration damage +5%. When attacked, this effect's stacks and duration increase by 1. This effect is treated as a buff.

debuff

Essence of Darkness

1 unit

When taking damage, if you have remaining TP, consume TP instead of HP. Removed when triggered.

buff

Evolution Protocol

1 unit

Attack Power / Spell Power / Defense / Resistance +15%. Movement +1 (cannot stack). When this buff is gained, gain the Vitality effect.

buff

Faded Faith

1 unit

Immune to stun/skill-control. Damage taken -30%.

debuff

Faint Boundary

1 unit

Chance to be hit by a critical attack / area damage taken -25%. Lasts 2 turns.

debuff

Fatal Seduction

1 unit
Cannot be removed

Damage taken +5%. Damage dealt when attacking the caster -15%.

debuff

Femme Fatale

1 unit
Cannot be removed

Per stack, TP cost of casting Reaper's Magic Bullet -1. Max 4 stacks. Cannot be removed.

debuff

Fervent Defiance

1 unit

Fire Resistance -30.

buff

Final Notice

1 unit
Cannot be removed

Damage dealt / AoE-skill damage / Ultimate damage +60%. At the start of the ally turn, recover up to 5 TP and reduce the cooldown of the skill with the longest cooldown by 5.

debuff

Fire Chain

1 unit

Fire resistance -30%.

buff

Fire Echo

1 unit

Critical hit chance +6%.

buff

Fire Resonance

1 unit
Cannot be removed

Spell Power +35%.

buff

Fire Reverberation

1 unit
Cannot be removed

Spell Power +25%.

buff

Flame Enhancement

1 unit

Spell Power +15%, Critical Rate +15%. On activation, removes Flame debuffs.

buff

Flight of Abydos

1 unit
Shield

Spell-Power-scaling shield. While the shield persists, damage dealt +10%, damage taken -10%.

buff

Floating Cloud

1 unit

Shield based on ATK. While active, enemy attacks in battle are deflected — deflected attacks deal 50% less damage and cannot crit.

debuff

Focused Lockdown

1 unit

Damage taken +10%. When attacked, applies Focus effect to attacker. Triggers once per attacker's turn. Cannot gain re-action.

debuff

Focused Sniping

1 unit
Cannot be removed

Movement -1 per stack.

buff

Fog Veil

1 unit

Cannot be targeted. On acquisition, removes 1 debuff. Received area damage -15%. Removed before attacking / after moving / when taking damage / when there is an adjacent enemy. Cannot stack with the Stealth effect.

debuff

Foresight Reaction

1 unit
Cannot be removed

At turn end, if there is no Unknown Conspiracy effect, gain a random Unknown Conspiracy effect. When an Unknown Conspiracy effect triggers, 1 Foresight Reaction stack is removed, and if Foresight Reaction remains, gain a new Unknown Conspiracy effect.

debuff

Free Wind

1 unit

Not affected by movement reduction values.

debuff

Frost Chain

1 unit

Frost resistance -30%.

buff

Frost Enhancement

1 unit
Shield

Gain a shield equal to 25% of Spell Power; while the shield is maintained, Spell Power +10%. On activation, removes Frost debuffs.

buff

Frost Fissure

1 unit
Cannot be removed

Critical hit chance received / damage taken +5%.

buff

Frost Ice Wall

1 unit
Cannot be removed

Physical damage taken -40% (does not stack). Frost resistance +40% (does not stack). After being attacked, removes the effect and deals fixed frost magic damage equal to 30% of attack power to enemies within 1 tile around, applying the Chill effect.

buff

Frost Veil

1 unit
Cannot be removedShield

Critical hit chance

debuff

Frozen Preservation

1 unit
Action ControlCannot be removed

Cannot act. Cannot

buff

Ghost Slay

1 unit

Critical Rate +100% on combat attack. Removed on trigger.

buff

Glacial Veil

1 unit
Shield

Attack-proportional shield. Cold resistance +50%. Immune to cold-attribute debuffs.

buff

Grima Barrier - Ruin

1 unit

Enemies inside the area: Max HP -20%, healing effects received and shield effects -50%. Allies inside the area: lifesteal +10%, damage dealt +20%.

buff

Grudge of Punishment

1 unit
Cannot be removed

Attack +10%. Removed after attacking.

buff

Guardian Line

1 unit

Area damage taken -15%.

debuff

Gust

1 unit
Cannot be removed

TP cost required to cast Vacuum Asura Slash -1.

buff

Healing Blocked

1 unit
Cannot be removed

Healing effect -100%.

debuff

Hedonic Grab

1 unit
Action Control

Being controlled by Hedonic Grab 1. When this effect is removed, takes fixed damage equal to 40% of the caster's spell power and falls into Confusion, fleeing randomly within movable range. Lasts 1 turn.

buff

Hot Cheer

1 unit
Cannot be removed

Area skill damage +10%. Movement +1. TP consumption required for fire-type skills -1.

buff

Hunting Instinct

1 unit
Cannot be removed

Attack power +30%.

debuff

Hypnosis

1 unit
Action Control

Falls into hypnosis and cannot act. Removed if damaged. Cannot recover TP.

buff

Ice Remnant

1 unit

Critical hit chance received +-6% (source lists "+ -6%" verbatim).

buff

Ice Resonance

1 unit
Cannot be removed

Defense / Resistance +35%.

buff

Ice Reverberation

1 unit
Cannot be removed

Defense / Resistance +25%.

debuff

Icy Gem

1 unit
Cannot be removed

At the end of action, if at max stacks, gain the Snap Freeze effect and remove this effect.

debuff

Immortal Rest

1 unit

HP does not drop below 1. Cannot cast skills. Cannot counterattack. Cannot be dispelled. When this effect expires, the cooldown of all normal skills is reduced by 1 and gain 1 TP.

buff

Immortality

1 unit
Cannot be removed

HP does not drop below +1. Removed at the start of an ally turn.

debuff

Immovable Myo-o Sword

1 unit
Cannot be removed

TP cost required when casting Immovable Myo-o Sword -1. Max 4 stacks.

buff

Imperial Secret Arts

1 unit

Preemptive attack. Physical penetration/attack power +25%.

debuff

Incapacitate

1 unit
Weaken

Attack/Spell Power reduced by 20%. Cannot take extra movement or extra actions.

debuff

Incapacitation Seal

1 unit

Cannot attack. Cannot counterattack.

buff

Inertia

1 unit

Defense +30%. Critical rate taken -30%.

debuff

Infection Poison

1 unit
Damage over Time

At turn end, deals defense-ignoring damage equal to 35% of attack power per stack.

buff

Infection Poison Elixir

1 unit
Cannot be removed

After a single-target attack / after a follow-up attack, applies Infection Poison to the enemy.

buff

Inner Passion

1 unit
Cannot be removed

Spell Power +10%. Received damage -10% (regardless of stacks).

debuff

Inquisition

1 unit
Cannot be removed

Attack/Spell Power -20%. At end of action, fixed Radiance magic damage equal to 20% of the caster's Spell Power.

debuff

Ionization

1 unit
Shock

Electric Resistance -80%.

buff

Ironwall Advance

1 unit

Physical damage taken -10%. Stacks decrease at the start of the ally's turn.

buff

King's Atonement

1 unit
Cannot be removed

Per stack, damage dealt +10%. After attacking an enemy, grants allies within 3 tiles a shield equal to 60% of attack for 2 turns, then removes this effect.

buff

Knight's Oath

1 unit
Cannot be removed

Attack/Defense +2%.

buff

Liberated Spirit

1 unit

Immune to action-control and skill-control effects. When taking debuff damage, recovers HP equal to 30% of the damage taken.

buff

Libra - Fire

1 unit
Cannot be removed

Attack Power / Spell Power +20%.

buff

Libra - Frost

1 unit
Cannot be removedShield

Shield of 10% max HP.

buff

Libra - Harmony

1 unit
Cannot be removed

Physical Penetration Defense / Magic Penetration Defense +10%.

buff

Life Tap

1 unit

Max HP +20%. After combat, recover HP equal to 60% of the caster's Spell Power.

buff

Lightning Enhancement

1 unit

Spell Power +5%, Skill Range +1. On activation, removes Lightning debuffs.

buff

Limit Expansion

1 unit
Cannot be removed

Attack power/Critical damage +10%.

debuff

Lingering Attachment

1 unit
Cannot be removed

Cannot counterattack. Damage dealt when attacking the caster -80%.

buff

Luminous Mana

1 unit
Cannot be removed

M-ATK +10%.

buff

Magic Overlap

1 unit

Spell Power +10% increase. At 2 stacks, gain 1 TP and replace with Magic Spiral 1 effect.

buff

Mana Thread

1 unit

Damage taken -10%. When attacking an enemy with a fire/electric/ice-type debuff, target's damage taken +10%. When using a skill of a different attribute than previously used, this effect stacks. At max stacks, replaced with the Magic Weave 1 effect.

buff

Mana Unleash

1 unit

ATK/M-ATK/Max HP +10%.

debuff

Mark of Atonement

1 unit
Cannot be removedDamage over Time

Damage / DoT taken +30%. At end of turn, take damage equal to 30% of the caster's M-ATK, ignoring damage-taken reduction.

debuff

Mark of Deceit

1 unit

At turn start, take physical fixed damage equal to 10% of the caster's attack per stack, then this effect is removed.

debuff

Mark of Truth

1 unit
Cannot be removed

When attacked by the caster, damage taken +10%.

debuff

Max Output

1 unit

Spell Power 12% on skill use. Removed after skill use.

buff

Mediating Hand

1 unit

At the character's turn end, remove 1 debuff and restore HP equal to 20% of the caster's Magic Power.

buff

Mediation's Shield

1 unit
Shield

Shield equal to 80% of Attack Power. If HP ratio is 50% or below, shield increases by 50%. Damage-over-time taken -50%. When attacking or being attacked while holding a debuff, Attack Power +20%. Lasts 2 turns.

buff

Melee King

1 unit
Cannot be removed

Attack power / Defense +15%, damage taken -15%.

debuff

Mind Control

1 unit
Action Control

On the next ally turn, control the designated character like an ally instead of the main body. Cannot be removed.

debuff

Mind Sword

1 unit
Cannot be removed

When hit by a combat attack, block it with Mind Sword and reduce this effect's stack. The blocked attack has its damage reduced by 70% and cannot critically hit. When hit by a combat attack from range, counterattack with Mind Sword and reduce this effect's stack. Max 5 stacks. Cannot be dispelled.

buff

Miracle Recover

1 unit
Cannot be removed

Cannot be targeted by enemies (excluding allies). Area damage received -20%. Immune to cooldown control effects. At end of turn, -1 cooldown to the one skill with the longest remaining skill cooldown.

debuff

Morale Loss

1 unit
Skill Control

Attack power/Magic power/Critical hit chance -25%. Cannot make additional moves or additional actions. Class passive cannot trigger.

debuff

Nerve Damage

1 unit
Action Control

Cannot counterattack. Cannot guard/escort.

buff

Nimble Hands

1 unit
Cannot be removed

Attack power/Critical hit chance +10%. Received critical hit chance -10%.

debuff

Nimble Movement

1 unit
Cannot be removed

In combat, 70% chance to dodge the enemy's attack, taking 50% less damage and losing 1 stack.

buff

Oath Carved in Blood

1 unit
Cannot be removed

Per stack, damage dealt +5%. Removed after attacking an enemy.

buff

Omen of Typhoon

1 unit

+20% Spell Power. When using an area skill, gain Focus effect.

debuff

Opening Spotted

1 unit
Cannot be removed

Attack +15%.

debuff

Output Enhancement

1 unit

Spell Power 9% on skill use. Removed after skill use.

buff

Overflowing Foresight

1 unit
Cannot be removed

Spell Power +50%. On gaining this effect, the one skill with the longest remaining cooldown has its cooldown reduced by 5, and TP +1.

buff

Overheat

1 unit
Cannot be removed

Attack range +2. Guaranteed critical hit when attacking enemies.

debuff

Override Field

1 unit
Cannot be removed

Ignore elemental advantage/disadvantage. Ignore attack/defense-type advantage/disadvantage. Damage you deal to all enemies increases by 50% as if you had advantage, and damage you take decreases by 50%.

buff

Overwhelming Defense

1 unit

Damage taken -10%.

debuff

Paradox Worm

1 unit

Attack power/spell power -5%. Received penetration damage -10%. When attacked, this effect's stacks and duration increase by 1. This effect is treated as a buff.

debuff

Paralysis

1 unit
Action ControlExposureMovement Control

Damage taken / critical hit chance received +30%. Cannot move. Cannot take additional movement or additional action. Does not stack with other Exposure effects.

buff

Passage Agreement

1 unit

AoE damage taken -15%. Movement distance +1 (does not stack). Ignores Control Zone. Ignores slow effects.

debuff

Penance

1 unit

When this effect expires, deals magic fixed damage equal to 10% of total HP per stack. Max 3 stacks. Removed when an enemy is defeated. Lasts 2 turns.

debuff

Phantom Pain

1 unit

When attacked, take additional dark physical damage equal to 30% of the caster's attack.

debuff

Phase Leap

1 unit
Cannot be removed

Unaffected by damage, skills, or effects, and cannot act. Cannot recover TP. Removed at the start of the ally turn. Cannot be removed.

buff

Po di Empress

1 unit
Cannot be removed

Lasts 2 turns. Defense/Resistance/Counterattack Damage +50%. Immune to movement-hindering and positional-control effects. Adjacent tiles grant cover to allies and the surrounding 1 tile becomes a control zone.

debuff

Poison

1 unit
Damage over TimeHeal Block

At the end of the character's turn, deal dark physical fixed damage equal to 3% of attack power. Healing reduction -20%.

buff

Power Justice

1 unit
Cannot be removed

Max 3 stacks. Attack +10%. When attacked by an enemy, damage taken is reduced by 10% per stack and this effect's stacks decrease.

debuff

Power Overload

1 unit

Defense/Resistance -15%. At max stacks, deal 40% of attack power as resistance-ignoring lightning magic damage and grant the caster 1 TP. Can trigger a critical hit. Removed after triggering.

debuff

Power Seal

1 unit
Action Control

Cannot attack. Cannot counterattack.

buff

Powerful Authority

1 unit
Cannot be removed

Max 3 stacks. Attack +15%. When attacked by an enemy, damage taken is reduced by 15% per stack and this effect's stacks decrease.

buff

Prelude to Revolution

1 unit
Cannot be removed

Per stack, Attack/Defense +2%. Received critical hit chance -2%.

buff

Pride of Dagal

1 unit
Cannot be removed

Attack/Critical damage +20%. Immune to movement-hindering and position-control effects.

buff

Quarantine

1 unit
Cannot be removed

Immune to damage-over-time effects and dark-attribute debuffs.

debuff

Recklessness

1 unit
Cannot be removed

Defense -20%.

buff

Red Whirlwind

1 unit

Chance to take critical hits from the caster / critical damage taken +25%.

buff

Refuse Barrier

1 unit
Shield

Attack-power-based shield. While the shield persists, grant other allies within 2 tiles around a shield that blocks damage equal to 20% of their total HP when in combat.

buff

Resistance Advance

1 unit

Immune to action-control effects. Movement +1. When attacking an enemy, attack increases by 4% proportional to distance moved, then this effect is removed.

debuff

Resolve

1 unit

TP cost of active skills (excluding the ultimate) -1. Consumes 1 stack after using a skill.

buff

Responsive Drill

1 unit

Preemptive attack. Physical penetration/attack power +15%.

buff

Ring of Ruin

1 unit
Cannot be removed

Defense/Resistance +3%. At 9 stacks, grants an extra action. Cannot be dispelled. Removed when the extra action triggers.

buff

Rising Divinity

1 unit
Cannot be removed

Attack power +5%. Max 5 stacks. At max stacks, replaced by Imperial Divinity 1 effect and gain an extra action.

buff

Rite of Fire

1 unit
Cannot be removed

Critical hit rate / fire resistance +40%. Fire resistance of enemies within 3 tiles around you -40%. Skill control immunity.

buff

Rose Petal

1 unit
Cannot be removed

Per stack, TP cost to cast Rose Blanche -1. Per stack, Rose Blanche damage +5%. Removed when Rose Blanche is used.

debuff

Saint of Mercy

1 unit
Cannot be removed

Immune to damage, skills, or effects, and cannot act. At turn end, non-full-HP (not 100%) ally characters recover HP equal to 25% of Spell Power.

buff

Seal of Power

1 unit

Spell power / defense / resistance +15%.

debuff

Secret Guard

1 unit
Cannot be removed

Preemptive attack. When the guarded target is attacked, fight in their place. If the ally moves 3 or more tiles away, the effect does not trigger.

debuff

See-Through

1 unit

Attack Power / Spell Power / Defense -10%.

buff

Self-Discipline Fighting Spirit

1 unit
Cannot be removed

Attack Power / Defense / HP +10%. After attacking an enemy, applies Weakness Exposure for 2 turns equal to the number of stacks.

buff

Sequence Break

1 unit
Cannot be removed

After using a skill, gain an additional action and remove this effect.

debuff

Severe Cold

1 unit
Skill Control

Class passive cannot activate.

debuff

Shadow Veil

1 unit
Cannot be removed

Critical rate received -20%. Lasts 2 turns.

buff

Sharp Blade

1 unit

Piercing damage dealt +20%.

buff

Silver Faith

1 unit
Cannot be removed

Attack Power +5% / Critical Rate +20% per 1 Movement. Removed after a combat attack.

buff

Snap Freeze

1 unit
Cannot be removed

Immune to buff-removal effects. When attacked by an enemy, damage taken once per turn is 0.

debuff

Soul Accumulation

1 unit
Cannot be removed

TP cost required to cast Asura Skybreaker -1. At 2 stacks, Asura Skybreaker range increases. At 4 stacks, Asura Skybreaker damage increases 50%. Effect removed when Asura Skybreaker is used.

debuff

Soul Damage

1 unit
Cannot be removed

When Iron Mask attacks, that attack's damage is set to 0 and the effect is removed.

debuff

Sparkle Gem

1 unit
Cannot be removed

At the end of action, if at max stacks, gain the Discharge effect and remove this effect.

debuff

Special Jurisdiction

1 unit
Cannot be removed

At the end of the character's turn, if Special Jurisdiction is at max stacks, remove all debuffs on yourself, gain 1 TP, and consume Special Jurisdiction to use one of Escort 7, Investigation 7, or Restraint 7.

buff

Spirit Song

1 unit

Spell power / defense / resistance +25%. Restore summon's health by +25% of spell power.

debuff

Sprout of Talent

1 unit

When attacking an enemy with a fire/electric/ice-type debuff, target's damage taken +5%. When using a skill of a different attribute than previously used, this effect stacks. At max stacks, replaced with the Shining Bloom 1 effect.

buff

Starlight

1 unit
Cannot be removed

Damage dealt +2%. On acquisition, if the Moonlight effect is held, remove 1 stack of Moonlight then gain 1 stack each of Starlight and Ice Remnant (cooldown 1 turn).

buff

Stealth Move

1 unit
Cannot be removed

Movement +1. Can move through enemies. Cannot be targeted. Status removed when attacking, dealing, or taking damage. On basic attack, steals 1 TP.

buff

Stealth Movement

1 unit

Cannot be targeted. When attacking or casting a skill, remove Stealth Movement and gain the Opening Spotted effect. State is removed if there is an adjacent enemy at the end of the character's action turn or if damage is taken.

buff

Steel Penetration

1 unit
Cannot be removed

Attack +10%. Physical Penetration +10%.

debuff

Sticky Flame

1 unit
Cannot be removedDamage over Time

At the end of the character's turn, deal 25% of attack power as fixed fire damage.

buff

Storm Omen

1 unit
Cannot be removed

ATK/crit chance +12%, received crit chance -12%. After attacking, gain Withdraw and remove this effect. Immune to movement-control effects.

buff

Storm's Guard

1 unit
Cannot be removedShield

Shield equal to 50% of attack. Flame/Frost/Radiance/Dark Resistance +25%. Granted only at Eye of the Storm 3 and 4.

buff

Supreme Brand

1 unit
Cannot be removed

When attacked by the caster, damage taken / chance to be hit by a critical attack +15%.

buff

Swift Evasion

1 unit
Cannot be removed

Defense +30%. Chance of being hit by a critical attack is reduced by 30%.

buff

Sword of Conviction

1 unit
Cannot be removed

Attack Power / Critical Rate +10%. On enemy kill, gain Sole Supremacy 1 effect and remove this effect. On expiration, gain Price of Arrogance effect. Lasts 2 turns.

buff

Synthesis

1 unit

Attack power/Spell power/Critical hit chance/Defense/Resistance +3%.

buff

Tension Up

1 unit
Cannot be removed

Attack Power / Critical Rate +5%. Magic damage taken -5%. Max 2 stacks. Removed after attacking an enemy. Cannot be removed.

buff

Thirst's Reserve

1 unit
Shield

Shield equal to 50~80% of attack power. Damage taken reduced by 10%. Cannot be removed.

debuff

Thorn Bind

1 unit
Action ControlImmobileMovement Control

Cannot move.

debuff

Thorny Vines

1 unit
Immobile

Immobilized.

buff

Tide Barrier

1 unit
Shield

Spell Power and Resistance-proportional shield. While the shield lasts, movement increases by 1 and magic damage taken by the target when attacked by enemies +30%.

buff

Time After Ruin

1 unit
Cannot be removed

Physical Penetration +30%. Duration +1 and restore 2 TP on defeating an enemy.

buff

Trance

1 unit
Cannot be removed

Immune to action-control effects. When an ally ends their turn, restore the target's HP equal to 50% of Magic Power.

debuff

Transcendence Protocol

1 unit
Cannot be removed

If at max stacks before turn end, once per turn you can use Transcendence: Awakening, Transcendence: Shell Reinforcement, Transcendence: Stimulus.

buff

Transfusion

1 unit

At turn end, recover HP equal to 40% of the caster's Spell Power.

debuff

Tremor of Fear

1 unit
Weaken

Damage taken +15%. Attack/Spell Power -25%.

buff

Unrusting Glory

1 unit
Cannot be removed

Per stack, Attack/Max HP/Assist (co-op) Damage/AoE Skill Damage +20%.

buff

Vanguard Advance

1 unit
Cannot be removed

Skill damage/Physical Penetration +15%, Attack +10%, Movement +1.

buff

Veil of Chaos

1 unit
Cannot be removed

Damage taken/Critical damage taken -10% (regardless of stacks). Hides all other buffs/debuffs on you from the enemy. When attacked by a player, stacks increase, and at max stacks it is removed. Upon removal, gain the Chaos Guard shield and copy all your debuffs to enemies within a 3-tile range, then remove all your own debuffs. If there were no debuffs on you, apply a Random Chaos debuff to enemies within range.

debuff

Veil of Darkness

1 unit
Cannot be removed

When taking area damage, reduce the damage to 0 and remove 1 effect.

buff

Veil of Protection

1 unit
Shield

Received crit chance -25%. Shield of 50% of Spell Power.

buff

Veil of Purification

1 unit
Shield

Physical/Magic Penetration +20%. Shield of 40% of Spell Power. On application, removes 1 debuff.

buff

Vengeance

1 unit
Cannot be removed

Damage taken / critical hit chance taken from Iyolin +10%. Once per turn, taking lethal damage grants Iyolin TP +1. Lasts 2 turns. Cannot be removed.

debuff

Ventilation

1 unit
Cannot be removed

At the start of the ally turn, gain TP equal to the number of stacks.

debuff

Vibration

1 unit
Action ControlCannot be removedMovement Control

Lasts 2 turns. Damage taken +10%. Movement -1.

debuff

Victory Idol

1 unit

Per stack, the TP consumption required to cast Crimson Inferno is -1. Max 4 stacks. Cannot be removed. Removed when Crimson Inferno is used.

buff

Vitality Tune

1 unit

ATK/M-ATK +20%. Healing received +20%. All Action Control effects are removed on gain. At end of turn, recover HP equal to 40% of the caster's M-ATK.

buff

Vow of Recovery

1 unit

When hit by a combat attack, after combat restore HP equal to 30% of the caster's Magic Power.

buff

Weak Point Detection

1 unit
Cannot be removed

Attack power +15%.

debuff

Weakening

1 unit
Weaken

Attack power/Spell power -10%. Received critical hit chance and received critical hit damage +10%.

buff

Weakness Analysis

1 unit

Chance to suffer critical damage in combat with the caster +20%. Damage dealt in combat with the caster -30%.

debuff

Weakness Exposed

1 unit
Exposure

Damage taken +10%. Chance to be hit by critical attacks +10%. Does not stack with other Exposed effects.

debuff

Weakness Grasp

1 unit

Chance to suffer critical damage when in battle with the caster +20%. Damage dealt when in battle with the caster -30%.

debuff

Weapon Block

1 unit
Cannot be removed

In combat, 70% chance to block the enemy's attack and take 50% less damage. Blocked damage cannot be a critical hit. Lasts 1 turn.

debuff

Whisper of Fate

1 unit
Cannot be removed

When an enemy ends its turn within range, fire a round to deal 40% of attack power as damage. Requires ammo to trigger.

buff

Will to Fight

1 unit

Attack/Magic +20%.

debuff

Will to Revive

1 unit
Cannot be removed

At max stacks, recovers HP equal to 45% of Attack, then removed.

debuff

Wither

1 unit
Action ControlMovement Control

Stacks up to 2 times, lasts 2 turns. Movement -2. Damage taken +20%. Until stacking begins, replaced by Paralysis.

debuff

Yoke of Karma

1 unit
Cannot be removed

Defense/Resistance -25%. At end of turn, loses 1 buff and gains 1 random debuff.

debuff

Yoke of Pain

1 unit
Cannot be removed

At the end of the character's turn, if HP is not 100%, gain 1 random debuff.

buff

Zenith Blade

1 unit
Cannot be removed

Physical penetration +30%. Range +1.