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Ice Breath

RangedDirectional

Designates a direction and deals 90% of Spell Power as resistance-ignoring damage to enemies in a 3x4 area ahead, applying Chill and Frostbite. Xavier gains Frost Veil after casting. Additionally, with a 40% chance it creates Ice Thorns tiles lasting 2 turns within the attack area, removing single-tile effects there. Frostbite: At the end of the character's turn, take resistance-ignoring magic damage equal to 30% of the higher of the caster's Attack or Spell Power. Can trigger a critical hit. Ignores damage-taken reduction. Chill: Attack / Spell Power -30%. Movement -1. Ice Thorns: On entering, or on ending an action there, deals fixed damage equal to 20% of Spell Power and applies Frostbite.

TP2Range1-1AreaWide (AoE)Cooldown3 turns

Units with this skill (1)