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Royal Guard

Tier 3Common class

An advanced knight who firmly blocks and suppresses enemy attacks on the front line. Uses spear and shield as weapons.

  • **Solid Defense 1:** If an adjacent ally exists, defense/resistance increases by 20% and chance of being critically hit decreases by 20%. At end of the character's turn, restore health equal to 30% of defense. Adjacent tiles give allies Cover and become a Control Zone.
  • **Cover:** Cannot be critically hit by enemy directional attacks; glancing blows occur, reducing damage taken by 50%.
  • **Control Zone:** Enemies cannot pass through a controlled tile in a single turn.
  • **Solid Defense 2:** If an adjacent ally exists, defense/resistance increases by 30% and chance of being critically hit decreases by 30%. At end of the character's turn, restore health equal to 50% of defense. Adjacent tiles give allies Cover and become a Control Zone.

Units with this class (1)