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Stealth Movement
Unique class- Remove all of your debuffs, enter Stealth Movement state for 2 turns, and gain additional movement.
- Stealth Movement (duration 2): Cannot be targeted. When attacking or casting a skill, remove Stealth Movement and gain the Opening Spotted effect. State is removed if there is an adjacent enemy at the end of the character's action turn or if damage is taken.
- Opening Spotted [Cannot be removed] (duration 1): Attack +15%.
- Consume: TP - | Range: Self | Area: Single | Cooldown: 3 turns

