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Cinder Veil

Unique class

Designate tiles in a straight line to create a Cinder Veil in a horizontal row from the tile for 2 turns. Deals 50% of spell power as damage to enemies within range and applies Burn.

  • Cinder Veil [Cannot be removed]: Upon entering or ending an action on it, take 50% of spell power as fire damage. That tile becomes a control zone for enemies.
  • Burn [Fire][Damage over time]: At the character's turn end, fixed fire magic damage equal to 15% of spell power.
  • Cost: TP 2 | Range: 1-3 | Area: Area | Cooldown: 2 turns | Allowed weapons: Staff, Rod

Units with this class (1)