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Spitfire

Tier 3Common class3 units

An advanced class that uses a pistol as a weapon with a larger magazine and stronger firepower.

  • Increased Capacity 1: Max ammo: 4. Basic attack/counterattack consumes 1 round. At the start of the ally turn, if ammo is 0, load Magic Bullet to maximum and this turn attack power and critical hit chance increase by 15%.
  • Magic Bullet: If consumed to deal damage, deal 25% of attack power as additional magic damage to that target. Can attack or use skills even without ammo.
  • Increased Capacity 2: Max ammo: 4. Basic attack/counterattack consumes 1 round. At the start of the ally turn, if ammo is 0, load Magic Bullet to maximum and this turn attack power and critical hit chance increase by 20%.

Units with this class (3)