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Class notes

Unique class

Ace = all-in on crit rate (loosest buff condition). Spitfire = gets attack/crit buff only when out of bullets (max 4 bullets, +20% at Awakening); harshest condition but learns the key skill Barrage, worth securing; high-Awakening Christian runs out of bullets easily from Confirmed Kill so it's surprisingly usable. LTK = learns Indiscriminate Fire; gains 'Perfect Shot' infinite-duration buff (+up to 25% attack/crit) at stage start and on kill, +1 TP on kill; easy to understand but buff vanishes the moment any damage is taken. LTK has the highest firepower and is the "finisher class," but in raids like Cerberus or Diene (where you can't kill enemies and can't avoid damage) its class passive is nearly nonexistent, so avoid it in raids.

Units with this class (1)