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Earthquaker
Tier 3Common class2 unitsA high-ranking knight who ceaselessly harasses and confuses enemies from the center of the battlefield. Uses a spear as a weapon.
- Tactical Check 1: At the end of the character's turn, hold an aura until the start of the next turn that gives **Tactical Check 1** to enemies within 2 surrounding tiles. Damage taken from attacks outside the aura range is reduced by 5%. Adjacent tiles give allies **Cover** and become a **Control Zone** that restricts enemy movement.
- Cover: Not hit by criticals from enemy directional attacks, and glancing hits occur, reducing damage taken by 50%.
- Control Zone: Enemies cannot move through a controlled tile in one turn.
- Tactical Check 1 [Cannot Remove]: Attack/Magic/Defense/Resistance -20%.
- Tactical Check 2: At the end of the character's turn, hold an aura until the start of the next turn that gives **Tactical Check 2** to enemies within 2 surrounding tiles. Damage taken from attacks outside the aura range is reduced by 10%. Adjacent tiles give allies **Cover** and become a **Control Zone** that restricts enemy movement.
- Tactical Check 2 [Cannot Remove]: Attack/Magic/Defense/Resistance -25%.


