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Core skills and ultimate

Unique class
  • Dual Mode: TP 1, cooldown 2. Like her master Witch Cameo, one skill with 3 options; cannot use lightning but has a fire+ice dual-element basic attack as the 3rd option. A key core skill.
  • Star Cast: +2 Starlight, basic attack becomes Fire Arrow (100% spell power, 2-turn Burn, +50% resistance-ignoring extra damage vs fire-debuffed enemies; Burn = 15% spell power fire fixed damage at turn end, 2 turns).
  • Moon Cast: +2 Moonlight, basic attack becomes Crystal Fist.
  • Dual Cast: +1 Starlight and +1 Moonlight, basic attack becomes Double Stellar.
  • Dual Command: TP 2, cooldown 3. Pick Fire Breath Mk.2 / Ice Breath Mk.2 / Double Breath. The AoE counterpart to Dual Mode.
  • Fire Breath Mk.2: 3x3 directional, 90% spell power fire, Burn + heal reduction.
  • Ice Breath Mk.2: 3x3 directional, 80% spell power ice, Cold Slow, 20% chance to create Ice Zone, control area, 2 turns.
  • Double Breath: 3x3 directional, 70% spell power fire+ice, Burn + Cold Slow; if enemy HP <=50%, +40% extra damage (so up to ~110% spell power on low-HP targets).
  • Frost Fire: TP 3, cooldown 3. Single target 140% spell power; +30% and Blaze: cannot attack, cannot counter, 2 turns if fire debuff present; +30% and Severe Cold: class passive cannot trigger, 2 turns if ice debuff present. Her main single-target damage; well built up it can deal ~200% spell power plus strong debuffs. But fire/ice debuffs can bounce off (action-control immunity etc.) so landing both is hard, enemies you can debuff first are basically raid bosses (who resist Blaze/Severe Cold), and in PvP debuffs get cleansed easily, so realizing her firepower potential is not easy.
  • Moon Light: TP 4, cooldown 3. 100% spell power ice + Freeze on target, plus 50% spell power ice to 3-tile area + Cold Slow. The highest-tier ice magic; the highest-multiplier AoE among her normal skills. Applies stun and area Cold Slow; on a single target it deals 150% spell power, making it stronger than Double Elemental Blast as a single-target skill.
  • Double Elemental Blast (ultimate): designate a tile within 3 tiles in a straight line, hit 5x3 area for 100%~120% spell power, apply Combustion Collapse: 25% spell power fire fixed damage at turn end, no healing, 2 turns and Ice Bind: cannot move, no extra move/action, 1 turn; consumes all Starlight/Moonlight stacks for +3% damage per stack; 15% chance (10%~30% by rank) to create a 1-turn Combustion Zone or Ice Zone tile. Damage is slightly low but the debuff DoT and effects are strong. Kun has high skill utility so it is not easy to use, but the return matches.

Units with this class (1)