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Fortress
Tier 3Common classTeam's shield that wields sword and shield and absorbs enemy attacks with high HP and defense.
- **Iron Wall 1:** When attacked by an adjacent enemy, defense increases by 40% and physical/magic penetration resistance increases by 10%. Immune to movement-hindering effects. Adjacent tiles give allies Cover and become a Control Zone.
- **Cover:** Cannot be critically hit by directional attacks; glancing hit occurs, damage taken reduced by 50%.
- **Control Zone:** Enemy cannot move through a controlled tile in one turn.
- **Iron Wall 2:** When attacked by an adjacent enemy, defense increases by 50% and physical/magic penetration resistance increases by 15%. Immune to movement-hindering effects. Adjacent tiles give allies Cover and become a Control Zone.

