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Key skills

Unique class

Stealth Move: no TP, removes all debuffs, 2-turn stealth, extra movement (max Adrenaline stacking). Enemies in this game break stealth with wide attacks, so don't use it as a survival tool, fire immediately after for the buff. Barrage: TP 3, all bullets; 80% attack in a direction, push 1 tile; with a full Magic Bullet magazine the multiplier rises to 105% and higher with Adrenaline; main AoE. Indiscriminate Fire: TP 3, all bullets; empties then reloads Magic Bullet to max, fires at random targetable enemies in range for 25% attack each. Looks weak but is his core damage skill: treat as single-target, each bullet carries Magic Bullet so one shot is really 50%, real multiplier starts at 150%, and with LTK + dedicated weapon (magazine up to 5) reaches 250%, higher with Adrenaline. Its wide range is actually a penalty; aim one target. Satellite Attack (ult): 85~100% attack to enemies within 4 tiles of the target; higher Awakening applies Shock to unshocked enemies and 1-turn Stun to shocked ones. Can't receive Magic Bullet, mediocre multiplier, so performance isn't good, though the area-designation may find situations.

Units with this class (1)