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Trimode

Unique class

After using the skill, gain an additional attack or skill use. Choose one of 3 options (Ember Cast, Icy Cast, Sparkle Cast) to activate.

  • **Ember Cast** [Cannot be removed]: Gain one Ember Gem and basic attack changes to Fire Arrow.
  • **Fire Arrow** [Cannot be removed]: Launches a Fire Arrow at an enemy, dealing 100% of spell power as damage and applying Burn for 2 turns. If the enemy has a fire-type debuff, additionally deals damage ignoring 50% of spell power worth of resistance.
  • **Icy Cast** [Cannot be removed]: Gain one Icy Gem and basic attack changes to Crystal Fist.
  • **Crystal Fist** [Cannot be removed]: Launches a Crystal Fist at an enemy, dealing 140% of spell power as damage and applying Cold Slow for 2 turns. If the enemy is not dead and you have remaining TP, an additional hit activates, consuming 1 TP and dealing damage ignoring an additional 50% of spell power worth of resistance.
  • **Sparkle Cast** [Cannot be removed]: Gain one Sparkle Gem and basic attack changes to Ball Lightning.
  • **Ball Lightning** [Cannot be removed]: Deals 130% of spell power as electric damage to an enemy, consumes all TP and deals additional fixed damage equal to 20% of spell power per TP within 2 tiles around the target. Additionally applies Shock/Slow effects to enemies hit.
  • Cost: TP 1 | Range: Self | Area: Single | Cooldown: 2 turns | Allowed weapons: Staff, Rod

Units with this class (1)